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author | BobTheBob <32057864+BobTheBob9@users.noreply.github.com> | 2022-10-17 23:26:07 +0100 |
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committer | GitHub <noreply@github.com> | 2022-10-17 23:26:07 +0100 |
commit | 841881af9ea6ec73b1d505d5a8f7c1f766273724 (patch) | |
tree | 91feb40fe810984b59d2d2da440e289370b0a137 /NorthstarDLL/gameutils.h | |
parent | dc0934d29caacc8da1e7df8b775d24b4e99c381c (diff) | |
download | NorthstarLauncher-841881af9ea6ec73b1d505d5a8f7c1f766273724.tar.gz NorthstarLauncher-841881af9ea6ec73b1d505d5a8f7c1f766273724.zip |
big refactor (#171)v1.10.0-rc1
* use in-file macros rather than global funcs for registering dll load callbacks
* move more things to macros
* fix debug crashes
* move sqvm funcs to sq managers
* get rid of context file
* refactor some squirrel stuff and ingame compilation error message
* move tier0 and playlist funcs to namespaces
* uiscript_reset concommand: don't loop forever if compilation fails
* improve showing console for ui script compile errors
* standardise concommand func naming in c++
* use lambdas for dll load callbacks so intellisense shits itself less
* use cvar change callbacks for unescaping ns_server_name and ns_server_desc
* add proper helpstrings to masterserver cvars
* add cvar help and find
* allow parsing of convar flags from string
* normalise mod fs paths to be lowercase
* move hoststate to its own file and add host_init hooks
* better IsFlagSet def
* replace files in ReadFromCache
* rename g_ModManager to g_pModManager
* formatting changes
* make cvar print work on dedi, move demo fix stuff, add findflags
* add proper map autocompletes and maps command
* formatting changes
* separate gameutils into multiple r2 headers
* Update keyvalues.cpp
* move sqvm funcs into wrappers in the manager class
* remove unnecessary header files
* lots of cleanup and starting moving to new hooking macros
* update more stuff to new hook macros
* rename project folder (:tf: commit log)
* fix up postbuild commands to use relative dir
* almost fully replaced hooking lib
* completely remove old hooking
* add nsprefix because i forgot to include it
* move exploit prevention and limits code out of serverauthentication, and have actual defs for CBasePlayer
* use modular ServerPresence system for registering servers
* add new memory lib
* accidentally pushed broke code oops
* lots of stuff idk
* implement some more prs
* improve rpakfilesystem
* fix line endings on vcxproj
* Revert "fix line endings on vcxproj"
This reverts commit 4ff7d022d2602c2dba37beba8b8df735cf5cd7d9.
* add more prs
* i swear i committed these how are they not there
* Add ability to load Datatables from files (#238)
* first version of kinda working custom datatables
* Fix copy error
* Finish custom datatables
* Fix Merge
* Fix line endings
* Add fallback to rpak when ns_prefere_datatable_from_disk is true
* fix typo
* Bug fixess
* Fix Function Registration hook
* Set convar value
* Fix Client and Ui VM
* enable server auth with ms agian
* Add Filters
* FIx unused import
* Merge remote-tracking branch 'upsteam/bobs-big-refactor-pr' into datatables
Co-authored-by: RoyalBlue1 <realEmail@veryRealURL.com>
* Add some changes from main to refactor (#243)
* Add PR template
* Update CI folder location
* Delete startup args txt files
* Fix line endings (hopefully) (#244)
* Fix line endings (hopefully)
* Fix more line endings
* Update refactor (#250)
* Add PR template
* Update CI folder location
* Delete startup args txt files
* Add editorconfig file (#246)
* Add editorconfig file
It's a cross-editor compatible config file that defines certain editor
behaviour (e.g. adding/removing newline at end of file)
It is supported by major editors like Visual Studio (Code) and by
version control providers like GitHub.
