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author | BobTheBob <32057864+BobTheBob9@users.noreply.github.com> | 2022-10-17 23:26:07 +0100 |
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committer | GitHub <noreply@github.com> | 2022-10-17 23:26:07 +0100 |
commit | 841881af9ea6ec73b1d505d5a8f7c1f766273724 (patch) | |
tree | 91feb40fe810984b59d2d2da440e289370b0a137 /NorthstarDLL/maxplayers.cpp | |
parent | dc0934d29caacc8da1e7df8b775d24b4e99c381c (diff) | |
download | NorthstarLauncher-841881af9ea6ec73b1d505d5a8f7c1f766273724.tar.gz NorthstarLauncher-841881af9ea6ec73b1d505d5a8f7c1f766273724.zip |
big refactor (#171)v1.10.0-rc1
* use in-file macros rather than global funcs for registering dll load callbacks
* move more things to macros
* fix debug crashes
* move sqvm funcs to sq managers
* get rid of context file
* refactor some squirrel stuff and ingame compilation error message
* move tier0 and playlist funcs to namespaces
* uiscript_reset concommand: don't loop forever if compilation fails
* improve showing console for ui script compile errors
* standardise concommand func naming in c++
* use lambdas for dll load callbacks so intellisense shits itself less
* use cvar change callbacks for unescaping ns_server_name and ns_server_desc
* add proper helpstrings to masterserver cvars
* add cvar help and find
* allow parsing of convar flags from string
* normalise mod fs paths to be lowercase
* move hoststate to its own file and add host_init hooks
* better IsFlagSet def
* replace files in ReadFromCache
* rename g_ModManager to g_pModManager
* formatting changes
* make cvar print work on dedi, move demo fix stuff, add findflags
* add proper map autocompletes and maps command
* formatting changes
* separate gameutils into multiple r2 headers
* Update keyvalues.cpp
* move sqvm funcs into wrappers in the manager class
* remove unnecessary header files
* lots of cleanup and starting moving to new hooking macros
* update more stuff to new hook macros
* rename project folder (:tf: commit log)
* fix up postbuild commands to use relative dir
* almost fully replaced hooking lib
* completely remove old hooking
* add nsprefix because i forgot to include it
* move exploit prevention and limits code out of serverauthentication, and have actual defs for CBasePlayer
* use modular ServerPresence system for registering servers
* add new memory lib
* accidentally pushed broke code oops
* lots of stuff idk
* implement some more prs
* improve rpakfilesystem
* fix line endings on vcxproj
* Revert "fix line endings on vcxproj"
This reverts commit 4ff7d022d2602c2dba37beba8b8df735cf5cd7d9.
* add more prs
* i swear i committed these how are they not there
* Add ability to load Datatables from files (#238)
* first version of kinda working custom datatables
* Fix copy error
* Finish custom datatables
* Fix Merge
* Fix line endings
* Add fallback to rpak when ns_prefere_datatable_from_disk is true
* fix typo
* Bug fixess
* Fix Function Registration hook
* Set convar value
* Fix Client and Ui VM
* enable server auth with ms agian
* Add Filters
* FIx unused import
* Merge remote-tracking branch 'upsteam/bobs-big-refactor-pr' into datatables
Co-authored-by: RoyalBlue1 <realEmail@veryRealURL.com>
* Add some changes from main to refactor (#243)
* Add PR template
* Update CI folder location
* Delete startup args txt files
* Fix line endings (hopefully) (#244)
* Fix line endings (hopefully)
* Fix more line endings
* Update refactor (#250)
* Add PR template
* Update CI folder location
* Delete startup args txt files
* Add editorconfig file (#246)
* Add editorconfig file
It's a cross-editor compatible config file that defines certain editor
behaviour (e.g. adding/removing newline at end of file)
It is supported by major editors like Visual Studio (Code) and by
version control providers like GitHub.
Should end the constant adding/removing of final newline in PRs
* More settings
- unicode by default
- trim newlines
- use tabs for indentation (ugh)
* Ignore folder rename (#245)
* Hot reload banlist on player join (#233)
* added banlist hotreload
* fix formatting
* didnt append, cleared whole file oopsie
* unfuckedunban not rewriting file
* fixed not checking for new line
Co-authored-by: ScureX <47725553+ScureX@users.noreply.github.com>
* Refactor cleanup (#256)
* Fix indentation
* Fix path in clang-format command in readme
* Refactor cleanup (some formatting fixes) (#257)
* Fix some formatting
* More formatting fixes
* add scriptdatatable.cpp rewrite
* Some formatting fixes (#260)
* More formatting stuff (#261)
* various formatting changes and fixes
* Fix changed icon (#264)
* clang format, fix issues with server registration and rpak loading
* fix more formatting
* update postbuild step
* set launcher directory and error on fail creating log files
* change some stuff in exploitfixes
* only unrestrict dev commands when commandline flag is present
* fix issues with cvar flag commit
* fixup command flags better and reformat
* bring up to date with main
* fixup formatting
* improve cvar flag fixup and remove temp thing from findflags
* set serverfilter better
* avoid ptr decay when setting auth token
* add more entity functions
* Fix the MS server registration issues. (#285)
* Port ms presence reporter to std::async
* Fix crash due to std::optional being assigned nullptr.
* Fix formatting.
* Wait 20 seconds if MS returns DUPLICATE_SERVER.
* Change PERSISTENCE_MAX_SIZE to fix player authentication (#287)
The size check added in the refactor was incorrect:
- 56306: expected pdata size based on the pdef
- 512: allowance for trailing junk (r2 adds 137 bytes of trailing junk)
- 100: for some wiggle room
Co-Authored-By: pg9182 <96569817+pg9182@users.noreply.github.com>
* change miscserverscript to use actual entity arguments rather than
player index jank
* Fix token clearing hook (#290)
A certain someone forgot to put an `0x` in front of their hex number, meaning the offset is wrong.
