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author | BobTheBob9 <for.oliver.kirkham@gmail.com> | 2022-07-07 21:31:41 +0100 |
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committer | BobTheBob9 <for.oliver.kirkham@gmail.com> | 2022-07-07 21:31:41 +0100 |
commit | 2ae34b67e36b8ba05132d481876eb4ed7a826283 (patch) | |
tree | 63f44c8e2dcdc959d7a5317a3a7b36efedbd7d38 /NorthstarDLL/maxplayers.cpp | |
parent | 3406de7aaaf52cbef20b1549f2d7da0255d30f51 (diff) | |
download | NorthstarLauncher-2ae34b67e36b8ba05132d481876eb4ed7a826283.tar.gz NorthstarLauncher-2ae34b67e36b8ba05132d481876eb4ed7a826283.zip |
almost fully replaced hooking lib
Diffstat (limited to 'NorthstarDLL/maxplayers.cpp')
-rw-r--r-- | NorthstarDLL/maxplayers.cpp | 1304 |
1 files changed, 624 insertions, 680 deletions
diff --git a/NorthstarDLL/maxplayers.cpp b/NorthstarDLL/maxplayers.cpp index 22f2f59a..c79284cc 100644 --- a/NorthstarDLL/maxplayers.cpp +++ b/NorthstarDLL/maxplayers.cpp @@ -1,681 +1,625 @@ -#include "pch.h" -#include "tier0.h" - -// never set this to anything below 32 -#define NEW_MAX_PLAYERS 64 -// dg note: the theoretical limit is actually 100, 76 works without entity issues, and 64 works without clientside prediction issues. - -#define PAD_NUMBER(number, boundary) (((number) + ((boundary)-1)) / (boundary)) * (boundary) - -// this is horrible -constexpr int PlayerResource_Name_Start = 0; // Start of modded allocated space. -constexpr int PlayerResource_Name_Size = ((NEW_MAX_PLAYERS + 1) * 8); // const char* m_szName[MAX_PLAYERS + 1]; - -constexpr int PlayerResource_Ping_Start = PlayerResource_Name_Start + PlayerResource_Name_Size; -constexpr int PlayerResource_Ping_Size = ((NEW_MAX_PLAYERS + 1) * 4); // int m_iPing[MAX_PLAYERS + 1]; - -constexpr int PlayerResource_Team_Start = PlayerResource_Ping_Start + PlayerResource_Ping_Size; -constexpr int PlayerResource_Team_Size = ((NEW_MAX_PLAYERS + 1) * 4); // int m_iTeam[MAX_PLAYERS + 1]; - -constexpr int PlayerResource_PRHealth_Start = PlayerResource_Team_Start + PlayerResource_Team_Size; -constexpr int PlayerResource_PRHealth_Size = ((NEW_MAX_PLAYERS + 1) * 4); // int m_iPRHealth[MAX_PLAYERS + 1]; - -constexpr int PlayerResource_Connected_Start = PlayerResource_PRHealth_Start + PlayerResource_PRHealth_Size; -constexpr int PlayerResource_Connected_Size = ((NEW_MAX_PLAYERS + 1) * 4); // int (used as a bool) m_bConnected[MAX_PLAYERS + 1]; - -constexpr int PlayerResource_Alive_Start = PlayerResource_Connected_Start + PlayerResource_Connected_Size; -constexpr int PlayerResource_Alive_Size = ((NEW_MAX_PLAYERS + 1) * 4); // int (used as a bool) m_bAlive[MAX_PLAYERS + 1]; - -constexpr int PlayerResource_BoolStats_Start = PlayerResource_Alive_Start + PlayerResource_Alive_Size; -constexpr int PlayerResource_BoolStats_Size = ((NEW_MAX_PLAYERS + 1) * 4); // int (used as a bool idk) m_boolStats[MAX_PLAYERS + 1]; - -constexpr int PlayerResource_KillStats_Start = PlayerResource_BoolStats_Start + PlayerResource_BoolStats_Size; -constexpr int PlayerResource_KillStats_Length = PAD_NUMBER((NEW_MAX_PLAYERS + 1) * 6, 4); -constexpr int PlayerResource_KillStats_Size = (PlayerResource_KillStats_Length * 6); // int m_killStats[MAX_PLAYERS + 1][6]; - -constexpr int PlayerResource_ScoreStats_Start = PlayerResource_KillStats_Start + PlayerResource_KillStats_Size; -constexpr int PlayerResource_ScoreStats_Length = PAD_NUMBER((NEW_MAX_PLAYERS + 1) * 5, 4); -constexpr int PlayerResource_ScoreStats_Size = (PlayerResource_ScoreStats_Length * 4); // int m_scoreStats[MAX_PLAYERS + 1][5]; - -// must be the usage of the last field to account for any possible paddings -constexpr int PlayerResource_TotalSize = PlayerResource_ScoreStats_Start + PlayerResource_ScoreStats_Size; - -constexpr int Team_PlayerArray_AddedLength = NEW_MAX_PLAYERS - 32; -constexpr int Team_PlayerArray_AddedSize = PAD_NUMBER(Team_PlayerArray_AddedLength * 8, 4); -constexpr int Team_AddedSize = Team_PlayerArray_AddedSize; - -#include "NSMem.h" -template <class T> void ChangeOffset(void* addr, unsigned int offset) -{ - NSMem::BytePatch((uintptr_t)addr, (BYTE*)&offset, sizeof(T)); -} - -/* -typedef bool(*MatchRecvPropsToSendProps_R_Type)(__int64 lookup, __int64 tableNameBroken, __int64 sendTable, __int64 recvTable); -MatchRecvPropsToSendProps_R_Type MatchRecvPropsToSendProps_R_Original; - -bool MatchRecvPropsToSendProps_R_Hook(__int64 lookup, __int64 tableNameBroken, __int64 sendTable, __int64 recvTable) -{ - const char* tableName = *(const char**)(sendTable + 0x118); - - spdlog::info("MatchRecvPropsToSendProps_R table name {}", tableName); - - bool orig = MatchRecvPropsToSendProps_R_Original(lookup, tableNameBroken, sendTable, recvTable); - return orig; -} - -typedef bool(*DataTable_SetupReceiveTableFromSendTable_Type)(__int64 sendTable, bool needsDecoder); -DataTable_SetupReceiveTableFromSendTable_Type DataTable_SetupReceiveTableFromSendTable_Original; - -bool DataTable_SetupReceiveTableFromSendTable_Hook(__int64 sendTable, bool needsDecoder) -{ - const char* tableName = *(const char**)(sendTable + 0x118); - - spdlog::info("DataTable_SetupReceiveTableFromSendTable table name {}", tableName); - if (!strcmp(tableName, "m_bConnected")) { - char f[64]; - sprintf_s(f, "%p", sendTable); - MessageBoxA(0, f, "DataTable_SetupReceiveTableFromSendTable", 0); - } - - return DataTable_SetupReceiveTableFromSendTable_Original(sendTable, needsDecoder); -} -*/ - -typedef void* (*StringTables_CreateStringTable_Type)( - __int64 thisptr, const char* name, int maxentries, int userdatafixedsize, int userdatanetworkbits, int flags); -StringTables_CreateStringTable_Type StringTables_CreateStringTable_Original; - -void* StringTables_CreateStringTable_Hook( - __int64 thisptr, const char* name, int maxentries, int userdatafixedsize, int userdatanetworkbits, int flags) -{ - // Change the amount of entries to account for a bigger player amount - if (!strcmp(name, "userinfo")) - { - int maxPlayersPowerOf2 = 1; - while (maxPlayersPowerOf2 < NEW_MAX_PLAYERS) - maxPlayersPowerOf2 <<= 1; - - maxentries = maxPlayersPowerOf2; - } - - return StringTables_CreateStringTable_Original(thisptr, name, maxentries, userdatafixedsize, userdatanetworkbits, flags); -} - -bool MaxPlayersIncreaseEnabled() -{ - return Tier0::CommandLine() && Tier0::CommandLine()->CheckParm("-experimentalmaxplayersincrease"); -} - -ON_DLL_LOAD("engine.dll", MaxPlayersOverride_Engine, [](HMODULE baseAddress) -{ - if (!MaxPlayersIncreaseEnabled()) - return; - - // patch GetPlayerLimits to ignore the boundary limit - ChangeOffset<unsigned char>((char*)baseAddress + 0x116458, 0xEB); // jle => jmp - - // patch ED_Alloc to change nFirstIndex - ChangeOffset<int>((char*)baseAddress + 0x18F46C + 1, NEW_MAX_PLAYERS + 8 + 1); // original: 41 (sv.GetMaxClients() + 1) - - // patch CGameServer::SpawnServer to change GetMaxClients inline - ChangeOffset<int>((char*)baseAddress + 0x119543 + 2, NEW_MAX_PLAYERS + 8 + 1); // original: 41 (sv.GetMaxClients() + 1) - - // patch CGameServer::SpawnServer to change for loop - ChangeOffset<unsigned char>((char*)baseAddress + 0x11957F + 2, NEW_MAX_PLAYERS); // original: 32 - - // patch CGameServer::SpawnServer to change for loop (there are two) - ChangeOffset<unsigned char>((char*)baseAddress + 0x119586 + 2, NEW_MAX_PLAYERS + 1); // original: 33 (32 + 1) - - // patch max players somewhere in CClientState - ChangeOffset<unsigned char>((char*)baseAddress + 0x1A162C + 2, NEW_MAX_PLAYERS - 1); // original: 31 (32 - 1) - - // patch max players in userinfo stringtable creation - /*{ - int maxPlayersPowerOf2 = 1; - while (maxPlayersPowerOf2 < NEW_MAX_PLAYERS) - maxPlayersPowerOf2 <<= 1; - ChangeOffset<unsigned char>((char*)baseAddress + 0x114B79 + 3, maxPlayersPowerOf2); // original: 32 - }*/ - // this is not supposed to work at all but it does on 64 players (how) - // proper fix below - - // patch max players in userinfo stringtable creation loop - ChangeOffset<unsigned char>((char*)baseAddress + 0x114C48 + 2, NEW_MAX_PLAYERS); // original: 32 - - // do not load prebaked SendTable message list - ChangeOffset<unsigned char>((char*)baseAddress + 0x75859, 0xEB); // jnz -> jmp - - HookEnabler hook; - - // ENABLER_CREATEHOOK(hook, (char*)baseAddress + 0x209000, &MatchRecvPropsToSendProps_R_Hook, - // reinterpret_cast<LPVOID*>(&MatchRecvPropsToSendProps_R_Original)); ENABLER_CREATEHOOK(hook, (char*)baseAddress + 0x1FACD0, - // &DataTable_SetupReceiveTableFromSendTable_Hook, reinterpret_cast<LPVOID*>(&DataTable_SetupReceiveTableFromSendTable_Original)); - - ENABLER_CREATEHOOK( - hook, - (char*)baseAddress + 0x22E220, - &StringTables_CreateStringTable_Hook, - reinterpret_cast<LPVOID*>(&StringTables_CreateStringTable_Original)); -}) - -typedef void (*RunUserCmds_Type)(bool a1, float a2); -RunUserCmds_Type RunUserCmds_Original; - -HMODULE serverBase = 0; -auto RandomIntZeroMax = (__int64(__fastcall*)())0; - -// lazy rebuild -void RunUserCmds_Hook(bool a1, float a2) -{ - unsigned char v3; // bl - int v5; // er14 - int i; // edi - __int64 