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author | BobTheBob <32057864+BobTheBob9@users.noreply.github.com> | 2022-10-17 23:26:07 +0100 |
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committer | GitHub <noreply@github.com> | 2022-10-17 23:26:07 +0100 |
commit | 841881af9ea6ec73b1d505d5a8f7c1f766273724 (patch) | |
tree | 91feb40fe810984b59d2d2da440e289370b0a137 /NorthstarDLL/modmanager.h | |
parent | dc0934d29caacc8da1e7df8b775d24b4e99c381c (diff) | |
download | NorthstarLauncher-841881af9ea6ec73b1d505d5a8f7c1f766273724.tar.gz NorthstarLauncher-841881af9ea6ec73b1d505d5a8f7c1f766273724.zip |
big refactor (#171)v1.10.0-rc1
* use in-file macros rather than global funcs for registering dll load callbacks
* move more things to macros
* fix debug crashes
* move sqvm funcs to sq managers
* get rid of context file
* refactor some squirrel stuff and ingame compilation error message
* move tier0 and playlist funcs to namespaces
* uiscript_reset concommand: don't loop forever if compilation fails
* improve showing console for ui script compile errors
* standardise concommand func naming in c++
* use lambdas for dll load callbacks so intellisense shits itself less
* use cvar change callbacks for unescaping ns_server_name and ns_server_desc
* add proper helpstrings to masterserver cvars
* add cvar help and find
* allow parsing of convar flags from string
* normalise mod fs paths to be lowercase
* move hoststate to its own file and add host_init hooks
* better IsFlagSet def
* replace files in ReadFromCache
* rename g_ModManager to g_pModManager
* formatting changes
* make cvar print work on dedi, move demo fix stuff, add findflags
* add proper map autocompletes and maps command
* formatting changes
* separate gameutils into multiple r2 headers
* Update keyvalues.cpp
* move sqvm funcs into wrappers in the manager class
* remove unnecessary header files
* lots of cleanup and starting moving to new hooking macros
* update more stuff to new hook macros
* rename project folder (:tf: commit log)
* fix up postbuild commands to use relative dir
* almost fully replaced hooking lib
* completely remove old hooking
* add nsprefix because i forgot to include it
* move exploit prevention and limits code out of serverauthentication, and have actual defs for CBasePlayer
* use modular ServerPresence system for registering servers
* add new memory lib
* accidentally pushed broke code oops
* lots of stuff idk
* implement some more prs
* improve rpakfilesystem
* fix line endings on vcxproj
* Revert "fix line endings on vcxproj"
This reverts commit 4ff7d022d2602c2dba37beba8b8df735cf5cd7d9.
* add more prs
* i swear i committed these how are they not there
* Add ability to load Datatables from files (#238)
* first version of kinda working custom datatables
* Fix copy error
* Finish custom datatables
* Fix Merge
* Fix line endings
* Add fallback to rpak when ns_prefere_datatable_from_disk is true
* fix typo
* Bug fixess
* Fix Function Registration hook
* Set convar value
* Fix Client and Ui VM
* enable server auth with ms agian
* Add Filters
* FIx unused import
* Merge remote-tracking branch 'upsteam/bobs-big-refactor-pr' into datatables
Co-authored-by: RoyalBlue1 <realEmail@veryRealURL.com>
* Add some changes from main to refactor (#243)
* Add PR template
* Update CI folder location
* Delete startup args txt files
* Fix line endings (hopefully) (#244)
* Fix line endings (hopefully)
* Fix more line endings
* Update refactor (#250)
* Add PR template
* Update CI folder location
* Delete startup args txt files
* Add editorconfig file (#246)
* Add editorconfig file
It's a cross-editor compatible config file that defines certain editor
behaviour (e.g. adding/removing newline at end of file)
It is supported by major editors like Visual Studio (Code) and by
version control providers like GitHub.
Should end the constant adding/removing of final newline in PRs
* More settings
- unicode by default
- trim newlines
- use tabs for indentation (ugh)
* Ignore folder rename (#245)
* Hot reload banlist on player join (#233)
* added banlist hotreload
* fix formatting
* didnt append, cleared whole file oopsie
* unfuckedunban not rewriting file
* fixed not checking for new line
Co-authored-by: ScureX <47725553+ScureX@users.noreply.github.com>
* Refactor cleanup (#256)
* Fix indentation
* Fix path in clang-format command in readme
* Refactor cleanup (some formatting fixes) (#257)
* Fix some formatting
* More formatting fixes
* add scriptdatatable.cpp rewrite
* Some formatting fixes (#260)
* More formatting stuff (#261)
* various formatting changes and fixes
* Fix changed icon (#264)
* clang format, fix issues with server registration and rpak loading
* fix more formatting
* update postbuild step
* set launcher directory and error on fail creating log files
* change some stuff in exploitfixes
* only unrestrict dev commands when commandline flag is present
* fix issues with cvar flag commit
* fixup command flags better and reformat
* bring up to date with main
* fixup formatting
* improve cvar flag fixup and remove temp thing from findflags
* set serverfilter better
* avoid ptr decay when setting auth token
* add more entity functions
* Fix the MS server registration issues. (#285)
* Port ms presence reporter to std::async
* Fix crash due to std::optional being assigned nullptr.
* Fix formatting.
* Wait 20 seconds if MS returns DUPLICATE_SERVER.