Should end the constant adding/removing of final newline in PRs
* More settings
- unicode by default
- trim newlines
- use tabs for indentation (ugh)
* Ignore folder rename (#245)
* Hot reload banlist on player join (#233)
* added banlist hotreload
* fix formatting
* didnt append, cleared whole file oopsie
* unfuckedunban not rewriting file
* fixed not checking for new line
Co-authored-by: ScureX <47725553+ScureX@users.noreply.github.com>
* Refactor cleanup (#256)
* Fix indentation
* Fix path in clang-format command in readme
* Refactor cleanup (some formatting fixes) (#257)
* Fix some formatting
* More formatting fixes
* add scriptdatatable.cpp rewrite
* Some formatting fixes (#260)
* More formatting stuff (#261)
* various formatting changes and fixes
* Fix changed icon (#264)
* clang format, fix issues with server registration and rpak loading
* fix more formatting
* update postbuild step
* set launcher directory and error on fail creating log files
* change some stuff in exploitfixes
* only unrestrict dev commands when commandline flag is present
* fix issues with cvar flag commit
* fixup command flags better and reformat
* bring up to date with main
* fixup formatting
* improve cvar flag fixup and remove temp thing from findflags
* set serverfilter better
* avoid ptr decay when setting auth token
* add more entity functions
* Fix the MS server registration issues. (#285)
* Port ms presence reporter to std::async
* Fix crash due to std::optional being assigned nullptr.
* Fix formatting.
* Wait 20 seconds if MS returns DUPLICATE_SERVER.
* Change PERSISTENCE_MAX_SIZE to fix player authentication (#287)
The size check added in the refactor was incorrect:
- 56306: expected pdata size based on the pdef
- 512: allowance for trailing junk (r2 adds 137 bytes of trailing junk)
- 100: for some wiggle room
Co-Authored-By: pg9182 <96569817+pg9182@users.noreply.github.com>
* change miscserverscript to use actual entity arguments rather than
player index jank
* Fix token clearing hook (#290)
A certain someone forgot to put an `0x` in front of their hex number, meaning the offset is wrong.
This would cause token to be leaked again
Co-authored-by: Maya <malte.hoermeyer@web.de>
Co-authored-by: RoyalBlue1 <realEmail@veryRealURL.com>
Co-authored-by: GeckoEidechse <40122905+GeckoEidechse@users.noreply.github.com>
Co-authored-by: ScureX <47725553+ScureX@users.noreply.github.com>
Co-authored-by: Erlite <ys.aameziane@gmail.com>
Co-authored-by: Emma Miler <emma.pi@protonmail.com>
Co-authored-by: pg9182 <96569817+pg9182@users.noreply.github.com>
Diffstat (limited to 'NorthstarDLL/gameutils.h')
-rw-r--r-- | NorthstarDLL/gameutils.h | 249 |
1 files changed, 0 insertions, 249 deletions
diff --git a/NorthstarDLL/gameutils.h b/NorthstarDLL/gameutils.h deleted file mode 100644 index e86fa38c..00000000 --- a/NorthstarDLL/gameutils.h +++ /dev/null @@ -1,249 +0,0 @@ -#pragma once -#include "convar.h" - -// memory -class IMemAlloc -{ - public: - struct VTable - { - void* unknown[1]; // alloc debug - void* (*Alloc)(IMemAlloc* memAlloc, size_t nSize); - void* unknown2[1]; // realloc debug - void* (*Realloc)(IMemAlloc* memAlloc, void* pMem, size_t nSize); - void* unknown3[1]; // free #1 - void (*Free)(IMemAlloc* memAlloc, void* pMem); - void* unknown4[2]; // nullsubs, maybe CrtSetDbgFlag - size_t (*GetSize)(IMemAlloc* memAlloc, void* pMem); - void* unknown5[9]; // they all do literally nothing - void (*DumpStats)(IMemAlloc* memAlloc); - void (*DumpStatsFileBase)(IMemAlloc* memAlloc, const