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author | BobTheBob <32057864+BobTheBob9@users.noreply.github.com> | 2022-10-17 23:26:07 +0100 |
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committer | GitHub <noreply@github.com> | 2022-10-17 23:26:07 +0100 |
commit | 841881af9ea6ec73b1d505d5a8f7c1f766273724 (patch) | |
tree | 91feb40fe810984b59d2d2da440e289370b0a137 /NorthstarDLL/printmaps.cpp | |
parent | dc0934d29caacc8da1e7df8b775d24b4e99c381c (diff) | |
download | NorthstarLauncher-841881af9ea6ec73b1d505d5a8f7c1f766273724.tar.gz NorthstarLauncher-841881af9ea6ec73b1d505d5a8f7c1f766273724.zip |
big refactor (#171)v1.10.0-rc1
* use in-file macros rather than global funcs for registering dll load callbacks
* move more things to macros
* fix debug crashes
* move sqvm funcs to sq managers
* get rid of context file
* refactor some squirrel stuff and ingame compilation error message
* move tier0 and playlist funcs to namespaces
* uiscript_reset concommand: don't loop forever if compilation fails
* improve showing console for ui script compile errors
* standardise concommand func naming in c++
* use lambdas for dll load callbacks so intellisense shits itself less
* use cvar change callbacks for unescaping ns_server_name and ns_server_desc
* add proper helpstrings to masterserver cvars
* add cvar help and find
* allow parsing of convar flags from string
* normalise mod fs paths to be lowercase
* move hoststate to its own file and add host_init hooks
* better IsFlagSet def
* replace files in ReadFromCache
* rename g_ModManager to g_pModManager
* formatting changes
* make cvar print work on dedi, move demo fix stuff, add findflags
* add proper map autocompletes and maps command
* formatting changes
* separate gameutils into multiple r2 headers
* Update keyvalues.cpp
* move sqvm funcs into wrappers in the manager class
* remove unnecessary header files
* lots of cleanup and starting moving to new hooking macros
* update more stuff to new hook macros
* rename project folder (:tf: commit log)
* fix up postbuild commands to use relative dir
* almost fully replaced hooking lib
* completely remove old hooking
* add nsprefix because i forgot to include it
* move exploit prevention and limits code out of serverauthentication, and have actual defs for CBasePlayer
* use modular ServerPresence system for registering servers
* add new memory lib
* accidentally pushed broke code oops
* lots of stuff idk
* implement some more prs
* improve rpakfilesystem
* fix line endings on vcxproj
* Revert "fix line endings on vcxproj"
This reverts commit 4ff7d022d2602c2dba37beba8b8df735cf5cd7d9.
* add more prs
* i swear i committed these how are they not there
* Add ability to load Datatables from files (#238)
* first version of kinda working custom datatables
* Fix copy error
* Finish custom datatables
* Fix Merge
* Fix line endings
* Add fallback to rpak when ns_prefere_datatable_from_disk is true
* fix typo
* Bug fixess
* Fix Function Registration hook
* Set convar value
* Fix Client and Ui VM
* enable server auth with ms agian
* Add Filters
* FIx unused import
* Merge remote-tracking branch 'upsteam/bobs-big-refactor-pr' into datatables
Co-authored-by: RoyalBlue1 <realEmail@veryRealURL.com>
* Add some changes from main to refactor (#243)
* Add PR template
* Update CI folder location
* Delete startup args txt files
* Fix line endings (hopefully) (#244)
* Fix line endings (hopefully)
* Fix more line endings
* Update refactor (#250)
* Add PR template
* Update CI folder location
* Delete startup args txt files
* Add editorconfig file (#246)
* Add editorconfig file
It's a cross-editor compatible config file that defines certain editor
behaviour (e.g. adding/removing newline at end of file)
It is supported by major editors like Visual Studio (Code) and by
version control providers like GitHub.
