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author | BobTheBob <32057864+BobTheBob9@users.noreply.github.com> | 2022-10-17 23:26:07 +0100 |
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committer | GitHub <noreply@github.com> | 2022-10-17 23:26:07 +0100 |
commit | 841881af9ea6ec73b1d505d5a8f7c1f766273724 (patch) | |
tree | 91feb40fe810984b59d2d2da440e289370b0a137 /NorthstarDLL/keyvalues.cpp | |
parent | dc0934d29caacc8da1e7df8b775d24b4e99c381c (diff) | |
download | NorthstarLauncher-841881af9ea6ec73b1d505d5a8f7c1f766273724.tar.gz NorthstarLauncher-841881af9ea6ec73b1d505d5a8f7c1f766273724.zip |
big refactor (#171)v1.10.0-rc1
* use in-file macros rather than global funcs for registering dll load callbacks
* move more things to macros
* fix debug crashes
* move sqvm funcs to sq managers
* get rid of context file
* refactor some squirrel stuff and ingame compilation error message
* move tier0 and playlist funcs to namespaces
* uiscript_reset concommand: don't loop forever if compilation fails
* improve showing console for ui script compile errors
* standardise concommand func naming in c++
* use lambdas for dll load callbacks so intellisense shits itself less
* use cvar change callbacks for unescaping ns_server_name and ns_server_desc
* add proper helpstrings to masterserver cvars
* add cvar help and find
* allow parsing of convar flags from string
* normalise mod fs paths to be lowercase
* move hoststate to its own file and add host_init hooks
* better IsFlagSet def
* replace files in ReadFromCache
* rename g_ModManager to g_pModManager
* formatting changes
* make cvar print work on dedi, move demo fix stuff, add findflags
* add proper map autocompletes and maps command
* formatting changes
* separate gameutils into multiple r2 headers
* Update keyvalues.cpp
* move sqvm funcs into wrappers in the manager class
* remove unnecessary header files
* lots of cleanup and starting moving to new hooking macros
* update more stuff to new hook macros
* rename project folder (:tf: commit log)
* fix up postbuild commands to use relative dir
* almost fully replaced hooking lib
* completely remove old hooking
* add nsprefix because i forgot to include it
* move exploit prevention and limits code out of serverauthentication, and have actual defs for CBasePlayer
* use modular ServerPresence system for registering servers
* add new memory lib
* accidentally pushed broke code oops
* lots of stuff idk
* implement some more prs
* improve rpakfilesystem
* fix line endings on vcxproj
* Revert "fix line endings on vcxproj"
This reverts commit 4ff7d022d2602c2dba37beba8b8df735cf5cd7d9.
* add more prs
* i swear i committed these how are they not there
* Add ability to load Datatables from files (#238)
* first version of kinda working custom datatables
* Fix copy error
* Finish custom datatables
* Fix Merge
* Fix line endings
* Add fallback to rpak when ns_prefere_datatable_from_disk is true
* fix typo
* Bug fixess
* Fix Function Registration hook
* Set convar value
* Fix Client and Ui VM
* enable server auth with ms agian
* Add Filters
* FIx unused import
* Merge remote-tracking branch 'upsteam/bobs-big-refactor-pr' into datatables
Co-authored-by: RoyalBlue1 <realEmail@veryRealURL.com>
* Add some changes from main to refactor (#243)
* Add PR template
* Update CI folder location
* Delete startup args txt files
* Fix line endings (hopefully) (#244)
* Fix line endings (hopefully)
* Fix more line endings
* Update refactor (#250)
* Add PR template
* Update CI folder location
* Delete startup args txt files
* Add editorconfig file (#246)
* Add editorconfig file
It's a cross-editor compatible config file that defines certain editor
behaviour (e.g. adding/removing newline at end of file)
It is supported by major editors like Visual Studio (Code) and by
version control providers like GitHub.
