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author | BobTheBob <32057864+BobTheBob9@users.noreply.github.com> | 2022-05-27 01:13:14 +0100 |
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committer | BobTheBob <32057864+BobTheBob9@users.noreply.github.com> | 2022-05-27 01:13:14 +0100 |
commit | 0de847bb4832c201233c87fa37867b9d89f0e8c8 (patch) | |
tree | f05add722b788d32aae40663e7748234452a3443 /NorthstarDLL/miscserverscript.cpp | |
parent | 2171d95e1221442081bade7929c05b82ca0f2a08 (diff) | |
download | NorthstarLauncher-0de847bb4832c201233c87fa37867b9d89f0e8c8.tar.gz NorthstarLauncher-0de847bb4832c201233c87fa37867b9d89f0e8c8.zip |
rename project folder (:tf: commit log)
Diffstat (limited to 'NorthstarDLL/miscserverscript.cpp')
-rw-r--r-- | NorthstarDLL/miscserverscript.cpp | 66 |
1 files changed, 66 insertions, 0 deletions
diff --git a/NorthstarDLL/miscserverscript.cpp b/NorthstarDLL/miscserverscript.cpp new file mode 100644 index 00000000..488e071a --- /dev/null +++ b/NorthstarDLL/miscserverscript.cpp @@ -0,0 +1,66 @@ +#include "pch.h" +#include "miscserverscript.h" +#include "squirrel.h" +#include "masterserver.h" +#include "serverauthentication.h" +#include "r2client.h" + +// annoying helper function because i can't figure out getting players or entities from sqvm rn +// wish i didn't have to do it like this, but here we are +void* GetPlayerByIndex(int playerIndex) +{ + const int PLAYER_ARRAY_OFFSET = 0x12A53F90; + const int PLAYER_SIZE = 0x2D728; + + void* playerArrayBase = (char*)GetModuleHandleA("engine.dll") + PLAYER_ARRAY_OFFSET; + void* player = (char*)playerArrayBase + (playerIndex * PLAYER_SIZE); + + return player; +} + +// void function NSEarlyWritePlayerIndexPersistenceForLeave( int playerIndex ) +SQRESULT SQ_EarlyWritePlayerIndexPersistenceForLeave(void* sqvm) +{ + int playerIndex = g_pServerSquirrel->getinteger(sqvm, 1); + void* player = GetPlayerByIndex(playerIndex); + + if (!g_ServerAuthenticationManager->m_additionalPlayerData.count(player)) + { + g_pServerSquirrel->raiseerror(sqvm, fmt::format("Invalid playerindex {}", playerIndex).c_str()); + return SQRESULT_ERROR; + } + + g_ServerAuthenticationManager->m_additionalPlayerData[player].needPersistenceWriteOnLeave = false; + g_ServerAuthenticationManager->WritePersistentData(player); + return SQRESULT_NULL; +} + +// bool function NSIsWritingPlayerPersistence() +SQRESULT SQ_IsWritingPlayerPersistence(void* sqvm) +{ + g_pServerSquirrel->pushbool(sqvm, g_MasterServerManager->m_bSavingPersistentData); + return SQRESULT_NOTNULL; +} + +// bool function NSIsPlayerIndexLocalPlayer( int playerIndex ) +SQRESULT SQ_IsPlayerIndexLocalPlayer(void* sqvm) +{ + int playerIndex = g_pServerSquirrel->getinteger(sqvm, 1); + void* player = GetPlayerByIndex(playerIndex); + if (!g_ServerAuthenticationManager->m_additionalPlayerData.count(player)) + { + g_pServerSquirrel->raiseerror(sqvm, fmt::format("Invalid playerindex {}", playerIndex).c_str()); + return SQRESULT_ERROR; + } + + g_pServerSquirrel->pushbool(sqvm, !strcmp(R2::g_pLocalPlayerUserID, (char*)player + 0xF500)); + return SQRESULT_NOTNULL; +} + +ON_DLL_LOAD_RELIESON("server.dll", MiscServerScriptCommands, ServerSquirrel, [](HMODULE baseAddress) +{ + g_pServerSquirrel->AddFuncRegistration( + "void", "NSEarlyWritePlayerIndexPersistenceForLeave", "int playerIndex", "", SQ_EarlyWritePlayerIndexPersistenceForLeave); + g_pServerSquirrel->AddFuncRegistration("bool", "NSIsWritingPlayerPersistence", "", "", SQ_IsWritingPlayerPersistence); + g_pServerSquirrel->AddFuncRegistration("bool", "NSIsPlayerIndexLocalPlayer", "int playerIndex", "", SQ_IsPlayerIndexLocalPlayer); +})
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