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author | GeckoEidechse <40122905+GeckoEidechse@users.noreply.github.com> | 2022-09-02 00:38:07 +0200 |
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committer | GitHub <noreply@github.com> | 2022-09-02 00:38:07 +0200 |
commit | f2e670bd32fc291dbb6a4b45c08cb8f2d94a6bc8 (patch) | |
tree | eb23e0d5ebfc8f796b7bde55179ae3dc0ae46d3f /NorthstarDLL/misccommands.cpp | |
parent | 80673fb5cfa32d3ff75d54c4c4173d32905fda30 (diff) | |
download | NorthstarLauncher-f2e670bd32fc291dbb6a4b45c08cb8f2d94a6bc8.tar.gz NorthstarLauncher-f2e670bd32fc291dbb6a4b45c08cb8f2d94a6bc8.zip |
Refactor cleanup (some formatting fixes) (#257)
* Fix some formatting
* More formatting fixes
Diffstat (limited to 'NorthstarDLL/misccommands.cpp')
-rw-r--r-- | NorthstarDLL/misccommands.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/NorthstarDLL/misccommands.cpp b/NorthstarDLL/misccommands.cpp index c61f13ec..e745752f 100644 --- a/NorthstarDLL/misccommands.cpp +++ b/NorthstarDLL/misccommands.cpp @@ -9,7 +9,7 @@ #include "serverauthentication.h" #include "squirrel.h" -void ConCommand_force_newgame(const CCommand& arg) +void ConCommand_force_newgame(const CCommand& arg) { if (arg.ArgC() < 2) return; @@ -18,14 +18,14 @@ void ConCommand_force_newgame(const CCommand& arg) strncpy(R2::g_pHostState->m_levelName, arg.Arg(1), sizeof(R2::g_pHostState->m_levelName)); } -void ConCommand_ns_start_reauth_and_leave_to_lobby(const CCommand& arg) +void ConCommand_ns_start_reauth_and_leave_to_lobby(const CCommand& arg) { // hack for special case where we're on a local server, so we erase our own newly created auth data on disconnect g_pMasterServerManager->m_bNewgameAfterSelfAuth = true; g_pMasterServerManager->AuthenticateWithOwnServer(R2::g_pLocalPlayerUserID, g_pMasterServerManager->m_sOwnClientAuthToken); } -void ConCommand_ns_end_reauth_and_leave_to_lobby(const CCommand& arg) +void ConCommand_ns_end_reauth_and_leave_to_lobby(const CCommand& arg) { R2::Cbuf_AddText( R2::Cbuf_GetCurrentPlayer(), |