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authorBobTheBob <32057864+BobTheBob9@users.noreply.github.com>2022-10-17 23:26:07 +0100
committerGitHub <noreply@github.com>2022-10-17 23:26:07 +0100
commit841881af9ea6ec73b1d505d5a8f7c1f766273724 (patch)
tree91feb40fe810984b59d2d2da440e289370b0a137 /NorthstarDLL/modmanager.cpp
parentdc0934d29caacc8da1e7df8b775d24b4e99c381c (diff)
downloadNorthstarLauncher-841881af9ea6ec73b1d505d5a8f7c1f766273724.tar.gz
NorthstarLauncher-841881af9ea6ec73b1d505d5a8f7c1f766273724.zip
big refactor (#171)v1.10.0-rc1
* use in-file macros rather than global funcs for registering dll load callbacks * move more things to macros * fix debug crashes * move sqvm funcs to sq managers * get rid of context file * refactor some squirrel stuff and ingame compilation error message * move tier0 and playlist funcs to namespaces * uiscript_reset concommand: don't loop forever if compilation fails * improve showing console for ui script compile errors * standardise concommand func naming in c++ * use lambdas for dll load callbacks so intellisense shits itself less * use cvar change callbacks for unescaping ns_server_name and ns_server_desc * add proper helpstrings to masterserver cvars * add cvar help and find * allow parsing of convar flags from string * normalise mod fs paths to be lowercase * move hoststate to its own file and add host_init hooks * better IsFlagSet def * replace files in ReadFromCache * rename g_ModManager to g_pModManager * formatting changes * make cvar print work on dedi, move demo fix stuff, add findflags * add proper map autocompletes and maps command * formatting changes * separate gameutils into multiple r2 headers * Update keyvalues.cpp * move sqvm funcs into wrappers in the manager class * remove unnecessary header files * lots of cleanup and starting moving to new hooking macros * update more stuff to new hook macros * rename project folder (:tf: commit log) * fix up postbuild commands to use relative dir * almost fully replaced hooking lib * completely remove old hooking * add nsprefix because i forgot to include it * move exploit prevention and limits code out of serverauthentication, and have actual defs for CBasePlayer * use modular ServerPresence system for registering servers * add new memory lib * accidentally pushed broke code oops * lots of stuff idk * implement some more prs * improve rpakfilesystem * fix line endings on vcxproj * Revert "fix line endings on vcxproj" This reverts commit 4ff7d022d2602c2dba37beba8b8df735cf5cd7d9. * add more prs * i swear i committed these how are they not there * Add ability to load Datatables from files (#238) * first version of kinda working custom datatables * Fix copy error * Finish custom datatables * Fix Merge * Fix line endings * Add fallback to rpak when ns_prefere_datatable_from_disk is true * fix typo * Bug fixess * Fix Function Registration hook * Set convar value * Fix Client and Ui VM * enable server auth with ms agian * Add Filters * FIx unused import * Merge remote-tracking branch 'upsteam/bobs-big-refactor-pr' into datatables Co-authored-by: RoyalBlue1 <realEmail@veryRealURL.com> * Add some changes from main to refactor (#243) * Add PR template * Update CI folder location * Delete startup args txt files * Fix line endings (hopefully) (#244) * Fix line endings (hopefully) * Fix more line endings * Update refactor (#250) * Add PR template * Update CI folder location * Delete startup args txt files * Add editorconfig file (#246) * Add editorconfig