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authorBobTheBob9 <for.oliver.kirkham@gmail.com>2022-08-16 01:12:59 +0100
committerBobTheBob9 <for.oliver.kirkham@gmail.com>2022-08-16 01:12:59 +0100
commit082f3893215797268d7ac8c1000ebe371f276af7 (patch)
treeb5cc677a49635a9244559e235d4915c064c9f6c4 /NorthstarDLL/masterserver.h
parentb30a385fc25dad05e568ae8538f5aa3656c5c8d4 (diff)
downloadNorthstarLauncher-082f3893215797268d7ac8c1000ebe371f276af7.tar.gz
NorthstarLauncher-082f3893215797268d7ac8c1000ebe371f276af7.zip
lots of stuff idk
Diffstat (limited to 'NorthstarDLL/masterserver.h')
-rw-r--r--NorthstarDLL/masterserver.h250
1 files changed, 125 insertions, 125 deletions
diff --git a/NorthstarDLL/masterserver.h b/NorthstarDLL/masterserver.h
index aa31a4a5..856adaac 100644
--- a/NorthstarDLL/masterserver.h
+++ b/NorthstarDLL/masterserver.h
@@ -1,125 +1,125 @@
-#pragma once
-#include "convar.h"
-#include "serverpresence.h"
-#include <WinSock2.h>
-#include <string>
-#include <cstring>
-
-extern ConVar* Cvar_ns_masterserver_hostname;
-extern ConVar* Cvar_ns_curl_log_enable;
-
-struct RemoteModInfo
-{
- public:
- std::string Name;
- std::string Version;
-};
-
-class RemoteServerInfo
-{
- public:
- char id[33]; // 32 bytes + nullterminator
-
- // server info
- char name[64];
- std::string description;
- char map[32];
- char playlist[16];
- std::vector<RemoteModInfo> requiredMods;
-
- int playerCount;
- int maxPlayers;
-
- // connection stuff
- bool requiresPassword;
-
- public:
- RemoteServerInfo(
- const char* newId,
- const char* newName,
- const char* newDescription,
- const char* newMap,
- const char* newPlaylist,
- int newPlayerCount,
- int newMaxPlayers,
- bool newRequiresPassword);
-};
-
-struct RemoteServerConnectionInfo
-{
- public:
- char authToken[32];
-
- in_addr ip;
- unsigned short port;
-};
-
-struct MainMenuPromoData
-{
- public:
- std::string newInfoTitle1;
- std::string newInfoTitle2;
- std::string newInfoTitle3;
-
- std::string largeButtonTitle;
- std::string largeButtonText;
- std::string largeButtonUrl;
- int largeButtonImageIndex;
-
- std::string smallButton1Title;
- std::string smallButton1Url;
- int smallButton1ImageIndex;
-
- std::string smallButton2Title;
- std::string smallButton2Url;
- int smallButton2ImageIndex;
-};
-
-class MasterServerManager
-{
- private:
- bool m_bRequestingServerList = false;
- bool m_bAuthenticatingWithGameServer = false;
-
- public:
- char m_sOwnServerId[33];
- char m_sOwnServerAuthToken[33];
- char m_sOwnClientAuthToken[33];
-
- std::string m_sOwnModInfoJson;
-
- bool m_bOriginAuthWithMasterServerDone = false;
- bool m_bOriginAuthWithMasterServerInProgress = false;
-
- bool m_bRequireClientAuth = false;
- bool m_bSavingPersistentData = false;
-
- bool m_bScriptRequestingServerList = false;
- bool m_bSuccessfullyConnected = true;
-
- bool m_bNewgameAfterSelfAuth = false;
- bool m_bScriptAuthenticatingWithGameServer = false;
- bool m_bSuccessfullyAuthenticatedWithGameServer = false;
-
- bool m_bHasPendingConnectionInfo = false;
- RemoteServerConnectionInfo m_pendingConnectionInfo;
-
- std::vector<RemoteServerInfo> m_vRemoteServers;
-
- bool m_bHasMainMenuPromoData = false;
- MainMenuPromoData m_sMainMenuPromoData;
-
- public:
- MasterServerManager();
-
- void ClearServerList();
- void RequestServerList();
- void RequestMainMenuPromos();