* Change PERSISTENCE_MAX_SIZE to fix player authentication (#287)
The size check added in the refactor was incorrect:
- 56306: expected pdata size based on the pdef
- 512: allowance for trailing junk (r2 adds 137 bytes of trailing junk)
- 100: for some wiggle room
Co-Authored-By: pg9182 <96569817+pg9182@users.noreply.github.com>
* change miscserverscript to use actual entity arguments rather than
player index jank
* Fix token clearing hook (#290)
A certain someone forgot to put an `0x` in front of their hex number, meaning the offset is wrong.
This would cause token to be leaked again
Co-authored-by: Maya <malte.hoermeyer@web.de>
Co-authored-by: RoyalBlue1 <realEmail@veryRealURL.com>
Co-authored-by: GeckoEidechse <40122905+GeckoEidechse@users.noreply.github.com>
Co-authored-by: ScureX <47725553+ScureX@users.noreply.github.com>
Co-authored-by: Erlite <ys.aameziane@gmail.com>
Co-authored-by: Emma Miler <emma.pi@protonmail.com>
Co-authored-by: pg9182 <96569817+pg9182@users.noreply.github.com>
Diffstat (limited to 'NorthstarDLL/modmanager.h')
-rw-r--r-- | NorthstarDLL/modmanager.h | 51 |
1 files changed, 22 insertions, 29 deletions
diff --git a/NorthstarDLL/modmanager.h b/NorthstarDLL/modmanager.h index 83cc0e40..f622c675 100644 --- a/NorthstarDLL/modmanager.h +++ b/NorthstarDLL/modmanager.h @@ -1,14 +1,15 @@ #pragma once #include "convar.h" +#include "memalloc.h" +#include "squirrel.h" + +#include "rapidjson/document.h" #include <string> #include <vector> #include <filesystem> -#include "rapidjson/document.h" -#include "memalloc.h" - -namespace fs = std::filesystem; const std::string MOD_FOLDER_SUFFIX = "/mods"; +const std::string REMOTE_MOD_FOLDER_SUFFIX = "/runtime/remote/mods"; const fs::path MOD_OVERRIDE_DIR = "mod"; const std::string COMPILED_ASSETS_SUFFIX = "/runtime/compiled"; @@ -24,9 +25,6 @@ struct ModConVar struct ModScriptCallback { public: - // would've liked to make it possible to hook arbitrary codecallbacks, but couldn't find a function that calls some ui ones - // std::string HookedCodeCallback; - ScriptContext Context; // called before the codecallback is executed @@ -39,7 +37,7 @@ struct ModScript { public: std::string Path; - std::string RsonRunOn; + std::string RunOn; std::vector<ModScriptCallback> Callbacks; }; @@ -64,8 +62,10 @@ class Mod { public: // runtime stuff - fs::path ModDirectory; - bool Enabled = true; + bool m_bEnabled = true; + bool m_bWasReadSuccessfully = false; + fs::path m_ModDirectory; + // bool m_bIsRemote; // mod.json stuff: @@ -100,13 +100,8 @@ class Mod std::vector<ModRpakEntry> Rpaks; std::unordered_map<std::string, std::string> RpakAliases; // paks we alias to other rpaks, e.g. to load sp_crashsite paks on the map mp_crashsite - // iterated over to create squirrel VM constants depending if a mod exists or not. - // this only exists because we cannot access g_ModManager whilst mods are being loaded for the first time for some reason. - std::unordered_map<std::string, std::string> DependencyConstants; - - // other stuff - bool wasReadSuccessfully = false; + std::unordered_map<std::string, std::string> DependencyConstants; public: Mod(fs::path modPath, char* jsonBuf); @@ -115,42 +110,40 @@ class Mod struct ModOverrideFile { public: - Mod* owningMod; - fs::path path; + Mod* m_pOwningMod; + fs::path m_Path; }; class ModManager { private: - bool m_hasLoadedMods = false; - bool m_hasEnabledModsCfg; - rapidjson_document m_enabledModsCfg; + bool m_bHasLoadedMods = false; + bool m_bHasEnabledModsCfg; + rapidjson_document m_EnabledModsCfg; // precalculated hashes size_t m_hScriptsRsonHash; size_t m_hPdefHash; public: - std::vector<Mod> m_loadedMods; - std::unordered_map<std::string, ModOverrideFile> m_modFiles; - // iterated over to create squirrel VM constants depending if a mod exists or not. - // here because constants are global anyways. - std::unordered_map<std::string, std::string> DependencyConstants; + std::vector<Mod> m_LoadedMods; + std::unordered_map<std::string, ModOverrideFile> m_ModFiles; + std::unordered_map<std::string, std::string> m_DependencyConstants; public: ModManager(); void LoadMods(); void UnloadMods(); + std::string NormaliseModFilePath(const fs::path path); void CompileAssetsForFile(const char* filename); - // compile asset type stuff, these are done in files under Mods/Compiled/ + // compile asset type stuff, these are done in files under runtime/compiled/ void BuildScriptsRson(); void TryBuildKeyValues(const char* filename); void BuildPdef(); }; -void InitialiseModManager(HMODULE baseAddress); fs::path GetModFolderPath(); fs::path GetCompiledAssetsPath(); -extern ModManager* g_ModManager; +extern ModManager* g_pModManager; |