v7; // rax - DWORD* v8; // rbx - int v9; // edi - __int64* v10; // rsi - __int64 v11; // rax - int v12; // er12 - __int64 v13; // rdi - int v14; // ebx - int v15; // eax - __int64 v16; // r8 - int v17; // edx - char v18; // r15 - char v19; // bp - int v20; // esi - __int64* v21; // rdi - __int64 v22; // rcx - bool v23; // al - __int64 v24; // rax - __int64 v25[NEW_MAX_PLAYERS]; // [rsp+20h] [rbp-138h] BYREF - - uintptr_t base = (__int64)serverBase; - auto g_pGlobals = *(__int64*)(base + 0xBFBE08); - __int64 globals = g_pGlobals; - - auto g_pEngineServer = *(__int64*)(base + 0xBFBD98); - - auto qword_1814D9648 = *(__int64*)(base + 0x14D9648); - auto qword_1814DA408 = *(__int64*)(base + 0x14DA408); - auto qword_1812107E8 = *(__int64*)(base + 0x12107E8); - auto qword_1812105A8 = *(__int64*)(base + 0x12105A8); - - auto UTIL_PlayerByIndex = (__int64(__fastcall*)(int index))(base + 0x26AA10); - auto sub_180485590 = (void(__fastcall*)(__int64))(base + 0x485590); - auto sub_18058CD80 = (void(__fastcall*)(__int64))(base + 0x58CD80); - auto sub_1805A6D90 = (void(__fastcall*)(__int64))(base + 0x5A6D90); - auto sub_1805A6E50 = (bool(__fastcall*)(__int64, int, char))(base + 0x5A6E50); - auto sub_1805A6C20 = (void(__fastcall*)(__int64))(base + 0x5A6C20); - - v3 = *(unsigned char*)(g_pGlobals + 73); - if (*(DWORD*)(qword_1814D9648 + 92) && - ((*(unsigned __int8(__fastcall**)(__int64))(*(__int64*)g_pEngineServer + 32i64))(g_pEngineServer) || - !*(DWORD*)(qword_1814DA408 + 92)) && - v3) - { - globals = g_pGlobals; - v5 = 1; - for (i = 1; i <= *(DWORD*)(g_pGlobals + 52); ++i) - { - v7 = UTIL_PlayerByIndex(i); - v8 = (DWORD*)v7; - if (v7) - { - *(__int64*)(base + 0x1210420) = v7; - *(float*)(g_pGlobals + 16) = a2; - if (!a1) - sub_18058CD80(v7); - sub_1805A6D90((__int64)v8); - } - globals = g_pGlobals; - } - memset(v25, 0, sizeof(v25)); - v9 = 0; - if (*(int*)(globals + 52) > 0) - { - v10 = v25; - do - { - v11 = UTIL_PlayerByIndex(++v9); - globals = g_pGlobals; - *v10++ = v11; - } while (v9 < *(DWORD*)(globals + 52)); - } - v12 = *(DWORD*)(qword_1812107E8 + 92); - if (*(DWORD*)(qword_1812105A8 + 92)) - { - v13 = *(DWORD*)(globals + 52) - 1; - if (v13 >= 1) - { - v14 = *(DWORD*)(globals + 52); - do - { - v15 = RandomIntZeroMax(); - v16 = v25[v13--]; - v17 = v15 % v14--; - v25[v13 + 1] = v25[v17]; - v25[v17] = v16; - } while (v13 >= 1); - globals = g_pGlobals; - } - } - v18 = 1; - do - { - v19 = 0; - v20 = 0; - if (*(int*)(globals + 52) > 0) - { - v21 = v25; - do - { - v22 = *v21; - if (*v21) - { - *(__int64*)(base + 0x1210420) = *v21; - *(float*)(globals + 16) = a2; - v23 = sub_1805A6E50(v22, v12, v18); - globals = g_pGlobals; - if (v23) - v19 = 1; - else - *v21 = 0i64; - } - ++v20; - ++v21; - } while (v20 < *(DWORD*)(globals + 52)); - } - v18 = 0; - } while (v19); - if (*(int*)(globals + 52) >= 1) - { - do - { - v24 = UTIL_PlayerByIndex(v5); - if (v24) - { - *(__int64*)(base + 0x1210420) = v24; - *(float*)(g_pGlobals + 16) = a2; - sub_1805A6C20(v24); - } - ++v5; - } while (v5 <= *(DWORD*)(g_pGlobals + 52)); - } - sub_180485590(*(__int64*)(base + 0xB7B2D8)); - } -} - -typedef __int64 (*SendPropArray2_Type)(__int64 recvProp, int elements, int flags, const char* name, __int64 proxyFn, unsigned char unk1); -SendPropArray2_Type SendPropArray2_Original; - -__int64 __fastcall SendPropArray2_Hook(__int64 recvProp, int elements, int flags, const char* name, __int64 proxyFn, unsigned char unk1) -{ - // Change the amount of elements to account for a bigger player amount - if (!strcmp(name, "\"player_array\"")) - elements = NEW_MAX_PLAYERS; - - return SendPropArray2_Original(recvProp, elements, flags, name, proxyFn, unk1); -} - -ON_DLL_LOAD("server.dll", MaxPlayersOverride_Server, [](HMODULE baseAddress) -{ - if (!MaxPlayersIncreaseEnabled()) - return; - - // get required data - serverBase = GetModuleHandleA("server.dll"); - RandomIntZeroMax = (decltype(RandomIntZeroMax))(GetProcAddress(GetModuleHandleA("vstdlib.dll"), "RandomIntZeroMax")); - - // patch max players amount - ChangeOffset<unsigned char>((char*)baseAddress + 0x9A44D + 3, NEW_MAX_PLAYERS); // 0x20 (32) => 0x80 (128) - - // patch SpawnGlobalNonRewinding to change forced edict index - ChangeOffset<unsigned char>((char*)baseAddress + 0x2BC403 + 2, NEW_MAX_PLAYERS + 1); // original: 33 (32 + 1) - - constexpr int CPlayerResource_OriginalSize = 4776; - constexpr int CPlayerResource_AddedSize = PlayerResource_TotalSize; - constexpr int CPlayerResource_ModifiedSize = CPlayerResource_OriginalSize + CPlayerResource_AddedSize; - - // CPlayerResource class allocation function - allocate a bigger amount to fit all new max player data - ChangeOffset<unsigned int>((char*)baseAddress + 0x5C560A + 1, CPlayerResource_ModifiedSize); - - // DT_PlayerResource::m_iPing SendProp - ChangeOffset<unsigned int>((char*)baseAddress + 0x5C5059 + 2, CPlayerResource_OriginalSize + PlayerResource_Ping_Start); - ChangeOffset<unsigned int>((char*)baseAddress + 0x5C50A8 + 2, CPlayerResource_OriginalSize + PlayerResource_Ping_Start); - ChangeOffset<unsigned int>((char*)baseAddress + 0x5C50E2 + 4, NEW_MAX_PLAYERS + 1); - - // DT_PlayerResource::m_iPing DataMap - ChangeOffset<unsigned int>((char*)baseAddress + 0xB94598, CPlayerResource_OriginalSize + PlayerResource_Ping_Start); - ChangeOffset<unsigned short>((char*)baseAddress + 0xB9459C, NEW_MAX_PLAYERS + 1); - ChangeOffset<unsigned short>((char*)baseAddress + 0xB945C0, PlayerResource_Ping_Size); - - // DT_PlayerResource::m_iTeam SendProp - ChangeOffset<unsigned int>((char*)baseAddress + 0x5C5110 + 2, CPlayerResource_OriginalSize + PlayerResource_Team_Start); - ChangeOffset<unsigned int>((char*)baseAddress + 0x5C519C + 2, CPlayerResource_OriginalSize + PlayerResource_Team_Start); - ChangeOffset<unsigned int>((char*)baseAddress + 0x5C517E + 4, NEW_MAX_PLAYERS + 1); - - // DT_PlayerResource::m_iTeam DataMap - ChangeOffset<unsigned int>((char*)baseAddress + 0xB94600, CPlayerResource_OriginalSize + PlayerResource_Team_Start); - ChangeOffset<unsigned short>((char*)baseAddress + 0xB94604, NEW_MAX_PLAYERS + 1); - ChangeOffset<unsigned short>((char*)baseAddress + 0xB94628, PlayerResource_Team_Size); - - // DT_PlayerResource::m_iPRHealth SendProp - ChangeOffset<unsigned int>((char*)baseAddress + 0x5C51C0 + 2, CPlayerResource_OriginalSize + PlayerResource_PRHealth_Start); - ChangeOffset<unsigned int>((char*)baseAddress + 0x5C5204 + 2, CPlayerResource_OriginalSize + PlayerResource_PRHealth_Start); - ChangeOffset<unsigned int>((char*)baseAddress + 0x5C523E + 4, NEW_MAX_PLAYERS + 1); - - // DT_PlayerResource::m_iPRHealth DataMap - ChangeOffset<unsigned int>((char*)baseAddress + 0xB94668, CPlayerResource_OriginalSize + PlayerResource_PRHealth_Start); - ChangeOffset<unsigned short>((char*)baseAddress + 0xB9466C, NEW_MAX_PLAYERS + 1); - ChangeOffset<unsigned short>((char*)baseAddress + 0xB94690, PlayerResource_PRHealth_Size); - - // DT_PlayerResource::m_bConnected SendProp - ChangeOffset<unsigned int>((char*)baseAddress + 0x5C526C + 2, CPlayerResource_OriginalSize + PlayerResource_Connected_Start); - ChangeOffset<unsigned int>((char*)baseAddress + 0x5C52B4 + 2, CPlayerResource_OriginalSize + PlayerResource_Connected_Start); - ChangeOffset<unsigned int>((char*)baseAddress + 0x5C52EE + 4, NEW_MAX_PLAYERS + 1); - - // DT_PlayerResource::m_bConnected DataMap - ChangeOffset<unsigned int>((char*)baseAddress + 0xB946D0, CPlayerResource_OriginalSize + PlayerResource_Connected_Start); - ChangeOffset<unsigned short>((char*)baseAddress + 0xB946D4, NEW_MAX_PLAYERS + 1); - ChangeOffset<unsigned short>((char*)baseAddress + 0xB946F8, PlayerResource_Connected_Size); - - // DT_PlayerResource::m_bAlive SendProp - ChangeOffset<unsigned int>((char*)baseAddress + 0x5C5321 + 2, CPlayerResource_OriginalSize + PlayerResource_Alive_Start); - ChangeOffset<unsigned int>((char*)baseAddress + 0x5C5364 + 2, CPlayerResource_OriginalSize + PlayerResource_Alive_Start); - ChangeOffset<unsigned int>((char*)baseAddress + 0x5C539E + 4, NEW_MAX_PLAYERS + 1); - - // DT_PlayerResource::m_bAlive DataMap - ChangeOffset<unsigned int>((char*)baseAddress + 0xB94738, CPlayerResource_OriginalSize + PlayerResource_Alive_Start); - ChangeOffset<unsigned short>((char*)baseAddress + 0xB9473C, NEW_MAX_PLAYERS + 1); - ChangeOffset<unsigned short>((char*)baseAddress + 0xB94760, PlayerResource_Alive_Size); - - // DT_PlayerResource::m_boolStats SendProp - ChangeOffset<unsigned int>((char*)baseAddress + 0x5C53CC + 2, CPlayerResource_OriginalSize + PlayerResource_BoolStats_Start); - ChangeOffset<unsigned int>((char*)baseAddress + 0x5C5414 + 2, CPlayerResource_OriginalSize + PlayerResource_BoolStats_Start); - ChangeOffset<unsigned int>((char*)baseAddress + 0x5C544E + 4, NEW_MAX_PLAYERS + 1); - - // DT_PlayerResource::m_boolStats DataMap - ChangeOffset<unsigned int>((char*)baseAddress + 0xB947A0, CPlayerResource_OriginalSize + PlayerResource_BoolStats_Start); - ChangeOffset<unsigned short>((char*)baseAddress + 0xB947A4, NEW_MAX_PLAYERS + 1); - ChangeOffset<unsigned