diff options
author | Emma Miler <emma.pi@protonmail.com> | 2023-04-11 20:49:16 +0200 |
---|---|---|
committer | GitHub <noreply@github.com> | 2023-04-11 20:49:16 +0200 |
commit | 450d0b1ed437cf37b4309af952af8904f3f07768 (patch) | |
tree | 3f0fd39b5663b5c3f4b9e76c70cc4987f22d66c7 /NorthstarDLL/masterserver/masterserver.cpp | |
parent | 72da1da5b4c04ccc1154853a308cab6459c60b79 (diff) | |
download | NorthstarLauncher-450d0b1ed437cf37b4309af952af8904f3f07768.tar.gz NorthstarLauncher-450d0b1ed437cf37b4309af952af8904f3f07768.zip |
Plugin system v2 (#343)
* Some work
* Rewrite gamestate presence
* Add plugin system logger
* Format changes
* Format chjange
* Fix gamestate stuff
* some callback stuff
* move around invite stuff
* move invite to funcs
* fix presence server data
* Actually call InformSQVMCreated
* bruh
* Fix TODO's
* Formatting
* Fix filters
* Add InformDLLLoads
* Fix plugin handle always being 0
* Formatting
* Fix merge issues
* Formatting
* Mods can add files compiled at SQVM init
* Some Small Fixes
* Add changes from review
* Fix load failure
* Add new squirrel functions
* actually call InformSQVMDestroyed
* add CreateObject function
* answers to complaints
* remove snake cases from GameStatePresence
---------
Co-authored-by: cat_or_not <41955154+catornot@users.noreply.github.com>
Diffstat (limited to 'NorthstarDLL/masterserver/masterserver.cpp')
-rw-r--r-- | NorthstarDLL/masterserver/masterserver.cpp | 9 |
1 files changed, 6 insertions, 3 deletions
diff --git a/NorthstarDLL/masterserver/masterserver.cpp b/NorthstarDLL/masterserver/masterserver.cpp index 37301886..8087237c 100644 --- a/NorthstarDLL/masterserver/masterserver.cpp +++ b/NorthstarDLL/masterserver/masterserver.cpp @@ -572,7 +572,7 @@ void MasterServerManager::AuthenticateWithOwnServer(const char* uid, const char* requestThread.detach(); } -void MasterServerManager::AuthenticateWithServer(const char* uid, const char* playerToken, const char* serverId, const char* password) +void MasterServerManager::AuthenticateWithServer(const char* uid, const char* playerToken, RemoteServerInfo server, const char* password) { // dont wait, just stop if we're trying to do 2 auth requests at once if (m_bAuthenticatingWithGameServer) @@ -584,11 +584,11 @@ void MasterServerManager::AuthenticateWithServer(const char* uid, const char* pl std::string uidStr(uid); std::string tokenStr(playerToken); - std::string serverIdStr(serverId); + std::string serverIdStr(server.id); std::string passwordStr(password); std::thread requestThread( - [this, uidStr, tokenStr, serverIdStr, passwordStr]() + [this, uidStr, tokenStr, serverIdStr, passwordStr, server]() { // esnure that any persistence saving is done, so we know masterserver has newest while (m_bSavingPersistentData) @@ -684,6 +684,9 @@ void MasterServerManager::AuthenticateWithServer(const char* uid, const char* pl m_bHasPendingConnectionInfo = true; m_bSuccessfullyAuthenticatedWithGameServer = true; + + m_currentServer = server; + m_sCurrentServerPassword = passwordStr; } else { |