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author | BobTheBob <32057864+BobTheBob9@users.noreply.github.com> | 2022-10-17 23:26:07 +0100 |
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committer | GitHub <noreply@github.com> | 2022-10-17 23:26:07 +0100 |
commit | 841881af9ea6ec73b1d505d5a8f7c1f766273724 (patch) | |
tree | 91feb40fe810984b59d2d2da440e289370b0a137 /NorthstarDLL/plugins.cpp | |
parent | dc0934d29caacc8da1e7df8b775d24b4e99c381c (diff) | |
download | NorthstarLauncher-841881af9ea6ec73b1d505d5a8f7c1f766273724.tar.gz NorthstarLauncher-841881af9ea6ec73b1d505d5a8f7c1f766273724.zip |
big refactor (#171)v1.10.0-rc1
* use in-file macros rather than global funcs for registering dll load callbacks
* move more things to macros
* fix debug crashes
* move sqvm funcs to sq managers
* get rid of context file
* refactor some squirrel stuff and ingame compilation error message
* move tier0 and playlist funcs to namespaces
* uiscript_reset concommand: don't loop forever if compilation fails
* improve showing console for ui script compile errors
* standardise concommand func naming in c++
* use lambdas for dll load callbacks so intellisense shits itself less
* use cvar change callbacks for unescaping ns_server_name and ns_server_desc
* add proper helpstrings to masterserver cvars
* add cvar help and find
* allow parsing of convar flags from string
* normalise mod fs paths to be lowercase
* move hoststate to its own file and add host_init hooks
* better IsFlagSet def
* replace files in ReadFromCache
* rename g_ModManager to g_pModManager
* formatting changes
* make cvar print work on dedi, move demo fix stuff, add findflags
* add proper map autocompletes and maps command
* formatting changes
* separate gameutils into multiple r2 headers
* Update keyvalues.cpp
* move sqvm funcs into wrappers in the manager class
* remove unnecessary header files
* lots of cleanup and starting moving to new hooking macros
* update more stuff to new hook macros
* rename project folder (:tf: commit log)
* fix up postbuild commands to use relative dir
* almost fully replaced hooking lib
* completely remove old hooking
* add nsprefix because i forgot to include it
* move exploit prevention and limits code out of serverauthentication, and have actual defs for CBasePlayer
* use modular ServerPresence system for registering servers
* add new memory lib
* accidentally pushed broke code oops
* lots of stuff idk
* implement some more prs
* improve rpakfilesystem
* fix line endings on vcxproj
* Revert "fix line endings on vcxproj"
This reverts commit 4ff7d022d2602c2dba37beba8b8df735cf5cd7d9.
* add more prs
* i swear i committed these how are they not there
* Add ability to load Datatables from files (#238)
* first version of kinda working custom datatables
* Fix copy error
* Finish custom datatables
* Fix Merge
* Fix line endings
* Add fallback to rpak when ns_prefere_datatable_from_disk is true
* fix typo
* Bug fixess
* Fix Function Registration hook
* Set convar value
* Fix Client and Ui VM
* enable server auth with ms agian
* Add Filters
* FIx unused import
* Merge remote-tracking branch 'upsteam/bobs-big-refactor-pr' into datatables
Co-authored-by: RoyalBlue1 <realEmail@veryRealURL.com>
* Add some changes from main to refactor (#243)
* Add PR template
* Update CI folder location
* Delete startup args txt files
* Fix line endings (hopefully) (#244)
* Fix line endings (hopefully)
* Fix more line endings
* Update refactor (#250)
* Add PR template
* Update CI folder location
* Delete startup args txt files
* Add editorconfig file (#246)
* Add editorconfig file
It's a cross-editor compatible config file that defines certain editor
behaviour (e.g. adding/removing newline at end of file)
It is supported by major editors like Visual Studio (Code) and by
version control providers like GitHub.
Should end the constant adding/removing of final newline in PRs
* More settings
- unicode by default
- trim newlines
- use tabs for indentation (ugh)
* Ignore folder rename (#245)
* Hot reload banlist on player join (#233)
* added banlist hotreload
* fix formatting
* didnt append, cleared whole file oopsie
* unfuckedunban not rewriting file
* fixed not checking for new line
Co-authored-by: ScureX <47725553+ScureX@users.noreply.github.com>
* Refactor cleanup (#256)
* Fix indentation
* Fix path in clang-format command in readme
* Refactor cleanup (some formatting fixes) (#257)
* Fix some formatting
* More formatting fixes
* add scriptdatatable.cpp rewrite
* Some formatting fixes (#260)
* More formatting stuff (#261)
* various formatting changes and fixes
* Fix changed icon (#264)
* clang format, fix issues with server registration and rpak loading
* fix more formatting
* update postbuild step
* set launcher directory and error on fail creating log files
* change some stuff in exploitfixes
* only unrestrict dev commands when commandline flag is present
* fix issues with cvar flag commit
* fixup command flags better and reformat
* bring up to date with main
* fixup formatting
* improve cvar flag fixup and remove temp thing from findflags
* set serverfilter better
* avoid ptr decay when setting auth token
* add more entity functions
* Fix the MS server registration issues. (#285)
* Port ms presence reporter to std::async
* Fix crash due to std::optional being assigned nullptr.