short>((char*)baseAddress + 0xB947C8, PlayerResource_BoolStats_Size); - - // DT_PlayerResource::m_killStats SendProp - ChangeOffset<unsigned int>((char*)baseAddress + 0x5C547C + 2, CPlayerResource_OriginalSize + PlayerResource_KillStats_Start); - ChangeOffset<unsigned int>((char*)baseAddress + 0x5C54E2 + 2, CPlayerResource_OriginalSize + PlayerResource_KillStats_Start); - ChangeOffset<unsigned int>((char*)baseAddress + 0x5C54FE + 4, PlayerResource_KillStats_Length); - - // DT_PlayerResource::m_killStats DataMap - ChangeOffset<unsigned int>((char*)baseAddress + 0xB94808, CPlayerResource_OriginalSize + PlayerResource_KillStats_Start); - ChangeOffset<unsigned short>((char*)baseAddress + 0xB9480C, PlayerResource_KillStats_Length); - ChangeOffset<unsigned short>((char*)baseAddress + 0xB94830, PlayerResource_KillStats_Size); - - // DT_PlayerResource::m_scoreStats SendProp - ChangeOffset<unsigned int>((char*)baseAddress + 0x5C5528 + 2, CPlayerResource_OriginalSize + PlayerResource_ScoreStats_Start); - ChangeOffset<unsigned int>((char*)baseAddress + 0x5C5576 + 2, CPlayerResource_OriginalSize + PlayerResource_ScoreStats_Start); - ChangeOffset<unsigned int>((char*)baseAddress + 0x5C5584 + 4, PlayerResource_ScoreStats_Length); - - // DT_PlayerResource::m_scoreStats DataMap - ChangeOffset<unsigned int>((char*)baseAddress + 0xB94870, CPlayerResource_OriginalSize + PlayerResource_ScoreStats_Start); - ChangeOffset<unsigned short>((char*)baseAddress + 0xB94874, PlayerResource_ScoreStats_Length); - ChangeOffset<unsigned short>((char*)baseAddress + 0xB94898, PlayerResource_ScoreStats_Size); - - // CPlayerResource::UpdatePlayerData - m_bConnected - ChangeOffset<unsigned int>((char*)baseAddress + 0x5C66EE + 4, CPlayerResource_OriginalSize + PlayerResource_Connected_Start); - ChangeOffset<unsigned int>((char*)baseAddress + 0x5C672E + 4, CPlayerResource_OriginalSize + PlayerResource_Connected_Start); - - // CPlayerResource::UpdatePlayerData - m_iPing - ChangeOffset<unsigned int>((char*)baseAddress + 0x5C6394 + 4, CPlayerResource_OriginalSize + PlayerResource_Ping_Start); - ChangeOffset<unsigned int>((char*)baseAddress + 0x5C63DB + 4, CPlayerResource_OriginalSize + PlayerResource_Ping_Start); - - // CPlayerResource::UpdatePlayerData - m_iTeam - ChangeOffset<unsigned int>((char*)baseAddress + 0x5C63FD + 4, CPlayerResource_OriginalSize + PlayerResource_Team_Start); - ChangeOffset<unsigned int>((char*)baseAddress + 0x5C6442 + 4, CPlayerResource_OriginalSize + PlayerResource_Team_Start); - - // CPlayerResource::UpdatePlayerData - m_iPRHealth - ChangeOffset<unsigned int>((char*)baseAddress + 0x5C645B + 4, CPlayerResource_OriginalSize + PlayerResource_PRHealth_Start); - ChangeOffset<unsigned int>((char*)baseAddress + 0x5C64A0 + 4, CPlayerResource_OriginalSize + PlayerResource_PRHealth_Start); - - // CPlayerResource::UpdatePlayerData - m_bConnected - ChangeOffset<unsigned int>((char*)baseAddress + 0x5C64AA + 4, CPlayerResource_OriginalSize + PlayerResource_Connected_Start); - ChangeOffset<unsigned int>((char*)baseAddress + 0x5C64F0 + 4, CPlayerResource_OriginalSize + PlayerResource_Connected_Start); - - // CPlayerResource::UpdatePlayerData - m_bAlive - ChangeOffset<unsigned int>((char*)baseAddress + 0x5C650A + 4, CPlayerResource_OriginalSize + PlayerResource_Alive_Start); - ChangeOffset<unsigned int>((char*)baseAddress + 0x5C654F + 4, CPlayerResource_OriginalSize + PlayerResource_Alive_Start); - - // CPlayerResource::UpdatePlayerData - m_boolStats - ChangeOffset<unsigned int>((char*)baseAddress + 0x5C6557 + 4, CPlayerResource_OriginalSize + PlayerResource_BoolStats_Start); - ChangeOffset<unsigned int>((char*)baseAddress + 0x5C65A5 + 4, CPlayerResource_OriginalSize + PlayerResource_BoolStats_Start); - - // CPlayerResource::UpdatePlayerData - m_scoreStats - ChangeOffset<unsigned int>((char*)baseAddress + 0x5C65C2 + 3, CPlayerResource_OriginalSize + PlayerResource_ScoreStats_Start); - ChangeOffset<unsigned int>((char*)baseAddress + 0x5C65E3 + 4, CPlayerResource_OriginalSize + PlayerResource_ScoreStats_Start); - - // CPlayerResource::UpdatePlayerData - m_killStats - ChangeOffset<unsigned int>((char*)baseAddress + 0x5C6654 + 3, CPlayerResource_OriginalSize + PlayerResource_KillStats_Start); - ChangeOffset<unsigned int>((char*)baseAddress + 0x5C665B + 3, CPlayerResource_OriginalSize + PlayerResource_KillStats_Start); - - // GameLoop::RunUserCmds - rebuild - HookEnabler hook; - ENABLER_CREATEHOOK(hook, (char*)baseAddress + 0x483D10, &RunUserCmds_Hook, reinterpret_cast<LPVOID*>(&RunUserCmds_Original)); - - *(DWORD*)((char*)baseAddress + 0x14E7390) = 0; - auto DT_PlayerResource_Construct = (__int64(__fastcall*)())((char*)baseAddress + 0x5C4FE0); - DT_PlayerResource_Construct(); - - constexpr int CTeam_OriginalSize = 3336; - constexpr int CTeam_AddedSize = Team_AddedSize; - constexpr int CTeam_ModifiedSize = CTeam_OriginalSize + CTeam_AddedSize; - - // CTeam class allocation function - allocate a bigger amount to fit all new team player data - ChangeOffset<unsigned int>((char*)baseAddress + 0x23924A + 1, CTeam_ModifiedSize); - - // CTeam::CTeam - increase memset length to clean newly allocated data - ChangeOffset<unsigned int>((char*)baseAddress + 0x2395AE + 2, 256 + CTeam_AddedSize); - - // hook required to change the size of DT_Team::"player_array" - HookEnabler hook2; - ENABLER_CREATEHOOK(hook2, (char*)baseAddress + 0x12B130, &SendPropArray2_Hook, reinterpret_cast<LPVOID*>(&SendPropArray2_Original)); - hook2.~HookEnabler(); // force hook before calling construct function - - *(DWORD*)((char*)baseAddress + 0xC945A0) = 0; - auto DT_Team_Construct = (__int64(__fastcall*)())((char*)baseAddress + 0x238F50); - DT_Team_Construct(); -}) - -typedef __int64 (*RecvPropArray2_Type)(__int64 recvProp, int elements, int flags, const char* name, __int64 proxyFn); -RecvPropArray2_Type RecvPropArray2_Original; - -__int64 __fastcall RecvPropArray2_Hook(__int64 recvProp, int elements, int flags, const char* name, __int64 proxyFn) -{ - // Change the amount of elements to account for a bigger player amount - if (!strcmp(name, "\"player_array\"")) - elements = NEW_MAX_PLAYERS; - - return RecvPropArray2_Original(recvProp, elements, flags, name, proxyFn); -} - -ON_DLL_LOAD("client.dll", MaxPlayersOverride_Client, [](HMODULE baseAddress) -{ - if (!MaxPlayersIncreaseEnabled()) - return; - - constexpr int C_PlayerResource_OriginalSize = 5768; - constexpr int C_PlayerResource_AddedSize = PlayerResource_TotalSize; - constexpr int C_PlayerResource_ModifiedSize = C_PlayerResource_OriginalSize + C_PlayerResource_AddedSize; - - // C_PlayerResource class allocation function - allocate a bigger amount to fit all new max player data - ChangeOffset<unsigned int>((char*)baseAddress + 0x164C41 + 1, C_PlayerResource_ModifiedSize); - - // C_PlayerResource::C_PlayerResource - change loop end value - ChangeOffset<unsigned char>((char*)baseAddress + 0x1640C4 + 2, NEW_MAX_PLAYERS - 32); - - // C_PlayerResource::C_PlayerResource - change m_szName address - ChangeOffset<unsigned int>( - (char*)baseAddress + 0x1640D0 + 3, C_PlayerResource_OriginalSize + PlayerResource_Name_Start); // appended to the end of the class - - // C_PlayerResource::C_PlayerResource - change m_szName address - ChangeOffset<unsigned int>( - (char*)baseAddress + 0x1640D0 + 3, C_PlayerResource_OriginalSize + PlayerResource_Name_Start); // appended to the end of the class - - // C_PlayerResource::C_PlayerResource - increase memset length to clean newly allocated data - ChangeOffset<unsigned int>((char*)baseAddress + 0x1640D0 + 3, 2244 + C_PlayerResource_AddedSize); - - // C_PlayerResource::UpdatePlayerName - change m_szName address - ChangeOffset<unsigned int>((char*)baseAddress + 0x16431F + 3, C_PlayerResource_OriginalSize + PlayerResource_Name_Start); - - // C_PlayerResource::GetPlayerName - change m_szName address 1 - ChangeOffset<unsigned int>((char*)baseAddress + 0x1645B1 + 3, C_PlayerResource_OriginalSize + PlayerResource_Name_Start); - - // C_PlayerResource::GetPlayerName - change m_szName address 2 - ChangeOffset<unsigned int>((char*)baseAddress + 0x1645C0 + 3, C_PlayerResource_OriginalSize + PlayerResource_Name_Start); - - // C_PlayerResource::GetPlayerName - change m_szName address 3 - ChangeOffset<unsigned int>((char*)baseAddress + 0x1645DD + 3, C_PlayerResource_OriginalSize + PlayerResource_Name_Start); - - // C_PlayerResource::GetPlayerName internal func - change m_szName address 1 - ChangeOffset<unsigned int>((char*)baseAddress + 0x164B71 + 4, C_PlayerResource_OriginalSize + PlayerResource_Name_Start); - - // C_PlayerResource::GetPlayerName internal func - change m_szName address 2 - ChangeOffset<unsigned int>((char*)baseAddress + 0x164B9B + 4, C_PlayerResource_OriginalSize + PlayerResource_Name_Start); - - // C_PlayerResource::GetPlayerName2 (?) - change m_szName address 1 - ChangeOffset<unsigned int>((char*)baseAddress + 0x164641 + 3, C_PlayerResource_OriginalSize + PlayerResource_Name_Start); - - // C_PlayerResource::GetPlayerName2 (?) - change m_szName