file It's a cross-editor compatible config file that defines certain editor behaviour (e.g. adding/removing newline at end of file) It is supported by major editors like Visual Studio (Code) and by version control providers like GitHub. Should end the constant adding/removing of final newline in PRs * More settings - unicode by default - trim newlines - use tabs for indentation (ugh) * Ignore folder rename (#245) * Hot reload banlist on player join (#233) * added banlist hotreload * fix formatting * didnt append, cleared whole file oopsie * unfuckedunban not rewriting file * fixed not checking for new line Co-authored-by: ScureX <47725553+ScureX@users.noreply.github.com> * Refactor cleanup (#256) * Fix indentation * Fix path in clang-format command in readme * Refactor cleanup (some formatting fixes) (#257) * Fix some formatting * More formatting fixes * add scriptdatatable.cpp rewrite * Some formatting fixes (#260) * More formatting stuff (#261) * various formatting changes and fixes * Fix changed icon (#264) * clang format, fix issues with server registration and rpak loading * fix more formatting * update postbuild step * set launcher directory and error on fail creating log files * change some stuff in exploitfixes * only unrestrict dev commands when commandline flag is present * fix issues with cvar flag commit * fixup command flags better and reformat * bring up to date with main * fixup formatting * improve cvar flag fixup and remove temp thing from findflags * set serverfilter better * avoid ptr decay when setting auth token * add more entity functions * Fix the MS server registration issues. (#285) * Port ms presence reporter to std::async * Fix crash due to std::optional being assigned nullptr. * Fix formatting. * Wait 20 seconds if MS returns DUPLICATE_SERVER. * Change PERSISTENCE_MAX_SIZE to fix player authentication (#287) The size check added in the refactor was incorrect: - 56306: expected pdata size based on the pdef - 512: allowance for trailing junk (r2 adds 137 bytes of trailing junk) - 100: for some wiggle room Co-Authored-By: pg9182 <96569817+pg9182@users.noreply.github.com> * change miscserverscript to use actual entity arguments rather than player index jank * Fix token clearing hook (#290) A certain someone forgot to put an `0x` in front of their hex number, meaning the offset is wrong. This would cause token to be leaked again Co-authored-by: Maya <malte.hoermeyer@web.de> Co-authored-by: RoyalBlue1 <realEmail@veryRealURL.com> Co-authored-by: GeckoEidechse <40122905+GeckoEidechse@users.noreply.github.com> Co-authored-by: ScureX <47725553+ScureX@users.noreply.github.com> Co-authored-by: Erlite <ys.aameziane@gmail.com> Co-authored-by: Emma Miler <emma.pi@protonmail.com> Co-authored-by: pg9182 <96569817+pg9182@users.noreply.github.com>
Diffstat (limited to 'NorthstarDLL/modmanager.cpp')
-rw-r--r--NorthstarDLL/modmanager.cpp236
1 files changed, 146 insertions, 90 deletions
diff --git a/NorthstarDLL/modmanager.cpp b/NorthstarDLL/modmanager.cpp
index 2223109f..05060902 100644
--- a/NorthstarDLL/modmanager.cpp
+++ b/NorthstarDLL/modmanager.cpp
@@ -4,6 +4,10 @@
#include "concommand.h"
#include "audio.h"
#include "masterserver.h"
+#include "filesystem.h"
+#include "rpakfilesystem.h"
+#include "nsprefix.h"
+
#include "rapidjson/error/en.h"
#include "rapidjson/document.h"
#include "rapidjson/ostreamwrapper.h"
@@ -13,17 +17,14 @@
#include <string>
#include <sstream>
#include <vector>
-#include "filesystem.h"
