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authorBobTheBob <32057864+BobTheBob9@users.noreply.github.com>2022-10-17 23:26:07 +0100
committerGitHub <noreply@github.com>2022-10-17 23:26:07 +0100
commit841881af9ea6ec73b1d505d5a8f7c1f766273724 (patch)
tree91feb40fe810984b59d2d2da440e289370b0a137 /NorthstarDLL/localchatwriter.cpp
parentdc0934d29caacc8da1e7df8b775d24b4e99c381c (diff)
downloadNorthstarLauncher-841881af9ea6ec73b1d505d5a8f7c1f766273724.tar.gz
NorthstarLauncher-841881af9ea6ec73b1d505d5a8f7c1f766273724.zip
big refactor (#171)v1.10.0-rc1
* use in-file macros rather than global funcs for registering dll load callbacks * move more things to macros * fix debug crashes * move sqvm funcs to sq managers * get rid of context file * refactor some squirrel stuff and ingame compilation error message * move tier0 and playlist funcs to namespaces * uiscript_reset concommand: don't loop forever if compilation fails * improve showing console for ui script compile errors * standardise concommand func naming in c++ * use lambdas for dll load callbacks so intellisense shits itself less * use cvar change callbacks for unescaping ns_server_name and ns_server_desc * add proper helpstrings to masterserver cvars * add cvar help and find * allow parsing of convar flags from string * normalise mod fs paths to be lowercase * move hoststate to its own file and add host_init hooks * better IsFlagSet def * replace files in ReadFromCache * rename g_ModManager to g_pModManager * formatting changes * make cvar print work on dedi, move demo fix stuff, add findflags * add proper map autocompletes and maps command * formatting changes * separate gameutils into multiple r2 headers * Update keyvalues.cpp * move sqvm funcs into wrappers in the manager class * remove unnecessary header files * lots of cleanup and starting moving to new hooking macros * update more stuff to new hook macros * rename project folder (:tf: commit log) * fix up postbuild commands to use relative dir * almost fully replaced hooking lib * completely remove old hooking * add nsprefix because i forgot to include it * move exploit prevention and limits code out of serverauthentication, and have actual defs for CBasePlayer * use modular ServerPresence system for registering servers * add new memory lib * accidentally pushed broke code oops * lots of stuff idk * implement some more prs * improve rpakfilesystem * fix line endings on vcxproj * Revert "fix line endings on vcxproj" This reverts commit 4ff7d022d2602c2dba37beba8b8df735cf5cd7d9. * add more prs * i swear i committed these how are they not there * Add ability to load Datatables from files (#238) * first version of kinda working custom datatables * Fix copy error * Finish custom datatables * Fix Merge * Fix line endings * Add fallback to rpak when ns_prefere_datatable_from_disk is true * fix typo * Bug fixess * Fix Function Registration hook * Set convar value * Fix Client and Ui VM * enable server auth with ms agian * Add Filters * FIx unused import * Merge remote-tracking branch 'upsteam/bobs-big-refactor-pr' into datatables Co-authored-by: RoyalBlue1 <realEmail@veryRealURL.com> * Add some changes from main to refactor (#243) * Add PR template * Update CI folder location * Delete startup args txt files * Fix line endings (hopefully) (#244) * Fix line endings (hopefully) * Fix more