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authorBobTheBob <32057864+BobTheBob9@users.noreply.github.com>2022-10-17 23:26:07 +0100
committerGitHub <noreply@github.com>2022-10-17 23:26:07 +0100
commit841881af9ea6ec73b1d505d5a8f7c1f766273724 (patch)
tree91feb40fe810984b59d2d2da440e289370b0a137 /NorthstarDLL/playlist.cpp
parentdc0934d29caacc8da1e7df8b775d24b4e99c381c (diff)
downloadNorthstarLauncher-841881af9ea6ec73b1d505d5a8f7c1f766273724.tar.gz
NorthstarLauncher-841881af9ea6ec73b1d505d5a8f7c1f766273724.zip
big refactor (#171)v1.10.0-rc1
* use in-file macros rather than global funcs for registering dll load callbacks * move more things to macros * fix debug crashes * move sqvm funcs to sq managers * get rid of context file * refactor some squirrel stuff and ingame compilation error message * move tier0 and playlist funcs to namespaces * uiscript_reset concommand: don't loop forever if compilation fails * improve showing console for ui script compile errors * standardise concommand func naming in c++ * use lambdas for dll load callbacks so intellisense shits itself less * use cvar change callbacks for unescaping ns_server_name and ns_server_desc * add proper helpstrings to masterserver cvars * add cvar help and find * allow parsing of convar flags from string * normalise mod fs paths to be lowercase * move hoststate to its own file and add host_init hooks * better IsFlagSet def * replace files in ReadFromCache * rename g_ModManager to g_pModManager * formatting changes * make cvar print work on dedi, move demo fix stuff, add findflags * add proper map autocompletes and maps command * formatting changes * separate gameutils into multiple r2 headers * Update keyvalues.cpp * move sqvm funcs into wrappers in the manager class * remove unnecessary header files * lots of cleanup and starting moving to new hooking macros * update more stuff to new hook macros * rename project folder (:tf: commit log) * fix up postbuild commands to use relative dir * almost fully replaced hooking lib * completely remove old hooking * add nsprefix because i forgot to include it * move exploit prevention and limits code out of serverauthentication, and have actual defs for CBasePlayer * use modular ServerPresence system for registering servers * add new memory lib * accidentally pushed broke code oops * lots of stuff idk * implement some more prs * improve rpakfilesystem * fix line endings on vcxproj * Revert "fix line endings on vcxproj" This reverts commit 4ff7d022d2602c2dba37beba8b8df735cf5cd7d9. * add more prs * i swear i committed these how are they not there * Add ability to load Datatables from files (#238) * first version of kinda working custom datatables * Fix copy error * Finish custom datatables * Fix Merge * Fix line endings * Add fallback to rpak when ns_prefere_datatable_from_disk is true * fix typo * Bug fixess * Fix Function Registration hook * Set convar value * Fix Client and Ui VM * enable server auth with ms agian * Add Filters * FIx unused import * Merge remote-tracking branch 'upsteam/bobs-big-refactor-pr' into datatables Co-authored-by: RoyalBlue1 <realEmail@veryRealURL.com> * Add some changes from main to refactor (#243) * Add PR template * Update CI folder location * Delete startup args txt files * Fix line endings (hopefully) (#244) * Fix line endings (hopefully) * Fix more line endings * Update refactor (#250) * Add PR template * Update CI folder location * Delete startup args txt files * Add editorconfig