-#include "rpakfilesystem.h"
-#include "nsprefix.h"
-ModManager* g_ModManager;
+ModManager* g_pModManager;
Mod::Mod(fs::path modDir, char* jsonBuf)
{
- wasReadSuccessfully = false;
+ m_bWasReadSuccessfully = false;
- ModDirectory = modDir;
+ m_ModDirectory = modDir;
rapidjson_document modJson;
modJson.Parse<rapidjson::ParseFlag::kParseCommentsFlag | rapidjson::ParseFlag::kParseTrailingCommasFlag>(jsonBuf);
@@ -106,11 +107,55 @@ Mod::Mod(fs::path modDir, char* jsonBuf)
else
convar->HelpString = "";
- // todo: could possibly parse FCVAR names here instead, would be easier
+ convar->Flags = FCVAR_NONE;
+
if (convarObj.HasMember("Flags"))
- convar->Flags = convarObj["Flags"].GetInt();
- else
- convar->Flags = FCVAR_NONE;
+ {
+ // read raw integer flags
+ if (convarObj["Flags"].IsInt())
+ convar->Flags = convarObj["Flags"].GetInt();
+ else if (convarObj["Flags"].IsString())
+ {
+ // parse cvar flags from string
+ // example string: ARCHIVE_PLAYERPROFILE | GAMEDLL
+
+ std::string sFlags = convarObj["Flags"].GetString();
+ sFlags += '|'; // add additional | so we register the last flag
+ std::string sCurrentFlag;
+
+ for (int i = 0; i < sFlags.length(); i++)
+ {
+ if (isspace(sFlags[i]))
+ continue;
+
+ // if we encounter a |, add current string as a flag
+ if (sFlags[i] == '|')
+ {
+ bool bHasFlags = false;
+ int iCurrentFlags;
+
+ for (auto& flagPair : g_PrintCommandFlags)
+ {
+ if (!sCurrentFlag.compare(flagPair.second))
+ {
+ iCurrentFlags = flagPair.first;
+ bHasFlags = true;
+ break;
+ }
+ }
+
+ if (bHasFlags)
+ convar->Flags |= iCurrentFlags;
+ else
+ spdlog::warn("Mod ConVar {} has unknown flag {}", convar->Name, sCurrentFlag);
+
+ sCurrentFlag = "";
+ }
+ else
+ sCurrentFlag += sFlags[i];
+ }
+ }
+ }
ConVars.push_back(convar);
}
@@ -127,7 +172,7 @@ Mod::Mod(fs::path modDir, char* jsonBuf)
ModScript script;
script.Path = scriptObj["Path"].GetString();
- script.RsonRunOn = scriptObj["RunOn"].GetString();
+ script.RunOn = scriptObj["RunOn"].GetString();
if (scriptObj.HasMember("ServerCallback") && scriptObj["ServerCallback"].IsObject())
{
@@ -206,7 +251,7 @@ Mod::Mod(fs::path modDir, char* jsonBuf)
}
}
- wasReadSuccessfully = true;
+ m_bWasReadSuccessfully = true;
}
ModManager::ModManager()
@@ -223,7 +268,7 @@ ModManager::ModManager()
void ModManager::LoadMods()
{
- if (m_hasLoadedMods)
+ if (m_bHasLoadedMods)
UnloadMods();
std::vector<fs::path> modDirs;
@@ -232,7 +277,7 @@ void ModManager::LoadMods()
fs::remove_all(GetCompiledAssetsPath());
fs::create_directories(GetModFolderPath());
- DependencyConstants.clear();
+ m_DependencyConstants.clear();
// read enabled mods cfg
std::ifstream enabledModsStream(GetNorthstarPrefix() + "/enabledmods.json");
@@ -244,10 +289,10 @@ void ModManager::LoadMods()
enabledModsStringStream << (char)enabledModsStream.get();
enabledModsStream.close();
- m_enabledModsCfg.Parse<rapidjson::ParseFlag::kParseCommentsFlag | rapidjson::ParseFlag::kParseTrailingCommasFlag>(
+ m_EnabledModsCfg.Parse<rapidjson::ParseFlag::kParseCommentsFlag | rapidjson::ParseFlag::kParseTrailingCommasFlag>(
enabledModsStringStream.str().c_str());
- m_hasEnabledModsCfg = m_enabledModsCfg.IsObject();
+ m_bHasEnabledModsCfg = m_EnabledModsCfg.IsObject();
}
// get mod directories
@@ -277,41 +322,41 @@ void ModManager::LoadMods()
for (auto& pair : mod.DependencyConstants)
{
- if (DependencyConstants.find(pair.first) != DependencyConstants.end() && DependencyConstants[pair.first] != pair.second)
