aboutsummaryrefslogtreecommitdiff
path: root/NorthstarDLL/mods/modmanager.h
diff options
context:
space:
mode:
authorBobTheBob <for.oliver.kirkham@gmail.com>2023-03-08 03:57:48 +0000
committerBobTheBob <for.oliver.kirkham@gmail.com>2023-03-08 03:57:48 +0000
commita4276598c8e812bd76b356cbac5e60336575dbf1 (patch)
tree77d4a01837894474d27e834b79455d2bf2a5ba35 /NorthstarDLL/mods/modmanager.h
parent3292ad7d2a14f202df99fe46d3b9eb83277f1f21 (diff)
downloadNorthstarLauncher-a4276598c8e812bd76b356cbac5e60336575dbf1.tar.gz
NorthstarLauncher-a4276598c8e812bd76b356cbac5e60336575dbf1.zip
fix crash while loading weapons and implement (currently disabled)modloading-rewrite-pr
automatic remote mod unloading
Diffstat (limited to 'NorthstarDLL/mods/modmanager.h')
-rw-r--r--NorthstarDLL/mods/modmanager.h4
1 files changed, 3 insertions, 1 deletions
diff --git a/NorthstarDLL/mods/modmanager.h b/NorthstarDLL/mods/modmanager.h
index 2673fb3c..146482b3 100644
--- a/NorthstarDLL/mods/modmanager.h
+++ b/NorthstarDLL/mods/modmanager.h
@@ -226,11 +226,13 @@ class ModManager
m_setsAllowedRemoteMods = setsAllowedRemoteMods;
}
- void ClearAllowedRemoteMods(void)
+ inline void ClearAllowedRemoteMods(void)
{
m_setsAllowedRemoteMods.clear();
}
+ bool IsUsingRemoteMods();
+
// compile asset type stuff, these are done in files under runtime/compiled/
void BuildScriptsRson();
void TryBuildKeyValues(const char* filename);