- void AuthenticateOriginWithMasterServer(const char* uid, const char* originToken);
- void AuthenticateWithOwnServer(const char* uid, const char* playerToken);
- void AuthenticateWithServer(const char* uid, const char* playerToken, const char* serverId, const char* password);
- void WritePlayerPersistentData(const char* playerId, const char* pdata, size_t pdataSize);
-};
-
-extern MasterServerManager* g_pMasterServerManager;
-extern ConVar* Cvar_ns_masterserver_hostname;
+#pragma once
+#include "convar.h"
+#include "serverpresence.h"
+#include <WinSock2.h>
+#include <string>
+#include <cstring>
+
+extern ConVar* Cvar_ns_masterserver_hostname;
+extern ConVar* Cvar_ns_curl_log_enable;
+
+struct RemoteModInfo
+{
+ public:
+ std::string Name;
+ std::string Version;
+};
+
+class RemoteServerInfo
+{
+ public:
+ char id[33]; // 32 bytes + nullterminator
+
+ // server info
+ char name[64];
+ std::string description;
+ char map[32];
+ char playlist[16];
+ std::vector<RemoteModInfo> requiredMods;
+
+ int playerCount;
+ int maxPlayers;
+
+ // connection stuff
+ bool requiresPassword;
+
+ public:
+ RemoteServerInfo(
+ const char* newId,
+ const char* newName,
+ const char* newDescription,
+ const char* newMap,
+ const char* newPlaylist,
+ int newPlayerCount,
+ int newMaxPlayers,
+ bool newRequiresPassword);
+};
+
+struct RemoteServerConnectionInfo
+{
+ public:
+ char authToken[32];
+
+ in_addr ip;
+ unsigned short port;
+};
+
+struct MainMenuPromoData
+{
+ public:
+ std::string newInfoTitle1;
+ std::string newInfoTitle2;
+ std::string newInfoTitle3;
+
+ std::string largeButtonTitle;
+ std::string largeButtonText;
+ std::string largeButtonUrl;
+ int largeButtonImageIndex;
+
+ std::string smallButton1Title;
+ std::string smallButton1Url;
+ int smallButton1ImageIndex;
+
+ std::string smallButton2Title;
+ std::string smallButton2Url;
+ int smallButton2ImageIndex;
+};
+
+class MasterServerManager
+{
+ private:
+ bool m_bRequestingServerList = false;
+ bool m_bAuthenticatingWithGameServer = false;
+
+ public:
+ char m_sOwnServerId[33];
+ char m_sOwnServerAuthToken[33];
+ char m_sOwnClientAuthToken[33];
+
+ std::string m_sOwnModInfoJson;
+
+ bool m_bOriginAuthWithMasterServerDone = false;
+ bool m_bOriginAuthWithMasterServerInProgress = false;
+
+ bool m_bRequireClientAuth = false;
+ bool m_bSavingPersistentData = false;
+
+ bool m_bScriptRequestingServerList = false;
+ bool m_bSuccessfullyConnected = true;
+
+ bool m_bNewgameAfterSelfAuth = false;
+ bool m_bScriptAuthenticatingWithGameServer = false;
+ bool m_bSuccessfullyAuthenticatedWithGameServer = false;
+
+ bool m_bHasPendingConnectionInfo = false;
+ RemoteServerConnectionInfo m_pendingConnectionInfo;
+
+ std::vector<RemoteServerInfo> m_vRemoteServers;
+
+ bool m_bHasMainMenuPromoData = false;
+ MainMenuPromoData m_sMainMenuPromoData;
+
+ public:
+ MasterServerManager();
+
+ void ClearServerList();
+ void RequestServerList();
+ void RequestMainMenuPromos();
+ void AuthenticateOriginWithMasterServer(const char* uid, const char* originToken);
+ void AuthenticateWithOwnServer(const char* uid, const char* playerToken);
+ void AuthenticateWithServer(const char* uid, const char* playerToken, const char* serverId, const char* password);
+ void WritePlayerPersistentData(const char* playerId, const char* pdata, size_t pdataSize);
+};
+
+extern MasterServerManager* g_pMasterServerManager;
+extern ConVar* Cvar_ns_masterserver_hostname;