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authorBobTheBob <32057864+BobTheBob9@users.noreply.github.com>2022-10-17 23:26:07 +0100
committerGitHub <noreply@github.com>2022-10-17 23:26:07 +0100
commit841881af9ea6ec73b1d505d5a8f7c1f766273724 (patch)
tree91feb40fe810984b59d2d2da440e289370b0a137 /NorthstarDLL/filesystem.cpp
parentdc0934d29caacc8da1e7df8b775d24b4e99c381c (diff)
downloadNorthstarLauncher-841881af9ea6ec73b1d505d5a8f7c1f766273724.tar.gz
NorthstarLauncher-841881af9ea6ec73b1d505d5a8f7c1f766273724.zip
big refactor (#171)v1.10.0-rc1
* use in-file macros rather than global funcs for registering dll load callbacks * move more things to macros * fix debug crashes * move sqvm funcs to sq managers * get rid of context file * refactor some squirrel stuff and ingame compilation error message * move tier0 and playlist funcs to namespaces * uiscript_reset concommand: don't loop forever if compilation fails * improve showing console for ui script compile errors * standardise concommand func naming in c++ * use lambdas for dll load callbacks so intellisense shits itself less * use cvar change callbacks for unescaping ns_server_name and ns_server_desc * add proper helpstrings to masterserver cvars * add cvar help and find * allow parsing of convar flags from string * normalise mod fs paths to be lowercase * move hoststate to its own file and add host_init hooks * better IsFlagSet def * replace files in ReadFromCache * rename g_ModManager to g_pModManager * formatting changes * make cvar print work on dedi, move demo fix stuff, add findflags * add proper map autocompletes and maps command * formatting changes * separate gameutils into multiple r2 headers * Update keyvalues.cpp * move sqvm funcs into wrappers in the manager class * remove unnecessary header files * lots of cleanup and starting moving to new hooking macros * update more stuff to new hook macros * rename project folder (:tf: commit log) * fix up postbuild commands to use relative dir * almost fully replaced hooking lib * completely remove old hooking * add nsprefix because i forgot to include it * move exploit prevention and limits code out of serverauthentication, and have actual defs for CBasePlayer * use modular ServerPresence system for registering servers * add new memory lib * accidentally pushed broke code oops * lots of stuff idk * implement some more prs * improve rpakfilesystem * fix line endings on vcxproj * Revert "fix line endings on vcxproj" This reverts commit 4ff7d022d2602c2dba37beba8b8df735cf5cd7d9. * add more prs * i swear i committed these how are they not there * Add ability to load Datatables from files (#238) * first version of kinda working custom datatables * Fix copy error * Finish custom datatables * Fix Merge * Fix line endings * Add fallback to rpak when ns_prefere_datatable_from_disk is true * fix typo * Bug fixess * Fix Function Registration hook * Set convar value * Fix Client and Ui VM * enable server auth with ms agian * Add Filters * FIx unused import * Merge remote-tracking branch 'upsteam/bobs-big-refactor-pr' into datatables Co-authored-by: RoyalBlue1 <realEmail@veryRealURL.com> * Add some changes from main to refactor (#243) * Add PR template * Update CI folder location * Delete startup args txt files * Fix line endings (hopefully) (#244) * Fix line endings (hopefully) * Fix more line endings * Update refactor (#250) * Add PR template * Update CI folder location * Delete startup args txt files * Add editorconfig file (#246) * Add editorconfig file It's a cross-editor compatible config file that defines certain editor behaviour (e.g. adding/removing newline at end of file) It is supported by major editors like Visual Studio (Code) and by version control providers like GitHub. Should end the constant adding/removing of final newline in PRs * More settings - unicode by default - trim newlines - use tabs for indentation (ugh) * Ignore folder rename (#245) * Hot reload banlist on player join (#233) * added banlist