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authorBobTheBob <32057864+BobTheBob9@users.noreply.github.com>2022-10-17 23:26:07 +0100
committerGitHub <noreply@github.com>2022-10-17 23:26:07 +0100
commit841881af9ea6ec73b1d505d5a8f7c1f766273724 (patch)
tree91feb40fe810984b59d2d2da440e289370b0a137 /NorthstarDLL/gameutils.cpp
parentdc0934d29caacc8da1e7df8b775d24b4e99c381c (diff)
downloadNorthstarLauncher-841881af9ea6ec73b1d505d5a8f7c1f766273724.tar.gz
NorthstarLauncher-841881af9ea6ec73b1d505d5a8f7c1f766273724.zip
big refactor (#171)v1.10.0-rc1
* use in-file macros rather than global funcs for registering dll load callbacks * move more things to macros * fix debug crashes * move sqvm funcs to sq managers * get rid of context file * refactor some squirrel stuff and ingame compilation error message * move tier0 and playlist funcs to namespaces * uiscript_reset concommand: don't loop forever if compilation fails * improve showing console for ui script compile errors * standardise concommand func naming in c++ * use lambdas for dll load callbacks so intellisense shits itself less * use cvar change callbacks for unescaping ns_server_name and ns_server_desc * add proper helpstrings to masterserver cvars * add cvar help and find * allow parsing of convar flags from string * normalise mod fs paths to be lowercase * move hoststate to its own file and add host_init hooks * better IsFlagSet def * replace files in ReadFromCache * rename g_ModManager to g_pModManager * formatting changes * make cvar print work on dedi, move demo fix stuff, add findflags * add proper map autocompletes and maps command * formatting changes * separate gameutils into multiple r2 headers * Update keyvalues.cpp * move sqvm funcs into wrappers in the manager class * remove unnecessary header files * lots of cleanup and starting moving to new hooking macros * update more stuff to new hook macros * rename project folder (:tf: commit log) * fix up postbuild commands to use relative dir * almost fully replaced hooking lib * completely remove old hooking * add nsprefix because i forgot to include it * move exploit prevention and limits code out of serverauthentication, and have actual defs for CBasePlayer * use modular ServerPresence system for registering servers * add new memory lib * accidentally pushed broke code oops * lots of stuff idk * implement some more prs * improve rpakfilesystem * fix line endings on vcxproj * Revert "fix line endings on vcxproj" This reverts commit 4ff7d022d2602c2dba37beba8b8df735cf5cd7d9. * add more prs * i swear i committed these how are they not there * Add ability to load Datatables from files (#238) * first version of kinda working custom datatables * Fix copy error * Finish custom datatables * Fix Merge * Fix line endings * Add fallback to rpak when ns_prefere_datatable_from_disk is true * fix typo * Bug fixess * Fix Function Registration hook * Set convar value * Fix Client and Ui VM * enable server auth with ms agian * Add Filters * FIx unused import * Merge remote-tracking branch 'upsteam/bobs-big-refactor-pr' into datatables Co-authored-by: RoyalBlue1 <realEmail@veryRealURL.com> * Add some changes from main to refactor (#243) * Add PR template * Update CI folder location * Delete startup args txt files * Fix line endings (hopefully) (#244) * Fix line endings (hopefully) * Fix more line endings * Update refactor (#250) * Add PR template * Update CI folder location * Delete startup args txt files * Add editorconfig file (#246) * Add editorconfig file It's a cross-editor compatible config file that defines certain editor behaviour (e.g. adding/removing