This would cause token to be leaked again
Co-authored-by: Maya <malte.hoermeyer@web.de>
Co-authored-by: RoyalBlue1 <realEmail@veryRealURL.com>
Co-authored-by: GeckoEidechse <40122905+GeckoEidechse@users.noreply.github.com>
Co-authored-by: ScureX <47725553+ScureX@users.noreply.github.com>
Co-authored-by: Erlite <ys.aameziane@gmail.com>
Co-authored-by: Emma Miler <emma.pi@protonmail.com>
Co-authored-by: pg9182 <96569817+pg9182@users.noreply.github.com>
Diffstat (limited to 'NorthstarDLL/maxplayers.cpp')
-rw-r--r-- | NorthstarDLL/maxplayers.cpp | 439 |
1 files changed, 201 insertions, 238 deletions
diff --git a/NorthstarDLL/maxplayers.cpp b/NorthstarDLL/maxplayers.cpp index 2d513c71..ece8d14b 100644 --- a/NorthstarDLL/maxplayers.cpp +++ b/NorthstarDLL/maxplayers.cpp @@ -1,6 +1,8 @@ #include "pch.h" +#include "tier0.h" #include "maxplayers.h" -#include "gameutils.h" + +AUTOHOOK_INIT() // never set this to anything below 32 #define NEW_MAX_PLAYERS 64 @@ -45,50 +47,33 @@ constexpr int Team_PlayerArray_AddedLength = NEW_MAX_PLAYERS - 32; constexpr int Team_PlayerArray_AddedSize = PAD_NUMBER(Team_PlayerArray_AddedLength * 8, 4); constexpr int Team_AddedSize = Team_PlayerArray_AddedSize; -#include "nsmem.h" -template <class T> void ChangeOffset(void* addr, unsigned int offset) -{ - NSMem::BytePatch((uintptr_t)addr, (BYTE*)&offset, sizeof(T)); -} - -/* -typedef bool(*MatchRecvPropsToSendProps_R_Type)(__int64 lookup, __int64 tableNameBroken, __int64 sendTable, __int64 recvTable); -MatchRecvPropsToSendProps_R_Type MatchRecvPropsToSendProps_R_Original; - -bool MatchRecvPropsToSendProps_R_Hook(__int64 lookup, __int64 tableNameBroken, __int64 sendTable, __int64 recvTable) +bool MaxPlayersIncreaseEnabled() { - const char* tableName = *(const char**)(sendTable + 0x118); - - spdlog::info("MatchRecvPropsToSendProps_R table name {}", tableName); - - bool orig = MatchRecvPropsToSendProps_R_Original(lookup, tableNameBroken, sendTable, recvTable); - return orig; + static bool bMaxPlayersIncreaseEnabled = Tier0::CommandLine()->CheckParm("-experimentalmaxplayersincrease"); + return bMaxPlayersIncreaseEnabled; } -typedef bool(*DataTable_SetupReceiveTableFromSendTable_Type)(__int64 sendTable, bool needsDecoder); -DataTable_SetupReceiveTableFromSendTable_Type DataTable_SetupReceiveTableFromSendTable_Original; - -bool DataTable_SetupReceiveTableFromSendTable_Hook(__int64 sendTable, bool needsDecoder) +// should we use R2 for this? not sure +namespace R2 // use R2 namespace for game funcs { - const char* tableName = *(const char**)(sendTable + 0x118); + int GetMaxPlayers() + { + if (MaxPlayersIncreaseEnabled()) + return NEW_MAX_PLAYERS; - spdlog::info("DataTable_SetupReceiveTableFromSendTable table name {}", tableName); - if (!strcmp(tableName, "m_bConnected")) { - char f[64]; - sprintf_s(f, "%p", sendTable); - MessageBoxA(0, f, "DataTable_SetupReceiveTableFromSendTable", 0); + return 32; } +} // namespace R2 - return DataTable_SetupReceiveTableFromSendTable_Original(sendTable, needsDecoder); +template <class T> void ChangeOffset(MemoryAddress addr, unsigned int offset) +{ + addr.Patch((BYTE*)&offset, sizeof(T)); } -*/ -typedef void* (*StringTables_CreateStringTable_Type)( - __int64 thisptr, const char* name, int maxentries, int userdatafixedsize, int userdatanetworkbits, int flags); -StringTables_CreateStringTable_Type StringTables_CreateStringTable_Original; - -void* StringTables_CreateStringTable_Hook( - __int64 thisptr, const char* name, int maxentries, int userdatafixedsize, int userdatanetworkbits, int flags) +// clang-format off +AUTOHOOK(StringTables_CreateStringTable, engine.dll + 0x22E220, +void*,, (void* thisptr, const char* name, int maxentries, int userdatafixedsize, int userdatanetworkbits, int flags)) +// clang-format on { // Change the amount of entries to account for a bigger player amount if (!strcmp(name, "userinfo")) @@ -100,36 +85,33 @@ void* StringTables_CreateStringTable_Hook( maxentries = maxPlayersPowerOf2; } - return StringTables_CreateStringTable_Original(thisptr, name, maxentries, userdatafixedsize, userdatanetworkbits, flags); + return StringTables_CreateStringTable(thisptr, name, maxentries, userdatafixedsize, userdatanetworkbits, flags); } -bool MaxPlayersIncreaseEnabled() -{ - return CommandLine() && CommandLine()->CheckParm("-experimentalmaxplayersincrease"); -} - -void InitialiseMaxPlayersOverride_Engine(HMODULE baseAddress) +ON_DLL_LOAD("engine.dll", MaxPlayersOverride_Engine, (CModule module)) { if (!MaxPlayersIncreaseEnabled()) return; + AUTOHOOK_DISPATCH_MODULE(engine.dll) + // patch GetPlayerLimits to ignore the boundary limit - ChangeOffset<unsigned char>((char*)baseAddress + 0x116458, 0xEB); // jle => jmp + module.Offset(0x116458).Patch("0xEB"); // jle => jmp // patch ED_Alloc to change nFirstIndex - ChangeOffset<int>((char*)baseAddress + 0x18F46C + 1, NEW_MAX_PLAYERS + 8 + 1); // original: 41 (sv.GetMaxClients() + 1) + ChangeOffset<int>(module.Offset(0x18F46C + 1), NEW_MAX_PLAYERS + 8 + 1); // original: 41 (sv.GetMaxClients() + 1) // patch CGameServer::SpawnServer to change GetMaxClients inline - ChangeOffset<int>((char*)baseAddress + 0x119543 + 2, NEW_MAX_PLAYERS + 8 + 1); // original: 41 (sv.GetMaxClients() + 1) + ChangeOffset<int>(module.Offset(0x119543 + 2), NEW_MAX_PLAYERS + 8 + 1); // original: 41 (sv.GetMaxClients() + 1) // patch CGameServer::SpawnServer to change for loop - ChangeOffset<unsigned char>((char*)baseAddress + 0x11957F + 2, NEW_MAX_PLAYERS); // original: 32 + ChangeOffset<unsigned char>(module.Offset(0x11957F + 2), NEW_MAX_PLAYERS); // original: 32 // patch CGameServer::SpawnServer to change for loop (there are two) - ChangeOffset<unsigned char>((char*)baseAddress + 0x119586 + 2, NEW_MAX_PLAYERS + 1); // original: 33 (32 + 1) + ChangeOffset<unsigned char>(module.Offset(0x119586 + 2), NEW_MAX_PLAYERS + 1); // original: 33 (32 + 1) // patch max players somewhere in CClientState - ChangeOffset<unsigned char>((char*)baseAddress + 0x1A162C + 2, NEW_MAX_PLAYERS - 1); // original: 31 (32 - 1) + ChangeOffset<unsigned char>(module.Offset(0x1A162C + 2), NEW_MAX_PLAYERS - 1); // original: 31 (32 - 1) // patch max players in userinfo stringtable creation /*{ @@ -142,22 +124,10 @@ void InitialiseMaxPlayersOverride_Engine(HMODULE baseAddress) // proper fix below // patch max players in userinfo stringtable creation loop - ChangeOffset<unsigned char>((char*)baseAddress + 0x114C48 + 2, NEW_MAX_PLAYERS); // original: 32 + ChangeOffset<unsigned char>(module.Offset(0x114C48 + 2), NEW_MAX_PLAYERS); // original: 32 // do not load prebaked SendTable message list - ChangeOffset<unsigned char>((char*)baseAddress + 0x75859, 0xEB); // jnz -> jmp - - HookEnabler hook; - - // ENABLER_CREATEHOOK(hook, (char*)baseAddress + 0x209000, &MatchRecvPropsToSendProps_R_Hook, - // reinterpret_cast<LPVOID*>(&MatchRecvPropsToSendProps_R_Original)); ENABLER_CREATEHOOK(hook, (char*)baseAddress + 0x1FACD0, - // &DataTable_SetupReceiveTableFromSendTable_Hook, reinterpret_cast<LPVOID*>(&DataTable_SetupReceiveTableFromSendTable_Original)); - - ENABLER_CREATEHOOK( - hook, - (char*)baseAddress + 0x22E220, - &StringTables_CreateStringTable_Hook, - reinterpret_cast<LPVOID*>(&StringTables_CreateStringTable_Original)); + module.Offset(0x75859).Patch("EB"); // jnz -> jmp } typedef void (*RunUserCmds_Type)(bool a1, float a2); @@ -167,7 +137,10 @@ HMODULE serverBase = 0; auto RandomIntZeroMax = (__int64(__fastcall*)())0; // lazy rebuild -void RunUserCmds_Hook(bool a1, float a2) +// clang-format off +AUTOHOOK(RunUserCmds, server.dll + 0x483D10, +void,, (bool a1, float a2)) +// clang-format on { unsigned char v3; // bl int v5; // er14 @@ -308,162 +281,160 @@ void RunUserCmds_Hook(bool a1, float a2) } } -typedef __int64 (*SendPropArray2_Type)(__int64 recvProp, int elements, int flags, const char* name, __int64 proxyFn, unsigned char unk1); -SendPropArray2_Type SendPropArray2_Original; - -__int64 __fastcall SendPropArray2_Hook(__int64 recvProp, int elements, int flags, const char* name, __int64 proxyFn, unsigned char unk1) +// clang-format off +AUTOHOOK(SendPropArray2, server.dll + 0x12B130, +__int64, __fastcall, (__int64 recvProp, int elements, int flags, const char* name, __int64 proxyFn, unsigned char unk1)) +// clang-format on { // Change the amount of elements to account for a bigger player amount if (!strcmp(name, "\"player_array\"")) elements = NEW_MAX_PLAYERS; - return SendPropArray2_Original(recvProp, elements, flags, name, proxyFn, unk1); + return SendPropArray2(recvProp, elements, flags, name, proxyFn, unk1); } -void InitialiseMaxPlayersOverride_Server(HMODULE baseAddress) +ON_DLL_LOAD("server.dll", MaxPlayersOverride_Server, (CModule module)) { if (!MaxPlayersIncreaseEnabled()) return; + AUTOHOOK_DISPATCH_MODULE(server.dll) + // get required data - serverBase = GetModuleHandleA("server.dll"); + serverBase = (HMODULE)module.m_nAddress; RandomIntZeroMax = (decltype(RandomIntZeroMax))(GetProcAddress(GetModuleHandleA("vstdlib.dll"), "RandomIntZeroMax")); // patch max players amount - ChangeOffset<unsigned char>((char*)baseAddress + 0x9A44D + 3, NEW_MAX_PLAYERS); // 0x20 (32) => 0x80 (128) + ChangeOffset<unsigned char>(module.Offset(0x9A44D + 3), NEW_MAX_PLAYERS); // 0x20 (32) => 0x80 (128) // patch SpawnGlobalNonRewinding to change forced edict index - ChangeOffset<unsigned char>((char*)baseAddress + 0x2BC403 + 2, NEW_MAX_PLAYERS + 1); // original: 33 (32 + 1) + ChangeOffset<unsigned char>(module.Offset(0x2BC403 + 2), NEW_MAX_PLAYERS + 1); // original: 33 (32 + 1) constexpr int CPlayerResource_OriginalSize = 4776; constexpr int CPlayerResource_AddedSize = PlayerResource_TotalSize; constexpr int CPlayerResource_ModifiedSize = CPlayerResource_OriginalSize + CPlayerResource_AddedSize; // CPlayerResource class allocation function - allocate a bigger amount to fit all new max player data - ChangeOffset<unsigned int>((char*)baseAddress + 0x5C560A + 1, CPlayerResource_ModifiedSize); + ChangeOffset<unsigned int>(module.Offset(0x5C560A + 1), CPlayerResource_ModifiedSize); // DT_PlayerResource::m_iPing SendProp - ChangeOffset<unsigned int>((char*)baseAddress + 0x5C5059 + 2, CPlayerResource_OriginalSize + PlayerResource_Ping_Start); - ChangeOffset<unsigned int>((char*)baseAddress + 0x5C50A8 + 2, CPlayerResource_OriginalSize + PlayerResource_Ping_Start); - ChangeOffset<unsigned int>((char*)baseAddress + 0x5C50E2 + 4, NEW_MAX_PLAYERS + 1); + ChangeOffset<unsigned int>(module.Offset(0x5C5059 + 2), CPlayerResource_OriginalSize + PlayerResource_Ping_Start); + ChangeOffset<unsigned int>(module.Offset(0x5C50A8 + 2), CPlayerResource_OriginalSize + PlayerResource_Ping_Start); + ChangeOffset<unsigned int>(module.Offset(0x5C50E2 + 4), NEW_MAX_PLAYERS + 1); // DT_PlayerResource::m_iPing DataMap - ChangeOffset<unsigned int>((char*)baseAddress + 0xB94598, CPlayerResource_OriginalSize + PlayerResource_Ping_Start); - ChangeOffset<unsigned short>((char*)baseAddress + 0xB9459C, NEW_MAX_PLAYERS + 1); - ChangeOffset<unsigned short>((char*)baseAddress + 0xB945C0, PlayerResource_Ping_Size); + ChangeOffset<unsigned int>(module.Offset(0xB94598), CPlayerResource_OriginalSize + PlayerResource_Ping_Start); + ChangeOffset<unsigned short>(module.Offset(0xB9459C), NEW_MAX_PLAYERS + 1); + ChangeOffset<unsigned short>(module.Offset(0xB945C0), PlayerResource_Ping_Size); // DT_PlayerResource::m_iTeam SendProp - ChangeOffset<unsigned int>((char*)baseAddress + 0x5C5110 + 2, CPlayerResource_OriginalSize + PlayerResource_Team_Start); - ChangeOffset<unsigned int>((char*)baseAddress + 0x5C519C + 2, CPlayerResource_OriginalSize + PlayerResource_Team_Start); - ChangeOffset<unsigned int>((char*)baseAddress + 0x5C517E + 4, NEW_MAX_PLAYERS + 1); + ChangeOffset<unsigned int>(module.Offset(0x5C5110 + 2), CPlayerResource_OriginalSize + PlayerResource_Team_Start); + ChangeOffset<unsigned int>(module.Offset(0x5C519C + 2), CPlayerResource_OriginalSize + PlayerResource_Team_Start); + ChangeOffset<unsigned int>(module.Offset(0x5C517E + 4), NEW_MAX_PLAYERS + 1); // DT_PlayerResource::m_iTeam DataMap - ChangeOffset<unsigned int>((char*)baseAddress + 0xB94600, CPlayerResource_OriginalSize + PlayerResource_Team_Start); - ChangeOffset<unsigned short>((char*)baseAddress + 0xB94604, NEW_MAX_PLAYERS + 1); - ChangeOffset<unsigned short>((char*)baseAddress + 0xB94628, PlayerResource_Team_Size); + ChangeOffset<unsigned int>(module.Offset(0xB94600), CPlayerResource_OriginalSize + PlayerResource_Team_Start); + ChangeOffset<unsigned short>(module.Offset(0xB94604), NEW_MAX_PLAYERS + 1); + ChangeOffset<unsigned short>(module.Offset(0xB94628), PlayerResource_Team_Size); // DT_PlayerResource::m_iPRHealth SendProp - ChangeOffset<unsigned int>((char*)baseAddress + 0x5C51C0 + 2, CPlayerResource_OriginalSize + PlayerResource_PRHealth_Start); - ChangeOffset<unsigned int>((char*)baseAddress + 0x5C5204 + 2, CPlayerResource_OriginalSize + PlayerResource_PRHealth_Start); - ChangeOffset<unsigned int>((char*)baseAddress + 0x5C523E + 4, NEW_MAX_PLAYERS + 1); + ChangeOffset<unsigned int>(module.Offset(0x5C51C0 + 2), CPlayerResource_OriginalSize + PlayerResource_PRHealth_Start); + ChangeOffset<unsigned int>(module.Offset(0x5C5204 + 2), CPlayerResource_OriginalSize + PlayerResource_PRHealth_Start); + ChangeOffset<unsigned int>(module.Offset(0x5C523E + 4), NEW_MAX_PLAYERS + 1); // DT_PlayerResource::m_iPRHealth DataMap - ChangeOffset<unsigned int>((char*)baseAddress + 0xB94668, CPlayerResource_OriginalSize + PlayerResource_PRHealth_Start); - ChangeOffset<unsigned