line endings * Update refactor (#250) * Add PR template * Update CI folder location * Delete startup args txt files * Add editorconfig file (#246) * Add editorconfig file It's a cross-editor compatible config file that defines certain editor behaviour (e.g. adding/removing newline at end of file) It is supported by major editors like Visual Studio (Code) and by version control providers like GitHub. Should end the constant adding/removing of final newline in PRs * More settings - unicode by default - trim newlines - use tabs for indentation (ugh) * Ignore folder rename (#245) * Hot reload banlist on player join (#233) * added banlist hotreload * fix formatting * didnt append, cleared whole file oopsie * unfuckedunban not rewriting file * fixed not checking for new line Co-authored-by: ScureX <47725553+ScureX@users.noreply.github.com> * Refactor cleanup (#256) * Fix indentation * Fix path in clang-format command in readme * Refactor cleanup (some formatting fixes) (#257) * Fix some formatting * More formatting fixes * add scriptdatatable.cpp rewrite * Some formatting fixes (#260) * More formatting stuff (#261) * various formatting changes and fixes * Fix changed icon (#264) * clang format, fix issues with server registration and rpak loading * fix more formatting * update postbuild step * set launcher directory and error on fail creating log files * change some stuff in exploitfixes * only unrestrict dev commands when commandline flag is present * fix issues with cvar flag commit * fixup command flags better and reformat * bring up to date with main * fixup formatting * improve cvar flag fixup and remove temp thing from findflags * set serverfilter better * avoid ptr decay when setting auth token * add more entity functions * Fix the MS server registration issues. (#285) * Port ms presence reporter to std::async * Fix crash due to std::optional being assigned nullptr. * Fix formatting. * Wait 20 seconds if MS returns DUPLICATE_SERVER. * Change PERSISTENCE_MAX_SIZE to fix player authentication (#287) The size check added in the refactor was incorrect: - 56306: expected pdata size based on the pdef - 512: allowance for trailing junk (r2 adds 137 bytes of trailing junk) - 100: for some wiggle room Co-Authored-By: pg9182 <96569817+pg9182@users.noreply.github.com> * change miscserverscript to use actual entity arguments rather than player index jank * Fix token clearing hook (#290) A certain someone forgot to put an `0x` in front of their hex number, meaning the offset is wrong. This would cause token to be leaked again Co-authored-by: Maya <malte.hoermeyer@web.de> Co-authored-by: RoyalBlue1 <realEmail@veryRealURL.com> Co-authored-by: GeckoEidechse <40122905+GeckoEidechse@users.noreply.github.com> Co-authored-by: ScureX <47725553+ScureX@users.noreply.github.com> Co-authored-by: Erlite <ys.aameziane@gmail.com> Co-authored-by: Emma Miler <emma.pi@protonmail.com> Co-authored-by: pg9182 <96569817+pg9182@users.noreply.github.com>
Diffstat (limited to 'NorthstarDLL/localchatwriter.cpp')
-rw-r--r--NorthstarDLL/localchatwriter.cpp87
1 files changed, 45 insertions, 42 deletions
diff --git a/NorthstarDLL/localchatwriter.cpp b/NorthstarDLL/localchatwriter.cpp
index 72a5afa7..efa7eeee 100644
--- a/NorthstarDLL/localchatwriter.cpp
+++ b/NorthstarDLL/localchatwriter.cpp
@@ -37,12 +37,11 @@ class vgui_BaseRichText_vtable
