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authorEmma Miler <emma.pi@protonmail.com>2022-12-19 19:32:16 +0100
committerGeckoEidechse <gecko.eidechse+git@pm.me>2023-01-04 14:45:48 +0100
commit27afb0ba38dcf0e74a4d09ba43e73261542b8e96 (patch)
tree28c737bdecc761fc8ca5257adfafaf2b325e1918 /NorthstarDLL/hoststate.cpp
parentaf64117f09ba9b70d27c6b6da885d0474180849b (diff)
downloadNorthstarLauncher-27afb0ba38dcf0e74a4d09ba43e73261542b8e96.tar.gz
NorthstarLauncher-27afb0ba38dcf0e74a4d09ba43e73261542b8e96.zip
Restructuring (#365)
* Remove launcher proxy * Restructuring * More restructuring * Fix include dirs * Fix merge * Remove clang thing * Filters * Oops
Diffstat (limited to 'NorthstarDLL/hoststate.cpp')
-rw-r--r--NorthstarDLL/hoststate.cpp124
1 files changed, 0 insertions, 124 deletions
diff --git a/NorthstarDLL/hoststate.cpp b/NorthstarDLL/hoststate.cpp
deleted file mode 100644
index 24e4bf63..00000000
--- a/NorthstarDLL/hoststate.cpp
+++ /dev/null
@@ -1,124 +0,0 @@
-#include "pch.h"
-#include "hoststate.h"
-#include "masterserver.h"
-#include "serverauthentication.h"
-#include "serverpresence.h"
-#include "playlist.h"
-#include "tier0.h"
-#include "r2engine.h"
-#include "limits.h"
-#include "squirrel.h"
-
-AUTOHOOK_INIT()
-
-using namespace R2;
-
-// use the R2 namespace for game funcs
-namespace R2
-{
- CHostState* g_pHostState;
-} // namespace R2
-
-ConVar* Cvar_hostport;
-
-void ServerStartingOrChangingMap()
-{
- // net_data_block_enabled is required for sp, force it if we're on an sp map
- // sucks for security but just how it be
- if (!strncmp(g_pHostState->m_levelName, "sp_", 3))
- g_pCVar->FindVar("net_data_block_enabled")->SetValue(true);
-}
-
-// clang-format off
-AUTOHOOK(CHostState__State_NewGame, engine.dll + 0x16E7D0,
-void, __fastcall, (CHostState* self))
-// clang-format on
-{
- spdlog::info("HostState: NewGame");
-
- Cbuf_AddText(Cbuf_GetCurrentPlayer(), "exec autoexec_ns_server", cmd_source_t::kCommandSrcCode);
- Cbuf_Execute();
-
- // need to do this to ensure we don't go to private match
- if (g_pServerAuthentication->m_bNeedLocalAuthForNewgame)
- SetCurrentPlaylist("tdm");
-
- ServerStartingOrChangingMap();
-
- double dStartTime = Tier0::Plat_FloatTime();
- CHostState__State_NewGame(self);
- spdlog::info("loading took {}s", Tier0::Plat_FloatTime() - dStartTime);
-
- // setup server presence
- g_pServerPresence->CreatePresence();
- g_pServerPresence->SetMap(g_pHostState->m_levelName, true);
- g_pServerPresence->SetPlaylist(GetCurrentPlaylistName());
- g_pServerPresence->SetPort(Cvar_hostport->GetInt());
-
- g_pServerAuthentication->StartPlayerAuthServer();
- g_pServerAuthentication->m_bNeedLocalAuthForNewgame = false;
-}
-
-// clang-format off
-AUTOHOOK(CHostState__State_ChangeLevelMP, engine.dll + 0x16E520,
-void, __fastcall, (CHostState* self))
-// clang-format on
-{
- spdlog::info("HostState: ChangeLevelMP");
-
- ServerStartingOrChangingMap();
-
- double dStartTime = Tier0::Plat_FloatTime();
- CHostState__State_ChangeLevelMP(self);
- spdlog::info("loading took {}s", Tier0::Plat_FloatTime() - dStartTime);
-
- g_pServerPresence->SetMap(g_pHostState->m_levelName);
-}
-
-// clang-format off
-AUTOHOOK(CHostState__State_GameShutdown, engine.dll + 0x16E640,
-void, __fastcall, (CHostState* self))
-// clang-format on
-{
- spdlog::info("HostState: GameShutdown");
-
- g_pServerPresence->DestroyPresence();
- g_pServerAuthentication->StopPlayerAuthServer();
-
- CHostState__State_GameShutdown(self);
-}
-
-// clang-format off
-AUTOHOOK(CHostState__FrameUpdate, engine.dll + 0x16DB00,
-void, __fastcall, (CHostState* self, double flCurrentTime, float flFrameTime))
-// clang-format on
-{
- CHostState__FrameUpdate(self, flCurrentTime, flFrameTime);
-
- if (*R2::g_pServerState == R2::server_state_t::ss_active)
- {
- // update server presence
- g_pServerPresence->RunFrame(flCurrentTime);
-
- // update limits for frame
- g_pServerLimits->RunFrame(flCurrentTime, flFrameTime);
- }
-
- // Run Squirrel message buffer
- if (g_pSquirrel<ScriptContext::UI>->m_pSQVM != nullptr && g_pSquirrel<ScriptContext::UI>->m_pSQVM->sqvm != nullptr)
- g_pSquirrel<ScriptContext::UI>->ProcessMessageBuffer();
-
- if (g_pSquirrel<ScriptContext::CLIENT>->m_pSQVM != nullptr && g_pSquirrel<ScriptContext::CLIENT>->m_pSQVM->sqvm != nullptr)
- g_pSquirrel<ScriptContext::CLIENT>->ProcessMessageBuffer();
-
- if (g_pSquirrel<ScriptContext::SERVER>->m_pSQVM != nullptr && g_pSquirrel<ScriptContext::SERVER>->m_pSQVM->sqvm != nullptr)
- g_pSquirrel<ScriptContext::SERVER>->ProcessMessageBuffer();
-}
-
-ON_DLL_LOAD_RELIESON("engine.dll", HostState, ConVar, (CModule module))
-{
- AUTOHOOK_DISPATCH()
-
- g_pHostState = module.Offset(0x7CF180).As<CHostState*>();
- Cvar_hostport = module.Offset(0x13FA6070).As<ConVar*>();
-}