short>((char*)baseAddress + 0xB9466C, NEW_MAX_PLAYERS + 1); - ChangeOffset<unsigned short>((char*)baseAddress + 0xB94690, PlayerResource_PRHealth_Size); + ChangeOffset<unsigned int>(module.Offset(0xB94668), CPlayerResource_OriginalSize + PlayerResource_PRHealth_Start); + ChangeOffset<unsigned short>(module.Offset(0xB9466C), NEW_MAX_PLAYERS + 1); + ChangeOffset<unsigned short>(module.Offset(0xB94690), PlayerResource_PRHealth_Size); // DT_PlayerResource::m_bConnected SendProp - ChangeOffset<unsigned int>((char*)baseAddress + 0x5C526C + 2, CPlayerResource_OriginalSize + PlayerResource_Connected_Start); - ChangeOffset<unsigned int>((char*)baseAddress + 0x5C52B4 + 2, CPlayerResource_OriginalSize + PlayerResource_Connected_Start); - ChangeOffset<unsigned int>((char*)baseAddress + 0x5C52EE + 4, NEW_MAX_PLAYERS + 1); + ChangeOffset<unsigned int>(module.Offset(0x5C526C + 2), CPlayerResource_OriginalSize + PlayerResource_Connected_Start); + ChangeOffset<unsigned int>(module.Offset(0x5C52B4 + 2), CPlayerResource_OriginalSize + PlayerResource_Connected_Start); + ChangeOffset<unsigned int>(module.Offset(0x5C52EE + 4), NEW_MAX_PLAYERS + 1); // DT_PlayerResource::m_bConnected DataMap - ChangeOffset<unsigned int>((char*)baseAddress + 0xB946D0, CPlayerResource_OriginalSize + PlayerResource_Connected_Start); - ChangeOffset<unsigned short>((char*)baseAddress + 0xB946D4, NEW_MAX_PLAYERS + 1); - ChangeOffset<unsigned short>((char*)baseAddress + 0xB946F8, PlayerResource_Connected_Size); + ChangeOffset<unsigned int>(module.Offset(0xB946D0), CPlayerResource_OriginalSize + PlayerResource_Connected_Start); + ChangeOffset<unsigned short>(module.Offset(0xB946D4), NEW_MAX_PLAYERS + 1); + ChangeOffset<unsigned short>(module.Offset(0xB946F8), PlayerResource_Connected_Size); // DT_PlayerResource::m_bAlive SendProp - ChangeOffset<unsigned int>((char*)baseAddress + 0x5C5321 + 2, CPlayerResource_OriginalSize + PlayerResource_Alive_Start); - ChangeOffset<unsigned int>((char*)baseAddress + 0x5C5364 + 2, CPlayerResource_OriginalSize + PlayerResource_Alive_Start); - ChangeOffset<unsigned int>((char*)baseAddress + 0x5C539E + 4, NEW_MAX_PLAYERS + 1); + ChangeOffset<unsigned int>(module.Offset(0x5C5321 + 2), CPlayerResource_OriginalSize + PlayerResource_Alive_Start); + ChangeOffset<unsigned int>(module.Offset(0x5C5364 + 2), CPlayerResource_OriginalSize + PlayerResource_Alive_Start); + ChangeOffset<unsigned int>(module.Offset(0x5C539E + 4), NEW_MAX_PLAYERS + 1); // DT_PlayerResource::m_bAlive DataMap - ChangeOffset<unsigned int>((char*)baseAddress + 0xB94738, CPlayerResource_OriginalSize + PlayerResource_Alive_Start); - ChangeOffset<unsigned short>((char*)baseAddress + 0xB9473C, NEW_MAX_PLAYERS + 1); - ChangeOffset<unsigned short>((char*)baseAddress + 0xB94760, PlayerResource_Alive_Size); + ChangeOffset<unsigned int>(module.Offset(0xB94738), CPlayerResource_OriginalSize + PlayerResource_Alive_Start); + ChangeOffset<unsigned short>(module.Offset(0xB9473C), NEW_MAX_PLAYERS + 1); + ChangeOffset<unsigned short>(module.Offset(0xB94760), PlayerResource_Alive_Size); // DT_PlayerResource::m_boolStats SendProp - ChangeOffset<unsigned int>((char*)baseAddress + 0x5C53CC + 2, CPlayerResource_OriginalSize + PlayerResource_BoolStats_Start); - ChangeOffset<unsigned int>((char*)baseAddress + 0x5C5414 + 2, CPlayerResource_OriginalSize + PlayerResource_BoolStats_Start); - ChangeOffset<unsigned int>((char*)baseAddress + 0x5C544E + 4, NEW_MAX_PLAYERS + 1); + ChangeOffset<unsigned int>(module.Offset(0x5C53CC + 2), CPlayerResource_OriginalSize + PlayerResource_BoolStats_Start); + ChangeOffset<unsigned int>(module.Offset(0x5C5414 + 2), CPlayerResource_OriginalSize + PlayerResource_BoolStats_Start); + ChangeOffset<unsigned int>(module.Offset(0x5C544E + 4), NEW_MAX_PLAYERS + 1); // DT_PlayerResource::m_boolStats DataMap - ChangeOffset<unsigned int>((char*)baseAddress + 0xB947A0, CPlayerResource_OriginalSize + PlayerResource_BoolStats_Start); - ChangeOffset<unsigned short>((char*)baseAddress + 0xB947A4, NEW_MAX_PLAYERS + 1); - ChangeOffset<unsigned short>((char*)baseAddress + 0xB947C8, PlayerResource_BoolStats_Size); + ChangeOffset<unsigned int>(module.Offset(0xB947A0), CPlayerResource_OriginalSize + PlayerResource_BoolStats_Start); + ChangeOffset<unsigned short>(module.Offset(0xB947A4), NEW_MAX_PLAYERS + 1); + ChangeOffset<unsigned short>(module.Offset(0xB947C8), PlayerResource_BoolStats_Size); // DT_PlayerResource::m_killStats SendProp - ChangeOffset<unsigned int>((char*)baseAddress + 0x5C547C + 2, CPlayerResource_OriginalSize + PlayerResource_KillStats_Start); - ChangeOffset<unsigned int>((char*)baseAddress + 0x5C54E2 + 2, CPlayerResource_OriginalSize + PlayerResource_KillStats_Start); - ChangeOffset<unsigned int>((char*)baseAddress + 0x5C54FE + 4, PlayerResource_KillStats_Length); + ChangeOffset<unsigned int>(module.Offset(0x5C547C + 2), CPlayerResource_OriginalSize + PlayerResource_KillStats_Start); + ChangeOffset<unsigned int>(module.Offset(0x5C54E2 + 2), CPlayerResource_OriginalSize + PlayerResource_KillStats_Start); + ChangeOffset<unsigned int>(module.Offset(0x5C54FE + 4), PlayerResource_KillStats_Length); // DT_PlayerResource::m_killStats DataMap - ChangeOffset<unsigned int>((char*)baseAddress + 0xB94808, CPlayerResource_OriginalSize + PlayerResource_KillStats_Start); - ChangeOffset<unsigned short>((char*)baseAddress + 0xB9480C, PlayerResource_KillStats_Length); - ChangeOffset<unsigned short>((char*)baseAddress + 0xB94830, PlayerResource_KillStats_Size); + ChangeOffset<unsigned int>(module.Offset(0xB94808), CPlayerResource_OriginalSize + PlayerResource_KillStats_Start); + ChangeOffset<unsigned short>(module.Offset(0xB9480C), PlayerResource_KillStats_Length); + ChangeOffset<unsigned short>(module.Offset(0xB94830), PlayerResource_KillStats_Size); // DT_PlayerResource::m_scoreStats SendProp - ChangeOffset<unsigned int>((char*)baseAddress + 0x5C5528 + 2, CPlayerResource_OriginalSize + PlayerResource_ScoreStats_Start); - ChangeOffset<unsigned int>((char*)baseAddress + 0x5C5576 + 2, CPlayerResource_OriginalSize + PlayerResource_ScoreStats_Start); - ChangeOffset<unsigned int>((char*)baseAddress + 0x5C5584 + 4, PlayerResource_ScoreStats_Length); + ChangeOffset<unsigned int>(module.Offset(0x5C5528 + 2), CPlayerResource_OriginalSize + PlayerResource_ScoreStats_Start); + ChangeOffset<unsigned int>(module.Offset(0x5C5576 + 2), CPlayerResource_OriginalSize + PlayerResource_ScoreStats_Start); + ChangeOffset<unsigned int>(module.Offset(0x5C5584 + 4), PlayerResource_ScoreStats_Length); // DT_PlayerResource::m_scoreStats DataMap - ChangeOffset<unsigned int>((char*)baseAddress + 0xB94870, CPlayerResource_OriginalSize + PlayerResource_ScoreStats_Start); - ChangeOffset<unsigned