address 2 - ChangeOffset<unsigned int>((char*)baseAddress + 0x164650 + 3, C_PlayerResource_OriginalSize + PlayerResource_Name_Start); - - // C_PlayerResource::GetPlayerName2 (?) - change m_szName address 3 - ChangeOffset<unsigned int>((char*)baseAddress + 0x16466D + 3, C_PlayerResource_OriginalSize + PlayerResource_Name_Start); - - // C_PlayerResource::GetPlayerName internal func - change m_szName2 (?) address 1 - ChangeOffset<unsigned int>((char*)baseAddress + 0x164BA3 + 4, C_PlayerResource_OriginalSize + PlayerResource_Name_Start); - - // C_PlayerResource::GetPlayerName internal func - change m_szName2 (?) address 2 - ChangeOffset<unsigned int>((char*)baseAddress + 0x164BCE + 4, C_PlayerResource_OriginalSize + PlayerResource_Name_Start); - - // C_PlayerResource::GetPlayerName internal func - change m_szName2 (?) address 3 - ChangeOffset<unsigned int>((char*)baseAddress + 0x164BE7 + 4, C_PlayerResource_OriginalSize + PlayerResource_Name_Start); - - // C_PlayerResource::m_szName - ChangeOffset<unsigned int>((char*)baseAddress + 0xc350f8, C_PlayerResource_OriginalSize + PlayerResource_Name_Start); - ChangeOffset<unsigned short>((char*)baseAddress + 0xc350f8 + 4, NEW_MAX_PLAYERS + 1); - - // DT_PlayerResource size - ChangeOffset<unsigned int>((char*)baseAddress + 0x163415 + 6, C_PlayerResource_ModifiedSize); - - // DT_PlayerResource::m_iPing RecvProp - ChangeOffset<unsigned int>((char*)baseAddress + 0x163492 + 2, C_PlayerResource_OriginalSize + PlayerResource_Ping_Start); - ChangeOffset<unsigned int>((char*)baseAddress + 0x1634D6 + 2, C_PlayerResource_OriginalSize + PlayerResource_Ping_Start); - ChangeOffset<unsigned int>((char*)baseAddress + 0x163515 + 5, NEW_MAX_PLAYERS + 1); - - // C_PlayerResource::m_iPing - ChangeOffset<unsigned int>((char*)baseAddress + 0xc35170, C_PlayerResource_OriginalSize + PlayerResource_Ping_Start); - ChangeOffset<unsigned short>((char*)baseAddress + 0xc35170 + 4, NEW_MAX_PLAYERS + 1); - - // DT_PlayerResource::m_iTeam RecvProp - ChangeOffset<unsigned int>((char*)baseAddress + 0x163549 + 2, C_PlayerResource_OriginalSize + PlayerResource_Team_Start); - ChangeOffset<unsigned int>((char*)baseAddress + 0x1635C8 + 2, C_PlayerResource_OriginalSize + PlayerResource_Team_Start); - ChangeOffset<unsigned int>((char*)baseAddress + 0x1635AD + 5, NEW_MAX_PLAYERS + 1); - - // C_PlayerResource::m_iTeam - ChangeOffset<unsigned int>((char*)baseAddress + 0xc351e8, C_PlayerResource_OriginalSize + PlayerResource_Team_Start); - ChangeOffset<unsigned short>((char*)baseAddress + 0xc351e8 + 4, NEW_MAX_PLAYERS + 1); - - // DT_PlayerResource::m_iPRHealth RecvProp - ChangeOffset<unsigned int>((char*)baseAddress + 0x1635F9 + 2, C_PlayerResource_OriginalSize + PlayerResource_PRHealth_Start); - ChangeOffset<unsigned int>((char*)baseAddress + 0x163625 + 2, C_PlayerResource_OriginalSize + PlayerResource_PRHealth_Start); - ChangeOffset<unsigned int>((char*)baseAddress + 0x163675 + 5, NEW_MAX_PLAYERS + 1); - - // C_PlayerResource::m_iPRHealth - ChangeOffset<unsigned int>((char*)baseAddress + 0xc35260, C_PlayerResource_OriginalSize + PlayerResource_PRHealth_Start); - ChangeOffset<unsigned short>((char*)baseAddress + 0xc35260 + 4, NEW_MAX_PLAYERS + 1); - - // DT_PlayerResource::m_bConnected RecvProp - ChangeOffset<unsigned int>((char*)baseAddress + 0x1636A9 + 2, C_PlayerResource_OriginalSize + PlayerResource_Connected_Start); - ChangeOffset<unsigned int>((char*)baseAddress + 0x1636D5 + 2, C_PlayerResource_OriginalSize + PlayerResource_Connected_Start); - ChangeOffset<unsigned int>((char*)baseAddress + 0x163725 + 5, NEW_MAX_PLAYERS + 1); - - // C_PlayerResource::m_bConnected - ChangeOffset<unsigned int>((char*)baseAddress + 0xc352d8, C_PlayerResource_OriginalSize + PlayerResource_Connected_Start); - ChangeOffset<unsigned short>((char*)baseAddress + 0xc352d8 + 4, NEW_MAX_PLAYERS + 1); - - // DT_PlayerResource::m_bAlive RecvProp - ChangeOffset<unsigned int>((char*)baseAddress + 0x163759 + 2, C_PlayerResource_OriginalSize + PlayerResource_Alive_Start); - ChangeOffset<unsigned int>((char*)baseAddress + 0x163785 + 2, C_PlayerResource_OriginalSize + PlayerResource_Alive_Start); - ChangeOffset<unsigned int>((char*)baseAddress + 0x1637D5 + 5, NEW_MAX_PLAYERS + 1); - - // C_PlayerResource::m_bAlive - ChangeOffset<unsigned int>((char*)baseAddress + 0xc35350, C_PlayerResource_OriginalSize + PlayerResource_Alive_Start); - ChangeOffset<unsigned short>((char*)baseAddress + 0xc35350 + 4, NEW_MAX_PLAYERS + 1); - - // DT_PlayerResource::m_boolStats RecvProp - ChangeOffset<unsigned int>((char*)baseAddress + 0x163809 + 2, C_PlayerResource_OriginalSize + PlayerResource_BoolStats_Start); - ChangeOffset<unsigned int>((char*)baseAddress + 0x163835 + 2, C_PlayerResource_OriginalSize + PlayerResource_BoolStats_Start); - ChangeOffset<unsigned int>((char*)baseAddress + 0x163885 + 5, NEW_MAX_PLAYERS + 1); - - // C_PlayerResource::m_boolStats - ChangeOffset<unsigned int>((char*)baseAddress + 0xc353c8, C_PlayerResource_OriginalSize + PlayerResource_BoolStats_Start); - ChangeOffset<unsigned short>((char*)baseAddress + 0xc353c8 + 4, NEW_MAX_PLAYERS + 1); - - // DT_PlayerResource::m_killStats RecvProp - ChangeOffset<unsigned int>((char*)baseAddress + 0x1638B3 + 2, C_PlayerResource_OriginalSize + PlayerResource_KillStats_Start); - ChangeOffset<unsigned int>((char*)baseAddress + 0x1638E5 + 2, C_PlayerResource_OriginalSize + PlayerResource_KillStats_Start); - ChangeOffset<unsigned int>((char*)baseAddress + 0x163935 + 5, PlayerResource_KillStats_Length); - - // C_PlayerResource::m_killStats - ChangeOffset<unsigned int>((char*)baseAddress + 0xc35440, C_PlayerResource_OriginalSize + PlayerResource_KillStats_Start); - ChangeOffset<unsigned short>((char*)baseAddress + 0xc35440 + 4, PlayerResource_KillStats_Length); - - // DT_PlayerResource::m_scoreStats RecvProp - ChangeOffset<unsigned int>((char*)baseAddress + 0x163969 + 2, C_PlayerResource_OriginalSize + PlayerResource_ScoreStats_Start); - ChangeOffset<unsigned int>((char*)baseAddress + 0x163995 + 2, C_PlayerResource_OriginalSize + PlayerResource_ScoreStats_Start); - ChangeOffset<unsigned int>((char*)baseAddress + 0x1639E5 + 5, PlayerResource_ScoreStats_Length); - - // C_PlayerResource::m_scoreStats - ChangeOffset<unsigned int>((char*)baseAddress + 0xc354b8, C_PlayerResource_OriginalSize + PlayerResource_ScoreStats_Start); - ChangeOffset<unsigned short>((char*)baseAddress + 0xc354b8 + 4, PlayerResource_ScoreStats_Length); - - // C_PlayerResource::GetPlayerName - change m_bConnected address - ChangeOffset<unsigned int>((char*)baseAddress + 0x164599 + 3, C_PlayerResource_OriginalSize + PlayerResource_Connected_Start); - - // C_PlayerResource::GetPlayerName2 (?) - change m_bConnected address - ChangeOffset<unsigned int>((char*)baseAddress + 0x164629 + 3, C_PlayerResource_OriginalSize + PlayerResource_Connected_Start); - - // C_PlayerResource::GetPlayerName internal func - change m_bConnected address - ChangeOffset<unsigned int>((char*)baseAddress + 0x164B13 + 3, C_PlayerResource_OriginalSize + PlayerResource_Connected_Start); - - // Some other get name func (that seems to be unused) - change m_bConnected address - ChangeOffset<unsigned int>((char*)baseAddress + 0x164860 + 3, C_PlayerResource_OriginalSize + PlayerResource_Connected_Start); - - // Some other get name func 2 (that seems to be unused too) - change m_bConnected address - ChangeOffset<unsigned int>((char*)baseAddress + 0x164834 + 3, C_PlayerResource_OriginalSize + PlayerResource_Connected_Start); - - *(DWORD*)((char*)baseAddress + 0xC35068) = 0; - auto DT_PlayerResource_Construct = (__int64(__fastcall*)())((char*)baseAddress + 0x163400); - DT_PlayerResource_Construct(); - - constexpr int C_Team_OriginalSize = 3200; - constexpr int C_Team_AddedSize = Team_AddedSize; - constexpr int C_Team_ModifiedSize = C_Team_OriginalSize + C_Team_AddedSize; - - // C_Team class allocation function - allocate a bigger amount to fit all new team player data - ChangeOffset<unsigned int>((char*)baseAddress + 0x182321 + 1, C_Team_ModifiedSize); - - // C_Team::C_Team - increase memset length to clean newly allocated data - ChangeOffset<unsigned int>((char*)baseAddress + 0x1804A2 + 2, 256 + C_Team_AddedSize); - - // DT_Team size - ChangeOffset<unsigned int>((char*)baseAddress + 0xC3AA0C, C_Team_ModifiedSize); - - // hook required to change the size of DT_Team::"player_array" - HookEnabler hook; - ENABLER_CREATEHOOK(hook, (char*)baseAddress + 0x1CEDA0, &RecvPropArray2_Hook, reinterpret_cast<LPVOID*>(&RecvPropArray2_Original)); - hook.~HookEnabler(); // force hook before calling construct function - - *(DWORD*)((char*)baseAddress + 0xC3AFF8) = 0; - auto DT_Team_Construct = (__int64(__fastcall*)())((char*)baseAddress + 0x17F950); - DT_Team_Construct(); +#include "pch.h"
+#include "tier0.h"
+
+AUTOHOOK_INIT()
+
+// never set this to anything below 32
+#define NEW_MAX_PLAYERS 64
+// dg note: the theoretical limit is actually 100, 76 works without entity issues, and 64 works without clientside prediction issues.