hotreload * fix formatting * didnt append, cleared whole file oopsie * unfuckedunban not rewriting file * fixed not checking for new line Co-authored-by: ScureX <47725553+ScureX@users.noreply.github.com> * Refactor cleanup (#256) * Fix indentation * Fix path in clang-format command in readme * Refactor cleanup (some formatting fixes) (#257) * Fix some formatting * More formatting fixes * add scriptdatatable.cpp rewrite * Some formatting fixes (#260) * More formatting stuff (#261) * various formatting changes and fixes * Fix changed icon (#264) * clang format, fix issues with server registration and rpak loading * fix more formatting * update postbuild step * set launcher directory and error on fail creating log files * change some stuff in exploitfixes * only unrestrict dev commands when commandline flag is present * fix issues with cvar flag commit * fixup command flags better and reformat * bring up to date with main * fixup formatting * improve cvar flag fixup and remove temp thing from findflags * set serverfilter better * avoid ptr decay when setting auth token * add more entity functions * Fix the MS server registration issues. (#285) * Port ms presence reporter to std::async * Fix crash due to std::optional being assigned nullptr. * Fix formatting. * Wait 20 seconds if MS returns DUPLICATE_SERVER. * Change PERSISTENCE_MAX_SIZE to fix player authentication (#287) The size check added in the refactor was incorrect: - 56306: expected pdata size based on the pdef - 512: allowance for trailing junk (r2 adds 137 bytes of trailing junk) - 100: for some wiggle room Co-Authored-By: pg9182 <96569817+pg9182@users.noreply.github.com> * change miscserverscript to use actual entity arguments rather than player index jank * Fix token clearing hook (#290) A certain someone forgot to put an `0x` in front of their hex number, meaning the offset is wrong. This would cause token to be leaked again Co-authored-by: Maya <malte.hoermeyer@web.de> Co-authored-by: RoyalBlue1 <realEmail@veryRealURL.com> Co-authored-by: GeckoEidechse <40122905+GeckoEidechse@users.noreply.github.com> Co-authored-by: ScureX <47725553+ScureX@users.noreply.github.com> Co-authored-by: Erlite <ys.aameziane@gmail.com> Co-authored-by: Emma Miler <emma.pi@protonmail.com> Co-authored-by: pg9182 <96569817+pg9182@users.noreply.github.com>
Diffstat (limited to 'NorthstarDLL/filesystem.cpp')
-rw-r--r--NorthstarDLL/filesystem.cpp215
1 files changed, 98 insertions, 117 deletions
diff --git a/NorthstarDLL/filesystem.cpp b/NorthstarDLL/filesystem.cpp
index c17d813f..e6c6f49a 100644
--- a/NorthstarDLL/filesystem.cpp
+++ b/NorthstarDLL/filesystem.cpp
@@ -1,87 +1,69 @@
#include "pch.h"
#include "filesystem.h"
-#include "hooks.h"
-#include "hookutils.h"
#include "sourceinterface.h"
#include "modmanager.h"
#include <iostream>
#include <sstream>
-// hook forward declares
-typedef FileHandle_t (*ReadFileFromVPKType)(VPKData* vpkInfo, __int64* b, char* filename);
-ReadFileFromVPKType readFileFromVPK;
-FileHandle_t ReadFileFromVPKHook(VPKData* vpkInfo, __int64* b, char* filename);
+AUTOHOOK_INIT()
-typedef bool (*ReadFromCacheType)(IFileSystem* filesystem, char* path, void* result);
-ReadFromCacheType readFromCache;
-bool ReadFromCacheHook(IFileSystem* filesystem, char* path, void* result);
+using namespace R2;
-typedef void (*AddSearchPathType)(IFileSystem* fileSystem, const char* pPath, const char* pathID, SearchPathAdd_t addType);
-AddSearchPathType addSearchPathOriginal;
-void AddSearchPathHook(IFileSystem* fileSystem, const char* pPath, const char* pathID, SearchPathAdd_t addType);
+bool bReadingOriginalFile = false;
+std::string sCurrentModPath;
-typedef FileHandle_t (*ReadFileFromFilesystemType)(
- IFileSystem* filesystem, const char* pPath, const char* pOptions, int64_t a4, uint32_t a5);
-ReadFileFromFilesystemType readFileFromFilesystem;
-FileHandle_t ReadFileFromFilesystemHook(IFileSystem* filesystem, const char* pPath, const char* pOptions, int64_t a4, uint32_t a5);
