diff options
author | Emma Miler <emma.pi@protonmail.com> | 2023-04-11 20:49:16 +0200 |
---|---|---|
committer | GitHub <noreply@github.com> | 2023-04-11 20:49:16 +0200 |
commit | 450d0b1ed437cf37b4309af952af8904f3f07768 (patch) | |
tree | 3f0fd39b5663b5c3f4b9e76c70cc4987f22d66c7 /NorthstarDLL/masterserver/masterserver.h | |
parent | 72da1da5b4c04ccc1154853a308cab6459c60b79 (diff) | |
download | NorthstarLauncher-450d0b1ed437cf37b4309af952af8904f3f07768.tar.gz NorthstarLauncher-450d0b1ed437cf37b4309af952af8904f3f07768.zip |
Plugin system v2 (#343)
* Some work
* Rewrite gamestate presence
* Add plugin system logger
* Format changes
* Format chjange
* Fix gamestate stuff
* some callback stuff
* move around invite stuff
* move invite to funcs
* fix presence server data
* Actually call InformSQVMCreated
* bruh
* Fix TODO's
* Formatting
* Fix filters
* Add InformDLLLoads
* Fix plugin handle always being 0
* Formatting
* Fix merge issues
* Formatting
* Mods can add files compiled at SQVM init
* Some Small Fixes
* Add changes from review
* Fix load failure
* Add new squirrel functions
* actually call InformSQVMDestroyed
* add CreateObject function
* answers to complaints
* remove snake cases from GameStatePresence
---------
Co-authored-by: cat_or_not <41955154+catornot@users.noreply.github.com>
Diffstat (limited to 'NorthstarDLL/masterserver/masterserver.h')
-rw-r--r-- | NorthstarDLL/masterserver/masterserver.h | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/NorthstarDLL/masterserver/masterserver.h b/NorthstarDLL/masterserver/masterserver.h index bded9952..21082e2f 100644 --- a/NorthstarDLL/masterserver/masterserver.h +++ b/NorthstarDLL/masterserver/masterserver.h @@ -113,6 +113,9 @@ class MasterServerManager bool m_bHasMainMenuPromoData = false; MainMenuPromoData m_sMainMenuPromoData; + std::optional<RemoteServerInfo> m_currentServer; + std::string m_sCurrentServerPassword; + public: MasterServerManager(); @@ -121,7 +124,7 @@ class MasterServerManager void RequestMainMenuPromos(); void AuthenticateOriginWithMasterServer(const char* uid, const char* originToken); void AuthenticateWithOwnServer(const char* uid, const char* playerToken); - void AuthenticateWithServer(const char* uid, const char* playerToken, const char* serverId, const char* password); + void AuthenticateWithServer(const char* uid, const char* playerToken, RemoteServerInfo server, const char* password); void WritePlayerPersistentData(const char* playerId, const char* pdata, size_t pdataSize); }; |