+
+#define PAD_NUMBER(number, boundary) (((number) + ((boundary)-1)) / (boundary)) * (boundary)
+
+// this is horrible
+constexpr int PlayerResource_Name_Start = 0; // Start of modded allocated space.
+constexpr int PlayerResource_Name_Size = ((NEW_MAX_PLAYERS + 1) * 8); // const char* m_szName[MAX_PLAYERS + 1];
+
+constexpr int PlayerResource_Ping_Start = PlayerResource_Name_Start + PlayerResource_Name_Size;
+constexpr int PlayerResource_Ping_Size = ((NEW_MAX_PLAYERS + 1) * 4); // int m_iPing[MAX_PLAYERS + 1];
+
+constexpr int PlayerResource_Team_Start = PlayerResource_Ping_Start + PlayerResource_Ping_Size;
+constexpr int PlayerResource_Team_Size = ((NEW_MAX_PLAYERS + 1) * 4); // int m_iTeam[MAX_PLAYERS + 1];
+
+constexpr int PlayerResource_PRHealth_Start = PlayerResource_Team_Start + PlayerResource_Team_Size;
+constexpr int PlayerResource_PRHealth_Size = ((NEW_MAX_PLAYERS + 1) * 4); // int m_iPRHealth[MAX_PLAYERS + 1];
+
+constexpr int PlayerResource_Connected_Start = PlayerResource_PRHealth_Start + PlayerResource_PRHealth_Size;
+constexpr int PlayerResource_Connected_Size = ((NEW_MAX_PLAYERS + 1) * 4); // int (used as a bool) m_bConnected[MAX_PLAYERS + 1];
+
+constexpr int PlayerResource_Alive_Start = PlayerResource_Connected_Start + PlayerResource_Connected_Size;
+constexpr int PlayerResource_Alive_Size = ((NEW_MAX_PLAYERS + 1) * 4); // int (used as a bool) m_bAlive[MAX_PLAYERS + 1];
+
+constexpr int PlayerResource_BoolStats_Start = PlayerResource_Alive_Start + PlayerResource_Alive_Size;
+constexpr int PlayerResource_BoolStats_Size = ((NEW_MAX_PLAYERS + 1) * 4); // int (used as a bool idk) m_boolStats[MAX_PLAYERS + 1];
+
+constexpr int PlayerResource_KillStats_Start = PlayerResource_BoolStats_Start + PlayerResource_BoolStats_Size;
+constexpr int PlayerResource_KillStats_Length = PAD_NUMBER((NEW_MAX_PLAYERS + 1) * 6, 4);
+constexpr int PlayerResource_KillStats_Size = (PlayerResource_KillStats_Length * 6); // int m_killStats[MAX_PLAYERS + 1][6];
+
+constexpr int PlayerResource_ScoreStats_Start = PlayerResource_KillStats_Start + PlayerResource_KillStats_Size;
+constexpr int PlayerResource_ScoreStats_Length = PAD_NUMBER((NEW_MAX_PLAYERS + 1) * 5, 4);
+constexpr int PlayerResource_ScoreStats_Size = (PlayerResource_ScoreStats_Length * 4); // int m_scoreStats[MAX_PLAYERS + 1][5];
+
+// must be the usage of the last field to account for any possible paddings
+constexpr int PlayerResource_TotalSize = PlayerResource_ScoreStats_Start + PlayerResource_ScoreStats_Size;
+
+constexpr int Team_PlayerArray_AddedLength = NEW_MAX_PLAYERS - 32;
+constexpr int Team_PlayerArray_AddedSize = PAD_NUMBER(Team_PlayerArray_AddedLength * 8, 4);
+constexpr int Team_AddedSize = Team_PlayerArray_AddedSize;
+
+bool MaxPlayersIncreaseEnabled()
+{
+ static bool bMaxPlayersIncreaseEnabled = Tier0::CommandLine()->CheckParm("-experimentalmaxplayersincrease");
+ return bMaxPlayersIncreaseEnabled;
+}
+
+#include "NSMem.h"
+template <class T> void ChangeOffset(void* addr, unsigned int offset)
+{
+ NSMem::BytePatch((uintptr_t)addr, (BYTE*)&offset, sizeof(T));
+}
+
+AUTOHOOK(StringTables_CreateStringTable, engine.dll + 0x22E220,
+void*,, (__int64 thisptr, const char* name, int maxentries, int userdatafixedsize, int userdatanetworkbits, int flags))
+{
+ // Change the amount of entries to account for a bigger player amount
+ if (!strcmp(name, "userinfo"))
+ {
+ int maxPlayersPowerOf2 = 1;
+ while (maxPlayersPowerOf2 < NEW_MAX_PLAYERS)
+ maxPlayersPowerOf2 <<= 1;
+
+ maxentries = maxPlayersPowerOf2;
+ }
+
+ return StringTables_CreateStringTable(thisptr, name, maxentries, userdatafixedsize, userdatanetworkbits, flags);
+}
+
+ON_DLL_LOAD("engine.dll", MaxPlayersOverride_Engine, [](HMODULE baseAddress)
+{
+ if (!MaxPlayersIncreaseEnabled())
+ return;
+
+ AUTOHOOK_DISPATCH_MODULE(engine.dll)
+
+ // patch GetPlayerLimits to ignore the boundary limit
+ ChangeOffset<unsigned char>((char*)baseAddress + 0x116458, 0xEB); // jle => jmp
+
+ // patch ED_Alloc to change nFirstIndex
+ ChangeOffset<int>((char*)baseAddress + 0x18F46C + 1, NEW_MAX_PLAYERS + 8 + 1); // original: 41 (sv.GetMaxClients() + 1)
+
+ // patch CGameServer::SpawnServer to change GetMaxClients inline
+ ChangeOffset<int>((char*)baseAddress + 0x119543 + 2, NEW_MAX_PLAYERS + 8 + 1); // original: 41 (sv.GetMaxClients() + 1)
+
+ // patch CGameServer::SpawnServer to change for loop
+ ChangeOffset<unsigned char>((char*)baseAddress + 0x11957F + 2, NEW_MAX_PLAYERS); // original: 32
+
+ // patch CGameServer::SpawnServer to change for loop (there are two)
+ ChangeOffset<unsigned char>((char*)baseAddress + 0x119586 + 2, NEW_MAX_PLAYERS + 1); // original: 33 (32 + 1)
+
+ // patch max players somewhere in CClientState
+ ChangeOffset<unsigned char>((char*)baseAddress + 0x1A162C + 2, NEW_MAX_PLAYERS - 1); // original: 31 (32 - 1)
+
+ // patch max players in userinfo stringtable creation
+ /*{
+ int maxPlayersPowerOf2 = 1;
+ while (maxPlayersPowerOf2 < NEW_MAX_PLAYERS)
+ maxPlayersPowerOf2 <<= 1;
+ ChangeOffset<unsigned char>((char*)baseAddress + 0x114B79 + 3, maxPlayersPowerOf2); // original: 32
+ }*/
+ // this is not supposed to work at all but it does on 64 players (how)
+ // proper fix below
+
+ // patch max players in userinfo stringtable creation loop
+ ChangeOffset<unsigned char>((char*)baseAddress + 0x114C48 + 2, NEW_MAX_PLAYERS); // original: 32
+
+ // do not load prebaked SendTable message list
+ ChangeOffset<unsigned char>((char*)baseAddress + 0x75859, 0xEB); // jnz -> jmp
+})
+
+typedef void (*RunUserCmds_Type)(bool a1, float a2);
+RunUserCmds_Type RunUserCmds_Original;
+
+HMODULE serverBase = 0;
+auto RandomIntZeroMax = (__int64(__fastcall*)())0;
+
+// lazy rebuild
+AUTOHOOK(RunUserCmds, server.dll + 0x483D10,
+void,, (bool a1, float a2))
+{
+ unsigned char v3; // bl
+ int v5; // er14
+ int i; // edi
+ __int64 v7; // rax
+ DWORD* v8; // rbx
+ int v9; // edi
+ __int64* v10; // rsi
+ __int64 v11; // rax
+ int v12; // er12
+ __int64 v13; // rdi
+ int v14; // ebx
+ int v15; // eax
+ __int64 v16; // r8
+ int v17; // edx
+ char v18; // r15
+ char v19; // bp
+ int v20; // esi
+ __int64* v21; // rdi
+ __int64 v22; // rcx
+ bool v23; // al
+ __int64 v24; // rax
+ __int64 v25[NEW_MAX_PLAYERS]; // [rsp+20h] [rbp-138h] BYREF
+
+ uintptr_t base = (__int64)serverBase;
+ auto g_pGlobals = *(__int64*)(base + 0xBFBE08);
+ __int64 globals = g_pGlobals;
+
+ auto g_pEngineServer = *(__int64*)(base + 0xBFBD98);
+
+ auto qword_1814D9648 = *(__int64*)(base + 0x14D9648);
+ auto qword_1814DA408 = *(__int64*)(base + 0x14DA408);
+ auto qword_1812107E8 = *(__int64*)(base + 0x12107E8);
+ auto qword_1812105A8 = *(__int64*)(base + 0x12105A8);
+
+ auto UTIL_PlayerByIndex = (__int64(__fastcall*)(int index))(base + 0x26AA10);
+ auto sub_180485590 = (void(__fastcall*)(__int64))(base + 0x485590);
+ auto sub_18058CD80 = (void(__fastcall*)(__int64))(base + 0x58CD80);
+ auto sub_1805A6D90 = (void(__fastcall*)(__int64))(base + 0x5A6D90);
+ auto sub_1805A6E50 = (bool(__fastcall*)(__int64, int, char))(base + 0x5A6E50);
+ auto sub_1805A6C20 = (void(__fastcall*)(__int64))(base + 0x5A6C20);
+
+ v3 = *(unsigned char*)(g_pGlobals + 73);
+ if (*(DWORD*)(qword_1814D9648 + 92) &&
+ ((*(unsigned __int8(__fastcall**)(__int64))(*(__int64*)g_pEngineServer + 32i64))(g_pEngineServer) ||
+ !*(DWORD*)(qword_1814DA408 + 92)) &&
+ v3)
+ {
+ globals = g_pGlobals;
+ v5 = 1;
+ for (i = 1; i <= *(DWORD*)(g_pGlobals + 52); ++i)
+ {
+ v7 = UTIL_PlayerByIndex(i);
+ v8 = (DWORD*)v7;
+ if (v7)
+ {
+ *(__int64*)(base + 0x1210420) = v7;
+ *(float*)(g_pGlobals + 16) = a2;
+ if (!a1)
+ sub_18058CD80(v7);
+ sub_1805A6D90((__int64)v8);
+ }
+ globals = g_pGlobals;
+ }
+ memset(v25, 0, sizeof(v25));
+ v9 = 0;
+ if (*(int*)(globals + 52) > 0)
+ {
+ v10 = v25;
+ do
+ {
+ v11 = UTIL_PlayerByIndex(++v9);
+ globals = g_pGlobals;
+ *v10++ = v11;
+ } while (v9 < *(DWORD*)(globals + 52));
+ }
+ v12 = *(DWORD*)(qword_1812107E8 + 92);