char* pchFileBase); - void* unknown6[4]; - int (*heapchk)(IMemAlloc* memAlloc); - }; - - VTable* m_vtable; -}; - -extern IMemAlloc* g_pMemAllocSingleton; -typedef IMemAlloc* (*CreateGlobalMemAllocType)(); -extern CreateGlobalMemAllocType CreateGlobalMemAlloc; - -// cmd.h -enum class ECommandTarget_t -{ - CBUF_FIRST_PLAYER = 0, - CBUF_LAST_PLAYER = 1, // MAX_SPLITSCREEN_CLIENTS - 1, MAX_SPLITSCREEN_CLIENTS = 2 - CBUF_SERVER = CBUF_LAST_PLAYER + 1, - - CBUF_COUNT, -}; - -enum class cmd_source_t -{ - // Added to the console buffer by gameplay code. Generally unrestricted. - kCommandSrcCode, - - // Sent from code via engine->ClientCmd, which is restricted to commands visible - // via FCVAR_CLIENTCMD_CAN_EXECUTE. - kCommandSrcClientCmd, - - // Typed in at the console or via a user key-bind. Generally unrestricted, although - // the client will throttle commands sent to the server this way to 16 per second. - kCommandSrcUserInput, - - // Came in over a net connection as a clc_stringcmd - // host_client will be valid during this state. - // - // Restricted to FCVAR_GAMEDLL commands (but not convars) and special non-ConCommand - // server commands hardcoded into gameplay code (e.g. "joingame") - kCommandSrcNetClient, - - // Received from the server as the client - // - // Restricted to commands with FCVAR_SERVER_CAN_EXECUTE - kCommandSrcNetServer, - - // Being played back from a demo file - // - // Not currently restricted by convar flag, but some commands manually ignore calls - // from this source. FIXME: Should be heavily restricted as demo commands can come - // from untrusted sources. - kCommandSrcDemoFile, - - // Invalid value used when cleared - kCommandSrcInvalid = -1 -}; - -typedef ECommandTarget_t (*Cbuf_GetCurrentPlayerType)(); -extern Cbuf_GetCurrentPlayerType Cbuf_GetCurrentPlayer; - -// compared to the defs i've seen, this is missing an arg, it could be nTickInterval or source, not sure, guessing it's source -typedef void (*Cbuf_AddTextType)(ECommandTarget_t eTarget, const char* text, cmd_source_t source); -extern Cbuf_AddTextType Cbuf_AddText; - -typedef void (*Cbuf_ExecuteType)(); -extern Cbuf_ExecuteType Cbuf_Execute; - -// commandline stuff -class CCommandLine -{ - public: - // based on the defs in the 2013 source sdk, but for some reason has an extra function (may be another CreateCmdLine overload?) - // these seem to line up with what they should be though - virtual void CreateCmdLine(const char* commandline) {} - virtual void CreateCmdLine(int argc, char** argv) {} - virtual void unknown() {} - virtual const char* GetCmdLine(void) const {} - - virtual const char* CheckParm(const char* psz, const char** ppszValue = 0) const {} - virtual void RemoveParm() const {} - virtual void AppendParm(const char* pszParm, const char* pszValues) {} - - virtual const char* ParmValue(const char* psz, const char* pDefaultVal = 0) const {} - virtual int ParmValue(const char* psz, int nDefaultVal) const {} - virtual float ParmValue(const char* psz, float flDefaultVal) const {} - - virtual int ParmCount() const {} - virtual int FindParm(const char* psz) const {} - virtual const char* GetParm(int nIndex) const {} - virtual void SetParm(int nIndex, char const* pParm) {} - - // virtual const char** GetParms() const {} -}; - -// hoststate stuff -enum HostState_t -{ - HS_NEW_GAME = 0, - HS_LOAD_GAME, - HS_CHANGE_LEVEL_SP, - HS_CHANGE_LEVEL_MP, - HS_RUN, - HS_GAME_SHUTDOWN, - HS_SHUTDOWN, - HS_RESTART, -}; - -struct CHostState -{ - public: - HostState_t