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author | BobTheBob <32057864+BobTheBob9@users.noreply.github.com> | 2022-10-17 23:26:07 +0100 |
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committer | GitHub <noreply@github.com> | 2022-10-17 23:26:07 +0100 |
commit | 841881af9ea6ec73b1d505d5a8f7c1f766273724 (patch) | |
tree | 91feb40fe810984b59d2d2da440e289370b0a137 /NorthstarDLL/playlist.cpp | |
parent | dc0934d29caacc8da1e7df8b775d24b4e99c381c (diff) | |
download | NorthstarLauncher-841881af9ea6ec73b1d505d5a8f7c1f766273724.tar.gz NorthstarLauncher-841881af9ea6ec73b1d505d5a8f7c1f766273724.zip |
big refactor (#171)v1.10.0-rc1
* use in-file macros rather than global funcs for registering dll load callbacks
* move more things to macros
* fix debug crashes
* move sqvm funcs to sq managers
* get rid of context file
* refactor some squirrel stuff and ingame compilation error message
* move tier0 and playlist funcs to namespaces
* uiscript_reset concommand: don't loop forever if compilation fails
* improve showing console for ui script compile errors
* standardise concommand func naming in c++
* use lambdas for dll load callbacks so intellisense shits itself less
* use cvar change callbacks for unescaping ns_server_name and ns_server_desc
* add proper helpstrings to masterserver cvars
* add cvar help and find
* allow parsing of convar flags from string
* normalise mod fs paths to be lowercase
* move hoststate to its own file and add host_init hooks
* better IsFlagSet def
* replace files in ReadFromCache
* rename g_ModManager to g_pModManager
* formatting changes
* make cvar print work on dedi, move demo fix stuff, add findflags
* add proper map autocompletes and maps command
* formatting changes
* separate gameutils into multiple r2 headers
* Update keyvalues.cpp
* move sqvm funcs into wrappers in the manager class
* remove unnecessary header files
* lots of cleanup and starting moving to new hooking macros
* update more stuff to new hook macros
* rename project folder (:tf: commit log)
* fix up postbuild commands to use relative dir
* almost fully replaced hooking lib
* completely remove old hooking
* add nsprefix because i forgot to include it
* move exploit prevention and limits code out of serverauthentication, and have actual defs for CBasePlayer
* use modular ServerPresence system for registering servers
* add new memory lib
* accidentally pushed broke code oops
* lots of stuff idk
* implement some more prs
* improve rpakfilesystem
* fix line endings on vcxproj
* Revert "fix line endings on vcxproj"
This reverts commit 4ff7d022d2602c2dba37beba8b8df735cf5cd7d9.
* add more prs
* i swear i committed these how are they not there
* Add ability to load Datatables from files (#238)
* first version of kinda working custom datatables
* Fix copy error
* Finish custom datatables
* Fix Merge
* Fix line endings
* Add fallback to rpak when ns_prefere_datatable_from_disk is true
* fix typo
* Bug fixess
* Fix Function Registration hook
* Set convar value
* Fix Client and Ui VM
* enable server auth with ms agian
* Add Filters
* FIx unused import
* Merge remote-tracking branch 'upsteam/bobs-big-refactor-pr' into datatables
Co-authored-by: RoyalBlue1 <realEmail@veryRealURL.com>
* Add some changes from main to refactor (#243)
* Add PR template
* Update CI folder location
* Delete startup args txt files
* Fix line endings (hopefully) (#244)
* Fix line endings (hopefully)
* Fix more line endings
* Update refactor (#250)
* Add PR template
* Update CI folder location
* Delete startup args txt files
* Add editorconfig file (#246)
* Add editorconfig file
It's a cross-editor compatible config file that defines certain editor
behaviour (e.g. adding/removing newline at end of file)
It is supported by major editors like Visual Studio (Code) and by
version control providers like GitHub.