* Fix formatting.
* Wait 20 seconds if MS returns DUPLICATE_SERVER.
* Change PERSISTENCE_MAX_SIZE to fix player authentication (#287)
The size check added in the refactor was incorrect:
- 56306: expected pdata size based on the pdef
- 512: allowance for trailing junk (r2 adds 137 bytes of trailing junk)
- 100: for some wiggle room
Co-Authored-By: pg9182 <96569817+pg9182@users.noreply.github.com>
* change miscserverscript to use actual entity arguments rather than
player index jank
* Fix token clearing hook (#290)
A certain someone forgot to put an `0x` in front of their hex number, meaning the offset is wrong.
This would cause token to be leaked again
Co-authored-by: Maya <malte.hoermeyer@web.de>
Co-authored-by: RoyalBlue1 <realEmail@veryRealURL.com>
Co-authored-by: GeckoEidechse <40122905+GeckoEidechse@users.noreply.github.com>
Co-authored-by: ScureX <47725553+ScureX@users.noreply.github.com>
Co-authored-by: Erlite <ys.aameziane@gmail.com>
Co-authored-by: Emma Miler <emma.pi@protonmail.com>
Co-authored-by: pg9182 <96569817+pg9182@users.noreply.github.com>
Diffstat (limited to 'NorthstarDLL/plugins.cpp')
-rw-r--r-- | NorthstarDLL/plugins.cpp | 96 |
1 files changed, 49 insertions, 47 deletions
diff --git a/NorthstarDLL/plugins.cpp b/NorthstarDLL/plugins.cpp index 57701fcd..790439d1 100644 --- a/NorthstarDLL/plugins.cpp +++ b/NorthstarDLL/plugins.cpp @@ -1,9 +1,11 @@ #include "pch.h" #include "squirrel.h" #include "plugins.h" -#include <chrono> #include "masterserver.h" #include "convar.h" +#include "serverpresence.h" + +#include <chrono> #include <windows.h> /// <summary> @@ -109,31 +111,31 @@ void initGameState() } // string gamemode, string gamemodeName, string map, string mapName, bool connected, bool loading -SQRESULT SQ_UpdateGameStateUI(void* sqvm) +SQRESULT SQ_UpdateGameStateUI(HSquirrelVM* sqvm) { AcquireSRWLockExclusive(&gameStateLock); - gameState.map = ClientSq_getstring(sqvm, 1); - gameState.mapDisplayName = ClientSq_getstring(sqvm, 2); - gameState.playlist = ClientSq_getstring(sqvm, 3); - gameState.playlistDisplayName = ClientSq_getstring(sqvm, 4); - gameState.connected = ClientSq_getbool(sqvm, 5); - gameState.loading = ClientSq_getbool(sqvm, 6); + gameState.map = g_pSquirrel<ScriptContext::UI>->getstring(sqvm, 1); + gameState.mapDisplayName = g_pSquirrel<ScriptContext::UI>->getstring(sqvm, 2); + gameState.playlist = g_pSquirrel<ScriptContext::UI>->getstring(sqvm, 3); + gameState.playlistDisplayName = g_pSquirrel<ScriptContext::UI>->getstring(sqvm, 4); + gameState.connected = g_pSquirrel<ScriptContext::UI>->getbool(sqvm, 5); + gameState.loading = g_pSquirrel<ScriptContext::UI>->getbool(sqvm, 6); ReleaseSRWLockExclusive(&gameStateLock); return SQRESULT_NOTNULL; } // int playerCount, int outScore, int secondHighestScore, int highestScore, bool roundBased, int scoreLimit -SQRESULT SQ_UpdateGameStateClient(void* sqvm) +SQRESULT SQ_UpdateGameStateClient(HSquirrelVM* sqvm) { AcquireSRWLockExclusive(&gameStateLock); AcquireSRWLockExclusive(&serverInfoLock); - gameState.players = ClientSq_getinteger(sqvm, 1); - serverInfo.maxPlayers = ClientSq_getinteger(sqvm, 2); - gameState.ourScore = ClientSq_getinteger(sqvm, 3); - gameState.secondHighestScore = ClientSq_getinteger(sqvm, 4); - gameState.highestScore = ClientSq_getinteger(sqvm, 5); - serverInfo.roundBased = ClientSq_getbool(sqvm, 