aboutsummaryrefslogtreecommitdiff
path: root/NorthstarDLL/masterserver.h
diff options
context:
space:
mode:
authorBobTheBob <32057864+BobTheBob9@users.noreply.github.com>2022-08-24 00:32:31 +0100
committerGitHub <noreply@github.com>2022-08-24 00:32:31 +0100
commitf9bc3c9d1834cb8bd5f872b749b057c33e8b0102 (patch)
treee96e2da0d95798dd42eddf644a82a74555db858f /NorthstarDLL/masterserver.h
parent812893d8219daa60f5b5b7fd22cbd6b175603399 (diff)
downloadNorthstarLauncher-f9bc3c9d1834cb8bd5f872b749b057c33e8b0102.tar.gz
NorthstarLauncher-f9bc3c9d1834cb8bd5f872b749b057c33e8b0102.zip
Adjust folder structure (#242)
* Adjust folder structure * change launcher directory name
Diffstat (limited to 'NorthstarDLL/masterserver.h')
-rw-r--r--NorthstarDLL/masterserver.h135
1 files changed, 135 insertions, 0 deletions
diff --git a/NorthstarDLL/masterserver.h b/NorthstarDLL/masterserver.h
new file mode 100644
index 00000000..e4dcb954
--- /dev/null
+++ b/NorthstarDLL/masterserver.h
@@ -0,0 +1,135 @@
+#pragma once
+#include "convar.h"
+#include <winsock2.h>
+#include <string>
+#include <cstring>
+struct RemoteModInfo
+{
+ public:
+ std::string Name;
+ std::string Version;
+};
+
+class RemoteServerInfo
+{
+ public:
+ char id[33]; // 32 bytes + nullterminator
+
+ // server info
+ char name[64];
+ std::string description;
+ char map[32];
+ char playlist[16];
+ std::vector<RemoteModInfo> requiredMods;
+
+ int playerCount;
+ int maxPlayers;
+
+ // connection stuff
+ bool requiresPassword;
+
+ public:
+ RemoteServerInfo(
+ const char* newId,
+ const char* newName,
+ const char* newDescription,
+ const char* newMap,
+ const char* newPlaylist,
+ int newPlayerCount,
+ int newMaxPlayers,
+ bool newRequiresPassword);
+};
+
+struct RemoteServerConnectionInfo
+{
+ public:
+ char authToken[32];
+
+ in_addr ip;
+ unsigned short port;
+};
+
+struct MainMenuPromoData
+{
+ public:
+ std::string newInfoTitle1;
+ std::string newInfoTitle2;
+ std::string newInfoTitle3;
+
+ std::string largeButtonTitle;
+ std::string largeButtonText;
+ std::string largeButtonUrl;
+ int largeButtonImageIndex;
+
+ std::string smallButton1Title;
+ std::string smallButton1Url;
+ int smallButton1ImageIndex;
+
+ std::string smallButton2Title;
+ std::string smallButton2Url;
+ int smallButton2ImageIndex;
+};
+
+class MasterServerManager
+{
+ private:
+ bool m_requestingServerList = false;
+ bool m_authenticatingWithGameServer = false;
+
+ public:
+ char m_ownServerId[33];
+ char m_ownServerAuthToken[33];
+ char m_ownClientAuthToken[33];
+
+ std::string m_ownModInfoJson;
+ std::string ns_auth_srvName; // Unicode unescaped version of Cvar_ns_auth_servername for support in cjk characters
+ std::string ns_auth_srvDesc; // Unicode unescaped version of Cvar_ns_auth_serverdesc for support in cjk characters
+
+ bool m_bOriginAuthWithMasterServerDone = false;
+ bool m_bOriginAuthWithMasterServerInProgress = false;
+
+ bool m_bRequireClientAuth = false;
+ bool m_savingPersistentData = false;
+
+ bool m_scriptRequestingServerList = false;
+ bool m_successfullyConnected = true;
+
+ bool m_bNewgameAfterSelfAuth = false;
+ bool m_scriptAuthenticatingWithGameServer = false;
+ bool m_successfullyAuthenticatedWithGameServer = false;
+
+ std::string s_authfail_reason {};
+
+ bool m_hasPendingConnectionInfo = false;
+ RemoteServerConnectionInfo m_pendingConnectionInfo;
+
+ std::vector<RemoteServerInfo> m_remoteServers;
+
+ bool m_bHasMainMenuPromoData = false;
+ MainMenuPromoData m_MainMenuPromoData;
+
+ private:
+ void SetCommonHttpClientOptions(CURL* curl);
+
+ public:
+ MasterServerManager();
+ void ClearServerList();
+ void RequestServerList();
+ void RequestMainMenuPromos();
+ void AuthenticateOriginWithMasterServer(char* uid, char* originToken);
+ void AuthenticateWithOwnServer(char* uid, char* playerToken);
+ void AuthenticateWithServer(char* uid, char* playerToken, char* serverId, char* password);
+ void
+ AddSelfToServerList(int port, int authPort, char* name, char* description, char* map, char* playlist, int maxPlayers, char* password);
+ void UpdateServerMapAndPlaylist(char* map, char* playlist, int playerCount);
+ void UpdateServerPlayerCount(int playerCount);
+ void WritePlayerPersistentData(char* playerId, char* pdata, size_t pdataSize);
+ void RemoveSelfFromServerList();
+};
+std::string unescape_unicode(const std::string& str);
+void UpdateServerInfoFromUnicodeToUTF8();
+void InitialiseSharedMasterServer(HMODULE baseAddress);
+
+extern MasterServerManager* g_MasterServerManager;
+extern ConVar* Cvar_ns_masterserver_hostname;
+extern ConVar* Cvar_ns_server_password;