void(__fastcall* SetVerticalScrollbar)(vgui_BaseRichText* self, bool state);
void(__fastcall* SetMaximumCharCount)(vgui_BaseRichText* self, int maxChars);
- void(__fastcall* InsertColorChange)(vgui_BaseRichText* self, vgui_Color col);
+ void(__fastcall* InsertColorChange)(vgui_BaseRichText* self, Color col);
void(__fastcall* InsertIndentChange)(vgui_BaseRichText* self, int pixelsIndent);
void(__fastcall* InsertClickableTextStart)(vgui_BaseRichText* self, const char* pchClickAction);
void(__fastcall* InsertClickableTextEnd)(vgui_BaseRichText* self);
- void(__fastcall* InsertPossibleURLString)(
- vgui_BaseRichText* self, const char* text, vgui_Color URLTextColor, vgui_Color normalTextColor);
+ void(__fastcall* InsertPossibleURLString)(vgui_BaseRichText* self, const char* text, Color URLTextColor, Color normalTextColor);
void(__fastcall* InsertFade)(vgui_BaseRichText* self, float flSustain, float flLength);
void(__fastcall* ResetAllFades)(vgui_BaseRichText* self, bool bHold, bool bOnlyExpired, float flNewSustain);
void(__fastcall* SetToFullHeight)(vgui_BaseRichText* self);
@@ -81,25 +80,25 @@ LocalChatWriter::SwatchColor swatchColors[4] = {
LocalChatWriter::NetworkNameColor,
};
-vgui_Color darkColors[8] = {
- vgui_Color {0, 0, 0, 255},
- vgui_Color {205, 49, 49, 255},
- vgui_Color {13, 188, 121, 255},
- vgui_Color {229, 229, 16, 255},
- vgui_Color {36, 114, 200, 255},
- vgui_Color {188, 63, 188, 255},
- vgui_Color {17, 168, 205, 255},
- vgui_Color {229, 229, 229, 255}};
-
-vgui_Color lightColors[8] = {
- vgui_Color {102, 102, 102, 255},
- vgui_Color {241, 76, 76, 255},
- vgui_Color {35, 209, 139, 255},
- vgui_Color {245, 245, 67, 255},
- vgui_Color {59, 142, 234, 255},
- vgui_Color {214, 112, 214, 255},
- vgui_Color {41, 184, 219, 255},
- vgui_Color {255, 255, 255, 255}};
+Color darkColors[8] = {
+ Color {0, 0, 0, 255},
+ Color {205, 49, 49, 255},
+ Color {13, 188, 121, 255},
+ Color {229, 229, 16, 255},
+ Color {36, 114, 200, 255},
+ Color {188, 63, 188, 255},
+ Color {17, 168, 205, 255},
+ Color {229, 229, 229, 255}};
+
+Color lightColors[8] = {
+ Color {102, 102, 102, 255},
+ Color {241, 76, 76, 255},
+ Color {35, 209, 139, 255},
+ Color {245, 245, 67, 255},
+ Color {59, 142, 234, 255},
+ Color {214, 112, 214, 255},
+ Color {41, 184, 219, 255},
+ Color {255, 255, 255, 255}};
class AnsiEscapeParser
{
@@ -144,7 +143,7 @@ class AnsiEscapeParser
LocalChatWriter* m_writer;
Next m_next = Next::ControlType;
- vgui_Color m_expandedColor {0, 0, 0, 0};
+ Color m_expandedColor {0, 0, 0, 0};
Next HandleControlType(unsigned long val)
{
@@ -190,7 +189,7 @@ class AnsiEscapeParser
// Next values are r,g,b
if (val == 2)
{
- m_expandedColor = {0, 0, 0, 255};
+ m_expandedColor.SetColor(0, 0, 0, 255);
return Next::ForegroundR;
}
// Next value is 8-bit swatch color
@@ -219,13 +218,12 @@ class AnsiEscapeParser
unsigned char blue = code % 6;
unsigned char green = ((code - blue) / 6) % 6;
unsigned char red = (code - blue - (green * 6)) / 36;
- m_writer->InsertColorChange(
- vgui_Color {(unsigned char)(red * 51), (unsigned char)(green * 51), (unsigned char)(blue * 51), 255});
+ m_writer->InsertColorChange(Color {(unsigned char)(red * 51), (unsigned char)(green * 51), (unsigned char)(blue * 51), 255});
}
else if (val < UCHAR_MAX)
{
unsigned char brightness = (val - 232) * 10 + 8;
