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author | BobTheBob <32057864+BobTheBob9@users.noreply.github.com> | 2022-05-27 01:13:14 +0100 |
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committer | BobTheBob <32057864+BobTheBob9@users.noreply.github.com> | 2022-05-27 01:13:14 +0100 |
commit | 0de847bb4832c201233c87fa37867b9d89f0e8c8 (patch) | |
tree | f05add722b788d32aae40663e7748234452a3443 /NorthstarDLL/masterserver.h | |
parent | 2171d95e1221442081bade7929c05b82ca0f2a08 (diff) | |
download | NorthstarLauncher-0de847bb4832c201233c87fa37867b9d89f0e8c8.tar.gz NorthstarLauncher-0de847bb4832c201233c87fa37867b9d89f0e8c8.zip |
rename project folder (:tf: commit log)
Diffstat (limited to 'NorthstarDLL/masterserver.h')
-rw-r--r-- | NorthstarDLL/masterserver.h | 153 |
1 files changed, 153 insertions, 0 deletions
diff --git a/NorthstarDLL/masterserver.h b/NorthstarDLL/masterserver.h new file mode 100644 index 00000000..a485a1dc --- /dev/null +++ b/NorthstarDLL/masterserver.h @@ -0,0 +1,153 @@ +#pragma once +#include "convar.h" +#include <WinSock2.h> +#include <string> +#include <cstring> + +extern ConVar* Cvar_ns_masterserver_hostname; +extern ConVar* Cvar_ns_report_server_to_masterserver; +extern ConVar* Cvar_ns_report_sp_server_to_masterserver; + +extern ConVar* Cvar_ns_server_name; +extern ConVar* Cvar_ns_server_desc; +extern ConVar* Cvar_ns_server_password; + +extern ConVar* Cvar_ns_curl_log_enable; + +extern ConVar* Cvar_hostname; +extern ConVar* Cvar_hostport; + +struct RemoteModInfo +{ + public: + std::string Name; + std::string Version; +}; + +class RemoteServerInfo +{ + public: + char id[33]; // 32 bytes + nullterminator + + // server info + char name[64]; + std::string description; + char map[32]; + char playlist[16]; + std::vector<RemoteModInfo> requiredMods; + + int playerCount; + int maxPlayers; + + // connection stuff + bool requiresPassword; + + public: + RemoteServerInfo( + const char* newId, + const char* newName, + const char* newDescription, + const char* newMap, + const char* newPlaylist, + int newPlayerCount, + int newMaxPlayers, + bool newRequiresPassword); +}; + +struct RemoteServerConnectionInfo +{ + public: + char authToken[32]; + + in_addr ip; + unsigned short port; +}; + +struct MainMenuPromoData +{ + public: + std::string newInfoTitle1; + std::string newInfoTitle2; + std::string newInfoTitle3; + + std::string largeButtonTitle; + std::string largeButtonText; + std::string largeButtonUrl; + int largeButtonImageIndex; + + std::string smallButton1Title; + std::string smallButton1Url; + int smallButton1ImageIndex; + + std::string smallButton2Title; + std::string smallButton2Url; + int smallButton2ImageIndex; +}; + +class MasterServerManager +{ + private: + bool m_bRequestingServerList = false; + bool m_bAuthenticatingWithGameServer = false; + + public: + char m_sOwnServerId[33]; + char m_sOwnServerAuthToken[33]; + char m_sOwnClientAuthToken[33]; + + std::string m_sOwnModInfoJson; + std::string m_sUnicodeServerName; // Unicode unescaped version of Cvar_ns_auth_servername for support in cjk characters + std::string m_sUnicodeServerDesc; // Unicode unescaped version of Cvar_ns_auth_serverdesc for support in cjk characters + + bool m_bOriginAuthWithMasterServerDone = false; + bool m_bOriginAuthWithMasterServerInProgress = false; + + bool m_bRequireClientAuth = false; + bool m_bSavingPersistentData = false; + + bool m_bScriptRequestingServerList = false; + bool m_bSuccessfullyConnected = true; + + bool m_bNewgameAfterSelfAuth = false; + bool m_bScriptAuthenticatingWithGameServer = false; + bool m_bSuccessfullyAuthenticatedWithGameServer = false; + + bool m_bHasPendingConnectionInfo = false; + RemoteServerConnectionInfo m_pendingConnectionInfo; + + std::vector<RemoteServerInfo> m_vRemoteServers; + + bool m_bHasMainMenuPromoData = false; + MainMenuPromoData m_sMainMenuPromoData; + + private: + void SetCommonHttpClientOptions(CURL* curl); + + public: + MasterServerManager(); + void ClearServerList(); + void RequestServerList(); + void RequestMainMenuPromos(); + void AuthenticateOriginWithMasterServer(const char* uid, const char* originToken); + void AuthenticateWithOwnServer(const char* uid, const char* playerToken); + void AuthenticateWithServer(const char* uid, const char* playerToken, const char* serverId, const char* password); + void AddSelfToServerList( + int port, + int authPort, + const char* name, + const char* description, + const char* map, + const char* playlist, + int maxPlayers, + const char* password); + void UpdateServerMapAndPlaylist(const char* map, const char* playlist, int playerCount); + void UpdateServerPlayerCount(int playerCount); + void WritePlayerPersistentData(const char* playerId, const char* pdata, size_t pdataSize); + void RemoveSelfFromServerList(); +}; +std::string unescape_unicode(const std::string& str); +void UpdateServerInfoFromUnicodeToUTF8(); + +extern MasterServerManager* g_MasterServerManager; +extern ConVar* Cvar_ns_masterserver_hostname; +extern ConVar* Cvar_ns_server_password; |