Should end the constant adding/removing of final newline in PRs
* More settings
- unicode by default
- trim newlines
- use tabs for indentation (ugh)
* Ignore folder rename (#245)
* Hot reload banlist on player join (#233)
* added banlist hotreload
* fix formatting
* didnt append, cleared whole file oopsie
* unfuckedunban not rewriting file
* fixed not checking for new line
Co-authored-by: ScureX <47725553+ScureX@users.noreply.github.com>
* Refactor cleanup (#256)
* Fix indentation
* Fix path in clang-format command in readme
* Refactor cleanup (some formatting fixes) (#257)
* Fix some formatting
* More formatting fixes
* add scriptdatatable.cpp rewrite
* Some formatting fixes (#260)
* More formatting stuff (#261)
* various formatting changes and fixes
* Fix changed icon (#264)
* clang format, fix issues with server registration and rpak loading
* fix more formatting
* update postbuild step
* set launcher directory and error on fail creating log files
* change some stuff in exploitfixes
* only unrestrict dev commands when commandline flag is present
* fix issues with cvar flag commit
* fixup command flags better and reformat
* bring up to date with main
* fixup formatting
* improve cvar flag fixup and remove temp thing from findflags
* set serverfilter better
* avoid ptr decay when setting auth token
* add more entity functions
* Fix the MS server registration issues. (#285)
* Port ms presence reporter to std::async
* Fix crash due to std::optional being assigned nullptr.
* Fix formatting.
* Wait 20 seconds if MS returns DUPLICATE_SERVER.
* Change PERSISTENCE_MAX_SIZE to fix player authentication (#287)
The size check added in the refactor was incorrect:
- 56306: expected pdata size based on the pdef
- 512: allowance for trailing junk (r2 adds 137 bytes of trailing junk)
- 100: for some wiggle room
Co-Authored-By: pg9182 <96569817+pg9182@users.noreply.github.com>
* change miscserverscript to use actual entity arguments rather than
player index jank
* Fix token clearing hook (#290)
A certain someone forgot to put an `0x` in front of their hex number, meaning the offset is wrong.
This would cause token to be leaked again
Co-authored-by: Maya <malte.hoermeyer@web.de>
Co-authored-by: RoyalBlue1 <realEmail@veryRealURL.com>
Co-authored-by: GeckoEidechse <40122905+GeckoEidechse@users.noreply.github.com>
Co-authored-by: ScureX <47725553+ScureX@users.noreply.github.com>
Co-authored-by: Erlite <ys.aameziane@gmail.com>
Co-authored-by: Emma Miler <emma.pi@protonmail.com>
Co-authored-by: pg9182 <96569817+pg9182@users.noreply.github.com>
Diffstat (limited to 'NorthstarDLL/playlist.cpp')
-rw-r--r-- | NorthstarDLL/playlist.cpp | 138 |
1 files changed, 81 insertions, 57 deletions
diff --git a/NorthstarDLL/playlist.cpp b/NorthstarDLL/playlist.cpp index f3e17a32..4f34dbb1 100644 --- a/NorthstarDLL/playlist.cpp +++ b/NorthstarDLL/playlist.cpp @@ -1,106 +1,130 @@ #include "pch.h" #include "playlist.h" -#include "nsmem.h" #include "concommand.h" #include "convar.h" -#include "gameutils.h" -#include "hookutils.h" #include "squirrel.h" +#include "hoststate.h" +#include "serverpresence.h" -typedef char (*Onclc_SetPlaylistVarOverrideType)(void* a1, void* a2); -Onclc_SetPlaylistVarOverrideType Onclc_SetPlaylistVarOverride; +AUTOHOOK_INIT() -typedef int (*GetCurrentGamemodeMaxPlayersType)(); -GetCurrentGamemodeMaxPlayersType GetCurrentGamemodeMaxPlayers; - -// function