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authorBobTheBob <32057864+BobTheBob9@users.noreply.github.com>2022-09-20 10:57:57 +0100
committerGitHub <noreply@github.com>2022-09-20 11:57:57 +0200
commit122f84f14d6177cc4c78b817ab71712185e0b47f (patch)
tree20c8ebcdddcdba06161da89ba5710ef237311f3a /NorthstarDLL/playlist.cpp
parent5dd0949213203572109d95daa934d113832525a7 (diff)
downloadNorthstarLauncher-122f84f14d6177cc4c78b817ab71712185e0b47f.tar.gz
NorthstarLauncher-122f84f14d6177cc4c78b817ab71712185e0b47f.zip
Standardise concommand func naming in C++ (#277)
part of refactor
Diffstat (limited to 'NorthstarDLL/playlist.cpp')
-rw-r--r--NorthstarDLL/playlist.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/NorthstarDLL/playlist.cpp b/NorthstarDLL/playlist.cpp
index 21374607..f3e17a32 100644
--- a/NorthstarDLL/playlist.cpp
+++ b/NorthstarDLL/playlist.cpp
@@ -19,7 +19,7 @@ GetCurrentPlaylistVarType GetCurrentPlaylistVarOriginal;
ConVar* Cvar_ns_use_clc_SetPlaylistVarOverride;
-void SetPlaylistCommand(const CCommand& args)
+void ConCommand_playlist(const CCommand& args)
{
if (args.ArgC() < 2)
return;
@@ -27,7 +27,7 @@ void SetPlaylistCommand(const CCommand& args)
SetCurrentPlaylist(args.Arg(1));
}
-void SetPlaylistVarOverrideCommand(const CCommand& args)
+void ConCommand_setplaylistvaroverride(const CCommand& args)
{
if (args.ArgC() < 3)
return;
@@ -74,8 +74,8 @@ int GetCurrentGamemodeMaxPlayersHook()
void InitialisePlaylistHooks(HMODULE baseAddress)
{
- RegisterConCommand("setplaylist", SetPlaylistCommand, "Sets the current playlist", FCVAR_NONE);
- RegisterConCommand("setplaylistvaroverrides", SetPlaylistVarOverrideCommand, "sets a playlist var override", FCVAR_NONE);
+ RegisterConCommand("setplaylist", ConCommand_playlist, "Sets the current playlist", FCVAR_NONE);
+ RegisterConCommand("setplaylistvaroverrides", ConCommand_setplaylistvaroverride, "sets a playlist var override", FCVAR_NONE);
// note: clc_SetPlaylistVarOverride is pretty insecure, since it allows for entirely arbitrary playlist var overrides to be sent to the
// server this is somewhat restricted on custom servers to prevent it being done outside of private matches, but ideally it should be
// disabled altogether, since the custom menus won't use it anyway this should only really be accepted if you want vanilla client