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authorGeckoEidechse <40122905+GeckoEidechse@users.noreply.github.com>2022-09-08 00:16:19 +0200
committerGitHub <noreply@github.com>2022-09-07 23:16:19 +0100
commit4d6452865eb3e2b2abec3f5afe9de66ca7f1855b (patch)
tree3c43092b76ea352ca35d3e760439cbfbda0ae410 /NorthstarDLL/masterserver.h
parent7aa2008ea5a38f66a0b25bb23fa35db6fc2d1d16 (diff)
downloadNorthstarLauncher-4d6452865eb3e2b2abec3f5afe9de66ca7f1855b.tar.gz
NorthstarLauncher-4d6452865eb3e2b2abec3f5afe9de66ca7f1855b.zip
Rename some members of MasterServerManager (#266)
This is basically 9ab7c43c34183915273cc8b5ccedd72568249b27 from refactor but without the debug build crash fix as that was introduced in a commit in refactor not present on main Co-authored-by: BobTheBob <32057864+BobTheBob9@users.noreply.github.com>
Diffstat (limited to 'NorthstarDLL/masterserver.h')
-rw-r--r--NorthstarDLL/masterserver.h32
1 files changed, 16 insertions, 16 deletions
diff --git a/NorthstarDLL/masterserver.h b/NorthstarDLL/masterserver.h
index e4dcb954..3d5f716c 100644
--- a/NorthstarDLL/masterserver.h
+++ b/NorthstarDLL/masterserver.h
@@ -73,40 +73,40 @@ struct MainMenuPromoData
class MasterServerManager
{
private:
- bool m_requestingServerList = false;
- bool m_authenticatingWithGameServer = false;
+ bool m_bRequestingServerList = false;
+ bool m_bAuthenticatingWithGameServer = false;
public:
- char m_ownServerId[33];
- char m_ownServerAuthToken[33];
- char m_ownClientAuthToken[33];
+ char m_sOwnServerId[33];
+ char m_sOwnServerAuthToken[33];
+ char m_sOwnClientAuthToken[33];
- std::string m_ownModInfoJson;
- std::string ns_auth_srvName; // Unicode unescaped version of Cvar_ns_auth_servername for support in cjk characters
- std::string ns_auth_srvDesc; // Unicode unescaped version of Cvar_ns_auth_serverdesc for support in cjk characters
+ std::string m_sOwnModInfoJson;
+ std::string m_sUnicodeServerName; // Unicode unescaped version of Cvar_ns_auth_servername for support in cjk characters
+ std::string m_sUnicodeServerDesc; // Unicode unescaped version of Cvar_ns_auth_serverdesc for support in cjk characters
bool m_bOriginAuthWithMasterServerDone = false;
bool m_bOriginAuthWithMasterServerInProgress = false;
bool m_bRequireClientAuth = false;
- bool m_savingPersistentData = false;
+ bool m_bSavingPersistentData = false;
- bool m_scriptRequestingServerList = false;
- bool m_successfullyConnected = true;
+ bool m_bScriptRequestingServerList = false;
+ bool m_bSuccessfullyConnected = true;
bool m_bNewgameAfterSelfAuth = false;
- bool m_scriptAuthenticatingWithGameServer = false;
- bool m_successfullyAuthenticatedWithGameServer = false;
+ bool m_bScriptAuthenticatingWithGameServer = false;
+ bool m_bSuccessfullyAuthenticatedWithGameServer = false;
std::string s_authfail_reason {};
- bool m_hasPendingConnectionInfo = false;
+ bool m_bHasPendingConnectionInfo = false;
RemoteServerConnectionInfo m_pendingConnectionInfo;
- std::vector<RemoteServerInfo> m_remoteServers;
+ std::vector<RemoteServerInfo> m_vRemoteServers;
bool m_bHasMainMenuPromoData = false;
- MainMenuPromoData m_MainMenuPromoData;
+ MainMenuPromoData m_sMainMenuPromoData;
private:
void SetCommonHttpClientOptions(CURL* curl);