type defined in gameutils.h -SetPlaylistVarOverrideType SetPlaylistVarOverrideOriginal; -GetCurrentPlaylistVarType GetCurrentPlaylistVarOriginal; +// use the R2 namespace for game funcs +namespace R2 +{ + const char* (*GetCurrentPlaylistName)(); + void (*SetCurrentPlaylist)(const char* pPlaylistName); + void (*SetPlaylistVarOverride)(const char* pVarName, const char* pValue); + const char* (*GetCurrentPlaylistVar)(const char* pVarName, bool bUseOverrides); +} // namespace R2 ConVar* Cvar_ns_use_clc_SetPlaylistVarOverride; -void ConCommand_playlist(const CCommand& args) +// clang-format off +AUTOHOOK(clc_SetPlaylistVarOverride__Process, engine.dll + 0x222180, +char, __fastcall, (void* a1, void* a2)) +// clang-format on { - if (args.ArgC() < 2) - return; + // the private_match playlist on mp_lobby is the only situation where there should be any legitimate sending of this netmessage + if (!Cvar_ns_use_clc_SetPlaylistVarOverride->GetBool() || strcmp(R2::GetCurrentPlaylistName(), "private_match") || + strcmp(R2::g_pHostState->m_levelName, "mp_lobby")) + return 1; - SetCurrentPlaylist(args.Arg(1)); + return clc_SetPlaylistVarOverride__Process(a1, a2); } -void ConCommand_setplaylistvaroverride(const CCommand& args) +// clang-format off +AUTOHOOK(SetCurrentPlaylist, engine.dll + 0x18EB20, +bool, __fastcall, (const char* pPlaylistName)) +// clang-format on { - if (args.ArgC() < 3) + bool bSuccess = SetCurrentPlaylist(pPlaylistName); + + if (bSuccess) + { + spdlog::info("Set playlist to {}", R2::GetCurrentPlaylistName()); + g_pServerPresence->SetPlaylist(R2::GetCurrentPlaylistName()); + } + + return bSuccess; +} + +// clang-format off +AUTOHOOK(SetPlaylistVarOverride, engine.dll + 0x18ED00, +void, __fastcall, (const char* pVarName, const char* pValue)) +// clang-format on +{ + if (strlen(pValue) >= 64) return; - for (int i = 1; i < args.ArgC(); i += 2) - SetPlaylistVarOverride(args.Arg(i), args.Arg(i + 1)); + SetPlaylistVarOverride(pVarName, pValue); } -char Onclc_SetPlaylistVarOverrideHook(void* a1, void* a2) +// clang-format off +AUTOHOOK(GetCurrentPlaylistVar, engine.dll + 0x18C680, +const char*, __fastcall, (const char* pVarName, bool bUseOverrides)) +// clang-format on { - // the private_match playlist is the only situation where there should be any legitimate sending of this netmessage - // todo: check mp_lobby here too - if (!Cvar_ns_use_clc_SetPlaylistVarOverride->GetBool() || strcmp(GetCurrentPlaylistName(), "private_match")) - return 1; + if (!bUseOverrides && !strcmp(pVarName, "max_players")) + bUseOverrides = true; - return Onclc_SetPlaylistVarOverride(a1, a2); + return GetCurrentPlaylistVar(pVarName, bUseOverrides); } -void SetPlaylistVarOverrideHook(const char* varName, const char* value) +// clang-format off +AUTOHOOK(GetCurrentGamemodeMaxPlayers, engine.dll + 0x18C430, +int, __fastcall, ()) +// clang-format on { - if (strlen(value) >= 64) - return; + const char* pMaxPlayers = R2::GetCurrentPlaylistVar("max_players", 0); + if (!pMaxPlayers) + return GetCurrentGamemodeMaxPlayers(); - SetPlaylistVarOverrideOriginal(varName, value); + int iMaxPlayers = atoi(pMaxPlayers); + return iMaxPlayers; } -char* GetCurrentPlaylistVarHook(const char* varName, bool useOverrides) +void ConCommand_playlist(const CCommand& args) { - if (!useOverrides && !strcmp(varName, "max_players")) - useOverrides = true; + if (args.ArgC() < 