+ if (*(DWORD*)(qword_1812105A8 + 92))
+ {
+ v13 = *(DWORD*)(globals + 52) - 1;
+ if (v13 >= 1)
+ {
+ v14 = *(DWORD*)(globals + 52);
+ do
+ {
+ v15 = RandomIntZeroMax();
+ v16 = v25[v13--];
+ v17 = v15 % v14--;
+ v25[v13 + 1] = v25[v17];
+ v25[v17] = v16;
+ } while (v13 >= 1);
+ globals = g_pGlobals;
+ }
+ }
+ v18 = 1;
+ do
+ {
+ v19 = 0;
+ v20 = 0;
+ if (*(int*)(globals + 52) > 0)
+ {
+ v21 = v25;
+ do
+ {
+ v22 = *v21;
+ if (*v21)
+ {
+ *(__int64*)(base + 0x1210420) = *v21;
+ *(float*)(globals + 16) = a2;
+ v23 = sub_1805A6E50(v22, v12, v18);
+ globals = g_pGlobals;
+ if (v23)
+ v19 = 1;
+ else
+ *v21 = 0i64;
+ }
+ ++v20;
+ ++v21;
+ } while (v20 < *(DWORD*)(globals + 52));
+ }
+ v18 = 0;
+ } while (v19);
+ if (*(int*)(globals + 52) >= 1)
+ {
+ do
+ {
+ v24 = UTIL_PlayerByIndex(v5);
+ if (v24)
+ {
+ *(__int64*)(base + 0x1210420) = v24;
+ *(float*)(g_pGlobals + 16) = a2;
+ sub_1805A6C20(v24);
+ }
+ ++v5;
+ } while (v5 <= *(DWORD*)(g_pGlobals + 52));
+ }
+ sub_180485590(*(__int64*)(base + 0xB7B2D8));
+ }
+}
+
+AUTOHOOK(SendPropArray2, server.dll + 0x12B130,
+__int64, __fastcall, (__int64 recvProp, int elements, int flags, const char* name, __int64 proxyFn, unsigned char unk1))
+{
+ // Change the amount of elements to account for a bigger player amount
+ if (!strcmp(name, "\"player_array\""))
+ elements = NEW_MAX_PLAYERS;
+
+ return SendPropArray2(recvProp, elements, flags, name, proxyFn, unk1);
+}
+
+ON_DLL_LOAD("server.dll", MaxPlayersOverride_Server, [](HMODULE baseAddress)
+{
+ if (!MaxPlayersIncreaseEnabled())
+ return;
+
+ AUTOHOOK_DISPATCH_MODULE(server.dll)
+
+ // get required data
+ serverBase = baseAddress;
+ RandomIntZeroMax = (decltype(RandomIntZeroMax))(GetProcAddress(GetModuleHandleA("vstdlib.dll"), "RandomIntZeroMax"));
+
+ // patch max players amount
+ ChangeOffset<unsigned char>((char*)baseAddress + 0x9A44D + 3, NEW_MAX_PLAYERS); // 0x20 (32) => 0x80 (128)
+
+ // patch SpawnGlobalNonRewinding to change forced edict index
+ ChangeOffset<unsigned char>((char*)baseAddress + 0x2BC403 + 2, NEW_MAX_PLAYERS + 1); // original: 33 (32 + 1)
+
+ constexpr int CPlayerResource_OriginalSize = 4776;
+ constexpr int CPlayerResource_AddedSize = PlayerResource_TotalSize;
+ constexpr int CPlayerResource_ModifiedSize = CPlayerResource_OriginalSize + CPlayerResource_AddedSize;
+
+ // CPlayerResource class allocation function - allocate a bigger amount to fit all new max player data
+ ChangeOffset<unsigned int>((char*)baseAddress + 0x5C560A + 1, CPlayerResource_ModifiedSize);
+
+ // DT_PlayerResource::m_iPing SendProp
+ ChangeOffset<unsigned int>((char*)baseAddress + 0x5C5059 + 2, CPlayerResource_OriginalSize + PlayerResource_Ping_Start);
+ ChangeOffset<unsigned int>((char*)baseAddress + 0x5C50A8 + 2, CPlayerResource_OriginalSize + PlayerResource_Ping_Start);
+ ChangeOffset<unsigned int>((char*)baseAddress + 0x5C50E2 + 4, NEW_MAX_PLAYERS + 1);
+
+ // DT_PlayerResource::m_iPing DataMap
+ ChangeOffset<unsigned int>((char*)baseAddress + 0xB94598, CPlayerResource_OriginalSize + PlayerResource_Ping_Start);
+ ChangeOffset<unsigned short>((char*)baseAddress + 0xB9459C, NEW_MAX_PLAYERS + 1);
+ ChangeOffset<unsigned short>((char*)baseAddress + 0xB945C0, PlayerResource_Ping_Size);
+
+ // DT_PlayerResource::m_iTeam SendProp
+ ChangeOffset<unsigned int>((char*)baseAddress + 0x5C5110 + 2, CPlayerResource_OriginalSize + PlayerResource_Team_Start);
+ ChangeOffset<unsigned int>((char*)baseAddress + 0x5C519C + 2, CPlayerResource_OriginalSize + PlayerResource_Team_Start);
+ ChangeOffset<unsigned int>((char*)baseAddress + 0x5C517E + 4, NEW_MAX_PLAYERS + 1);
+
+ // DT_PlayerResource::m_iTeam DataMap
+ ChangeOffset<unsigned int>((char*)baseAddress + 0xB94600, CPlayerResource_OriginalSize + PlayerResource_Team_Start);
+ ChangeOffset<unsigned short>((char*)baseAddress + 0xB94604, NEW_MAX_PLAYERS + 1);
+ ChangeOffset<unsigned short>((char*)baseAddress + 0xB94628, PlayerResource_Team_Size);
+
+ // DT_PlayerResource::m_iPRHealth SendProp
+ ChangeOffset<unsigned int>((char*)baseAddress + 0x5C51C0 + 2, CPlayerResource_OriginalSize + PlayerResource_PRHealth_Start);
+ ChangeOffset<unsigned int>((char*)baseAddress + 0x5C5204 + 2, CPlayerResource_OriginalSize + PlayerResource_PRHealth_Start);
+ ChangeOffset<unsigned int>((char*)baseAddress + 0x5C523E + 4, NEW_MAX_PLAYERS + 1);
+
+ // DT_PlayerResource::m_iPRHealth DataMap
+ ChangeOffset<unsigned int>((char*)baseAddress + 0xB94668, CPlayerResource_OriginalSize + PlayerResource_PRHealth_Start);
+ ChangeOffset<unsigned short>((char*)baseAddress + 0xB9466C, NEW_MAX_PLAYERS + 1);
+ ChangeOffset<unsigned short>((char*)baseAddress + 0xB94690, PlayerResource_PRHealth_Size);
+
+ // DT_PlayerResource::m_bConnected SendProp
+ ChangeOffset<unsigned int>((char*)baseAddress + 0x5C526C + 2, CPlayerResource_OriginalSize + PlayerResource_Connected_Start);
+ ChangeOffset<unsigned int>((char*)baseAddress + 0x5C52B4 + 2, CPlayerResource_OriginalSize + PlayerResource_Connected_Start);
+ ChangeOffset<unsigned int>((char*)baseAddress + 0x5C52EE + 4, NEW_MAX_PLAYERS + 1);
+
+ // DT_PlayerResource::m_bConnected DataMap
+ ChangeOffset<unsigned int>((char*)baseAddress + 0xB946D0, CPlayerResource_OriginalSize + PlayerResource_Connected_Start);
+ ChangeOffset<unsigned short>((char*)baseAddress + 0xB946D4, NEW_MAX_PLAYERS + 1);
+ ChangeOffset<unsigned short>((char*)baseAddress + 0xB946F8, PlayerResource_Connected_Size);
+
+ // DT_PlayerResource::m_bAlive SendProp
+ ChangeOffset<unsigned int>((char*)baseAddress + 0x5C5321 + 2, CPlayerResource_OriginalSize + PlayerResource_Alive_Start);
+ ChangeOffset<unsigned int>((char*)baseAddress + 0x5C5364 + 2, CPlayerResource_OriginalSize + PlayerResource_Alive_Start);
+ ChangeOffset<unsigned int>((char*)baseAddress + 0x5C539E + 4, NEW_MAX_PLAYERS + 1);
+
+ // DT_PlayerResource::m_bAlive DataMap
+ ChangeOffset<unsigned int>((char*)baseAddress + 0xB94738, CPlayerResource_OriginalSize + PlayerResource_Alive_Start);
+ ChangeOffset<unsigned short>((char*)baseAddress + 0xB9473C, NEW_MAX_PLAYERS + 1);
+ ChangeOffset<unsigned short>((char*)baseAddress + 0xB94760, PlayerResource_Alive_Size);
+
+ // DT_PlayerResource::m_boolStats SendProp
+ ChangeOffset<unsigned int>((char*)baseAddress + 0x5C53CC + 2, CPlayerResource_OriginalSize + PlayerResource_BoolStats_Start);
+ ChangeOffset<unsigned int>((char*)baseAddress + 0x5C5414 + 2, CPlayerResource_OriginalSize + PlayerResource_BoolStats_Start);
+ ChangeOffset<unsigned int>((char*)baseAddress + 0x5C544E + 4, NEW_MAX_PLAYERS + 1);
+
+ // DT_PlayerResource::m_boolStats DataMap
+ ChangeOffset<unsigned int>((char*)baseAddress + 0xB947A0, CPlayerResource_OriginalSize + PlayerResource_BoolStats_Start);
+ ChangeOffset<unsigned short>((char*)baseAddress + 0xB947A4, NEW_MAX_PLAYERS + 1);
+ ChangeOffset<unsigned short>((char*)baseAddress + 0xB947C8, PlayerResource_BoolStats_Size);
+
+ // DT_PlayerResource::m_killStats SendProp
+ ChangeOffset<unsigned int>((char*)baseAddress + 0x5C547C + 2, CPlayerResource_OriginalSize + PlayerResource_KillStats_Start);
+ ChangeOffset<unsigned int>((char*)baseAddress + 0x5C54E2 + 2, CPlayerResource_OriginalSize + PlayerResource_KillStats_Start);
+ ChangeOffset<unsigned int>((char*)baseAddress + 0x5C54FE + 4, PlayerResource_KillStats_Length);
+
+ // DT_PlayerResource::m_killStats DataMap
+ ChangeOffset<unsigned int>((char*)baseAddress + 0xB94808, CPlayerResource_OriginalSize + PlayerResource_KillStats_Start);
+ ChangeOffset<unsigned short>((char*)baseAddress + 0xB9480C, PlayerResource_KillStats_Length);
+ ChangeOffset<unsigned short>((char*)baseAddress + 0xB94830, PlayerResource_KillStats_Size);
+
+ // DT_PlayerResource::m_scoreStats SendProp
+ ChangeOffset<unsigned int>((char*)baseAddress + 0x5C5528 + 2, CPlayerResource_OriginalSize + PlayerResource_ScoreStats_Start);
+ ChangeOffset<unsigned int>((char*)baseAddress + 0x5C5576 + 2, CPlayerResource_OriginalSize + PlayerResource_ScoreStats_Start);