+ if (m_DependencyConstants.find(pair.first) != m_DependencyConstants.end() && m_DependencyConstants[pair.first] != pair.second)
{
spdlog::error("Constant {} in mod {} already exists in another mod.", pair.first, mod.Name);
- mod.wasReadSuccessfully = false;
+ mod.m_bWasReadSuccessfully = false;
break;
}
- if (DependencyConstants.find(pair.first) == DependencyConstants.end())
- DependencyConstants.emplace(pair);
+ if (m_DependencyConstants.find(pair.first) == m_DependencyConstants.end())
+ m_DependencyConstants.emplace(pair);
}
- if (m_hasEnabledModsCfg && m_enabledModsCfg.HasMember(mod.Name.c_str()))
- mod.Enabled = m_enabledModsCfg[mod.Name.c_str()].IsTrue();
+ if (m_bHasEnabledModsCfg && m_EnabledModsCfg.HasMember(mod.Name.c_str()))
+ mod.m_bEnabled = m_EnabledModsCfg[mod.Name.c_str()].IsTrue();
else
- mod.Enabled = true;
+ mod.m_bEnabled = true;
- if (mod.wasReadSuccessfully)
+ if (mod.m_bWasReadSuccessfully)
{
spdlog::info("Loaded mod {} successfully", mod.Name);
- if (mod.Enabled)
+ if (mod.m_bEnabled)
spdlog::info("Mod {} is enabled", mod.Name);
else
spdlog::info("Mod {} is disabled", mod.Name);
- m_loadedMods.push_back(mod);
+ m_LoadedMods.push_back(mod);
}
else
spdlog::warn("Skipping loading mod file {}", (modDir / "mod.json").string());
}
// sort by load prio, lowest-highest
- std::sort(m_loadedMods.begin(), m_loadedMods.end(), [](Mod& a, Mod& b) { return a.LoadPriority < b.LoadPriority; });
+ std::sort(m_LoadedMods.begin(), m_LoadedMods.end(), [](Mod& a, Mod& b) { return a.LoadPriority < b.LoadPriority; });
- for (Mod& mod : m_loadedMods)
+ for (Mod& mod : m_LoadedMods)
{
- if (!mod.Enabled)
+ if (!mod.m_bEnabled)
continue;
// register convars
@@ -319,15 +364,15 @@ void ModManager::LoadMods()
// preexisting convars note: we don't delete convars if they already exist because they're used for script stuff, unfortunately this
// causes us to leak memory on reload, but not much, potentially find a way to not do this at some point
for (ModConVar* convar : mod.ConVars)
- if (!g_pCVar->FindVar(convar->Name.c_str())) // make sure convar isn't registered yet, unsure if necessary but idk what
- // behaviour is for defining same convar multiple times
+ if (!R2::g_pCVar->FindVar(convar->Name.c_str())) // make sure convar isn't registered yet, unsure if necessary but idk what
+ // behaviour is for defining same convar multiple times
new ConVar(convar->Name.c_str(), convar->DefaultValue.c_str(), convar->Flags, convar->HelpString.c_str());
// read vpk paths
- if (fs::exists(mod.ModDirectory / "vpk"))
+ if (fs::exists(mod.m_ModDirectory / "vpk"))
{
// read vpk cfg
- std::ifstream vpkJsonStream(mod.ModDirectory / "vpk/vpk.json");
+ std::ifstream vpkJsonStream(mod.m_ModDirectory / "vpk/vpk.json");
std::stringstream vpkJsonStringStream;
bool bUseVPKJson = false;
@@ -345,7 +390,7 @@ void ModManager::LoadMods()
bUseVPKJson = !dVpkJson.HasParseError() && dVpkJson.IsObject();
}
- for (fs::directory_entry file : fs::directory_iterator(mod.ModDirectory / "vpk"))
+ for (fs::directory_entry file : fs::directory_iterator(mod.m_ModDirectory / "vpk"))
{
// a bunch of checks to make sure we're only adding dir vpks and their paths are good
// note: the game will literally only load vpks with the english prefix
@@ -356,25 +401,24 @@ void ModManager::LoadMods()
std::string formattedPath = file.path().filename().string();
// this really fucking sucks but it'll work
- std::string vpkName =
- (file.path().parent_path() / formattedPath.substr(strlen("english"), formattedPath.find(".bsp") - 3)).string();
