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author | Emma Miler <emma.pi@protonmail.com> | 2022-12-19 19:32:16 +0100 |
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committer | GeckoEidechse <gecko.eidechse+git@pm.me> | 2023-01-04 14:45:48 +0100 |
commit | 27afb0ba38dcf0e74a4d09ba43e73261542b8e96 (patch) | |
tree | 28c737bdecc761fc8ca5257adfafaf2b325e1918 /NorthstarDLL/modmanager.h | |
parent | af64117f09ba9b70d27c6b6da885d0474180849b (diff) | |
download | NorthstarLauncher-27afb0ba38dcf0e74a4d09ba43e73261542b8e96.tar.gz NorthstarLauncher-27afb0ba38dcf0e74a4d09ba43e73261542b8e96.zip |
Restructuring (#365)
* Remove launcher proxy
* Restructuring
* More restructuring
* Fix include dirs
* Fix merge
* Remove clang thing
* Filters
* Oops
Diffstat (limited to 'NorthstarDLL/modmanager.h')
-rw-r--r-- | NorthstarDLL/modmanager.h | 154 |
1 files changed, 0 insertions, 154 deletions
diff --git a/NorthstarDLL/modmanager.h b/NorthstarDLL/modmanager.h deleted file mode 100644 index 6540a3de..00000000 --- a/NorthstarDLL/modmanager.h +++ /dev/null @@ -1,154 +0,0 @@ -#pragma once -#include "convar.h" -#include "memalloc.h" -#include "squirrel.h" - -#include "rapidjson/document.h" -#include <string> -#include <vector> -#include <filesystem> - -const std::string MOD_FOLDER_SUFFIX = "/mods"; -const std::string REMOTE_MOD_FOLDER_SUFFIX = "/runtime/remote/mods"; -const fs::path MOD_OVERRIDE_DIR = "mod"; -const std::string COMPILED_ASSETS_SUFFIX = "/runtime/compiled"; - -struct ModConVar -{ - public: - std::string Name; - std::string DefaultValue; - std::string HelpString; - int Flags; -}; - -struct ModScriptCallback -{ - public: - ScriptContext Context; - - // called before the codecallback is executed - std::string BeforeCallback; - // called after the codecallback has finished executing - std::string AfterCallback; -}; - -struct ModScript -{ - public: - std::string Path; - std::string RunOn; - - std::vector<ModScriptCallback> Callbacks; -}; - -// these are pretty much identical, could refactor to use the same stuff? -struct ModVPKEntry -{ - public: - bool m_bAutoLoad; - std::string m_sVpkPath; -}; - -struct ModRpakEntry -{ - public: - bool m_bAutoLoad; - std::string m_sPakName; - std::string m_sLoadAfterPak; -}; - -class Mod -{ - public: - // runtime stuff - bool m_bEnabled = true; - bool m_bWasReadSuccessfully = false; - fs::path m_ModDirectory; - // bool m_bIsRemote; - - // mod.json stuff: - - // the mod's name - std::string Name; - // the mod's description - std::string Description; - // the mod's version, should be in semver - std::string Version; - // a download link to the mod, for clients that try to join without the mod - std::string DownloadLink; - - // whether clients need the mod to join servers running this mod - bool RequiredOnClient; - // the priority for this mod's files, mods with prio 0 are loaded first, then 1, then 2, etc - int LoadPriority; - - // custom scripts used by the mod - std::vector<ModScript> Scripts; - // convars created by the mod - std::vector<ModConVar*> ConVars; - // custom localisation files created by the mod - std::vector<std::string> LocalisationFiles; - - // other files: - - std::vector<ModVPKEntry> Vpks; - std::unordered_map<size_t, std::string> KeyValues; - std::vector<std::string> BinkVideos; - std::string Pdiff; // only need one per mod - - std::vector<ModRpakEntry> Rpaks; - std::unordered_map<std::string, std::string> - RpakAliases; // paks we alias to other rpaks, e.g. to load sp_crashsite paks on the map mp_crashsite - std::vector<size_t> StarpakPaths; // starpaks that this mod contains - // there seems to be no nice way to get the rpak that is causing the load of a starpak? - // hashed with STR_HASH - - std::unordered_map<std::string, std::string> DependencyConstants; - - public: - Mod(fs::path modPath, char* jsonBuf); -}; - -struct ModOverrideFile -{ - public: - Mod* m_pOwningMod; - fs::path m_Path; -}; - -class ModManager -{ - private: - bool m_bHasLoadedMods = false; - bool m_bHasEnabledModsCfg; - rapidjson_document m_EnabledModsCfg; - - // precalculated hashes - size_t m_hScriptsRsonHash; - size_t m_hPdefHash; - size_t m_hKBActHash; - - public: - std::vector<Mod> m_LoadedMods; - std::unordered_map<std::string, ModOverrideFile> m_ModFiles; - std::unordered_map<std::string, std::string> m_DependencyConstants; - - public: - ModManager(); - void LoadMods(); - void UnloadMods(); - std::string NormaliseModFilePath(const fs::path path); - void CompileAssetsForFile(const char* filename); - - // compile asset type stuff, these are done in files under runtime/compiled/ - void BuildScriptsRson(); - void TryBuildKeyValues(const char* filename); - void BuildPdef(); - void BuildKBActionsList(); -}; - -fs::path GetModFolderPath(); -fs::path GetCompiledAssetsPath(); - -extern ModManager* g_pModManager; |