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author | GeckoEidechse <40122905+GeckoEidechse@users.noreply.github.com> | 2022-09-08 00:16:19 +0200 |
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committer | GitHub <noreply@github.com> | 2022-09-07 23:16:19 +0100 |
commit | 4d6452865eb3e2b2abec3f5afe9de66ca7f1855b (patch) | |
tree | 3c43092b76ea352ca35d3e760439cbfbda0ae410 /NorthstarDLL/masterserver.h | |
parent | 7aa2008ea5a38f66a0b25bb23fa35db6fc2d1d16 (diff) | |
download | NorthstarLauncher-4d6452865eb3e2b2abec3f5afe9de66ca7f1855b.tar.gz NorthstarLauncher-4d6452865eb3e2b2abec3f5afe9de66ca7f1855b.zip |
Rename some members of MasterServerManager (#266)
This is basically 9ab7c43c34183915273cc8b5ccedd72568249b27 from refactor but without the debug build crash fix as that was introduced in a commit in refactor not present on main
Co-authored-by: BobTheBob <32057864+BobTheBob9@users.noreply.github.com>
Diffstat (limited to 'NorthstarDLL/masterserver.h')
-rw-r--r-- | NorthstarDLL/masterserver.h | 32 |
1 files changed, 16 insertions, 16 deletions
diff --git a/NorthstarDLL/masterserver.h b/NorthstarDLL/masterserver.h index e4dcb954..3d5f716c 100644 --- a/NorthstarDLL/masterserver.h +++ b/NorthstarDLL/masterserver.h @@ -73,40 +73,40 @@ struct MainMenuPromoData class MasterServerManager { private: - bool m_requestingServerList = false; - bool m_authenticatingWithGameServer = false; + bool m_bRequestingServerList = false; + bool m_bAuthenticatingWithGameServer = false; public: - char m_ownServerId[33]; - char m_ownServerAuthToken[33]; - char m_ownClientAuthToken[33]; + char m_sOwnServerId[33]; + char m_sOwnServerAuthToken[33]; + char m_sOwnClientAuthToken[33]; - std::string m_ownModInfoJson; - std::string ns_auth_srvName; // Unicode unescaped version of Cvar_ns_auth_servername for support in cjk characters - std::string ns_auth_srvDesc; // Unicode unescaped version of Cvar_ns_auth_serverdesc for support in cjk characters + std::string m_sOwnModInfoJson; + std::string m_sUnicodeServerName; // Unicode unescaped version of Cvar_ns_auth_servername for support in cjk characters + std::string m_sUnicodeServerDesc; // Unicode unescaped version of Cvar_ns_auth_serverdesc for support in cjk characters bool m_bOriginAuthWithMasterServerDone = false; bool m_bOriginAuthWithMasterServerInProgress = false; bool m_bRequireClientAuth = false; - bool m_savingPersistentData = false; + bool m_bSavingPersistentData = false; - bool m_scriptRequestingServerList = false; - bool m_successfullyConnected = true; + bool m_bScriptRequestingServerList = false; + bool m_bSuccessfullyConnected = true; bool m_bNewgameAfterSelfAuth = false; - bool m_scriptAuthenticatingWithGameServer = false; - bool m_successfullyAuthenticatedWithGameServer = false; + bool m_bScriptAuthenticatingWithGameServer = false; + bool m_bSuccessfullyAuthenticatedWithGameServer = false; std::string s_authfail_reason {}; - bool m_hasPendingConnectionInfo = false; + bool m_bHasPendingConnectionInfo = false; RemoteServerConnectionInfo m_pendingConnectionInfo; - std::vector<RemoteServerInfo> m_remoteServers; + std::vector<RemoteServerInfo> m_vRemoteServers; bool m_bHasMainMenuPromoData = false; - MainMenuPromoData m_MainMenuPromoData; + MainMenuPromoData m_sMainMenuPromoData; private: void SetCommonHttpClientOptions(CURL* curl); |