m_iCurrentState; - HostState_t m_iNextState; - - float m_vecLocation[3]; - float m_angLocation[3]; - - char m_levelName[32]; - char m_mapGroupName[32]; - char m_landmarkName[32]; - char m_saveName[32]; - float m_flShortFrameTime; // run a few one-tick frames to avoid large timesteps while loading assets - - bool m_activeGame; - bool m_bRememberLocation; - bool m_bBackgroundLevel; - bool m_bWaitingForConnection; - bool m_bLetToolsOverrideLoadGameEnts; // During a load game, this tells Foundry to override ents that are selected in Hammer. - bool m_bSplitScreenConnect; - bool m_bGameHasShutDownAndFlushedMemory; // This is false once we load a map into memory, and set to true once the map is unloaded and - // all memory flushed - bool m_bWorkshopMapDownloadPending; -}; - -extern CHostState* g_pHostState; - -// cengine stuff -enum EngineQuitState -{ - QUIT_NOTQUITTING = 0, - QUIT_TODESKTOP, - QUIT_RESTART -}; - -enum EngineState_t -{ - DLL_INACTIVE = 0, // no dll - DLL_ACTIVE, // engine is focused - DLL_CLOSE, // closing down dll - DLL_RESTART, // engine is shutting down but will restart right away - DLL_PAUSED, // engine is paused, can become active from this state -}; - -class CEngine -{ - public: - virtual void unknown() {} // unsure if this is where - virtual bool Load(bool dedicated, const char* baseDir) {} - virtual void Unload() {} - virtual void SetNextState(EngineState_t iNextState) {} - virtual EngineState_t GetState() {} - virtual void Frame() {} - virtual double GetFrameTime() {} - virtual float GetCurTime() {} - - EngineQuitState m_nQuitting; - EngineState_t m_nDllState; - EngineState_t m_nNextDllState; - double m_flCurrentTime; - float m_flFrameTime; - double m_flPreviousTime; - float m_flFilteredTime; - float m_flMinFrameTime; // Expected duration of a frame, or zero if it is unlimited. -}; - -extern CEngine* g_pEngine; - -enum server_state_t -{ - ss_dead = 0, // Dead - ss_loading, // Spawning - ss_active, // Running - ss_paused, // Running, but paused -}; - -extern server_state_t* sv_m_State; - -// network stuff -extern ConVar* Cvar_hostport; - -// playlist stuff -typedef const char* (*GetCurrentPlaylistType)(); -extern GetCurrentPlaylistType GetCurrentPlaylistName; - -typedef void (*SetCurrentPlaylistType)(const char* playlistName); -extern SetCurrentPlaylistType SetCurrentPlaylist; - -typedef void (*SetPlaylistVarOverrideType)(const char* varName, const char* value); -extern SetPlaylistVarOverrideType SetPlaylistVarOverride; - -typedef char* (*GetCurrentPlaylistVarType)(const char* varName, bool useOverrides); -extern GetCurrentPlaylistVarType GetCurrentPlaylistVar; - -// server entity stuff -typedef void* (*Server_GetEntityByIndexType)(int index); -extern Server_GetEntityByIndexType Server_GetEntityByIndex; - -// auth -extern char* g_LocalPlayerUserID; -extern char* g_LocalPlayerOriginToken; - -// misc stuff -typedef void (*ErrorType)(const char* fmt, ...); -extern ErrorType Error; - -typedef CCommandLine* (*CommandLineType)(); -extern CommandLineType CommandLine; - -typedef double (*Plat_FloatTimeType)(); -extern Plat_FloatTimeType Plat_FloatTime; - -typedef bool (*ThreadInServerFrameThreadType)(); -extern ThreadInServerFrameThreadType ThreadInServerFrameThread; - -typedef void* (*GetBaseLocalClientType)(); -extern GetBaseLocalClientType GetBaseLocalClient; - -void InitialiseEngineGameUtilFunctions(HMODULE baseAddress); -void InitialiseServerGameUtilFunctions(HMODULE baseAddress); -void InitialiseTier0GameUtilFunctions(HMODULE baseAddress); |