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authorBobTheBob <32057864+BobTheBob9@users.noreply.github.com>2022-10-17 23:26:07 +0100
committerGitHub <noreply@github.com>2022-10-17 23:26:07 +0100
commit841881af9ea6ec73b1d505d5a8f7c1f766273724 (patch)
tree91feb40fe810984b59d2d2da440e289370b0a137 /NorthstarDLL/memory.h
parentdc0934d29caacc8da1e7df8b775d24b4e99c381c (diff)
downloadNorthstarLauncher-841881af9ea6ec73b1d505d5a8f7c1f766273724.tar.gz
NorthstarLauncher-841881af9ea6ec73b1d505d5a8f7c1f766273724.zip
big refactor (#171)v1.10.0-rc1
* use in-file macros rather than global funcs for registering dll load callbacks * move more things to macros * fix debug crashes * move sqvm funcs to sq managers * get rid of context file * refactor some squirrel stuff and ingame compilation error message * move tier0 and playlist funcs to namespaces * uiscript_reset concommand: don't loop forever if compilation fails * improve showing console for ui script compile errors * standardise concommand func naming in c++ * use lambdas for dll load callbacks so intellisense shits itself less * use cvar change callbacks for unescaping ns_server_name and ns_server_desc * add proper helpstrings to masterserver cvars * add cvar help and find * allow parsing of convar flags from string * normalise mod fs paths to be lowercase * move hoststate to its own file and add host_init hooks * better IsFlagSet def * replace files in ReadFromCache * rename g_ModManager to g_pModManager * formatting changes * make cvar print work on dedi, move demo fix stuff, add findflags * add proper map autocompletes and maps command * formatting changes * separate gameutils into multiple r2 headers * Update keyvalues.cpp * move sqvm funcs into wrappers in the manager class * remove unnecessary header files * lots of cleanup and starting moving to new hooking macros * update more stuff to new hook macros * rename project folder (:tf: commit log) * fix up postbuild commands to use relative dir * almost fully replaced hooking lib * completely remove old hooking * add nsprefix because i forgot to include it * move exploit prevention and limits code out of serverauthentication, and have actual defs for CBasePlayer * use modular ServerPresence system for registering servers * add new memory lib * accidentally pushed broke code oops * lots of stuff idk * implement some more prs * improve rpakfilesystem * fix line endings on vcxproj * Revert "fix line endings on vcxproj" This reverts commit 4ff7d022d2602c2dba37beba8b8df735cf5cd7d9. * add more prs * i swear i committed these how are they not there * Add ability to load Datatables from files (#238) * first version of kinda working custom datatables * Fix copy error * Finish custom datatables * Fix Merge * Fix line endings * Add fallback to rpak when ns_prefere_datatable_from_disk is true * fix typo * Bug fixess * Fix Function Registration hook * Set convar value * Fix Client and Ui VM * enable server auth with ms agian * Add Filters * FIx unused import * Merge remote-tracking branch 'upsteam/bobs-big-refactor-pr' into datatables Co-authored-by: RoyalBlue1 <realEmail@veryRealURL.com> * Add some changes from main to refactor (#243) * Add PR template * Update CI folder location * Delete startup args txt files * Fix line endings (hopefully) (#244) * Fix line endings (hopefully) * Fix more line endings * Update refactor (#250) * Add PR template * Update CI folder location * Delete startup args txt files * Add editorconfig file (#246) * Add editorconfig file It's a cross-editor compatible config file that defines certain editor behaviour (e.g. adding/removing newline at end of file) It is supported by major editors like Visual Studio (Code) and by version control providers like GitHub. Should end the constant adding/removing of final newline in PRs * More settings - unicode by default - trim newlines - use tabs for indentation (ugh) * Ignore folder rename (#245) * Hot reload banlist on player join (#233) * added banlist hotreload * fix formatting * didnt append, cleared whole file oopsie * unfuckedunban not rewriting file * fixed not checking for new line Co-authored-by: ScureX <47725553+ScureX@users.noreply.github.com> * Refactor cleanup (#256) * Fix indentation * Fix path in clang-format command in readme * Refactor cleanup (some formatting fixes) (#257) * Fix some formatting * More formatting fixes * add scriptdatatable.cpp rewrite * Some formatting fixes (#260) * More formatting stuff (#261) * various formatting changes and fixes * Fix changed icon (#264) * clang format, fix issues with server registration and