2) + return; - return GetCurrentPlaylistVarOriginal(varName, useOverrides); + R2::SetCurrentPlaylist(args.Arg(1)); } -int GetCurrentGamemodeMaxPlayersHook() +void ConCommand_setplaylistvaroverride(const CCommand& args) { - char* maxPlayersStr = GetCurrentPlaylistVar("max_players", 0); - if (!maxPlayersStr) - return GetCurrentGamemodeMaxPlayers(); + if (args.ArgC() < 3) + return; - int maxPlayers = atoi(maxPlayersStr); - return maxPlayers; + for (int i = 1; i < args.ArgC(); i += 2) + R2::SetPlaylistVarOverride(args.Arg(i), args.Arg(i + 1)); } -void InitialisePlaylistHooks(HMODULE baseAddress) +ON_DLL_LOAD_RELIESON("engine.dll", PlaylistHooks, (ConCommand, ConVar), (CModule module)) { + AUTOHOOK_DISPATCH() + + R2::GetCurrentPlaylistName = module.Offset(0x18C640).As<const char* (*)()>(); + R2::SetCurrentPlaylist = module.Offset(0x18EB20).As<void (*)(const char*)>(); + R2::SetPlaylistVarOverride = module.Offset(0x18ED00).As<void (*)(const char*, const char*)>(); + R2::GetCurrentPlaylistVar = module.Offset(0x18C680).As<const char* (*)(const char*, bool)>(); + + // playlist is the name of the command on respawn servers, but we already use setplaylist so can't get rid of it + RegisterConCommand("playlist", ConCommand_playlist, "Sets the current playlist", FCVAR_NONE); RegisterConCommand("setplaylist", ConCommand_playlist, "Sets the current playlist", FCVAR_NONE); RegisterConCommand("setplaylistvaroverrides", ConCommand_setplaylistvaroverride, "sets a playlist var override", FCVAR_NONE); + // note: clc_SetPlaylistVarOverride is pretty insecure, since it allows for entirely arbitrary playlist var overrides to be sent to the - // server this is somewhat restricted on custom servers to prevent it being done outside of private matches, but ideally it should be + // server, this is somewhat restricted on custom servers to prevent it being done outside of private matches, but ideally it should be // disabled altogether, since the custom menus won't use it anyway this should only really be accepted if you want vanilla client // compatibility Cvar_ns_use_clc_SetPlaylistVarOverride = new ConVar( "ns_use_clc_SetPlaylistVarOverride", "0", FCVAR_GAMEDLL, "Whether the server should accept clc_SetPlaylistVarOverride messages"); - HookEnabler hook; - ENABLER_CREATEHOOK( - hook, (char*)baseAddress + 0x222180, &Onclc_SetPlaylistVarOverrideHook, reinterpret_cast<LPVOID*>(&Onclc_SetPlaylistVarOverride)); - ENABLER_CREATEHOOK( - hook, (char*)baseAddress + 0x18ED00, &SetPlaylistVarOverrideHook, reinterpret_cast<LPVOID*>(&SetPlaylistVarOverrideOriginal)); - ENABLER_CREATEHOOK( - hook, (char*)baseAddress + 0x18C680, &GetCurrentPlaylistVarHook, reinterpret_cast<LPVOID*>(&GetCurrentPlaylistVarOriginal)); - ENABLER_CREATEHOOK( - hook, (char*)baseAddress + 0x18C430, &GetCurrentGamemodeMaxPlayersHook, reinterpret_cast<LPVOID*>(&GetCurrentGamemodeMaxPlayers)); - - uintptr_t ba = (uintptr_t)baseAddress; - // patch to prevent clc_SetPlaylistVarOverride from being able to crash servers if we reach max overrides due to a call to Error (why is // this possible respawn, wtf) todo: add a warning for this - { - NSMem::BytePatch(ba + 0x18ED8D, "C3"); - } + module.Offset(0x18ED8D).Patch("C3"); // patch to allow setplaylistvaroverride to be called before map init on dedicated and private match launched through the game - NSMem::NOP(ba + 0x18ED17, 6); + module.Offset(0x18ED17).NOP(6); } |