+ConVar* Cvar_ns_fs_log_reads;
-typedef VPKData* (*MountVPKType)(IFileSystem* fileSystem, const char* vpkPath);
-MountVPKType mountVPK;
-VPKData* MountVPKHook(IFileSystem* fileSystem, const char* vpkPath);
+// use the R2 namespace for game funcs
+namespace R2
+{
+ SourceInterface<IFileSystem>* g_pFilesystem;
-bool readingOriginalFile;
-std::string currentModPath;
-SourceInterface<IFileSystem>* g_Filesystem;
+ std::string ReadVPKFile(const char* path)
+ {
+ // read scripts.rson file, todo: check if this can be overwritten
+ FileHandle_t fileHandle = (*g_pFilesystem)->m_vtable2->Open(&(*g_pFilesystem)->m_vtable2, path, "rb", "GAME", 0);
-void InitialiseFilesystem(HMODULE baseAddress)
-{
- g_Filesystem = new SourceInterface<IFileSystem>("filesystem_stdio.dll", "VFileSystem017");
-
- // create hooks
- HookEnabler hook;
- ENABLER_CREATEHOOK(hook, (char*)baseAddress + 0x5CBA0, &ReadFileFromVPKHook, reinterpret_cast<LPVOID*>(&readFileFromVPK));
- ENABLER_CREATEHOOK(
- hook,
- reinterpret_cast<void*>((*g_Filesystem)->m_vtable->ReadFromCache),
- &ReadFromCacheHook,
- reinterpret_cast<LPVOID*>(&readFromCache));
- ENABLER_CREATEHOOK(
- hook,
- reinterpret_cast<void*>((*g_Filesystem)->m_vtable->AddSearchPath),
- &AddSearchPathHook,
- reinterpret_cast<LPVOID*>(&addSearchPathOriginal));
- ENABLER_CREATEHOOK(hook, (char*)baseAddress + 0x15F20, &ReadFileFromFilesystemHook, reinterpret_cast<LPVOID*>(&readFileFromFilesystem));
- ENABLER_CREATEHOOK(
- hook, reinterpret_cast<void*>((*g_Filesystem)->m_vtable->MountVPK), &MountVPKHook, reinterpret_cast<LPVOID*>(&mountVPK));
-}
+ std::stringstream fileStream;
+ int bytesRead = 0;
+ char data[4096];
+ do
+ {
+ bytesRead = (*g_pFilesystem)->m_vtable2->Read(&(*g_pFilesystem)->m_vtable2, data, (int)std::size(data), fileHandle);
+ fileStream.write(data, bytesRead);
+ } while (bytesRead == std::size(data));
-std::string ReadVPKFile(const char* path)
-{
- // read scripts.rson file, todo: check if this can be overwritten
- FileHandle_t fileHandle = (*g_Filesystem)->m_vtable2->Open(&(*g_Filesystem)->m_vtable2, path, "rb", "GAME", 0);
+ (*g_pFilesystem)->m_vtable2->Close(*g_pFilesystem, fileHandle);
+
+ return fileStream.str();
+ }
- std::stringstream fileStream;
- int bytesRead = 0;
- char data[4096];
- do
+ std::string ReadVPKOriginalFile(const char* path)
{
- bytesRead = (*g_Filesystem)->m_vtable2->Read(&(*g_Filesystem)->m_vtable2, data, (int)std::size(data), fileHandle);
- fileStream.write(data, bytesRead);
- } while (bytesRead == std::size(data));
+ // todo: should probably set search path to be g_pModName here also
- (*g_Filesystem)->m_vtable2->Close(*g_Filesystem, fileHandle);
+ bReadingOriginalFile = true;
+ std::string ret = ReadVPKFile(path);
+ bReadingOriginalFile = false;
- return fileStream.str();
-}
+ return ret;
+ }
+} // namespace R2
-std::string ReadVPKOriginalFile(const char* path)
+// clang-format off
+HOOK(AddSearchPathHook, AddSearchPath,
+void, __fastcall, (IFileSystem * fileSystem, const char* pPath, const char* pathID, SearchPathAdd_t addType))
+// clang-format on
{
- readingOriginalFile = true;
- std::string ret = ReadVPKFile(path);
- readingOriginalFile = false;
+ AddSearchPath(fileSystem, pPath, pathID, addType);
- return ret;
+ // make sure current mod paths are at head
+ if (!strcmp(pathID, "GAME") && sCurrentModPath.compare(pPath) && addType == PATH_ADD_TO_HEAD)
+ {
+ AddSearchPath(fileSystem, sCurrentModPath.c_str(), "GAME", PATH_ADD_TO_HEAD);
+ AddSearchPath(fileSystem, GetCompiledAssetsPath().string().c_str(), "GAME", PATH_ADD_TO_HEAD);
+ }
}
void SetNewModSearchPaths(Mod* mod)
@@ -90,96 +72,84 @@ void SetNewModSearchPaths(Mod* mod)
// in the future we could also determine whether the file we're setting paths for needs a mod dir, or compiled assets
if (mod != nullptr)
{
- if ((fs::absolute(mod->ModDirectory) / MOD_OVERRIDE_DIR).string().compare(currentModPath))
+ if ((fs::absolute(mod->m_ModDirectory) / MOD_OVERRIDE_DIR).string().compare(sCurrentModPath))