short>((char*)baseAddress + 0xB94874, PlayerResource_ScoreStats_Length); - ChangeOffset<unsigned short>((char*)baseAddress + 0xB94898, PlayerResource_ScoreStats_Size); + ChangeOffset<unsigned int>(module.Offset(0xB94870), CPlayerResource_OriginalSize + PlayerResource_ScoreStats_Start); + ChangeOffset<unsigned short>(module.Offset(0xB94874), PlayerResource_ScoreStats_Length); + ChangeOffset<unsigned short>(module.Offset(0xB94898), PlayerResource_ScoreStats_Size); // CPlayerResource::UpdatePlayerData - m_bConnected - ChangeOffset<unsigned int>((char*)baseAddress + 0x5C66EE + 4, CPlayerResource_OriginalSize + PlayerResource_Connected_Start); - ChangeOffset<unsigned int>((char*)baseAddress + 0x5C672E + 4, CPlayerResource_OriginalSize + PlayerResource_Connected_Start); + ChangeOffset<unsigned int>(module.Offset(0x5C66EE + 4), CPlayerResource_OriginalSize + PlayerResource_Connected_Start); + ChangeOffset<unsigned int>(module.Offset(0x5C672E + 4), CPlayerResource_OriginalSize + PlayerResource_Connected_Start); // CPlayerResource::UpdatePlayerData - m_iPing - ChangeOffset<unsigned int>((char*)baseAddress + 0x5C6394 + 4, CPlayerResource_OriginalSize + PlayerResource_Ping_Start); - ChangeOffset<unsigned int>((char*)baseAddress + 0x5C63DB + 4, CPlayerResource_OriginalSize + PlayerResource_Ping_Start); + ChangeOffset<unsigned int>(module.Offset(0x5C6394 + 4), CPlayerResource_OriginalSize + PlayerResource_Ping_Start); + ChangeOffset<unsigned int>(module.Offset(0x5C63DB + 4), CPlayerResource_OriginalSize + PlayerResource_Ping_Start); // CPlayerResource::UpdatePlayerData - m_iTeam - ChangeOffset<unsigned int>((char*)baseAddress + 0x5C63FD + 4, CPlayerResource_OriginalSize + PlayerResource_Team_Start); - ChangeOffset<unsigned int>((char*)baseAddress + 0x5C6442 + 4, CPlayerResource_OriginalSize + PlayerResource_Team_Start); + ChangeOffset<unsigned int>(module.Offset(0x5C63FD + 4), CPlayerResource_OriginalSize + PlayerResource_Team_Start); + ChangeOffset<unsigned int>(module.Offset(0x5C6442 + 4), CPlayerResource_OriginalSize + PlayerResource_Team_Start); // CPlayerResource::UpdatePlayerData - m_iPRHealth - ChangeOffset<unsigned int>((char*)baseAddress + 0x5C645B + 4, CPlayerResource_OriginalSize + PlayerResource_PRHealth_Start); - ChangeOffset<unsigned int>((char*)baseAddress + 0x5C64A0 + 4, CPlayerResource_OriginalSize + PlayerResource_PRHealth_Start); + ChangeOffset<unsigned int>(module.Offset(0x5C645B + 4), CPlayerResource_OriginalSize + PlayerResource_PRHealth_Start); + ChangeOffset<unsigned int>(module.Offset(0x5C64A0 + 4), CPlayerResource_OriginalSize + PlayerResource_PRHealth_Start); // CPlayerResource::UpdatePlayerData - m_bConnected - ChangeOffset<unsigned int>((char*)baseAddress + 0x5C64AA + 4, CPlayerResource_OriginalSize + PlayerResource_Connected_Start); - ChangeOffset<unsigned int>((char*)baseAddress + 0x5C64F0 + 4, CPlayerResource_OriginalSize + PlayerResource_Connected_Start); + ChangeOffset<unsigned int>(module.Offset(0x5C64AA + 4), CPlayerResource_OriginalSize + PlayerResource_Connected_Start); + ChangeOffset<unsigned int>(module.Offset(0x5C64F0 + 4), CPlayerResource_OriginalSize + PlayerResource_Connected_Start); // CPlayerResource::UpdatePlayerData - m_bAlive - ChangeOffset<unsigned int>((char*)baseAddress + 0x5C650A + 4, CPlayerResource_OriginalSize + PlayerResource_Alive_Start); - ChangeOffset<unsigned int>((char*)baseAddress + 0x5C654F + 4, CPlayerResource_OriginalSize + PlayerResource_Alive_Start); + ChangeOffset<unsigned int>(module.Offset(0x5C650A + 4), CPlayerResource_OriginalSize + PlayerResource_Alive_Start); + ChangeOffset<unsigned int>(module.Offset(0x5C654F + 4), CPlayerResource_OriginalSize + PlayerResource_Alive_Start); // CPlayerResource::UpdatePlayerData - m_boolStats - ChangeOffset<unsigned int>((char*)baseAddress + 0x5C6557 + 4, CPlayerResource_OriginalSize + PlayerResource_BoolStats_Start); - ChangeOffset<unsigned int>((char*)baseAddress + 0x5C65A5 + 4, CPlayerResource_OriginalSize + PlayerResource_BoolStats_Start); + ChangeOffset<unsigned int>(module.Offset(0x5C6557 + 4), CPlayerResource_OriginalSize + PlayerResource_BoolStats_Start); + ChangeOffset<unsigned int>(module.Offset(0x5C65A5 + 4), CPlayerResource_OriginalSize + PlayerResource_BoolStats_Start); // CPlayerResource::UpdatePlayerData - m_scoreStats - ChangeOffset<unsigned int>((char*)baseAddress + 0x5C65C2 + 3, CPlayerResource_OriginalSize + PlayerResource_ScoreStats_Start); - ChangeOffset<unsigned int>((char*)baseAddress + 0x5C65E3 + 4, CPlayerResource_OriginalSize + PlayerResource_ScoreStats_Start); + ChangeOffset<unsigned int>(module.Offset(0x5C65C2 + 3), CPlayerResource_OriginalSize + PlayerResource_ScoreStats_Start); + ChangeOffset<unsigned int>(module.Offset(0x5C65E3 + 4), CPlayerResource_OriginalSize + PlayerResource_ScoreStats_Start); // CPlayerResource::UpdatePlayerData - m_killStats - ChangeOffset<unsigned int>((char*)baseAddress + 0x5C6654 + 3, CPlayerResource_OriginalSize + PlayerResource_KillStats_Start); - ChangeOffset<unsigned int>((char*)baseAddress + 0x5C665B + 3, CPlayerResource_OriginalSize + PlayerResource_KillStats_Start); - - // GameLoop::RunUserCmds - rebuild - HookEnabler hook; - ENABLER_CREATEHOOK(hook, (char*)baseAddress + 0x483D10, &RunUserCmds_Hook, reinterpret_cast<LPVOID*>(&RunUserCmds_Original)); + ChangeOffset<unsigned int>(module.Offset(0x5C6654 + 3), CPlayerResource_OriginalSize + PlayerResource_KillStats_Start); + ChangeOffset<unsigned int>(module.Offset(0x5C665B + 3), CPlayerResource_OriginalSize + PlayerResource_KillStats_Start); - *(DWORD*)((char*)baseAddress + 0x14E7390) = 0; - auto DT_PlayerResource_Construct = (__int64(__fastcall*)())((char*)baseAddress + 0x5C4FE0); + *module.Offset(0x14E7390).As<DWORD*>() = 0; + auto DT_PlayerResource_Construct = module.Offset(0x5C4FE0).As<__int64(__fastcall*)()>(); DT_PlayerResource_Construct(); constexpr int CTeam_OriginalSize = 3336; @@ -471,191 +442,188 @@ void InitialiseMaxPlayersOverride_Server(HMODULE baseAddress) constexpr int CTeam_ModifiedSize = CTeam_OriginalSize + CTeam_AddedSize; // CTeam class allocation function - allocate a bigger amount to fit all new team player data - ChangeOffset<unsigned int>((char*)baseAddress + 0x23924A + 1, CTeam_ModifiedSize); + ChangeOffset<unsigned int>(module.Offset(0x23924A + 1), CTeam_ModifiedSize); // CTeam::CTeam - increase memset length to clean newly allocated data - ChangeOffset<unsigned int>((char*)baseAddress + 0x2395AE + 2, 256 + CTeam_AddedSize); - - // hook required to change the size of DT_Team::"player_array" - HookEnabler hook2; - ENABLER_CREATEHOOK(hook2, (char*)baseAddress + 0x12B130, &SendPropArray2_Hook, reinterpret_cast<LPVOID*>(&SendPropArray2_Original)); - hook2.