newline at end of file) It is supported by major editors like Visual Studio (Code) and by version control providers like GitHub. Should end the constant adding/removing of final newline in PRs * More settings - unicode by default - trim newlines - use tabs for indentation (ugh) * Ignore folder rename (#245) * Hot reload banlist on player join (#233) * added banlist hotreload * fix formatting * didnt append, cleared whole file oopsie * unfuckedunban not rewriting file * fixed not checking for new line Co-authored-by: ScureX <47725553+ScureX@users.noreply.github.com> * Refactor cleanup (#256) * Fix indentation * Fix path in clang-format command in readme * Refactor cleanup (some formatting fixes) (#257) * Fix some formatting * More formatting fixes * add scriptdatatable.cpp rewrite * Some formatting fixes (#260) * More formatting stuff (#261) * various formatting changes and fixes * Fix changed icon (#264) * clang format, fix issues with server registration and rpak loading * fix more formatting * update postbuild step * set launcher directory and error on fail creating log files * change some stuff in exploitfixes * only unrestrict dev commands when commandline flag is present * fix issues with cvar flag commit * fixup command flags better and reformat * bring up to date with main * fixup formatting * improve cvar flag fixup and remove temp thing from findflags * set serverfilter better * avoid ptr decay when setting auth token * add more entity functions * Fix the MS server registration issues. (#285) * Port ms presence reporter to std::async * Fix crash due to std::optional being assigned nullptr. * Fix formatting. * Wait 20 seconds if MS returns DUPLICATE_SERVER. * Change PERSISTENCE_MAX_SIZE to fix player authentication (#287) The size check added in the refactor was incorrect: - 56306: expected pdata size based on the pdef - 512: allowance for trailing junk (r2 adds 137 bytes of trailing junk) - 100: for some wiggle room Co-Authored-By: pg9182 <96569817+pg9182@users.noreply.github.com> * change miscserverscript to use actual entity arguments rather than player index jank * Fix token clearing hook (#290) A certain someone forgot to put an `0x` in front of their hex number, meaning the offset is wrong. This would cause token to be leaked again Co-authored-by: Maya <malte.hoermeyer@web.de> Co-authored-by: RoyalBlue1 <realEmail@veryRealURL.com> Co-authored-by: GeckoEidechse <40122905+GeckoEidechse@users.noreply.github.com> Co-authored-by: ScureX <47725553+ScureX@users.noreply.github.com> Co-authored-by: Erlite <ys.aameziane@gmail.com> Co-authored-by: Emma Miler <emma.pi@protonmail.com> Co-authored-by: pg9182 <96569817+pg9182@users.noreply.github.com>
Diffstat (limited to 'NorthstarDLL/gameutils.cpp')
-rw-r--r--NorthstarDLL/gameutils.cpp119
1 files changed, 0 insertions, 119 deletions
diff --git a/NorthstarDLL/gameutils.cpp b/NorthstarDLL/gameutils.cpp
deleted file mode 100644
index 405624ca..00000000
--- a/NorthstarDLL/gameutils.cpp
+++ /dev/null
@@ -1,119 +0,0 @@
-#include "pch.h"
-#include "convar.h"
-#include "gameutils.h"
-
-// memory
-IMemAlloc* g_pMemAllocSingleton;
-typedef IMemAlloc* (*CreateGlobalMemAllocType)();
-CreateGlobalMemAllocType CreateGlobalMemAlloc;
-
-// cmd.h
-Cbuf_GetCurrentPlayerType Cbuf_GetCurrentPlayer;
-Cbuf_AddTextType Cbuf_AddText;
-Cbuf_ExecuteType Cbuf_Execute;
-
-// hoststate stuff
-CHostState* g_pHostState;
-
-// cengine stuff
-CEngine* g_pEngine;
-server_state_t* sv_m_State;
-
-// network stuff
-ConVar* Cvar_hostport;
-
-// playlist stuff
-GetCurrentPlaylistType GetCurrentPlaylistName;
