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authorEmma Miler <emma.pi@protonmail.com>2022-12-19 19:32:16 +0100
committerGitHub <noreply@github.com>2022-12-19 19:32:16 +0100
commite04f3b36accccb590a2d51b4829256b9964ac3fd (patch)
tree20ee30c82e6f53e6e772be2e1b9613eebca12bf3 /NorthstarDLL/r2engine.cpp
parent33f18a735986dcd136bf8ba70ad8331306c28227 (diff)
downloadNorthstarLauncher-e04f3b36accccb590a2d51b4829256b9964ac3fd.tar.gz
NorthstarLauncher-e04f3b36accccb590a2d51b4829256b9964ac3fd.zip
Restructuring (#365)
* Remove launcher proxy * Restructuring * More restructuring * Fix include dirs * Fix merge * Remove clang thing * Filters * Oops
Diffstat (limited to 'NorthstarDLL/r2engine.cpp')
-rw-r--r--NorthstarDLL/r2engine.cpp36
1 files changed, 0 insertions, 36 deletions
diff --git a/NorthstarDLL/r2engine.cpp b/NorthstarDLL/r2engine.cpp
deleted file mode 100644
index 11233a2d..00000000
--- a/NorthstarDLL/r2engine.cpp
+++ /dev/null
@@ -1,36 +0,0 @@
-#include "pch.h"
-#include "r2engine.h"
-
-using namespace R2;
-
-// use the R2 namespace for game funcs
-namespace R2
-{
- Cbuf_GetCurrentPlayerType Cbuf_GetCurrentPlayer;
- Cbuf_AddTextType Cbuf_AddText;
- Cbuf_ExecuteType Cbuf_Execute;
-
- CEngine* g_pEngine;
-
- void (*CBaseClient__Disconnect)(void* self, uint32_t unknownButAlways1, const char* reason, ...);
- CBaseClient* g_pClientArray;
-
- server_state_t* g_pServerState;
-
- char* g_pModName =
- nullptr; // we cant set this up here atm since we dont have an offset to it in engine, instead we store it in IsRespawnMod
-} // namespace R2
-
-ON_DLL_LOAD("engine.dll", R2Engine, (CModule module))
-{
- Cbuf_GetCurrentPlayer = module.Offset(0x120630).As<Cbuf_GetCurrentPlayerType>();
- Cbuf_AddText = module.Offset(0x1203B0).As<Cbuf_AddTextType>();
- Cbuf_Execute = module.Offset(0x1204B0).As<Cbuf_ExecuteType>();
-
- g_pEngine = module.Offset(0x7D70C8).Deref().As<CEngine*>();
-
- CBaseClient__Disconnect = module.Offset(0x1012C0).As<void (*)(void*, uint32_t, const char*, ...)>();
- g_pClientArray = module.Offset(0x12A53F90).As<CBaseClient*>();
-
- g_pServerState = module.Offset(0x12A53D48).As<server_state_t*>();
-}