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authorEmma Miler <emma.pi@protonmail.com>2023-04-11 20:49:16 +0200
committerGitHub <noreply@github.com>2023-04-11 20:49:16 +0200
commit450d0b1ed437cf37b4309af952af8904f3f07768 (patch)
tree3f0fd39b5663b5c3f4b9e76c70cc4987f22d66c7 /NorthstarDLL/masterserver/masterserver.h
parent72da1da5b4c04ccc1154853a308cab6459c60b79 (diff)
downloadNorthstarLauncher-450d0b1ed437cf37b4309af952af8904f3f07768.tar.gz
NorthstarLauncher-450d0b1ed437cf37b4309af952af8904f3f07768.zip
Plugin system v2 (#343)
* Some work * Rewrite gamestate presence * Add plugin system logger * Format changes * Format chjange * Fix gamestate stuff * some callback stuff * move around invite stuff * move invite to funcs * fix presence server data * Actually call InformSQVMCreated * bruh * Fix TODO's * Formatting * Fix filters * Add InformDLLLoads * Fix plugin handle always being 0 * Formatting * Fix merge issues * Formatting * Mods can add files compiled at SQVM init * Some Small Fixes * Add changes from review * Fix load failure * Add new squirrel functions * actually call InformSQVMDestroyed * add CreateObject function * answers to complaints * remove snake cases from GameStatePresence --------- Co-authored-by: cat_or_not <41955154+catornot@users.noreply.github.com>
Diffstat (limited to 'NorthstarDLL/masterserver/masterserver.h')
-rw-r--r--NorthstarDLL/masterserver/masterserver.h5
1 files changed, 4 insertions, 1 deletions
diff --git a/NorthstarDLL/masterserver/masterserver.h b/NorthstarDLL/masterserver/masterserver.h
index bded9952..21082e2f 100644
--- a/NorthstarDLL/masterserver/masterserver.h
+++ b/NorthstarDLL/masterserver/masterserver.h
@@ -113,6 +113,9 @@ class MasterServerManager
bool m_bHasMainMenuPromoData = false;
MainMenuPromoData m_sMainMenuPromoData;
+ std::optional<RemoteServerInfo> m_currentServer;
+ std::string m_sCurrentServerPassword;
+
public:
MasterServerManager();
@@ -121,7 +124,7 @@ class MasterServerManager
void RequestMainMenuPromos();
void AuthenticateOriginWithMasterServer(const char* uid, const char* originToken);
void AuthenticateWithOwnServer(const char* uid, const char* playerToken);
- void AuthenticateWithServer(const char* uid, const char* playerToken, const char* serverId, const char* password);
+ void AuthenticateWithServer(const char* uid, const char* playerToken, RemoteServerInfo server, const char* password);
void WritePlayerPersistentData(const char* playerId, const char* pdata, size_t pdataSize);
};