6); - serverInfo.scoreLimit = ClientSq_getbool(sqvm, 7); + gameState.players = g_pSquirrel<ScriptContext::CLIENT>->getinteger(sqvm, 1); + serverInfo.maxPlayers = g_pSquirrel<ScriptContext::CLIENT>->getinteger(sqvm, 2); + gameState.ourScore = g_pSquirrel<ScriptContext::CLIENT>->getinteger(sqvm, 3); + gameState.secondHighestScore = g_pSquirrel<ScriptContext::CLIENT>->getinteger(sqvm, 4); + gameState.highestScore = g_pSquirrel<ScriptContext::CLIENT>->getinteger(sqvm, 5); + serverInfo.roundBased = g_pSquirrel<ScriptContext::CLIENT>->getbool(sqvm, 6); + serverInfo.scoreLimit = g_pSquirrel<ScriptContext::CLIENT>->getbool(sqvm, 7); ReleaseSRWLockExclusive(&gameStateLock); ReleaseSRWLockExclusive(&serverInfoLock); return SQRESULT_NOTNULL; @@ -141,59 +143,59 @@ SQRESULT SQ_UpdateGameStateClient(void* sqvm) // string id, string name, string password, int players, int maxPlayers, string map, string mapDisplayName, string playlist, string // playlistDisplayName -SQRESULT SQ_UpdateServerInfo(void* sqvm) +SQRESULT SQ_UpdateServerInfo(HSquirrelVM* sqvm) { AcquireSRWLockExclusive(&gameStateLock); AcquireSRWLockExclusive(&serverInfoLock); - serverInfo.id = ClientSq_getstring(sqvm, 1); - serverInfo.name = ClientSq_getstring(sqvm, 2); - serverInfo.password = ClientSq_getstring(sqvm, 3); - gameState.players = ClientSq_getinteger(sqvm, 4); - serverInfo.maxPlayers = ClientSq_getinteger(sqvm, 5); - gameState.map = ClientSq_getstring(sqvm, 6); - gameState.mapDisplayName = ClientSq_getstring(sqvm, 7); - gameState.playlist = ClientSq_getstring(sqvm, 8); - gameState.playlistDisplayName = ClientSq_getstring(sqvm, 9); + serverInfo.id = g_pSquirrel<ScriptContext::UI>->getstring(sqvm, 1); + serverInfo.name = g_pSquirrel<ScriptContext::UI>->getstring(sqvm, 2); + serverInfo.password = g_pSquirrel<ScriptContext::UI>->getstring(sqvm, 3); + gameState.players = g_pSquirrel<ScriptContext::UI>->getinteger(sqvm, 4); + serverInfo.maxPlayers = g_pSquirrel<ScriptContext::UI>->getinteger(sqvm, 5); + gameState.map = g_pSquirrel<ScriptContext::UI>->getstring(sqvm, 6); + gameState.mapDisplayName = g_pSquirrel<ScriptContext::UI>->getstring(sqvm, 7); + gameState.playlist = g_pSquirrel<ScriptContext::UI>->getstring(sqvm, 8); + gameState.playlistDisplayName = g_pSquirrel<ScriptContext::UI>->getstring(sqvm, 9); ReleaseSRWLockExclusive(&gameStateLock); ReleaseSRWLockExclusive(&serverInfoLock); return SQRESULT_NOTNULL; } // int maxPlayers -SQRESULT SQ_UpdateServerInfoBetweenRounds(void* sqvm) +SQRESULT SQ_UpdateServerInfoBetweenRounds(HSquirrelVM* sqvm) { AcquireSRWLockExclusive(&serverInfoLock); - serverInfo.id = ClientSq_getstring(sqvm, 1); - serverInfo.name = ClientSq_getstring(sqvm, 2); - serverInfo.password = ClientSq_getstring(sqvm, 3); - serverInfo.maxPlayers = ClientSq_getinteger(sqvm, 4); + serverInfo.id = g_pSquirrel<ScriptContext::CLIENT>->getstring(sqvm, 1); + serverInfo.name = g_pSquirrel<ScriptContext::CLIENT>->getstring(sqvm, 2); + serverInfo.password = g_pSquirrel<ScriptContext::CLIENT>->getstring(sqvm, 3); + serverInfo.maxPlayers = g_pSquirrel<ScriptContext::CLIENT>->getinteger(sqvm, 4); ReleaseSRWLockExclusive(&serverInfoLock); return SQRESULT_NOTNULL; } // float timeInFuture -SQRESULT SQ_UpdateTimeInfo(void* sqvm) +SQRESULT SQ_UpdateTimeInfo(HSquirrelVM* sqvm) { AcquireSRWLockExclusive(&serverInfoLock); - serverInfo.endTime = ceil(ClientSq_getfloat(sqvm, 1)); + serverInfo.endTime = ceil(g_pSquirrel<ScriptContext::CLIENT>->getfloat(sqvm, 1)); ReleaseSRWLockExclusive(&serverInfoLock); return SQRESULT_NOTNULL; } // bool loading -SQRESULT SQ_SetConnected(void* sqvm) +SQRESULT SQ_SetConnected(HSquirrelVM* sqvm) { AcquireSRWLockExclusive(&gameStateLock); - gameState.loading = ClientSq_getbool(sqvm, 1); + gameState.loading = g_pSquirrel<ScriptContext::UI>->getbool(sqvm, 1); ReleaseSRWLockExclusive(&gameStateLock); return SQRESULT_NOTNULL; } -SQRESULT SQ_UpdateListenServer(void* sqvm) +SQRESULT SQ_UpdateListenServer(HSquirrelVM* sqvm) { AcquireSRWLockExclusive(&serverInfoLock); - serverInfo.id = g_MasterServerManager->m_sOwnServerId; - serverInfo.password = Cvar_ns_server_password->GetString(); + serverInfo.id = g_pMasterServerManager->m_sOwnServerId; + serverInfo.password = ""; // g_pServerPresence->Cvar_ns_server_password->GetString(); todo this fr ReleaseSRWLockExclusive(&serverInfoLock); return SQRESULT_NOTNULL; } @@ -384,26 +386,26 @@ int getPlayerInfoBool(bool* out_ptr, PlayerInfoType var) return n; } -void InitialisePluginCommands(HMODULE baseAddress) +ON_DLL_LOAD_CLIENT_RELIESON("client.dll", PluginCommands, ClientSquirrel, (CModule module)) { // i swear there's a way to make this not have be run in 2 contexts but i can't figure it out // some funcs i need are just not available in UI or CLIENT - if (g_UISquirrelManager && g_ClientSquirrelManager) + if (g_pSquirrel<ScriptContext::UI> && g_pSquirrel<ScriptContext::CLIENT>) { - g_UISquirrelManager->AddFuncRegistration( + g_pSquirrel<ScriptContext::UI>->AddFuncRegistration( "void", "NSUpdateGameStateUI", "string gamemode, string gamemodeName, string map, string mapName, bool connected, bool loading", "", SQ_UpdateGameStateUI); - g_ClientSquirrelManager->AddFuncRegistration( + g_pSquirrel<ScriptContext::CLIENT>->AddFuncRegistration( "void", "NSUpdateGameStateClient", "int playerCount, int maxPlayers, int outScore, int secondHighestScore, int highestScore, bool roundBased, int scoreLimit", "", SQ_UpdateGameStateClient); - g_UISquirrelManager->AddFuncRegistration( + g_pSquirrel<ScriptContext::UI>->AddFuncRegistration( "void", "NSUpdateServerInfo", "string id, string name, string password, int players, int maxPlayers, string map, string mapDisplayName, string playlist, " @@ -411,10 +413,10 @@ void InitialisePluginCommands(HMODULE baseAddress) "playlistDisplayName", "", SQ_UpdateServerInfo); - g_ClientSquirrelManager->AddFuncRegistration( + g_pSquirrel<ScriptContext::CLIENT>->AddFuncRegistration( "void", "NSUpdateServerInfoReload", "int maxPlayers", "", SQ_UpdateServerInfoBetweenRounds); - g_ClientSquirrelManager->AddFuncRegistration("void", "NSUpdateTimeInfo", "float timeInFuture", "", SQ_UpdateTimeInfo); - g_UISquirrelManager->AddFuncRegistration("void", "NSSetLoading", "bool loading", "", SQ_SetConnected); - g_UISquirrelManager->AddFuncRegistration("void", "NSUpdateListenServer", "", "", SQ_UpdateListenServer); + g_pSquirrel<ScriptContext::CLIENT>->AddFuncRegistration("void", "NSUpdateTimeInfo", "float timeInFuture", "", SQ_UpdateTimeInfo); + g_pSquirrel<ScriptContext::UI>->AddFuncRegistration("void", "NSSetLoading", "bool loading", "", SQ_SetConnected); + g_pSquirrel<ScriptContext::UI>->AddFuncRegistration("void", "NSUpdateListenServer", "", "", SQ_UpdateListenServer); } } |