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author | Emma Miler <emma.pi@protonmail.com> | 2022-12-19 19:32:16 +0100 |
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committer | GeckoEidechse <gecko.eidechse+git@pm.me> | 2023-01-04 14:45:48 +0100 |
commit | 27afb0ba38dcf0e74a4d09ba43e73261542b8e96 (patch) | |
tree | 28c737bdecc761fc8ca5257adfafaf2b325e1918 /NorthstarDLL/mods/compiled/modscriptsrson.cpp | |
parent | af64117f09ba9b70d27c6b6da885d0474180849b (diff) | |
download | NorthstarLauncher-27afb0ba38dcf0e74a4d09ba43e73261542b8e96.tar.gz NorthstarLauncher-27afb0ba38dcf0e74a4d09ba43e73261542b8e96.zip |
Restructuring (#365)
* Remove launcher proxy
* Restructuring
* More restructuring
* Fix include dirs
* Fix merge
* Remove clang thing
* Filters
* Oops
Diffstat (limited to 'NorthstarDLL/mods/compiled/modscriptsrson.cpp')
-rw-r--r-- | NorthstarDLL/mods/compiled/modscriptsrson.cpp | 66 |
1 files changed, 66 insertions, 0 deletions
diff --git a/NorthstarDLL/mods/compiled/modscriptsrson.cpp b/NorthstarDLL/mods/compiled/modscriptsrson.cpp new file mode 100644 index 00000000..15fcdd13 --- /dev/null +++ b/NorthstarDLL/mods/compiled/modscriptsrson.cpp @@ -0,0 +1,66 @@ +#include "pch.h" +#include "mods/modmanager.h" +#include "core/filesystem/filesystem.h" +#include "squirrel/squirrel.h" + +#include <fstream> + +const std::string MOD_SCRIPTS_RSON_SUFFIX = "scripts/vscripts/scripts.rson"; +const char* VPK_SCRIPTS_RSON_PATH = "scripts\\vscripts\\scripts.rson"; + +void ModManager::BuildScriptsRson() +{ + spdlog::info("Building custom scripts.rson"); + fs::path MOD_SCRIPTS_RSON_PATH = fs::path(GetCompiledAssetsPath() / MOD_SCRIPTS_RSON_SUFFIX); + fs::remove(MOD_SCRIPTS_RSON_PATH); + + std::string scriptsRson = R2::ReadVPKOriginalFile(VPK_SCRIPTS_RSON_PATH); + scriptsRson += "\n\n// START MODDED SCRIPT CONTENT\n\n"; // newline before we start custom stuff + + for (Mod& mod : m_LoadedMods) + { + if (!mod.m_bEnabled) + continue; + + // this isn't needed at all, just nice to have imo + scriptsRson += "// MOD: "; + scriptsRson += mod.Name; + scriptsRson += ":\n\n"; + + for (ModScript& script : mod.Scripts) + { + /* should create something with this format for each script + When: "CONTEXT" + Scripts: + [ + _coolscript.gnut + ]*/ + + scriptsRson += "When: \""; + scriptsRson += script.RunOn; + scriptsRson += "\"\n"; + + scriptsRson += "Scripts:\n[\n\t"; + scriptsRson += script.Path; + scriptsRson += "\n]\n\n"; + } + } + + fs::create_directories(MOD_SCRIPTS_RSON_PATH.parent_path()); + + std::ofstream writeStream(MOD_SCRIPTS_RSON_PATH, std::ios::binary); + writeStream << scriptsRson; + writeStream.close(); + + ModOverrideFile overrideFile; + overrideFile.m_pOwningMod = nullptr; + overrideFile.m_Path = VPK_SCRIPTS_RSON_PATH; + + if (m_ModFiles.find(VPK_SCRIPTS_RSON_PATH) == m_ModFiles.end()) + m_ModFiles.insert(std::make_pair(VPK_SCRIPTS_RSON_PATH, overrideFile)); + else + m_ModFiles[VPK_SCRIPTS_RSON_PATH] = overrideFile; + + // todo: for preventing dupe scripts in scripts.rson, we could actually parse when conditions with the squirrel vm, just need a way to + // get a result out of squirrelmanager.ExecuteCode this would probably be the best way to do this, imo +} |