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authorEmma Miler <emma.pi@protonmail.com>2022-12-19 19:32:16 +0100
committerGitHub <noreply@github.com>2022-12-19 19:32:16 +0100
commite04f3b36accccb590a2d51b4829256b9964ac3fd (patch)
tree20ee30c82e6f53e6e772be2e1b9613eebca12bf3 /NorthstarDLL/mods/compiled/modscriptsrson.cpp
parent33f18a735986dcd136bf8ba70ad8331306c28227 (diff)
downloadNorthstarLauncher-e04f3b36accccb590a2d51b4829256b9964ac3fd.tar.gz
NorthstarLauncher-e04f3b36accccb590a2d51b4829256b9964ac3fd.zip
Restructuring (#365)
* Remove launcher proxy * Restructuring * More restructuring * Fix include dirs * Fix merge * Remove clang thing * Filters * Oops
Diffstat (limited to 'NorthstarDLL/mods/compiled/modscriptsrson.cpp')
-rw-r--r--NorthstarDLL/mods/compiled/modscriptsrson.cpp66
1 files changed, 66 insertions, 0 deletions
diff --git a/NorthstarDLL/mods/compiled/modscriptsrson.cpp b/NorthstarDLL/mods/compiled/modscriptsrson.cpp
new file mode 100644
index 00000000..15fcdd13
--- /dev/null
+++ b/NorthstarDLL/mods/compiled/modscriptsrson.cpp
@@ -0,0 +1,66 @@
+#include "pch.h"
+#include "mods/modmanager.h"
+#include "core/filesystem/filesystem.h"
+#include "squirrel/squirrel.h"
+
+#include <fstream>
+
+const std::string MOD_SCRIPTS_RSON_SUFFIX = "scripts/vscripts/scripts.rson";
+const char* VPK_SCRIPTS_RSON_PATH = "scripts\\vscripts\\scripts.rson";
+
+void ModManager::BuildScriptsRson()
+{
+ spdlog::info("Building custom scripts.rson");
+ fs::path MOD_SCRIPTS_RSON_PATH = fs::path(GetCompiledAssetsPath() / MOD_SCRIPTS_RSON_SUFFIX);
+ fs::remove(MOD_SCRIPTS_RSON_PATH);
+
+ std::string scriptsRson = R2::ReadVPKOriginalFile(VPK_SCRIPTS_RSON_PATH);
+ scriptsRson += "\n\n// START MODDED SCRIPT CONTENT\n\n"; // newline before we start custom stuff
+
+ for (Mod& mod : m_LoadedMods)
+ {
+ if (!mod.m_bEnabled)
+ continue;
+
+ // this isn't needed at all, just nice to have imo
+ scriptsRson += "// MOD: ";
+ scriptsRson += mod.Name;
+ scriptsRson += ":\n\n";
+
+ for (ModScript& script : mod.Scripts)
+ {
+ /* should create something with this format for each script
+ When: "CONTEXT"
+ Scripts:
+ [
+ _coolscript.gnut
+ ]*/
+
+ scriptsRson += "When: \"";
+ scriptsRson += script.RunOn;
+ scriptsRson += "\"\n";
+
+ scriptsRson += "Scripts:\n[\n\t";
+ scriptsRson += script.Path;
+ scriptsRson += "\n]\n\n";
+ }
+ }
+
+ fs::create_directories(MOD_SCRIPTS_RSON_PATH.parent_path());
+
+ std::ofstream writeStream(MOD_SCRIPTS_RSON_PATH, std::ios::binary);
+ writeStream << scriptsRson;
+ writeStream.close();
+
+ ModOverrideFile overrideFile;
+ overrideFile.m_pOwningMod = nullptr;
+ overrideFile.m_Path = VPK_SCRIPTS_RSON_PATH;
+
+ if (m_ModFiles.find(VPK_SCRIPTS_RSON_PATH) == m_ModFiles.end())
+ m_ModFiles.insert(std::make_pair(VPK_SCRIPTS_RSON_PATH, overrideFile));
+ else
+ m_ModFiles[VPK_SCRIPTS_RSON_PATH] = overrideFile;
+
+ // todo: for preventing dupe scripts in scripts.rson, we could actually parse when conditions with the squirrel vm, just need a way to
+ // get a result out of squirrelmanager.ExecuteCode this would probably be the best way to do this, imo
+}