file (#246) * Add editorconfig file It's a cross-editor compatible config file that defines certain editor behaviour (e.g. adding/removing newline at end of file) It is supported by major editors like Visual Studio (Code) and by version control providers like GitHub. Should end the constant adding/removing of final newline in PRs * More settings - unicode by default - trim newlines - use tabs for indentation (ugh) * Ignore folder rename (#245) * Hot reload banlist on player join (#233) * added banlist hotreload * fix formatting * didnt append, cleared whole file oopsie * unfuckedunban not rewriting file * fixed not checking for new line Co-authored-by: ScureX <47725553+ScureX@users.noreply.github.com> * Refactor cleanup (#256) * Fix indentation * Fix path in clang-format command in readme * Refactor cleanup (some formatting fixes) (#257) * Fix some formatting * More formatting fixes * add scriptdatatable.cpp rewrite * Some formatting fixes (#260) * More formatting stuff (#261) * various formatting changes and fixes * Fix changed icon (#264) * clang format, fix issues with server registration and rpak loading * fix more formatting * update postbuild step * set launcher directory and error on fail creating log files * change some stuff in exploitfixes * only unrestrict dev commands when commandline flag is present * fix issues with cvar flag commit * fixup command flags better and reformat * bring up to date with main * fixup formatting * improve cvar flag fixup and remove temp thing from findflags * set serverfilter better * avoid ptr decay when setting auth token * add more entity functions * Fix the MS server registration issues. (#285) * Port ms presence reporter to std::async * Fix crash due to std::optional being assigned nullptr. * Fix formatting. * Wait 20 seconds if MS returns DUPLICATE_SERVER. * Change PERSISTENCE_MAX_SIZE to fix player authentication (#287) The size check added in the refactor was incorrect: - 56306: expected pdata size based on the pdef - 512: allowance for trailing junk (r2 adds 137 bytes of trailing junk) - 100: for some wiggle room Co-Authored-By: pg9182 <96569817+pg9182@users.noreply.github.com> * change miscserverscript to use actual entity arguments rather than player index jank * Fix token clearing hook (#290) A certain someone forgot to put an `0x` in front of their hex number, meaning the offset is wrong. This would cause token to be leaked again Co-authored-by: Maya <malte.hoermeyer@web.de> Co-authored-by: RoyalBlue1 <realEmail@veryRealURL.com> Co-authored-by: GeckoEidechse <40122905+GeckoEidechse@users.noreply.github.com> Co-authored-by: ScureX <47725553+ScureX@users.noreply.github.com> Co-authored-by: Erlite <ys.aameziane@gmail.com> Co-authored-by: Emma Miler <emma.pi@protonmail.com> Co-authored-by: pg9182 <96569817+pg9182@users.noreply.github.com>
Diffstat (limited to 'NorthstarDLL/playlist.cpp')
-rw-r--r--NorthstarDLL/playlist.cpp138
1 files changed, 81 insertions, 57 deletions
diff --git a/NorthstarDLL/playlist.cpp b/NorthstarDLL/playlist.cpp
index f3e17a32..4f34dbb1 100644
--- a/NorthstarDLL/playlist.cpp
+++ b/NorthstarDLL/playlist.cpp
@@ -1,106 +1,130 @@
#include "pch.h"
#include "playlist.h"
-#include "nsmem.h"
#include "concommand.h"
#include "convar.h"
-#include "gameutils.h"
-#include "hookutils.h"
#include "squirrel.h"
+#include "hoststate.h"
+#include "serverpresence.h"
-typedef char (*Onclc_SetPlaylistVarOverrideType)(void* a1, void* a2);