+ std::string vpkName = formattedPath.substr(strlen("english"), formattedPath.find(".bsp") - 3);
ModVPKEntry& modVpk = mod.Vpks.emplace_back();
modVpk.m_bAutoLoad = !bUseVPKJson || (dVpkJson.HasMember("Preload") && dVpkJson["Preload"].IsObject() &&
dVpkJson["Preload"].HasMember(vpkName) && dVpkJson["Preload"][vpkName].IsTrue());
- modVpk.m_sVpkPath = vpkName;
+ modVpk.m_sVpkPath = (file.path().parent_path() / vpkName).string();
- if (m_hasLoadedMods && modVpk.m_bAutoLoad)
- (*g_Filesystem)->m_vtable->MountVPK(*g_Filesystem, vpkName.c_str());
+ if (m_bHasLoadedMods && modVpk.m_bAutoLoad)
+ (*R2::g_pFilesystem)->m_vtable->MountVPK(*R2::g_pFilesystem, vpkName.c_str());
}
}
}
// read rpak paths
- if (fs::exists(mod.ModDirectory / "paks"))
+ if (fs::exists(mod.m_ModDirectory / "paks"))
{
// read rpak cfg
- std::ifstream rpakJsonStream(mod.ModDirectory / "paks/rpak.json");
+ std::ifstream rpakJsonStream(mod.m_ModDirectory / "paks/rpak.json");
std::stringstream rpakJsonStringStream;
bool bUseRpakJson = false;
@@ -406,7 +450,7 @@ void ModManager::LoadMods()
}
}
- for (fs::directory_entry file : fs::directory_iterator(mod.ModDirectory / "paks"))
+ for (fs::directory_entry file : fs::directory_iterator(mod.m_ModDirectory / "paks"))
{
// ensure we're only loading rpaks
if (fs::is_regular_file(file) && file.path().extension() == ".rpak")
@@ -417,39 +461,39 @@ void ModManager::LoadMods()
modPak.m_bAutoLoad =
!bUseRpakJson || (dRpakJson.HasMember("Preload") && dRpakJson["Preload"].IsObject() &&
dRpakJson["Preload"].HasMember(pakName) && dRpakJson["Preload"][pakName].IsTrue());
+
// postload things
if (!bUseRpakJson ||
(dRpakJson.HasMember("Postload") && dRpakJson["Postload"].IsObject() && dRpakJson["Postload"].HasMember(pakName)))
- {
modPak.m_sLoadAfterPak = dRpakJson["Postload"][pakName].GetString();
- }
modPak.m_sPakName = pakName;
// not using atm because we need to resolve path to rpak
// if (m_hasLoadedMods && modPak.m_bAutoLoad)
- // g_PakLoadManager->LoadPakAsync(pakName.c_str());
+ // g_pPakLoadManager->LoadPakAsync(pakName.c_str());
}
}
}
// read keyvalues paths
- if (fs::exists(mod.ModDirectory / "keyvalues"))
+ if (fs::exists(mod.m_ModDirectory / "keyvalues"))
{
- for (fs::directory_entry file : fs::recursive_directory_iterator(mod.ModDirectory / "keyvalues"))
+ for (fs::directory_entry file : fs::recursive_directory_iterator(mod.m_ModDirectory / "keyvalues"))
{
if (fs::is_regular_file(file))
{
- std::string kvStr = file.path().lexically_relative(mod.ModDirectory / "keyvalues").lexically_normal().string();
+ std::string kvStr =
+ g_pModManager->NormaliseModFilePath(file.path().lexically_relative(mod.m_ModDirectory / "keyvalues"));
mod.KeyValues.emplace(STR_HASH(kvStr), kvStr);
}
}
}
// read pdiff
- if (fs::exists(mod.ModDirectory / "mod.pdiff"))
+ if (fs::exists(mod.m_ModDirectory / "mod.pdiff"))
{
- std::ifstream pdiffStream(mod.ModDirectory / "mod.pdiff");
+ std::ifstream pdiffStream(mod.m_ModDirectory / "mod.pdiff");
if (!pdiffStream.fail())
{
@@ -464,17 +508,17 @@ void ModManager::LoadMods()
}
// read bink video paths
- if (fs::exists(mod.ModDirectory / "media"))
+ if (fs::exists(mod.m_ModDirectory / "media"))
{
- for (fs::directory_entry file : fs::recursive_directory_iterator(mod.ModDirectory / "media"))
+ for (fs::directory_entry file : fs::recursive_directory_iterator(mod.m_ModDirectory / "media"))
if (fs::is_regular_file(file) && file.path().extension() == ".bik")
mod.BinkVideos.push_back(file.path().filename().string());
}
// try to load audio
