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author | GeckoEidechse <gecko.eidechse+git@pm.me> | 2022-09-09 01:02:11 +0200 |
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committer | GeckoEidechse <gecko.eidechse+git@pm.me> | 2022-09-09 01:02:11 +0200 |
commit | 44a6e0230002ae8a55167453a3ff3283a59b1859 (patch) | |
tree | a6e4f8eff0f4b2f3723a9ae097d4f242a78fd278 /NorthstarDLL/hoststate.cpp | |
parent | d2907aa522d56a4baacec1c17426f7d6f1fae3a2 (diff) | |
download | NorthstarLauncher-44a6e0230002ae8a55167453a3ff3283a59b1859.tar.gz NorthstarLauncher-44a6e0230002ae8a55167453a3ff3283a59b1859.zip |
Add clang-format ignores for AUTOHOOKrefactor-format-ignore-autohook
The proper solution would be to have some way in clang-format config
file that specifies that our `AUTOHOOK` formatting should be considered
correct but that takes more investigation and simply ignoring formatting
in AUTOHOOK macros is the lower hanging fruit.
Diffstat (limited to 'NorthstarDLL/hoststate.cpp')
-rw-r--r-- | NorthstarDLL/hoststate.cpp | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/NorthstarDLL/hoststate.cpp b/NorthstarDLL/hoststate.cpp index 875d671d..055973ac 100644 --- a/NorthstarDLL/hoststate.cpp +++ b/NorthstarDLL/hoststate.cpp @@ -27,8 +27,10 @@ void ServerStartingOrChangingMap() g_pCVar->FindVar("net_data_block_enabled")->SetValue(true); } +// clang-format off AUTOHOOK(CHostState__State_NewGame, engine.dll + 0x16E7D0, void,, (CHostState* self)) +// clang-format on { spdlog::info("HostState: NewGame"); @@ -58,8 +60,10 @@ void,, (CHostState* self)) g_pServerAuthentication->m_bNeedLocalAuthForNewgame = false; } +// clang-format off AUTOHOOK(CHostState__State_ChangeLevelMP, engine.dll + 0x16E520, void,, (CHostState* self)) +// clang-format on { spdlog::info("HostState: ChangeLevelMP"); @@ -72,8 +76,10 @@ void,, (CHostState* self)) g_pServerPresence->SetMap(g_pHostState->m_levelName); } +// clang-format off AUTOHOOK(CHostState__State_GameShutdown, engine.dll + 0x16E640, void,, (CHostState* self)) +// clang-format on { spdlog::info("HostState: GameShutdown"); @@ -83,8 +89,10 @@ void,, (CHostState* self)) CHostState__State_GameShutdown(self); } +// clang-format off AUTOHOOK(CHostState__FrameUpdate, engine.dll + 0x16DB00, void, __fastcall, (CHostState* self, double flCurrentTime, float flFrameTime)) +// clang-format on { CHostState__FrameUpdate(self, flCurrentTime, flFrameTime); |