+ ChangeOffset<unsigned int>((char*)baseAddress + 0x5C5584 + 4, PlayerResource_ScoreStats_Length);
+
+ // DT_PlayerResource::m_scoreStats DataMap
+ ChangeOffset<unsigned int>((char*)baseAddress + 0xB94870, CPlayerResource_OriginalSize + PlayerResource_ScoreStats_Start);
+ ChangeOffset<unsigned short>((char*)baseAddress + 0xB94874, PlayerResource_ScoreStats_Length);
+ ChangeOffset<unsigned short>((char*)baseAddress + 0xB94898, PlayerResource_ScoreStats_Size);
+
+ // CPlayerResource::UpdatePlayerData - m_bConnected
+ ChangeOffset<unsigned int>((char*)baseAddress + 0x5C66EE + 4, CPlayerResource_OriginalSize + PlayerResource_Connected_Start);
+ ChangeOffset<unsigned int>((char*)baseAddress + 0x5C672E + 4, CPlayerResource_OriginalSize + PlayerResource_Connected_Start);
+
+ // CPlayerResource::UpdatePlayerData - m_iPing
+ ChangeOffset<unsigned int>((char*)baseAddress + 0x5C6394 + 4, CPlayerResource_OriginalSize + PlayerResource_Ping_Start);
+ ChangeOffset<unsigned int>((char*)baseAddress + 0x5C63DB + 4, CPlayerResource_OriginalSize + PlayerResource_Ping_Start);
+
+ // CPlayerResource::UpdatePlayerData - m_iTeam
+ ChangeOffset<unsigned int>((char*)baseAddress + 0x5C63FD + 4, CPlayerResource_OriginalSize + PlayerResource_Team_Start);
+ ChangeOffset<unsigned int>((char*)baseAddress + 0x5C6442 + 4, CPlayerResource_OriginalSize + PlayerResource_Team_Start);
+
+ // CPlayerResource::UpdatePlayerData - m_iPRHealth
+ ChangeOffset<unsigned int>((char*)baseAddress + 0x5C645B + 4, CPlayerResource_OriginalSize + PlayerResource_PRHealth_Start);
+ ChangeOffset<unsigned int>((char*)baseAddress + 0x5C64A0 + 4, CPlayerResource_OriginalSize + PlayerResource_PRHealth_Start);
+
+ // CPlayerResource::UpdatePlayerData - m_bConnected
+ ChangeOffset<unsigned int>((char*)baseAddress + 0x5C64AA + 4, CPlayerResource_OriginalSize + PlayerResource_Connected_Start);
+ ChangeOffset<unsigned int>((char*)baseAddress + 0x5C64F0 + 4, CPlayerResource_OriginalSize + PlayerResource_Connected_Start);
+
+ // CPlayerResource::UpdatePlayerData - m_bAlive
+ ChangeOffset<unsigned int>((char*)baseAddress + 0x5C650A + 4, CPlayerResource_OriginalSize + PlayerResource_Alive_Start);
+ ChangeOffset<unsigned int>((char*)baseAddress + 0x5C654F + 4, CPlayerResource_OriginalSize + PlayerResource_Alive_Start);
+
+ // CPlayerResource::UpdatePlayerData - m_boolStats
+ ChangeOffset<unsigned int>((char*)baseAddress + 0x5C6557 + 4, CPlayerResource_OriginalSize + PlayerResource_BoolStats_Start);
+ ChangeOffset<unsigned int>((char*)baseAddress + 0x5C65A5 + 4, CPlayerResource_OriginalSize + PlayerResource_BoolStats_Start);
+
+ // CPlayerResource::UpdatePlayerData - m_scoreStats
+ ChangeOffset<unsigned int>((char*)baseAddress + 0x5C65C2 + 3, CPlayerResource_OriginalSize + PlayerResource_ScoreStats_Start);
+ ChangeOffset<unsigned int>((char*)baseAddress + 0x5C65E3 + 4, CPlayerResource_OriginalSize + PlayerResource_ScoreStats_Start);
+
+ // CPlayerResource::UpdatePlayerData - m_killStats
+ ChangeOffset<unsigned int>((char*)baseAddress + 0x5C6654 + 3, CPlayerResource_OriginalSize + PlayerResource_KillStats_Start);
+ ChangeOffset<unsigned int>((char*)baseAddress + 0x5C665B + 3, CPlayerResource_OriginalSize + PlayerResource_KillStats_Start);
+
+ *(DWORD*)((char*)baseAddress + 0x14E7390) = 0;
+ auto DT_PlayerResource_Construct = (__int64(__fastcall*)())((char*)baseAddress + 0x5C4FE0);
+ DT_PlayerResource_Construct();
+
+ constexpr int CTeam_OriginalSize = 3336;
+ constexpr int CTeam_AddedSize = Team_AddedSize;
+ constexpr int CTeam_ModifiedSize = CTeam_OriginalSize + CTeam_AddedSize;
+
+ // CTeam class allocation function - allocate a bigger amount to fit all new team player data
+ ChangeOffset<unsigned int>((char*)baseAddress + 0x23924A + 1, CTeam_ModifiedSize);
+
+ // CTeam::CTeam - increase memset length to clean newly allocated data
+ ChangeOffset<unsigned int>((char*)baseAddress + 0x2395AE + 2, 256 + CTeam_AddedSize);
+
+ *(DWORD*)((char*)baseAddress + 0xC945A0) = 0;
+ auto DT_Team_Construct = (__int64(__fastcall*)())((char*)baseAddress + 0x238F50);
+ DT_Team_Construct();
+})
+
+AUTOHOOK(RecvPropArray2, client.dll + 0x1CEDA0,
+__int64, __fastcall, (__int64 recvProp, int elements, int flags, const char* name, __int64 proxyFn))
+{
+ // Change the amount of elements to account for a bigger player amount
+ if (!strcmp(name, "\"player_array\""))
+ elements = NEW_MAX_PLAYERS;
+
+ return RecvPropArray2(recvProp, elements, flags, name, proxyFn);
+}
+
+ON_DLL_LOAD("client.dll", MaxPlayersOverride_Client, [](HMODULE baseAddress)
+{
+ if (!MaxPlayersIncreaseEnabled())
+ return;
+
+ AUTOHOOK_DISPATCH_MODULE(client.dll)
+
+ constexpr int C_PlayerResource_OriginalSize = 5768;
+ constexpr int C_PlayerResource_AddedSize = PlayerResource_TotalSize;
+ constexpr int C_PlayerResource_ModifiedSize = C_PlayerResource_OriginalSize + C_PlayerResource_AddedSize;
+
+ // C_PlayerResource class allocation function - allocate a bigger amount to fit all new max player data
+ ChangeOffset<unsigned int>((char*)baseAddress + 0x164C41 + 1, C_PlayerResource_ModifiedSize);
+
+ // C_PlayerResource::C_PlayerResource - change loop end value
+ ChangeOffset<unsigned char>((char*)baseAddress + 0x1640C4 + 2, NEW_MAX_PLAYERS - 32);
+
+ // C_PlayerResource::C_PlayerResource - change m_szName address
+ ChangeOffset<unsigned int>(
+ (char*)baseAddress + 0x1640D0 + 3, C_PlayerResource_OriginalSize + PlayerResource_Name_Start); // appended to the end of the class
+
+ // C_PlayerResource::C_PlayerResource - change m_szName address
+ ChangeOffset<unsigned int>(
+ (char*)baseAddress + 0x1640D0 + 3, C_PlayerResource_OriginalSize + PlayerResource_Name_Start); // appended to the end of the class
+
+ // C_PlayerResource::C_PlayerResource - increase memset length to clean newly allocated data
+ ChangeOffset<unsigned int>((char*)baseAddress + 0x1640D0 + 3, 2244 + C_PlayerResource_AddedSize);
+
+ // C_PlayerResource::UpdatePlayerName - change m_szName address
+ ChangeOffset<unsigned int>((char*)baseAddress + 0x16431F + 3, C_PlayerResource_OriginalSize + PlayerResource_Name_Start);
+
+ // C_PlayerResource::GetPlayerName - change m_szName address 1
+ ChangeOffset<unsigned int>((char*)baseAddress + 0x1645B1 + 3, C_PlayerResource_OriginalSize + PlayerResource_Name_Start);
+
+ // C_PlayerResource::GetPlayerName - change m_szName address 2
+ ChangeOffset<unsigned int>((char*)baseAddress + 0x1645C0 + 3, C_PlayerResource_OriginalSize + PlayerResource_Name_Start);
+
+ // C_PlayerResource::GetPlayerName - change m_szName address 3
+ ChangeOffset<unsigned int>((char*)baseAddress + 0x1645DD + 3, C_PlayerResource_OriginalSize + PlayerResource_Name_Start);
+
+ // C_PlayerResource::GetPlayerName internal func - change m_szName address 1
+ ChangeOffset<unsigned int>((char*)baseAddress + 0x164B71 + 4, C_PlayerResource_OriginalSize + PlayerResource_Name_Start);
+
+ // C_PlayerResource::GetPlayerName internal func - change m_szName address 2
+ ChangeOffset<unsigned int>((char*)baseAddress + 0x164B9B + 4, C_PlayerResource_OriginalSize + PlayerResource_Name_Start);
+
+ // C_PlayerResource::GetPlayerName2 (?) - change m_szName address 1
+ ChangeOffset<unsigned int>((char*)baseAddress + 0x164641 + 3, C_PlayerResource_OriginalSize + PlayerResource_Name_Start);
+
+ // C_PlayerResource::GetPlayerName2 (?) - change m_szName address 2
+ ChangeOffset<unsigned int>((char*)baseAddress + 0x164650 + 3, C_PlayerResource_OriginalSize + PlayerResource_Name_Start);
+
+ // C_PlayerResource::GetPlayerName2 (?) - change m_szName address 3
+ ChangeOffset<unsigned int>((char*)baseAddress + 0x16466D + 3, C_PlayerResource_OriginalSize + PlayerResource_Name_Start);
+
+ // C_PlayerResource::GetPlayerName internal func - change m_szName2 (?) address 1
+ ChangeOffset<unsigned int>((char*)baseAddress + 0x164BA3 + 4, C_PlayerResource_OriginalSize + PlayerResource_Name_Start);
+
+ // C_PlayerResource::GetPlayerName internal func - change m_szName2 (?) address 2