-Onclc_SetPlaylistVarOverrideType Onclc_SetPlaylistVarOverride;
+AUTOHOOK_INIT()
-typedef int (*GetCurrentGamemodeMaxPlayersType)();
-GetCurrentGamemodeMaxPlayersType GetCurrentGamemodeMaxPlayers;
-
-// function type defined in gameutils.h
-SetPlaylistVarOverrideType SetPlaylistVarOverrideOriginal;
-GetCurrentPlaylistVarType GetCurrentPlaylistVarOriginal;
+// use the R2 namespace for game funcs
+namespace R2
+{
+ const char* (*GetCurrentPlaylistName)();
+ void (*SetCurrentPlaylist)(const char* pPlaylistName);
+ void (*SetPlaylistVarOverride)(const char* pVarName, const char* pValue);
+ const char* (*GetCurrentPlaylistVar)(const char* pVarName, bool bUseOverrides);
+} // namespace R2
ConVar* Cvar_ns_use_clc_SetPlaylistVarOverride;
-void ConCommand_playlist(const CCommand& args)
+// clang-format off
+AUTOHOOK(clc_SetPlaylistVarOverride__Process, engine.dll + 0x222180,
+char, __fastcall, (void* a1, void* a2))
+// clang-format on
{
- if (args.ArgC() < 2)
- return;
+ // the private_match playlist on mp_lobby is the only situation where there should be any legitimate sending of this netmessage
+ if (!Cvar_ns_use_clc_SetPlaylistVarOverride->GetBool() || strcmp(R2::GetCurrentPlaylistName(), "private_match") ||
+ strcmp(R2::g_pHostState->m_levelName, "mp_lobby"))
+ return 1;
- SetCurrentPlaylist(args.Arg(1));
+ return clc_SetPlaylistVarOverride__Process(a1, a2);
}
-void ConCommand_setplaylistvaroverride(const CCommand& args)
+// clang-format off
+AUTOHOOK(SetCurrentPlaylist, engine.dll + 0x18EB20,
+bool, __fastcall, (const char* pPlaylistName))
+// clang-format on
{
- if (args.ArgC() < 3)
+ bool bSuccess = SetCurrentPlaylist(pPlaylistName);
+
+ if (bSuccess)
+ {
+ spdlog::info("Set playlist to {}", R2::GetCurrentPlaylistName());
+ g_pServerPresence->SetPlaylist(R2::GetCurrentPlaylistName());
+ }
+
+ return bSuccess;
+}
+
+// clang-format off
+AUTOHOOK(SetPlaylistVarOverride, engine.dll + 0x18ED00,
+void, __fastcall, (const char* pVarName, const char* pValue))
+// clang-format on
+{
+ if (strlen(pValue) >= 64)
return;
- for (int i = 1; i < args.ArgC(); i += 2)
- SetPlaylistVarOverride(args.Arg(i), args.Arg(i + 1));
+ SetPlaylistVarOverride(pVarName, pValue);
}
-char Onclc_SetPlaylistVarOverrideHook(void* a1, void* a2)
+// clang-format off
+AUTOHOOK(GetCurrentPlaylistVar, engine.dll + 0x18C680,
+const char*, __fastcall, (const char* pVarName, bool bUseOverrides))
+// clang-format on
{
- // the private_match playlist is the only situation where there should be any legitimate sending of this netmessage
- // todo: check mp_lobby here too
- if (!Cvar_ns_use_clc_SetPlaylistVarOverride->GetBool() || strcmp(GetCurrentPlaylistName(), "private_match"))
- return 1;
+ if (!bUseOverrides && !strcmp(pVarName, "max_players"))
+ bUseOverrides = true;
- return Onclc_SetPlaylistVarOverride(a1, a2);
+ return GetCurrentPlaylistVar(pVarName, bUseOverrides);
}
-void SetPlaylistVarOverrideHook(const char* varName, const char* value)
+// clang-format off
+AUTOHOOK(GetCurrentGamemodeMaxPlayers, engine.dll + 0x18C430,
+int, __fastcall, ())
+// clang-format on
{
- if (strlen(value) >= 64)
- return;
+ const char* pMaxPlayers = R2::GetCurrentPlaylistVar("max_players", 0);
+ if (!pMaxPlayers)
+ return GetCurrentGamemodeMaxPlayers();
- SetPlaylistVarOverrideOriginal(varName, value);
+ int iMaxPlayers = atoi(pMaxPlayers);
+ return iMaxPlayers;
}
-char* GetCurrentPlaylistVarHook(const char* varName, bool useOverrides)
+void ConCommand_playlist(const CCommand& args)
{