Should end the constant adding/removing of final newline in PRs
* More settings
- unicode by default
- trim newlines
- use tabs for indentation (ugh)
* Ignore folder rename (#245)
* Hot reload banlist on player join (#233)
* added banlist hotreload
* fix formatting
* didnt append, cleared whole file oopsie
* unfuckedunban not rewriting file
* fixed not checking for new line
Co-authored-by: ScureX <47725553+ScureX@users.noreply.github.com>
* Refactor cleanup (#256)
* Fix indentation
* Fix path in clang-format command in readme
* Refactor cleanup (some formatting fixes) (#257)
* Fix some formatting
* More formatting fixes
* add scriptdatatable.cpp rewrite
* Some formatting fixes (#260)
* More formatting stuff (#261)
* various formatting changes and fixes
* Fix changed icon (#264)
* clang format, fix issues with server registration and rpak loading
* fix more formatting
* update postbuild step
* set launcher directory and error on fail creating log files
* change some stuff in exploitfixes
* only unrestrict dev commands when commandline flag is present
* fix issues with cvar flag commit
* fixup command flags better and reformat
* bring up to date with main
* fixup formatting
* improve cvar flag fixup and remove temp thing from findflags
* set serverfilter better
* avoid ptr decay when setting auth token
* add more entity functions
* Fix the MS server registration issues. (#285)
* Port ms presence reporter to std::async
* Fix crash due to std::optional being assigned nullptr.
* Fix formatting.
* Wait 20 seconds if MS returns DUPLICATE_SERVER.
* Change PERSISTENCE_MAX_SIZE to fix player authentication (#287)
The size check added in the refactor was incorrect:
- 56306: expected pdata size based on the pdef
- 512: allowance for trailing junk (r2 adds 137 bytes of trailing junk)
- 100: for some wiggle room
Co-Authored-By: pg9182 <96569817+pg9182@users.noreply.github.com>
* change miscserverscript to use actual entity arguments rather than
player index jank
* Fix token clearing hook (#290)
A certain someone forgot to put an `0x` in front of their hex number, meaning the offset is wrong.
This would cause token to be leaked again
Co-authored-by: Maya <malte.hoermeyer@web.de>
Co-authored-by: RoyalBlue1 <realEmail@veryRealURL.com>
Co-authored-by: GeckoEidechse <40122905+GeckoEidechse@users.noreply.github.com>
Co-authored-by: ScureX <47725553+ScureX@users.noreply.github.com>
Co-authored-by: Erlite <ys.aameziane@gmail.com>
Co-authored-by: Emma Miler <emma.pi@protonmail.com>
Co-authored-by: pg9182 <96569817+pg9182@users.noreply.github.com>
Diffstat (limited to 'NorthstarDLL/keyvalues.cpp')
-rw-r--r-- | NorthstarDLL/keyvalues.cpp | 81 |
1 files changed, 38 insertions, 43 deletions
diff --git a/NorthstarDLL/keyvalues.cpp b/NorthstarDLL/keyvalues.cpp index 0d829de9..98a9ce66 100644 --- a/NorthstarDLL/keyvalues.cpp +++ b/NorthstarDLL/keyvalues.cpp @@ -1,45 +1,16 @@ #include "pch.h" -#include "keyvalues.h" #include "modmanager.h" #include "filesystem.h" -#include "hookutils.h" #include <fstream> -// hook forward defs -typedef char (*KeyValues__LoadFromBufferType)( - void* self, const char* resourceName, const char* pBuffer, void* pFileSystem, void* a5, void* a6, int a7); -KeyValues__LoadFromBufferType KeyValues__LoadFromBuffer; -char KeyValues__LoadFromBufferHook( - void* self, const char* resourceName, const char* pBuffer, void* pFileSystem, void* a5, void* a6, int a7); - -void InitialiseKeyValues(HMODULE baseAddress) -{ - HookEnabler hook; - ENABLER_CREATEHOOK( - hook, (char*)baseAddress + 0x426C30, &KeyValues__LoadFromBufferHook, reinterpret_cast<LPVOID*>(&KeyValues__LoadFromBuffer)); -} - -void* savedFilesystemPtr; - -char KeyValues__LoadFromBufferHook(void* self, const char* resourceName, const char* pBuffer, void* pFileSystem, void* a5, void* a6, int a7) -{ - // this is just to allow playlists to get a valid pFileSystem ptr for kv building, other functions that call this particular overload of - // LoadFromBuffer seem to get called on network stuff exclusively not exactly sure what the address wanted here is, so just taking it - // from a function call that always happens before playlists is loaded - if (pFileSystem != nullptr) - savedFilesystemPtr = pFileSystem; - if (!pFileSystem && !strcmp(resourceName, "playlists")) - pFileSystem = savedFilesystemPtr; - - return KeyValues__LoadFromBuffer(self, resourceName, pBuffer, pFileSystem, a5, a6, a7); -} +AUTOHOOK_INIT() void ModManager::TryBuildKeyValues(const char* filename) { spdlog::info("Building KeyValues for file {}", filename); - std::string normalisedPath = fs::path(filename).lexically_normal().string(); + std::string normalisedPath = g_pModManager->NormaliseModFilePath(fs::path(filename)); fs::path compiledPath = GetCompiledAssetsPath() / filename; fs::path compiledDir = compiledPath.parent_path(); fs::create_directories(compiledDir); @@ -54,14 +25,14 @@ void ModManager::TryBuildKeyValues(const char* filename) // copy over patch kv files, and add #bases to new file, last mods' patches should be applied first // note: #include should be identical but it's actually just broken, thanks respawn - for (int64_t i = m_loadedMods.size() - 1; i > -1; i--) + for (int64_t i = m_LoadedMods.size() - 1; i > -1; i--) { - if (!m_loadedMods[i].Enabled) + if (!m_LoadedMods[i].m_bEnabled) continue; size_t fileHash = STR_HASH(normalisedPath); - auto modKv = m_loadedMods[i].KeyValues.find(fileHash); - if (modKv != m_loadedMods[i].KeyValues.end()) + auto modKv = m_LoadedMods[i].KeyValues.find(fileHash); + if (modKv != m_LoadedMods[i].KeyValues.end()) { // should result in smth along the lines of #include "mod_patch_5_mp_weapon_car.txt" @@ -76,7 +47,7 @@ void ModManager::TryBuildKeyValues(const char* filename) fs::remove(compiledDir / patchFilePath); - fs::copy_file(m_loadedMods[i].ModDirectory / "keyvalues" / filename, compiledDir / patchFilePath); + fs::copy_file(m_LoadedMods[i].m_ModDirectory / "keyvalues" / filename, compiledDir / patchFilePath); } } @@ -86,7 +57,7 @@ void ModManager::TryBuildKeyValues(const char* filename) newKvs += "\"\n"; // load original file, so we can parse out the name of the root obj (e.g. WeaponData for weapons) - std::string originalFile = ReadVPKOriginalFile(filename); + std::string originalFile = R2::ReadVPKOriginalFile(filename); if (!originalFile.length()) { @@ -96,7 +67,6 @@ void ModManager::TryBuildKeyValues(const char* filename) char rootName[64]; memset(rootName, 0, sizeof(rootName)); - rootName[63] = '\0'; // iterate until we hit an ascii char that isn't in a # command or comment to get root obj name int i = 0; @@ -127,11 +97,36 @@ void ModManager::TryBuildKeyValues(const char* filename) writeStream.close(); ModOverrideFile overrideFile; - overrideFile.owningMod = nullptr; - overrideFile.path = normalisedPath; + overrideFile.m_pOwningMod = nullptr; + overrideFile.m_Path = normalisedPath; - if (m_modFiles.find(normalisedPath) == m_modFiles.end()) - m_modFiles.insert(std::make_pair(normalisedPath, overrideFile)); + if (m_ModFiles.find(normalisedPath) == m_ModFiles.end()) + m_ModFiles.insert(std::make_pair(normalisedPath, overrideFile)); else - m_modFiles[normalisedPath] = overrideFile; + m_ModFiles[normalisedPath] = overrideFile; +} + +// clang-format off +AUTOHOOK(KeyValues__LoadFromBuffer, engine.dll + 0x426C30, +char, __fastcall, (void* self, const char* resourceName, const char* pBuffer, void* pFileSystem, void* a5, void* a6, int a7)) +// clang-format on +{ + static void* pSavedFilesystemPtr = nullptr; + + // this is just to allow playlists to get a valid pFileSystem ptr for kv building, other functions that call this particular overload of + // LoadFromBuffer seem to get called on network stuff exclusively not exactly sure what the address wanted here is, so just taking it + // from a function call that always happens before playlists is loaded + + // note: would be better if we could serialize this to disk for playlists, as this method breaks saving playlists in demos + if (pFileSystem != nullptr) + pSavedFilesystemPtr = pFileSystem; + if (!pFileSystem && !strcmp(resourceName, "playlists")) + pFileSystem = pSavedFilesystemPtr; + + return KeyValues__LoadFromBuffer(self, resourceName, pBuffer, pFileSystem, a5, a6, a7); +} + +ON_DLL_LOAD("engine.dll", KeyValues, (CModule module)) +{ + AUTOHOOK_DISPATCH() } |