~HookEnabler(); // force hook before calling construct function + ChangeOffset<unsigned int>(module.Offset(0x2395AE + 2), 256 + CTeam_AddedSize); - *(DWORD*)((char*)baseAddress + 0xC945A0) = 0; - auto DT_Team_Construct = (__int64(__fastcall*)())((char*)baseAddress + 0x238F50); + *module.Offset(0xC945A0).As<DWORD*>() = 0; + auto DT_Team_Construct = module.Offset(0x238F50).As<__int64(__fastcall*)()>(); DT_Team_Construct(); } -typedef __int64 (*RecvPropArray2_Type)(__int64 recvProp, int elements, int flags, const char* name, __int64 proxyFn); -RecvPropArray2_Type RecvPropArray2_Original; - -__int64 __fastcall RecvPropArray2_Hook(__int64 recvProp, int elements, int flags, const char* name, __int64 proxyFn) +// clang-format off +AUTOHOOK(RecvPropArray2, client.dll + 0x1CEDA0, +__int64, __fastcall, (__int64 recvProp, int elements, int flags, const char* name, __int64 proxyFn)) +// clang-format on { // Change the amount of elements to account for a bigger player amount if (!strcmp(name, "\"player_array\"")) elements = NEW_MAX_PLAYERS; - return RecvPropArray2_Original(recvProp, elements, flags, name, proxyFn); + return RecvPropArray2(recvProp, elements, flags, name, proxyFn); } -void InitialiseMaxPlayersOverride_Client(HMODULE baseAddress) +ON_DLL_LOAD("client.dll", MaxPlayersOverride_Client, (CModule module)) { if (!MaxPlayersIncreaseEnabled()) return; + AUTOHOOK_DISPATCH_MODULE(client.dll) + constexpr int C_PlayerResource_OriginalSize = 5768; constexpr int C_PlayerResource_AddedSize = PlayerResource_TotalSize; constexpr int C_PlayerResource_ModifiedSize = C_PlayerResource_OriginalSize + C_PlayerResource_AddedSize; // C_PlayerResource class allocation function - allocate a bigger amount to fit all new max player data - ChangeOffset<unsigned int>((char*)baseAddress + 0x164C41 + 1, C_PlayerResource_ModifiedSize); + ChangeOffset<unsigned int>(module.Offset(0x164C41 + 1), C_PlayerResource_ModifiedSize); // C_PlayerResource::C_PlayerResource - change loop end value - ChangeOffset<unsigned char>((char*)baseAddress + 0x1640C4 + 2, NEW_MAX_PLAYERS - 32); + ChangeOffset<unsigned char>(module.Offset(0x1640C4 + 2), NEW_MAX_PLAYERS - 32); // C_PlayerResource::C_PlayerResource - change m_szName address ChangeOffset<unsigned int>( - (char*)baseAddress + 0x1640D0 + 3, C_PlayerResource_OriginalSize + PlayerResource_Name_Start); // appended to the end of the class + module.Offset(0x1640D0 + 3), C_PlayerResource_OriginalSize + PlayerResource_Name_Start); // appended to the end of the class // C_PlayerResource::C_PlayerResource - change m_szName address ChangeOffset<unsigned int>( - (char*)baseAddress + 0x1640D0 + 3, C_PlayerResource_OriginalSize + PlayerResource_Name_Start); // appended to the end of the class + module.Offset(0x1640D0 + 3), C_PlayerResource_OriginalSize + PlayerResource_Name_Start); // appended to the end of the class // C_PlayerResource::C_PlayerResource - increase memset length to clean newly allocated data - ChangeOffset<unsigned int>((char*)baseAddress + 0x1640D0 + 3, 2244 + C_PlayerResource_AddedSize); + ChangeOffset<unsigned int>(module.Offset(0x1640D0 + 3), 2244 + C_PlayerResource_AddedSize); // C_PlayerResource::UpdatePlayerName - change m_szName address - ChangeOffset<unsigned int>((char*)baseAddress + 0x16431F + 3, C_PlayerResource_OriginalSize + PlayerResource_Name_Start); + ChangeOffset<unsigned int>(module.Offset(0x16431F + 3), C_PlayerResource_OriginalSize + PlayerResource_Name_Start); // C_PlayerResource::GetPlayerName - change m_szName address 1 - ChangeOffset<unsigned int>((char*)baseAddress + 0x1645B1 + 3, C_PlayerResource_OriginalSize + PlayerResource_Name_Start); + ChangeOffset<unsigned int>(module.Offset(0x1645B1 + 3), C_PlayerResource_OriginalSize + PlayerResource_Name_Start); // C_PlayerResource::GetPlayerName - change m_szName address 2 - ChangeOffset<unsigned int>((char*)baseAddress + 0x1645C0 + 3, C_PlayerResource_OriginalSize + PlayerResource_Name_Start); + ChangeOffset<unsigned int>(module.Offset(0x1645C0 + 3), C_PlayerResource_OriginalSize + PlayerResource_Name_Start); // C_PlayerResource::GetPlayerName - change m_szName address 3 - ChangeOffset<unsigned int>((char*)baseAddress + 0x1645DD + 3, C_PlayerResource_OriginalSize + PlayerResource_Name_Start); + ChangeOffset<unsigned int>(module.Offset(0x1645DD + 3), C_PlayerResource_OriginalSize + PlayerResource_Name_Start); // C_PlayerResource::GetPlayerName internal func - change m_szName address 1 - ChangeOffset<unsigned int>((char*)baseAddress + 0x164B71 + 4, C_PlayerResource_OriginalSize + PlayerResource_Name_Start); + ChangeOffset<unsigned int>(module.Offset(0x164B71 + 4), C_PlayerResource_OriginalSize + PlayerResource_Name_Start); // C_PlayerResource::GetPlayerName internal func - change m_szName address 2 - ChangeOffset<unsigned int>((char*)baseAddress + 0x164B9B + 4, C_PlayerResource_OriginalSize + PlayerResource_Name_Start); + ChangeOffset<unsigned int>(module.Offset(0x164B9B + 4), C_PlayerResource_OriginalSize + PlayerResource_Name_Start); // C_PlayerResource::GetPlayerName2 (?) - change m_szName address 1 - ChangeOffset<unsigned int>((char*)baseAddress + 0x164641 + 3, C_PlayerResource_OriginalSize + PlayerResource_Name_Start); + ChangeOffset<unsigned int>(module.Offset(0x164641 + 3), C_PlayerResource_OriginalSize + PlayerResource_Name_Start); // C_PlayerResource::GetPlayerName2 (?) - change m_szName address 2 - ChangeOffset<unsigned int>((char*)baseAddress + 0x164650 + 3, C_PlayerResource_OriginalSize + PlayerResource_Name_Start); + ChangeOffset<unsigned int>(module.Offset(0x164650 + 3), C_PlayerResource_OriginalSize + PlayerResource_Name_Start); // C_PlayerResource::GetPlayerName2 (?) - change m_szName address 3 - ChangeOffset<unsigned int>((char*)baseAddress + 0x16466D + 3, C_PlayerResource_OriginalSize + PlayerResource_Name_Start); + ChangeOffset<unsigned int>(module.Offset(0x16466D + 3), C_PlayerResource_OriginalSize + PlayerResource_Name_Start); // C_PlayerResource::GetPlayerName internal func - change m_szName2 (?) address 1 - ChangeOffset<unsigned int>((char*)baseAddress + 0x164BA3 + 4, C_PlayerResource_OriginalSize + PlayerResource_Name_Start); + ChangeOffset<unsigned int>(module.Offset(0x164BA3 + 4), C_PlayerResource_OriginalSize + PlayerResource_Name_Start); // C_PlayerResource::GetPlayerName internal func - change m_szName2 (?) address 2 - ChangeOffset<unsigned int>((char*)baseAddress + 0x164BCE + 4, C_PlayerResource_OriginalSize + PlayerResource_Name_Start); + ChangeOffset<unsigned int>(module.Offset(0x164BCE + 4), C_PlayerResource_OriginalSize + PlayerResource_Name_Start); // C_PlayerResource::GetPlayerName internal func - change m_szName2 (?) address 3 - ChangeOffset<unsigned int>((char*)baseAddress + 0x164BE7 + 4, C_PlayerResource_OriginalSize + PlayerResource_Name_Start); + ChangeOffset<unsigned int>(module.Offset(0x164BE7 + 4), C_PlayerResource_OriginalSize + PlayerResource_Name_Start); // C_PlayerResource::m_szName - ChangeOffset<unsigned int>((char*)baseAddress + 0xc350f8, C_PlayerResource_OriginalSize + PlayerResource_Name_Start); - ChangeOffset<unsigned short>((char*)baseAddress + 0xc350f8 + 4, NEW_MAX_PLAYERS + 1); + ChangeOffset<unsigned int>(module.Offset(0xc350f8), C_PlayerResource_OriginalSize + PlayerResource_Name_Start); + ChangeOffset<unsigned short>(module.Offset(0xc350f8 + 4), NEW_MAX_PLAYERS + 1); // DT_PlayerResource size - ChangeOffset<unsigned int>((char*)baseAddress + 0x163415 + 6, C_PlayerResource_ModifiedSize); + ChangeOffset<unsigned int>(module.Offset(0x163415 + 6), C_PlayerResource_ModifiedSize); // DT_PlayerResource::m_iPing RecvProp - ChangeOffset<unsigned int>((char*)baseAddress + 0x163492 + 2, C_PlayerResource_OriginalSize + PlayerResource_Ping_Start); - ChangeOffset<unsigned int>((char*)baseAddress + 0x1634D6 + 2, C_PlayerResource_OriginalSize + PlayerResource_Ping_Start); - ChangeOffset<unsigned int>((char*)baseAddress + 0x163515 + 5, NEW_MAX_PLAYERS + 1); + ChangeOffset<unsigned int>(module.Offset(0x163492 + 2), C_PlayerResource_OriginalSize + PlayerResource_Ping_Start); + ChangeOffset<unsigned int>(module.Offset(0x1634D6 + 2), C_PlayerResource_OriginalSize + PlayerResource_Ping_Start); + ChangeOffset<unsigned int>(module.Offset(0x163515 + 5), NEW_MAX_PLAYERS + 1); // C_PlayerResource::m_iPing - ChangeOffset<unsigned int>((char*)baseAddress + 0xc35170, C_PlayerResource_OriginalSize + PlayerResource_Ping_Start); - ChangeOffset<unsigned short>((char*)baseAddress + 0xc35170 + 4, NEW_MAX_PLAYERS + 1); + ChangeOffset<unsigned int>(module.Offset(0xc35170), C_PlayerResource_OriginalSize + PlayerResource_Ping_Start); + ChangeOffset<unsigned short>(module.Offset(0xc35170 + 4), NEW_MAX_PLAYERS + 1); // DT_PlayerResource::m_iTeam RecvProp - ChangeOffset<unsigned int>((char*)baseAddress + 0x163549 + 2, C_PlayerResource_OriginalSize + PlayerResource_Team_Start); - ChangeOffset<unsigned int>((char*)baseAddress + 0x1635C8 + 2, C_PlayerResource_OriginalSize + PlayerResource_Team_Start); - ChangeOffset<unsigned int>((char*)baseAddress + 0x1635AD + 5, NEW_MAX_PLAYERS + 1); + ChangeOffset<unsigned int>(module.Offset(0x163549 + 2), C_PlayerResource_OriginalSize + PlayerResource_Team_Start); + ChangeOffset<unsigned int>(module.Offset(0x1635C8 + 2), C_PlayerResource_OriginalSize + PlayerResource_Team_Start); + ChangeOffset<unsigned int>(module.Offset(0x1635AD + 5), NEW_MAX_PLAYERS + 1); // C_PlayerResource::m_iTeam - ChangeOffset<unsigned int>((char*)baseAddress + 0xc351e8, C_PlayerResource_OriginalSize + PlayerResource_Team_Start); - ChangeOffset<unsigned short>((char*)baseAddress + 0xc351e8 + 4, NEW_MAX_PLAYERS + 1); + ChangeOffset<unsigned int>(module.Offset(0xc351e8), C_PlayerResource_OriginalSize + PlayerResource_Team_Start); + ChangeOffset<unsigned short>(module.Offset(0xc351e8 + 4), NEW_MAX_PLAYERS + 1); // DT_PlayerResource::m_iPRHealth RecvProp - ChangeOffset<unsigned int>((char*)baseAddress + 0x1635F9 + 2, C_PlayerResource_OriginalSize + PlayerResource_PRHealth_Start); - ChangeOffset<unsigned int>((char*)baseAddress + 0x163625 + 2, C_PlayerResource_OriginalSize + PlayerResource_PRHealth_Start); - ChangeOffset<unsigned int>((char*)baseAddress + 0x163675 + 5, NEW_MAX_PLAYERS + 1); + ChangeOffset<unsigned int>(module.Offset(0x1635F9 + 2), C_PlayerResource_OriginalSize + PlayerResource_PRHealth_Start); + ChangeOffset<unsigned int>(module.Offset(0x163625 + 2), C_PlayerResource_OriginalSize + PlayerResource_PRHealth_Start); + ChangeOffset<unsigned int>(module.Offset(0x163675 + 5), NEW_MAX_PLAYERS + 1); // C_PlayerResource::m_iPRHealth - ChangeOffset<unsigned int>((char*)baseAddress + 0xc35260, C_PlayerResource_OriginalSize + PlayerResource_PRHealth_Start); - ChangeOffset<unsigned short>((char*)baseAddress + 0xc35260 + 4, NEW_MAX_PLAYERS + 1); + ChangeOffset<unsigned int>(module.Offset(0xc35260), C_PlayerResource_OriginalSize + PlayerResource_PRHealth_Start); + ChangeOffset<unsigned short>(module.Offset(0xc35260 + 4), NEW_MAX_PLAYERS + 1); // DT_PlayerResource::m_bConnected RecvProp - ChangeOffset<unsigned int>((char*)baseAddress + 0x1636A9 + 2, C_PlayerResource_OriginalSize + PlayerResource_Connected_Start); - ChangeOffset<unsigned int>((char*)baseAddress + 0x1636D5 + 2, C_PlayerResource_OriginalSize + PlayerResource_Connected_Start); - ChangeOffset<unsigned int>((char*)baseAddress + 0x163725 + 5, NEW_MAX_PLAYERS + 1); + ChangeOffset<unsigned int>(module.Offset(0x1636A9 + 2), C_PlayerResource_OriginalSize + PlayerResource_Connected_Start); + ChangeOffset<unsigned int>(module.Offset(0x1636D5 + 2), C_PlayerResource_OriginalSize + PlayerResource_Connected_Start); + ChangeOffset<unsigned int>(module.Offset(0x163725 + 5), NEW_MAX_PLAYERS + 1); // C_PlayerResource::m_bConnected - ChangeOffset<unsigned int>((char*)baseAddress + 0xc352d8, C_PlayerResource_OriginalSize + PlayerResource_Connected_Start); - ChangeOffset<unsigned short>((char*)baseAddress + 0xc352d8 + 4, NEW_MAX_PLAYERS + 1); + ChangeOffset<unsigned int>(module.Offset(0xc352d8), C_PlayerResource_OriginalSize + PlayerResource_Connected_Start); + ChangeOffset<unsigned short>(module.Offset(0xc352d8 + 4), NEW_MAX_PLAYERS + 1); // DT_PlayerResource::m_bAlive RecvProp - ChangeOffset<unsigned int>((char*)baseAddress + 0x163759 + 2, C_PlayerResource_OriginalSize + PlayerResource_Alive_Start); - ChangeOffset<unsigned int>((char*)baseAddress + 0x163785 + 2, C_PlayerResource_OriginalSize + PlayerResource_Alive_Start); - ChangeOffset<unsigned int>((char*)baseAddress + 0x1637D5 + 5, NEW_MAX_PLAYERS + 1); + ChangeOffset<unsigned int>(module.Offset(0x163759 + 2), C_PlayerResource_OriginalSize + PlayerResource_Alive_Start); + ChangeOffset<unsigned int>(module.Offset(0x163785 + 2), C_PlayerResource_OriginalSize + PlayerResource_Alive_Start); + ChangeOffset<unsigned int>(module.Offset(0x1637D5 + 5), NEW_MAX_PLAYERS + 1); // C_PlayerResource::m_bAlive - ChangeOffset<unsigned int>((char*)baseAddress + 0xc35350, C_PlayerResource_OriginalSize + PlayerResource_Alive_Start); - ChangeOffset<unsigned short>((char*)baseAddress + 0xc35350 + 4, NEW_MAX_PLAYERS + 1); + ChangeOffset<unsigned int>(module.Offset(0xc35350), C_PlayerResource_OriginalSize + PlayerResource_Alive_Start); + ChangeOffset<unsigned short>(module.Offset(0xc35350 + 4), NEW_MAX_PLAYERS + 1); // DT_PlayerResource::m_boolStats RecvProp - ChangeOffset<unsigned int>((char*)baseAddress + 0x163809 + 2, C_PlayerResource_OriginalSize + PlayerResource_BoolStats_Start); - ChangeOffset<unsigned int>((char*)baseAddress + 0x163835 + 2, C_PlayerResource_OriginalSize + PlayerResource_BoolStats_Start); - ChangeOffset<unsigned int>((char*)baseAddress + 0x163885 + 5, NEW_MAX_PLAYERS + 1); + ChangeOffset<unsigned int>(module.Offset(0x163809 + 2), C_PlayerResource_OriginalSize + PlayerResource_BoolStats_Start); + ChangeOffset<unsigned int>(module.Offset(0x163835 + 2), C_PlayerResource_OriginalSize + PlayerResource_BoolStats_Start); + ChangeOffset<unsigned int>(module.Offset(0x163885 + 5), NEW_MAX_PLAYERS + 1); // C_PlayerResource::m_boolStats - ChangeOffset<unsigned int>((char*)baseAddress + 0xc353c8, C_PlayerResource_OriginalSize + PlayerResource_BoolStats_Start); - ChangeOffset<unsigned short>((char*)baseAddress + 0xc353c8 + 4, NEW_MAX_PLAYERS + 1); + ChangeOffset<unsigned int>(module.Offset(0xc353c8), C_PlayerResource_OriginalSize + PlayerResource_BoolStats_Start); + ChangeOffset<unsigned short>(module.Offset(0xc353c8 + 4), NEW_MAX_PLAYERS + 1); // DT_PlayerResource::m_killStats RecvProp - ChangeOffset<unsigned int>((char*)baseAddress + 0x1638B3 + 2, C_PlayerResource_OriginalSize + PlayerResource_KillStats_Start); - ChangeOffset<unsigned int>((char*)baseAddress + 0x1638E5 + 2, C_PlayerResource_OriginalSize + PlayerResource_KillStats_Start); - ChangeOffset<unsigned int>((char*)baseAddress + 0x163935 + 5, PlayerResource_KillStats_Length); + ChangeOffset<unsigned int>(module.Offset(0x1638B3 + 2), C_PlayerResource_OriginalSize + PlayerResource_KillStats_Start); + ChangeOffset<unsigned int>(module.Offset(0x1638E5 + 2), C_PlayerResource_OriginalSize + PlayerResource_KillStats_Start); + ChangeOffset<unsigned int>(module.Offset(0x163935 + 5), PlayerResource_KillStats_Length); // C_PlayerResource::m_killStats - ChangeOffset<unsigned int>((char*)baseAddress + 0xc35440, C_PlayerResource_OriginalSize + PlayerResource_KillStats_Start); - ChangeOffset<unsigned short>((char*)baseAddress + 0xc35440 + 4, PlayerResource_KillStats_Length); + ChangeOffset<unsigned int>(module.Offset(0xc35440), C_PlayerResource_OriginalSize + PlayerResource_KillStats_Start); + ChangeOffset<unsigned short>(module.Offset(0xc35440 + 4), PlayerResource_KillStats_Length); // DT_PlayerResource::m_scoreStats RecvProp - ChangeOffset<unsigned int>((char*)baseAddress + 0x163969 + 2, C_PlayerResource_OriginalSize + PlayerResource_ScoreStats_Start); - ChangeOffset<unsigned int>((char*)baseAddress + 0x163995 + 2, C_PlayerResource_OriginalSize + PlayerResource_ScoreStats_Start); - ChangeOffset<unsigned int>((char*)baseAddress + 0x1639E5 + 5, PlayerResource_ScoreStats_Length); + ChangeOffset<unsigned int>(module.Offset(0x163969 + 2), C_PlayerResource_OriginalSize + PlayerResource_ScoreStats_Start); + ChangeOffset<unsigned int>(module.Offset(0x163995 + 2), C_PlayerResource_OriginalSize + PlayerResource_ScoreStats_Start); + ChangeOffset<unsigned int>(module.Offset(0x1639E5 + 5), PlayerResource_ScoreStats_Length); // C_PlayerResource::m_scoreStats - ChangeOffset<unsigned int>((char*)baseAddress + 0xc354b8, C_PlayerResource_OriginalSize + PlayerResource_ScoreStats_Start); - ChangeOffset<unsigned short>((char*)baseAddress + 0xc354b8 + 4, PlayerResource_ScoreStats_Length); + ChangeOffset<unsigned int>(module.Offset(0xc354b8), C_PlayerResource_OriginalSize + PlayerResource_ScoreStats_Start); + ChangeOffset<unsigned short>(module.Offset(0xc354b8 + 4), PlayerResource_ScoreStats_Length); // C_PlayerResource::GetPlayerName - change m_bConnected address - ChangeOffset<unsigned int>((char*)baseAddress + 0x164599 + 3, C_PlayerResource_OriginalSize + PlayerResource_Connected_Start); + ChangeOffset<unsigned int>(module.Offset(0x164599 + 3), C_PlayerResource_OriginalSize + PlayerResource_Connected_Start); // C_PlayerResource::GetPlayerName2 (?) - change m_bConnected address - ChangeOffset<unsigned int>((char*)baseAddress + 0x164629 + 3, C_PlayerResource_OriginalSize + PlayerResource_Connected_Start); + ChangeOffset<unsigned int>(module.Offset(0x164629 + 3), C_PlayerResource_OriginalSize + PlayerResource_Connected_Start); // C_PlayerResource::GetPlayerName internal func - change m_bConnected address - ChangeOffset<unsigned int>((char*)baseAddress + 0x164B13 + 3, C_PlayerResource_OriginalSize + PlayerResource_Connected_Start); + ChangeOffset<unsigned int>(module.Offset(0x164B13 + 3), C_PlayerResource_OriginalSize + PlayerResource_Connected_Start); // Some other get name func (that seems to be unused) - change m_bConnected address - ChangeOffset<unsigned int>((char*)baseAddress + 0x164860 + 3, C_PlayerResource_OriginalSize + PlayerResource_Connected_Start); + ChangeOffset<unsigned int>(module.Offset(0x164860 + 3), C_PlayerResource_OriginalSize + PlayerResource_Connected_Start); // Some other get name func 2 (that seems to be unused too) - change m_bConnected address - ChangeOffset<unsigned int>((char*)baseAddress + 0x164834 + 3, C_PlayerResource_OriginalSize + PlayerResource_Connected_Start); + ChangeOffset<unsigned int>(module.Offset(0x164834 + 3), C_PlayerResource_OriginalSize + PlayerResource_Connected_Start); - *(DWORD*)((char*)baseAddress + 0xC35068) = 0; - auto DT_PlayerResource_Construct = (__int64(__fastcall*)())((char*)baseAddress + 0x163400); + *module.Offset(0xC35068).As<DWORD*>() = 0; + auto DT_PlayerResource_Construct = module.Offset(0x163400).As<__int64(__fastcall*)()>(); DT_PlayerResource_Construct(); constexpr int C_Team_OriginalSize = 3200; @@ -663,20 +631,15 @@ void InitialiseMaxPlayersOverride_Client(HMODULE baseAddress) constexpr int C_Team_ModifiedSize = C_Team_OriginalSize + C_Team_AddedSize; // C_Team class allocation function - allocate a bigger amount to fit all new team player data - ChangeOffset<unsigned int>((char*)baseAddress + 0x182321 + 1, C_Team_ModifiedSize); + ChangeOffset<unsigned int>(module.Offset(0x182321 + 1), C_Team_ModifiedSize); // C_Team::C_Team - increase memset length to clean newly allocated data - ChangeOffset<unsigned int>((char*)baseAddress + 0x1804A2 + 2, 256 + C_Team_AddedSize); + ChangeOffset<unsigned int>(module.Offset(0x1804A2 + 2), 256 + C_Team_AddedSize); // DT_Team size - ChangeOffset<unsigned int>((char*)baseAddress + 0xC3AA0C, C_Team_ModifiedSize); - - // hook required to change the size of DT_Team::"player_array" - HookEnabler hook; - ENABLER_CREATEHOOK(hook, (char*)baseAddress + 0x1CEDA0, &RecvPropArray2_Hook, reinterpret_cast<LPVOID*>(&RecvPropArray2_Original)); - hook.~HookEnabler(); // force hook before calling construct function + ChangeOffset<unsigned int>(module.Offset(0xC3AA0C), C_Team_ModifiedSize); - *(DWORD*)((char*)baseAddress + 0xC3AFF8) = 0; - auto DT_Team_Construct = (__int64(__fastcall*)())((char*)baseAddress + 0x17F950); + *module.Offset(0xC3AFF8).As<DWORD*>() = 0; + auto DT_Team_Construct = module.Offset(0x17F950).As<__int64(__fastcall*)()>(); DT_Team_Construct(); } |