-SetCurrentPlaylistType SetCurrentPlaylist;
-SetPlaylistVarOverrideType SetPlaylistVarOverride;
-GetCurrentPlaylistVarType GetCurrentPlaylistVar;
-
-// server entity stuff
-Server_GetEntityByIndexType Server_GetEntityByIndex;
-
-// auth
-char* g_LocalPlayerUserID;
-char* g_LocalPlayerOriginToken;
-
-// misc stuff
-ErrorType Error;
-CommandLineType CommandLine;
-Plat_FloatTimeType Plat_FloatTime;
-ThreadInServerFrameThreadType ThreadInServerFrameThread;
-GetBaseLocalClientType GetBaseLocalClient;
-
-void InitialiseEngineGameUtilFunctions(HMODULE baseAddress)
-{
- Cbuf_GetCurrentPlayer = (Cbuf_GetCurrentPlayerType)((char*)baseAddress + 0x120630);
- Cbuf_AddText = (Cbuf_AddTextType)((char*)baseAddress + 0x1203B0);
- Cbuf_Execute = (Cbuf_ExecuteType)((char*)baseAddress + 0x1204B0);
-
- g_pHostState = (CHostState*)((char*)baseAddress + 0x7CF180);
- g_pEngine = *(CEngine**)((char*)baseAddress + 0x7D70C8);
- sv_m_State = (server_state_t*)((char*)baseAddress + 0x12A53D48);
-
- GetCurrentPlaylistName = (GetCurrentPlaylistType)((char*)baseAddress + 0x18C640);
- SetCurrentPlaylist = (SetCurrentPlaylistType)((char*)baseAddress + 0x18EB20);
- SetPlaylistVarOverride = (SetPlaylistVarOverrideType)((char*)baseAddress + 0x18ED00);
- GetCurrentPlaylistVar = (GetCurrentPlaylistVarType)((char*)baseAddress + 0x18C680);
-
- g_LocalPlayerUserID = (char*)baseAddress + 0x13F8E688;
- g_LocalPlayerOriginToken = (char*)baseAddress + 0x13979C80;
-
- GetBaseLocalClient = (GetBaseLocalClientType)((char*)baseAddress + 0x78200);
-
- /* NOTE:
- g_pCVar->FindVar("convar_name") now works. These are no longer needed.
- You can also itterate over every ConVar using CCVarIteratorInternal
- dump the pointers to a vector and access them from there.
- Example:
- std::vector<ConVar*> g_pAllConVars;
- for (auto& map : g_pCVar->DumpToMap())
- {
- ConVar* pConVar = g_pCVar->FindVar(map.first.c_str());
- if (pConVar)
- {
- g_pAllConVars.push_back(pConVar);
- }
- }*/
-
- Cvar_hostport = (ConVar*)((char*)baseAddress + 0x13FA6070);
-}
-
-void InitialiseServerGameUtilFunctions(HMODULE baseAddress)
-{
- Server_GetEntityByIndex = (Server_GetEntityByIndexType)((char*)baseAddress + 0xFB820);
-}
-
-void InitialiseTier0GameUtilFunctions(HMODULE baseAddress)
-{
- if (!baseAddress)
- {
- spdlog::critical("tier0 base address is null, but it should be already loaded");
- throw "tier0 base address is null, but it should be already loaded";
- }
- if (g_pMemAllocSingleton)
- return; // seems this function was already called
- CreateGlobalMemAlloc = reinterpret_cast<CreateGlobalMemAllocType>(GetProcAddress(baseAddress, "CreateGlobalMemAlloc"));
- IMemAlloc** ppMemAllocSingleton = reinterpret_cast<IMemAlloc**>(GetProcAddress(baseAddress, "g_pMemAllocSingleton"));
- if (!ppMemAllocSingleton)
- {
- spdlog::critical("Address of g_pMemAllocSingleton is a null pointer, this should never happen");
- throw "Address of g_pMemAllocSingleton is a null pointer, this should never happen";
- }
- if (!*ppMemAllocSingleton)
- {
- g_pMemAllocSingleton = CreateGlobalMemAlloc();
- *ppMemAllocSingleton = g_pMemAllocSingleton;
- spdlog::info("Created new g_pMemAllocSingleton");
- }
- else
- {
- g_pMemAllocSingleton = *ppMemAllocSingleton;
- }
-
- Error = reinterpret_cast<ErrorType>(GetProcAddress(baseAddress, "Error"));
- CommandLine = reinterpret_cast<CommandLineType>(GetProcAddress(baseAddress, "CommandLine"));
- Plat_FloatTime = reinterpret_cast<Plat_FloatTimeType>(GetProcAddress(baseAddress, "Plat_FloatTime"));
- ThreadInServerFrameThread = reinterpret_cast<ThreadInServerFrameThreadType>(GetProcAddress(baseAddress, "ThreadInServerFrameThread"));
-}