rpak loading * fix more formatting * update postbuild step * set launcher directory and error on fail creating log files * change some stuff in exploitfixes * only unrestrict dev commands when commandline flag is present * fix issues with cvar flag commit * fixup command flags better and reformat * bring up to date with main * fixup formatting * improve cvar flag fixup and remove temp thing from findflags * set serverfilter better * avoid ptr decay when setting auth token * add more entity functions * Fix the MS server registration issues. (#285) * Port ms presence reporter to std::async * Fix crash due to std::optional being assigned nullptr. * Fix formatting. * Wait 20 seconds if MS returns DUPLICATE_SERVER. * Change PERSISTENCE_MAX_SIZE to fix player authentication (#287) The size check added in the refactor was incorrect: - 56306: expected pdata size based on the pdef - 512: allowance for trailing junk (r2 adds 137 bytes of trailing junk) - 100: for some wiggle room Co-Authored-By: pg9182 <96569817+pg9182@users.noreply.github.com> * change miscserverscript to use actual entity arguments rather than player index jank * Fix token clearing hook (#290) A certain someone forgot to put an `0x` in front of their hex number, meaning the offset is wrong. This would cause token to be leaked again Co-authored-by: Maya <malte.hoermeyer@web.de> Co-authored-by: RoyalBlue1 <realEmail@veryRealURL.com> Co-authored-by: GeckoEidechse <40122905+GeckoEidechse@users.noreply.github.com> Co-authored-by: ScureX <47725553+ScureX@users.noreply.github.com> Co-authored-by: Erlite <ys.aameziane@gmail.com> Co-authored-by: Emma Miler <emma.pi@protonmail.com> Co-authored-by: pg9182 <96569817+pg9182@users.noreply.github.com>
Diffstat (limited to 'NorthstarDLL/memory.h')
-rw-r--r--NorthstarDLL/memory.h90
1 files changed, 90 insertions, 0 deletions
diff --git a/NorthstarDLL/memory.h b/NorthstarDLL/memory.h
new file mode 100644
index 00000000..38c76cb3
--- /dev/null
+++ b/NorthstarDLL/memory.h
@@ -0,0 +1,90 @@
+#pragma once
+
+class MemoryAddress
+{
+ public:
+ uintptr_t m_nAddress;
+
+ public:
+ MemoryAddress();
+ MemoryAddress(const uintptr_t nAddress);
+ MemoryAddress(const void* pAddress);
+
+ // operators
+ operator uintptr_t() const;
+ operator void*() const;
+ operator bool() const;
+
+ bool operator==(const MemoryAddress& other) const;
+ bool operator!=(const MemoryAddress& other) const;
+ bool operator==(const uintptr_t& addr) const;
+ bool operator!=(const uintptr_t& addr) const;
+
+ MemoryAddress operator+(const MemoryAddress& other) const;
+ MemoryAddress operator-(const MemoryAddress& other) const;
+ MemoryAddress operator+(const uintptr_t& other) const;
+ MemoryAddress operator-(const uintptr_t& other) const;
+ MemoryAddress operator*() const;
+
+ template <typename T> T As()
+ {
+ return reinterpret_cast<T>(m_nAddress);
+ }
+
+ // traversal
+ MemoryAddress Offset(const uintptr_t nOffset) const;
+ MemoryAddress Deref(const int nNumDerefs = 1) const;
+
+ // patching
+ void Patch(const uint8_t* pBytes, const size_t nSize);
+ void Patch(const std::initializer_list<uint8_t> bytes);
+ void Patch(const char* pBytes);
+ void NOP(const size_t nSize);
+
+ bool IsMemoryReadable(const size_t nSize);
+};
+
+// based on https://github.com/Mauler125/r5sdk/blob/master/r5dev/public/include/module.h
+class CModule : public MemoryAddress
+{
+ public:
+ struct ModuleSections_t
+ {
+ ModuleSections_t(void) = default;
+ ModuleSections_t(const std::string& svSectionName, uintptr_t pSectionBase, size_t nSectionSize)
+ : m_svSectionName(svSectionName), m_pSectionBase(pSectionBase), m_nSectionSize(nSectionSize)
+ {
+ }
+
+ bool IsSectionValid(void) const
+ {
+ return m_nSectionSize != 0;
+ }
+
+ std::string m_svSectionName; // Name of section.
+ uintptr_t m_pSectionBase {}; // Start address of section.
+ size_t m_nSectionSize {}; // Size of section.
+ };
+
+ ModuleSections_t m_ExecutableCode;
+ ModuleSections_t m_ExceptionTable;
+ ModuleSections_t m_RunTimeData;
+ ModuleSections_t m_ReadOnlyData;
+
+ private:
+ std::string m_svModuleName;
+ uintptr_t m_pModuleBase {};
+ DWORD m_nModuleSize {};
+ IMAGE_NT_HEADERS64* m_pNTHeaders = nullptr;
+ IMAGE_DOS_HEADER* m_pDOSHeader = nullptr;
+ std::vector<ModuleSections_t> m_vModuleSections;
+
+ public:
+ CModule() = delete; // no default, we need a module name
+ CModule(const HMODULE pModule);
+ CModule(const char* pModuleName);
+
+ MemoryAddress GetExport(const char* pExportName);
+ MemoryAddress FindPattern(const uint8_t* pPattern, const char* pMask);
+ MemoryAddress FindPattern(const char* pPattern);
+};