- m_writer->InsertColorChange(vgui_Color {brightness, brightness, brightness, 255});
+ m_writer->InsertColorChange(Color {brightness, brightness, brightness, 255});
}
return Next::ControlType;
@@ -236,7 +234,7 @@ class AnsiEscapeParser
if (val >= UCHAR_MAX)
return Next::ControlType;
- m_expandedColor.r = (unsigned char)val;
+ m_expandedColor[0] = (unsigned char)val;
return Next::ForegroundG;
}
@@ -245,7 +243,7 @@ class AnsiEscapeParser
if (val >= UCHAR_MAX)
return Next::ControlType;
- m_expandedColor.g = (unsigned char)val;
+ m_expandedColor[1] = (unsigned char)val;
return Next::ForegroundB;
}
@@ -254,7 +252,7 @@ class AnsiEscapeParser
if (val >= UCHAR_MAX)
return Next::ControlType;
- m_expandedColor.b = (unsigned char)val;
+ m_expandedColor[2] = (unsigned char)val;
m_writer->InsertColorChange(m_expandedColor);
return Next::ControlType;
}
@@ -280,12 +278,11 @@ void LocalChatWriter::Write(const char* str)
if (startOfEscape != str)
{
// There is some text before the escape sequence, just print that
-
size_t copyChars = startOfEscape - str;
if (copyChars > 255)
copyChars = 255;
- strncpy(writeBuffer, str, copyChars);
- writeBuffer[copyChars] = 0;
+
+ strncpy_s(writeBuffer, copyChars + 1, str, copyChars);
InsertText(writeBuffer);
}
@@ -320,6 +317,8 @@ void LocalChatWriter::InsertChar(wchar_t ch)
void LocalChatWriter::InsertText(const char* str)
{
+ spdlog::info(str);
+
WCHAR messageUnicode[288];
ConvertANSIToUnicode(str, -1, messageUnicode, 274);
@@ -347,7 +346,7 @@ void LocalChatWriter::InsertText(const wchar_t* str)
InsertDefaultFade();
}
-void LocalChatWriter::InsertColorChange(vgui_Color color)
+void LocalChatWriter::InsertColorChange(Color color)
{
for (CHudChat* hud = *CHudChat::allHuds; hud != NULL; hud = hud->next)
{
@@ -358,20 +357,24 @@ void LocalChatWriter::InsertColorChange(vgui_Color color)
}
}
-static vgui_Color GetHudSwatchColor(CHudChat* hud, LocalChatWriter::SwatchColor swatchColor)
+static Color GetHudSwatchColor(CHudChat* hud, LocalChatWriter::SwatchColor swatchColor)
{
switch (swatchColor)
{
case LocalChatWriter::MainTextColor:
return hud->m_mainTextColor;
+
case LocalChatWriter::SameTeamNameColor:
return hud->m_sameTeamColor;
+
case LocalChatWriter::EnemyTeamNameColor:
return hud->m_enemyTeamColor;
+
case LocalChatWriter::NetworkNameColor:
return hud->m_networkNameColor;
}
- return vgui_Color {0, 0, 0, 0};
+
+ return Color(0, 0, 0, 0);
}
void LocalChatWriter::InsertSwatchColorChange(SwatchColor swatchColor)
@@ -436,12 +439,12 @@ void LocalChatWriter::InsertDefaultFade()
}
}
-void InitialiseLocalChatWriter(HMODULE baseAddress)
+ON_DLL_LOAD_CLIENT("client.dll", LocalChatWriter, (CModule module))
{
- gGameSettings = (CGameSettings**)((char*)baseAddress + 0x11BAA48);
- gChatFadeLength = (CGameFloatVar**)((char*)baseAddress + 0x11BAB78);
- gChatFadeSustain = (CGameFloatVar**)((char*)baseAddress + 0x11BAC08);
- CHudChat::allHuds = (CHudChat**)((char*)baseAddress + 0x11BA9E8);
+ gGameSettings = module.Offset(0x11BAA48).As<CGameSettings**>();
+ gChatFadeLength = module.Offset(0x11BAB78).As<CGameFloatVar**>();
+ gChatFadeSustain = module.Offset(0x11BAC08).As<CGameFloatVar**>();
+ CHudChat::allHuds = module.Offset(0x11BA9E8).As<CHudChat**>();
- ConvertANSIToUnicode = (ConvertANSIToUnicodeType)((char*)baseAddress + 0x7339A0);
+ ConvertANSIToUnicode = module.Offset(0x7339A0).As<ConvertANSIToUnicodeType>();
}