- if (fs::exists(mod.ModDirectory / "audio"))
+ if (fs::exists(mod.m_ModDirectory / "audio"))
{
- for (fs::directory_entry file : fs::directory_iterator(mod.ModDirectory / "audio"))
+ for (fs::directory_entry file : fs::directory_iterator(mod.m_ModDirectory / "audio"))
{
if (fs::is_regular_file(file) && file.path().extension().string() == ".json")
{
@@ -489,23 +533,23 @@ void ModManager::LoadMods()
}
// in a seperate loop because we register mod files in reverse order, since mods loaded later should have their files prioritised
- for (int64_t i = m_loadedMods.size() - 1; i > -1; i--)
+ for (int64_t i = m_LoadedMods.size() - 1; i > -1; i--)
{
- if (!m_loadedMods[i].Enabled)
+ if (!m_LoadedMods[i].m_bEnabled)
continue;
- if (fs::exists(m_loadedMods[i].ModDirectory / MOD_OVERRIDE_DIR))
+ if (fs::exists(m_LoadedMods[i].m_ModDirectory / MOD_OVERRIDE_DIR))
{
- for (fs::directory_entry file : fs::recursive_directory_iterator(m_loadedMods[i].ModDirectory / MOD_OVERRIDE_DIR))
+ for (fs::directory_entry file : fs::recursive_directory_iterator(m_LoadedMods[i].m_ModDirectory / MOD_OVERRIDE_DIR))
{
- fs::path path = file.path().lexically_relative(m_loadedMods[i].ModDirectory / MOD_OVERRIDE_DIR).lexically_normal();
-
- if (file.is_regular_file() && m_modFiles.find(path.string()) == m_modFiles.end())
+ std::string path =
+ g_pModManager->NormaliseModFilePath(file.path().lexically_relative(m_LoadedMods[i].m_ModDirectory / MOD_OVERRIDE_DIR));
+ if (file.is_regular_file() && m_ModFiles.find(path) == m_ModFiles.end())
{
ModOverrideFile modFile;
- modFile.owningMod = &m_loadedMods[i];
- modFile.path = path;
- m_modFiles.insert(std::make_pair(path.string(), modFile));
+ modFile.m_pOwningMod = &m_LoadedMods[i];
+ modFile.m_Path = path;
+ m_ModFiles.insert(std::make_pair(path, modFile));
}
}
}
@@ -517,9 +561,9 @@ void ModManager::LoadMods()
modinfoDoc.AddMember("Mods", rapidjson_document::GenericValue(rapidjson::kArrayType), modinfoDoc.GetAllocator());
int currentModIndex = 0;
- for (Mod& mod : m_loadedMods)
+ for (Mod& mod : m_LoadedMods)
{
- if (!mod.Enabled || (!mod.RequiredOnClient && !mod.Pdiff.size()))
+ if (!mod.m_bEnabled || (!mod.RequiredOnClient && !mod.Pdiff.size()))
continue;
modinfoDoc["Mods"].PushBack(rapidjson_document::GenericValue(rapidjson::kObjectType), modinfoDoc.GetAllocator());
@@ -535,27 +579,27 @@ void ModManager::LoadMods()
buffer.Clear();
rapidjson::Writer<rapidjson::StringBuffer> writer(buffer);
modinfoDoc.Accept(writer);
- g_MasterServerManager->m_sOwnModInfoJson = std::string(buffer.GetString());
+ g_pMasterServerManager->m_sOwnModInfoJson = std::string(buffer.GetString());
- m_hasLoadedMods = true;
+ m_bHasLoadedMods = true;
}
void ModManager::UnloadMods()
{
// clean up stuff from mods before we unload
- m_modFiles.clear();
+ m_ModFiles.clear();
fs::remove_all(GetCompiledAssetsPath());
g_CustomAudioManager.ClearAudioOverrides();
- if (!m_hasEnabledModsCfg)
- m_enabledModsCfg.SetObject();
+ if (!m_bHasEnabledModsCfg)
+ m_EnabledModsCfg.SetObject();
- for (Mod& mod : m_loadedMods)
+ for (Mod& mod : m_LoadedMods)
{
// remove all built kvs
for (std::pair<size_t, std::string> kvPaths : mod.KeyValues)
- fs::remove(GetCompiledAssetsPath() / fs::path(kvPaths.second).lexically_relative(mod.ModDirectory));
+ fs::remove(GetCompiledAssetsPath() / fs::path(kvPaths.second).lexically_relative(mod.m_ModDirectory));
mod.KeyValues.clear();
@@ -563,27 +607,39 @@ void ModManager::UnloadMods()
// should we be doing this here or should scripts be doing this manually?