+ ChangeOffset<unsigned int>((char*)baseAddress + 0x164BCE + 4, C_PlayerResource_OriginalSize + PlayerResource_Name_Start);
+
+ // C_PlayerResource::GetPlayerName internal func - change m_szName2 (?) address 3
+ ChangeOffset<unsigned int>((char*)baseAddress + 0x164BE7 + 4, C_PlayerResource_OriginalSize + PlayerResource_Name_Start);
+
+ // C_PlayerResource::m_szName
+ ChangeOffset<unsigned int>((char*)baseAddress + 0xc350f8, C_PlayerResource_OriginalSize + PlayerResource_Name_Start);
+ ChangeOffset<unsigned short>((char*)baseAddress + 0xc350f8 + 4, NEW_MAX_PLAYERS + 1);
+
+ // DT_PlayerResource size
+ ChangeOffset<unsigned int>((char*)baseAddress + 0x163415 + 6, C_PlayerResource_ModifiedSize);
+
+ // DT_PlayerResource::m_iPing RecvProp
+ ChangeOffset<unsigned int>((char*)baseAddress + 0x163492 + 2, C_PlayerResource_OriginalSize + PlayerResource_Ping_Start);
+ ChangeOffset<unsigned int>((char*)baseAddress + 0x1634D6 + 2, C_PlayerResource_OriginalSize + PlayerResource_Ping_Start);
+ ChangeOffset<unsigned int>((char*)baseAddress + 0x163515 + 5, NEW_MAX_PLAYERS + 1);
+
+ // C_PlayerResource::m_iPing
+ ChangeOffset<unsigned int>((char*)baseAddress + 0xc35170, C_PlayerResource_OriginalSize + PlayerResource_Ping_Start);
+ ChangeOffset<unsigned short>((char*)baseAddress + 0xc35170 + 4, NEW_MAX_PLAYERS + 1);
+
+ // DT_PlayerResource::m_iTeam RecvProp
+ ChangeOffset<unsigned int>((char*)baseAddress + 0x163549 + 2, C_PlayerResource_OriginalSize + PlayerResource_Team_Start);
+ ChangeOffset<unsigned int>((char*)baseAddress + 0x1635C8 + 2, C_PlayerResource_OriginalSize + PlayerResource_Team_Start);
+ ChangeOffset<unsigned int>((char*)baseAddress + 0x1635AD + 5, NEW_MAX_PLAYERS + 1);
+
+ // C_PlayerResource::m_iTeam
+ ChangeOffset<unsigned int>((char*)baseAddress + 0xc351e8, C_PlayerResource_OriginalSize + PlayerResource_Team_Start);
+ ChangeOffset<unsigned short>((char*)baseAddress + 0xc351e8 + 4, NEW_MAX_PLAYERS + 1);
+
+ // DT_PlayerResource::m_iPRHealth RecvProp
+ ChangeOffset<unsigned int>((char*)baseAddress + 0x1635F9 + 2, C_PlayerResource_OriginalSize + PlayerResource_PRHealth_Start);
+ ChangeOffset<unsigned int>((char*)baseAddress + 0x163625 + 2, C_PlayerResource_OriginalSize + PlayerResource_PRHealth_Start);
+ ChangeOffset<unsigned int>((char*)baseAddress + 0x163675 + 5, NEW_MAX_PLAYERS + 1);
+
+ // C_PlayerResource::m_iPRHealth
+ ChangeOffset<unsigned int>((char*)baseAddress + 0xc35260, C_PlayerResource_OriginalSize + PlayerResource_PRHealth_Start);
+ ChangeOffset<unsigned short>((char*)baseAddress + 0xc35260 + 4, NEW_MAX_PLAYERS + 1);
+
+ // DT_PlayerResource::m_bConnected RecvProp
+ ChangeOffset<unsigned int>((char*)baseAddress + 0x1636A9 + 2, C_PlayerResource_OriginalSize + PlayerResource_Connected_Start);
+ ChangeOffset<unsigned int>((char*)baseAddress + 0x1636D5 + 2, C_PlayerResource_OriginalSize + PlayerResource_Connected_Start);
+ ChangeOffset<unsigned int>((char*)baseAddress + 0x163725 + 5, NEW_MAX_PLAYERS + 1);
+
+ // C_PlayerResource::m_bConnected
+ ChangeOffset<unsigned int>((char*)baseAddress + 0xc352d8, C_PlayerResource_OriginalSize + PlayerResource_Connected_Start);
+ ChangeOffset<unsigned short>((char*)baseAddress + 0xc352d8 + 4, NEW_MAX_PLAYERS + 1);
+
+ // DT_PlayerResource::m_bAlive RecvProp
+ ChangeOffset<unsigned int>((char*)baseAddress + 0x163759 + 2, C_PlayerResource_OriginalSize + PlayerResource_Alive_Start);
+ ChangeOffset<unsigned int>((char*)baseAddress + 0x163785 + 2, C_PlayerResource_OriginalSize + PlayerResource_Alive_Start);
+ ChangeOffset<unsigned int>((char*)baseAddress + 0x1637D5 + 5, NEW_MAX_PLAYERS + 1);
+
+ // C_PlayerResource::m_bAlive
+ ChangeOffset<unsigned int>((char*)baseAddress + 0xc35350, C_PlayerResource_OriginalSize + PlayerResource_Alive_Start);
+ ChangeOffset<unsigned short>((char*)baseAddress + 0xc35350 + 4, NEW_MAX_PLAYERS + 1);
+
+ // DT_PlayerResource::m_boolStats RecvProp
+ ChangeOffset<unsigned int>((char*)baseAddress + 0x163809 + 2, C_PlayerResource_OriginalSize + PlayerResource_BoolStats_Start);
+ ChangeOffset<unsigned int>((char*)baseAddress + 0x163835 + 2, C_PlayerResource_OriginalSize + PlayerResource_BoolStats_Start);
+ ChangeOffset<unsigned int>((char*)baseAddress + 0x163885 + 5, NEW_MAX_PLAYERS + 1);
+
+ // C_PlayerResource::m_boolStats
+ ChangeOffset<unsigned int>((char*)baseAddress + 0xc353c8, C_PlayerResource_OriginalSize + PlayerResource_BoolStats_Start);
+ ChangeOffset<unsigned short>((char*)baseAddress + 0xc353c8 + 4, NEW_MAX_PLAYERS + 1);
+
+ // DT_PlayerResource::m_killStats RecvProp
+ ChangeOffset<unsigned int>((char*)baseAddress + 0x1638B3 + 2, C_PlayerResource_OriginalSize + PlayerResource_KillStats_Start);
+ ChangeOffset<unsigned int>((char*)baseAddress + 0x1638E5 + 2, C_PlayerResource_OriginalSize + PlayerResource_KillStats_Start);
+ ChangeOffset<unsigned int>((char*)baseAddress + 0x163935 + 5, PlayerResource_KillStats_Length);
+
+ // C_PlayerResource::m_killStats
+ ChangeOffset<unsigned int>((char*)baseAddress + 0xc35440, C_PlayerResource_OriginalSize + PlayerResource_KillStats_Start);
+ ChangeOffset<unsigned short>((char*)baseAddress + 0xc35440 + 4, PlayerResource_KillStats_Length);
+
+ // DT_PlayerResource::m_scoreStats RecvProp
+ ChangeOffset<unsigned int>((char*)baseAddress + 0x163969 + 2, C_PlayerResource_OriginalSize + PlayerResource_ScoreStats_Start);
+ ChangeOffset<unsigned int>((char*)baseAddress + 0x163995 + 2, C_PlayerResource_OriginalSize + PlayerResource_ScoreStats_Start);
+ ChangeOffset<unsigned int>((char*)baseAddress + 0x1639E5 + 5, PlayerResource_ScoreStats_Length);
+
+ // C_PlayerResource::m_scoreStats
+ ChangeOffset<unsigned int>((char*)baseAddress + 0xc354b8, C_PlayerResource_OriginalSize + PlayerResource_ScoreStats_Start);
+ ChangeOffset<unsigned short>((char*)baseAddress + 0xc354b8 + 4, PlayerResource_ScoreStats_Length);
+
+ // C_PlayerResource::GetPlayerName - change m_bConnected address
+ ChangeOffset<unsigned int>((char*)baseAddress + 0x164599 + 3, C_PlayerResource_OriginalSize + PlayerResource_Connected_Start);
+
+ // C_PlayerResource::GetPlayerName2 (?) - change m_bConnected address
+ ChangeOffset<unsigned int>((char*)baseAddress + 0x164629 + 3, C_PlayerResource_OriginalSize + PlayerResource_Connected_Start);
+
+ // C_PlayerResource::GetPlayerName internal func - change m_bConnected address
+ ChangeOffset<unsigned int>((char*)baseAddress + 0x164B13 + 3, C_PlayerResource_OriginalSize + PlayerResource_Connected_Start);
+
+ // Some other get name func (that seems to be unused) - change m_bConnected address
+ ChangeOffset<unsigned int>((char*)baseAddress + 0x164860 + 3, C_PlayerResource_OriginalSize + PlayerResource_Connected_Start);
+
+ // Some other get name func 2 (that seems to be unused too) - change m_bConnected address
+ ChangeOffset<unsigned int>((char*)baseAddress + 0x164834 + 3, C_PlayerResource_OriginalSize + PlayerResource_Connected_Start);
+
+ *(DWORD*)((char*)baseAddress + 0xC35068) = 0;
+ auto DT_PlayerResource_Construct = (__int64(__fastcall*)())((char*)baseAddress + 0x163400);
+ DT_PlayerResource_Construct();
+
+ constexpr int C_Team_OriginalSize = 3200;
+ constexpr int C_Team_AddedSize = Team_AddedSize;
+ constexpr int C_Team_ModifiedSize = C_Team_OriginalSize + C_Team_AddedSize;
+
+ // C_Team class allocation function - allocate a bigger amount to fit all new team player data
+ ChangeOffset<unsigned int>((char*)baseAddress + 0x182321 + 1, C_Team_ModifiedSize);
+
+ // C_Team::C_Team - increase memset length to clean newly allocated data
+ ChangeOffset<unsigned int>((char*)baseAddress + 0x1804A2 + 2, 256 + C_Team_AddedSize);
+
+ // DT_Team size
+ ChangeOffset<unsigned int>((char*)baseAddress + 0xC3AA0C, C_Team_ModifiedSize);
+
+ *(DWORD*)((char*)baseAddress + 0xC3AFF8) = 0;
+ auto DT_Team_Construct = (__int64(__fastcall*)())((char*)baseAddress + 0x17F950);
+ DT_Team_Construct();
})
\ No newline at end of file |