Should end the constant adding/removing of final newline in PRs
* More settings
- unicode by default
- trim newlines
- use tabs for indentation (ugh)
* Ignore folder rename (#245)
* Hot reload banlist on player join (#233)
* added banlist hotreload
* fix formatting
* didnt append, cleared whole file oopsie
* unfuckedunban not rewriting file
* fixed not checking for new line
Co-authored-by: ScureX <47725553+ScureX@users.noreply.github.com>
* Refactor cleanup (#256)
* Fix indentation
* Fix path in clang-format command in readme
* Refactor cleanup (some formatting fixes) (#257)
* Fix some formatting
* More formatting fixes
* add scriptdatatable.cpp rewrite
* Some formatting fixes (#260)
* More formatting stuff (#261)
* various formatting changes and fixes
* Fix changed icon (#264)
* clang format, fix issues with server registration and rpak loading
* fix more formatting
* update postbuild step
* set launcher directory and error on fail creating log files
* change some stuff in exploitfixes
* only unrestrict dev commands when commandline flag is present
* fix issues with cvar flag commit
* fixup command flags better and reformat
* bring up to date with main
* fixup formatting
* improve cvar flag fixup and remove temp thing from findflags
* set serverfilter better
* avoid ptr decay when setting auth token
* add more entity functions
* Fix the MS server registration issues. (#285)
* Port ms presence reporter to std::async
* Fix crash due to std::optional being assigned nullptr.
* Fix formatting.
* Wait 20 seconds if MS returns DUPLICATE_SERVER.
* Change PERSISTENCE_MAX_SIZE to fix player authentication (#287)
The size check added in the refactor was incorrect:
- 56306: expected pdata size based on the pdef
- 512: allowance for trailing junk (r2 adds 137 bytes of trailing junk)
- 100: for some wiggle room
Co-Authored-By: pg9182 <96569817+pg9182@users.noreply.github.com>
* change miscserverscript to use actual entity arguments rather than
player index jank
* Fix token clearing hook (#290)
A certain someone forgot to put an `0x` in front of their hex number, meaning the offset is wrong.
This would cause token to be leaked again
Co-authored-by: Maya <malte.hoermeyer@web.de>
Co-authored-by: RoyalBlue1 <realEmail@veryRealURL.com>
Co-authored-by: GeckoEidechse <40122905+GeckoEidechse@users.noreply.github.com>
Co-authored-by: ScureX <47725553+ScureX@users.noreply.github.com>
Co-authored-by: Erlite <ys.aameziane@gmail.com>
Co-authored-by: Emma Miler <emma.pi@protonmail.com>
Co-authored-by: pg9182 <96569817+pg9182@users.noreply.github.com>
Diffstat (limited to 'NorthstarDLL/printmaps.cpp')
-rw-r--r-- | NorthstarDLL/printmaps.cpp | 168 |
1 files changed, 168 insertions, 0 deletions
diff --git a/NorthstarDLL/printmaps.cpp b/NorthstarDLL/printmaps.cpp new file mode 100644 index 00000000..c378daad --- /dev/null +++ b/NorthstarDLL/printmaps.cpp @@ -0,0 +1,168 @@ +#include "pch.h" +#include "printmaps.h" +#include "convar.h" +#include "concommand.h" +#include "modmanager.h" +#include "tier0.h" +#include "r2engine.h" + +#include <filesystem> +#include <regex> + +AUTOHOOK_INIT() + +enum class MapSource_t +{ + VPK, + GAMEDIR, + MOD +}; + +const std::unordered_map<MapSource_t, const char*> PrintMapSource = { + {MapSource_t::VPK, "VPK"}, {MapSource_t::MOD, "MOD"}, {MapSource_t::GAMEDIR, "R2"}}; + +struct MapVPKInfo +{ + std::string name; + std::string parent; + MapSource_t source; +}; + +// our current list of maps in the game +std::vector<MapVPKInfo> vMapList; + +void RefreshMapList() +{ + vMapList.clear(); + + // get modded maps + // TODO: could probably check mod vpks to get mapnames from there too? + for (auto& modFilePair : g_pModManager->m_ModFiles) + { + ModOverrideFile file = modFilePair.second; + if (file.m_Path.extension() == ".bsp" && file.m_Path.parent_path().string() == "maps") // only allow mod maps actually in /maps atm + { + MapVPKInfo& map = vMapList.emplace_back(); + map.name = file.m_Path.stem().string(); + map.parent = file.m_pOwningMod->Name; + map.source = MapSource_t::MOD; + } + } + + // get maps in vpk + { + const int iNumRetailNonMapVpks = 1; + static const char* const ppRetailNonMapVpks[] = { + "englishclient_frontend.bsp.pak000_dir.vpk"}; // don't include mp_common here as it contains mp_lobby + + // matches directory vpks, and captures their map name in the first group + static const std::regex rVpkMapRegex("englishclient_([a-zA-Z_]+)\\.bsp\\.pak000_dir\\.vpk", std::regex::icase); + + for (fs::directory_entry file : fs::directory_iterator("./vpk")) + { + std::string pathString = file.path().filename().string(); + + bool bIsValidMapVpk = true; + for (int i = 0; i < iNumRetailNonMapVpks; i++) + { + if (!pathString.compare(ppRetailNonMapVpks[i])) + { + bIsValidMapVpk = false; + break; + } + } + + if (!bIsValidMapVpk) + continue; + + // run our map vpk regex on the filename + std::smatch match; + std::regex_match(pathString, match, rVpkMapRegex); + + if (match.length() < 2) + continue; + + std::string mapName = match[1].str(); + // special case: englishclient_mp_common contains mp_lobby, so hardcode the name here + if (mapName == "mp_common") + mapName = "mp_lobby"; + + MapVPKInfo& map = vMapList.emplace_back(); + map.name = mapName; + map.parent = pathString; + map.source = MapSource_t::VPK; + } + } + + // get maps in game dir + for (fs::directory_entry file : fs::directory_iterator(fmt::format("{}/maps", R2::g_pModName))) + { + if (file.path().extension() == ".bsp") + { + MapVPKInfo& map = vMapList.emplace_back(); + map.name = file.path().stem().string(); + map.parent = "R2"; + map.source = MapSource_t::GAMEDIR; + } + } +} + +// clang-format off +AUTOHOOK(_Host_Map_f_CompletionFunc, engine.dll + 0x161AE0, +int, __fastcall, (const char const* cmdname, const char const* partial, char commands[COMMAND_COMPLETION_MAXITEMS][COMMAND_COMPLETION_ITEM_LENGTH])) +// clang-format on +{ + // don't update our map list often from this func, only refresh every 10 seconds so we avoid constantly reading fs + static double flLastAutocompleteRefresh = -999; + + if (flLastAutocompleteRefresh + 10.0 < Tier0::Plat_FloatTime()) + { + RefreshMapList(); + flLastAutocompleteRefresh = Tier0::Plat_FloatTime(); + } + + // use a custom autocomplete func for all map loading commands + const int cmdLength = strlen(cmdname); + const char* query = partial + cmdLength; + const int queryLength = strlen(query); + + int numMaps = 0; + for (int i = 0; i < vMapList.size() && numMaps < COMMAND_COMPLETION_MAXITEMS; i++) + { + if (!strncmp(query, vMapList[i].name.c_str(), queryLength)) + { + strcpy(commands[numMaps], cmdname); + strncpy_s( + commands[numMaps++] + cmdLength, + COMMAND_COMPLETION_ITEM_LENGTH, + &vMapList[i].name[0], + COMMAND_COMPLETION_ITEM_LENGTH - cmdLength); + } + } + + return numMaps; +} + +void ConCommand_maps(const CCommand& args) +{ + if (args.ArgC() < 2) + { + spdlog::info("Usage: maps <substring>"); + spdlog::info("maps * for full listing"); + return; + } + + RefreshMapList(); + + for (MapVPKInfo& map : vMapList) // need to figure out a nice way to include parent path without making the formatting awful + if ((*args.Arg(1) == '*' && !args.Arg(1)[1]) || strstr(map.name.c_str(), args.Arg(1))) + spdlog::info("({}) {}", PrintMapSource.at(map.source), map.name); +} + +void InitialiseMapsPrint() +{ + AUTOHOOK_DISPATCH() + + ConCommand* mapsCommand = R2::g_pCVar->FindCommand("maps"); + mapsCommand->m_pCommandCallback = ConCommand_maps; +} |