- if (!useOverrides && !strcmp(varName, "max_players"))
- useOverrides = true;
+ if (args.ArgC() < 2)
+ return;
- return GetCurrentPlaylistVarOriginal(varName, useOverrides);
+ R2::SetCurrentPlaylist(args.Arg(1));
}
-int GetCurrentGamemodeMaxPlayersHook()
+void ConCommand_setplaylistvaroverride(const CCommand& args)
{
- char* maxPlayersStr = GetCurrentPlaylistVar("max_players", 0);
- if (!maxPlayersStr)
- return GetCurrentGamemodeMaxPlayers();
+ if (args.ArgC() < 3)
+ return;
- int maxPlayers = atoi(maxPlayersStr);
- return maxPlayers;
+ for (int i = 1; i < args.ArgC(); i += 2)
+ R2::SetPlaylistVarOverride(args.Arg(i), args.Arg(i + 1));
}
-void InitialisePlaylistHooks(HMODULE baseAddress)
+ON_DLL_LOAD_RELIESON("engine.dll", PlaylistHooks, (ConCommand, ConVar), (CModule module))
{
+ AUTOHOOK_DISPATCH()
+
+ R2::GetCurrentPlaylistName = module.Offset(0x18C640).As<const char* (*)()>();
+ R2::SetCurrentPlaylist = module.Offset(0x18EB20).As<void (*)(const char*)>();
+ R2::SetPlaylistVarOverride = module.Offset(0x18ED00).As<void (*)(const char*, const char*)>();
+ R2::GetCurrentPlaylistVar = module.Offset(0x18C680).As<const char* (*)(const char*, bool)>();
+
+ // playlist is the name of the command on respawn servers, but we already use setplaylist so can't get rid of it
+ RegisterConCommand("playlist", ConCommand_playlist, "Sets the current playlist", FCVAR_NONE);
RegisterConCommand("setplaylist", ConCommand_playlist, "Sets the current playlist", FCVAR_NONE);
RegisterConCommand("setplaylistvaroverrides", ConCommand_setplaylistvaroverride, "sets a playlist var override", FCVAR_NONE);
+
// note: clc_SetPlaylistVarOverride is pretty insecure, since it allows for entirely arbitrary playlist var overrides to be sent to the
- // server this is somewhat restricted on custom servers to prevent it being done outside of private matches, but ideally it should be
+ // server, this is somewhat restricted on custom servers to prevent it being done outside of private matches, but ideally it should be
// disabled altogether, since the custom menus won't use it anyway this should only really be accepted if you want vanilla client
// compatibility
Cvar_ns_use_clc_SetPlaylistVarOverride = new ConVar(
"ns_use_clc_SetPlaylistVarOverride", "0", FCVAR_GAMEDLL, "Whether the server should accept clc_SetPlaylistVarOverride messages");
- HookEnabler hook;
- ENABLER_CREATEHOOK(
- hook, (char*)baseAddress + 0x222180, &Onclc_SetPlaylistVarOverrideHook, reinterpret_cast<LPVOID*>(&Onclc_SetPlaylistVarOverride));
- ENABLER_CREATEHOOK(
- hook, (char*)baseAddress + 0x18ED00, &SetPlaylistVarOverrideHook, reinterpret_cast<LPVOID*>(&SetPlaylistVarOverrideOriginal));
- ENABLER_CREATEHOOK(
- hook, (char*)baseAddress + 0x18C680, &GetCurrentPlaylistVarHook, reinterpret_cast<LPVOID*>(&GetCurrentPlaylistVarOriginal));
- ENABLER_CREATEHOOK(
- hook, (char*)baseAddress + 0x18C430, &GetCurrentGamemodeMaxPlayersHook, reinterpret_cast<LPVOID*>(&GetCurrentGamemodeMaxPlayers));
-
- uintptr_t ba = (uintptr_t)baseAddress;
-
// patch to prevent clc_SetPlaylistVarOverride from being able to crash servers if we reach max overrides due to a call to Error (why is
// this possible respawn, wtf) todo: add a warning for this
- {
- NSMem::BytePatch(ba + 0x18ED8D, "C3");
- }
+ module.Offset(0x18ED8D).Patch("C3");
// patch to allow setplaylistvaroverride to be called before map init on dedicated and private match launched through the game
- NSMem::NOP(ba + 0x18ED17, 6);
+ module.Offset(0x18ED17).NOP(6);
}