// main issue with doing this here is when we reload mods for connecting to a server, we write enabled mods, which isn't necessarily
// what we wanna do
- if (!m_enabledModsCfg.HasMember(mod.Name.c_str()))
- m_enabledModsCfg.AddMember(
+ if (!m_EnabledModsCfg.HasMember(mod.Name.c_str()))
+ m_EnabledModsCfg.AddMember(
rapidjson_document::StringRefType(mod.Name.c_str()),
rapidjson_document::GenericValue(false),
- m_enabledModsCfg.GetAllocator());
+ m_EnabledModsCfg.GetAllocator());
- m_enabledModsCfg[mod.Name.c_str()].SetBool(mod.Enabled);
+ m_EnabledModsCfg[mod.Name.c_str()].SetBool(mod.m_bEnabled);
}
std::ofstream writeStream(GetNorthstarPrefix() + "/enabledmods.json");
rapidjson::OStreamWrapper writeStreamWrapper(writeStream);
rapidjson::Writer<rapidjson::OStreamWrapper> writer(writeStreamWrapper);
- m_enabledModsCfg.Accept(writer);
+ m_EnabledModsCfg.Accept(writer);
// do we need to dealloc individual entries in m_loadedMods? idk, rework
- m_loadedMods.clear();
+ m_LoadedMods.clear();
+}
+
+std::string ModManager::NormaliseModFilePath(const fs::path path)
+{
+ std::string str = path.lexically_normal().string();
+
+ // force to lowercase
+ for (char& c : str)
+ if (c <= 'Z' && c >= 'A')
+ c = c - ('Z' - 'z');
+
+ return str;
}
void ModManager::CompileAssetsForFile(const char* filename)
{
- size_t fileHash = STR_HASH(fs::path(filename).lexically_normal().string());
+ size_t fileHash = STR_HASH(NormaliseModFilePath(fs::path(filename)));
if (fileHash == m_hScriptsRsonHash)
BuildScriptsRson();
@@ -592,9 +648,9 @@ void ModManager::CompileAssetsForFile(const char* filename)
else
{
// check if we should build keyvalues, depending on whether any of our mods have patch kvs for this file
- for (Mod& mod : m_loadedMods)
+ for (Mod& mod : m_LoadedMods)
{
- if (!mod.Enabled)
+ if (!mod.m_bEnabled)
continue;
if (mod.KeyValues.find(fileHash) != mod.KeyValues.end())
@@ -608,14 +664,7 @@ void ModManager::CompileAssetsForFile(const char* filename)
void ConCommand_reload_mods(const CCommand& args)
{
- g_ModManager->LoadMods();
-}
-
-void InitialiseModManager(HMODULE baseAddress)
-{
- g_ModManager = new ModManager;
-
- RegisterConCommand("reload_mods", ConCommand_reload_mods, "reloads mods", FCVAR_NONE);
+ g_pModManager->LoadMods();
}
fs::path GetModFolderPath()
@@ -626,3 +675,10 @@ fs::path GetCompiledAssetsPath()
{
return fs::path(GetNorthstarPrefix() + COMPILED_ASSETS_SUFFIX);
}
+
+ON_DLL_LOAD_RELIESON("engine.dll", ModManager, (ConCommand, MasterServer), (CModule module))
+{
+ g_pModManager = new ModManager;
+
+ RegisterConCommand("reload_mods", ConCommand_reload_mods, "reloads mods", FCVAR_NONE);
+}