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authorBobTheBob <32057864+BobTheBob9@users.noreply.github.com>2022-08-24 00:32:31 +0100
committerGitHub <noreply@github.com>2022-08-24 00:32:31 +0100
commitf9bc3c9d1834cb8bd5f872b749b057c33e8b0102 (patch)
treee96e2da0d95798dd42eddf644a82a74555db858f /NorthstarDLL/miscserverscript.cpp
parent812893d8219daa60f5b5b7fd22cbd6b175603399 (diff)
downloadNorthstarLauncher-f9bc3c9d1834cb8bd5f872b749b057c33e8b0102.tar.gz
NorthstarLauncher-f9bc3c9d1834cb8bd5f872b749b057c33e8b0102.zip
Adjust folder structure (#242)
* Adjust folder structure * change launcher directory name
Diffstat (limited to 'NorthstarDLL/miscserverscript.cpp')
-rw-r--r--NorthstarDLL/miscserverscript.cpp76
1 files changed, 76 insertions, 0 deletions
diff --git a/NorthstarDLL/miscserverscript.cpp b/NorthstarDLL/miscserverscript.cpp
new file mode 100644
index 00000000..3b06ca10
--- /dev/null
+++ b/NorthstarDLL/miscserverscript.cpp
@@ -0,0 +1,76 @@
+#include "pch.h"
+#include "miscserverscript.h"
+#include "squirrel.h"
+#include "masterserver.h"
+#include "serverauthentication.h"
+#include "gameutils.h"
+#include "dedicated.h"
+
+// annoying helper function because i can't figure out getting players or entities from sqvm rn
+// wish i didn't have to do it like this, but here we are
+void* GetPlayerByIndex(int playerIndex)
+{
+ const int PLAYER_ARRAY_OFFSET = 0x12A53F90;
+ const int PLAYER_SIZE = 0x2D728;
+
+ void* playerArrayBase = (char*)GetModuleHandleA("engine.dll") + PLAYER_ARRAY_OFFSET;
+ void* player = (char*)playerArrayBase + (playerIndex * PLAYER_SIZE);
+
+ return player;
+}
+
+// void function NSEarlyWritePlayerIndexPersistenceForLeave( int playerIndex )
+SQRESULT SQ_EarlyWritePlayerIndexPersistenceForLeave(void* sqvm)
+{
+ int playerIndex = ServerSq_getinteger(sqvm, 1);
+ void* player = GetPlayerByIndex(playerIndex);
+
+ if (!g_ServerAuthenticationManager->m_additionalPlayerData.count(player))
+ {
+ ServerSq_pusherror(sqvm, fmt::format("Invalid playerindex {}", playerIndex).c_str());
+ return SQRESULT_ERROR;
+ }
+
+ g_ServerAuthenticationManager->m_additionalPlayerData[player].needPersistenceWriteOnLeave = false;
+ g_ServerAuthenticationManager->WritePersistentData(player);
+ return SQRESULT_NULL;
+}
+
+// bool function NSIsWritingPlayerPersistence()
+SQRESULT SQ_IsWritingPlayerPersistence(void* sqvm)
+{
+ ServerSq_pushbool(sqvm, g_MasterServerManager->m_savingPersistentData);
+ return SQRESULT_NOTNULL;
+}
+
+// bool function NSIsPlayerIndexLocalPlayer( int playerIndex )
+SQRESULT SQ_IsPlayerIndexLocalPlayer(void* sqvm)
+{
+ int playerIndex = ServerSq_getinteger(sqvm, 1);
+ void* player = GetPlayerByIndex(playerIndex);
+ if (!g_ServerAuthenticationManager->m_additionalPlayerData.count(player))
+ {
+ ServerSq_pusherror(sqvm, fmt::format("Invalid playerindex {}", playerIndex).c_str());
+ return SQRESULT_ERROR;
+ }
+
+ ServerSq_pushbool(sqvm, !strcmp(g_LocalPlayerUserID, (char*)player + 0xF500));
+ return SQRESULT_NOTNULL;
+}
+
+// bool function NSIsDedicated()
+
+SQRESULT SQ_IsDedicated(void* sqvm)
+{
+ ServerSq_pushbool(sqvm, IsDedicated());
+ return SQRESULT_NOTNULL;
+}
+
+void InitialiseMiscServerScriptCommand(HMODULE baseAddress)
+{
+ g_ServerSquirrelManager->AddFuncRegistration(
+ "void", "NSEarlyWritePlayerIndexPersistenceForLeave", "int playerIndex", "", SQ_EarlyWritePlayerIndexPersistenceForLeave);
+ g_ServerSquirrelManager->AddFuncRegistration("bool", "NSIsWritingPlayerPersistence", "", "", SQ_IsWritingPlayerPersistence);
+ g_ServerSquirrelManager->AddFuncRegistration("bool", "NSIsPlayerIndexLocalPlayer", "int playerIndex", "", SQ_IsPlayerIndexLocalPlayer);
+ g_ServerSquirrelManager->AddFuncRegistration("bool", "NSIsDedicated", "", "", SQ_IsDedicated);
+} \ No newline at end of file