{
- spdlog::info("changing mod search path from {} to {}", currentModPath, mod->ModDirectory.string());
+ spdlog::info("changing mod search path from {} to {}", sCurrentModPath, mod->m_ModDirectory.string());
- addSearchPathOriginal(
- &*(*g_Filesystem), (fs::absolute(mod->ModDirectory) / MOD_OVERRIDE_DIR).string().c_str(), "GAME", PATH_ADD_TO_HEAD);
- currentModPath = (fs::absolute(mod->ModDirectory) / MOD_OVERRIDE_DIR).string();
+ AddSearchPath(
+ &*(*g_pFilesystem), (fs::absolute(mod->m_ModDirectory) / MOD_OVERRIDE_DIR).string().c_str(), "GAME", PATH_ADD_TO_HEAD);
+ sCurrentModPath = (fs::absolute(mod->m_ModDirectory) / MOD_OVERRIDE_DIR).string();
}
}
else // push compiled to head
- addSearchPathOriginal(&*(*g_Filesystem), fs::absolute(GetCompiledAssetsPath()).string().c_str(), "GAME", PATH_ADD_TO_HEAD);
+ AddSearchPath(&*(*g_pFilesystem), fs::absolute(GetCompiledAssetsPath()).string().c_str(), "GAME", PATH_ADD_TO_HEAD);
}
-bool TryReplaceFile(char* path, bool shouldCompile)
+bool TryReplaceFile(const char* pPath, bool shouldCompile)
{
- if (readingOriginalFile)
+ if (bReadingOriginalFile)
return false;
if (shouldCompile)
- (*g_ModManager).CompileAssetsForFile(path);
+ g_pModManager->CompileAssetsForFile(pPath);
// idk how efficient the lexically normal check is
// can't just set all /s in path to \, since some paths aren't in writeable memory
- auto file = g_ModManager->m_modFiles.find(fs::path(path).lexically_normal().string());
- if (file != g_ModManager->m_modFiles.end())
+ auto file = g_pModManager->m_ModFiles.find(g_pModManager->NormaliseModFilePath(fs::path(pPath)));
+ if (file != g_pModManager->m_ModFiles.end())
{
- SetNewModSearchPaths(file->second.owningMod);
+ SetNewModSearchPaths(file->second.m_pOwningMod);
return true;
}
return false;
}
-FileHandle_t ReadFileFromVPKHook(VPKData* vpkInfo, __int64* b, char* filename)
+// force modded files to be read from mods, not cache
+// clang-format off
+HOOK(ReadFromCacheHook, ReadFromCache,
+bool, __fastcall, (IFileSystem * filesystem, char* pPath, void* result))
+// clang-format off
{
- // move this to a convar at some point when we can read them in native
- // spdlog::info("ReadFileFromVPKHook {} {}", filename, vpkInfo->path);
-
- // there is literally never any reason to compile here, since we'll always compile in ReadFileFromFilesystemHook in the same codepath
- // this is called
- if (TryReplaceFile(filename, false))
- {
- *b = -1;
- return b;
- }
-
- return readFileFromVPK(vpkInfo, b, filename);
-}
-
-bool ReadFromCacheHook(IFileSystem* filesystem, char* path, void* result)
-{
- // move this to a convar at some point when we can read them in native
- // spdlog::info("ReadFromCacheHook {}", path);
-
- if (TryReplaceFile(path, true))
+ if (TryReplaceFile(pPath, true))
return false;
- return readFromCache(filesystem, path, result);
+ return ReadFromCache(filesystem, pPath, result);
}
-void AddSearchPathHook(IFileSystem* fileSystem, const char* pPath, const char* pathID, SearchPathAdd_t addType)
+// force modded files to be read from mods, not vpk
+// clang-format off
+AUTOHOOK(ReadFileFromVPK, filesystem_stdio.dll + 0x5CBA0,
+FileHandle_t, __fastcall, (VPKData* vpkInfo, uint64_t* b, char* filename))
+// clang-format on
{
- addSearchPathOriginal(fileSystem, pPath, pathID, addType);
-
- // make sure current mod paths are at head
- if (!strcmp(pathID, "GAME") && currentModPath.compare(pPath) && addType == PATH_ADD_TO_HEAD)
+ // don't compile here because this is only ever called from OpenEx, which already compiles
+ if (TryReplaceFile(filename, false))
{
- addSearchPathOriginal(fileSystem, currentModPath.c_str(), "GAME", PATH_ADD_TO_HEAD);
- addSearchPathOriginal(fileSystem, GetCompiledAssetsPath().string().c_str(), "GAME", PATH_ADD_TO_HEAD);
+ *b = -1;
+ return b;
}
+
+ return ReadFileFromVPK(vpkInfo, b, filename);
}
-FileHandle_t ReadFileFromFilesystemHook(IFileSystem* filesystem, const char* pPath, const char* pOptions, int64_t a4, uint32_t a5)
+// clang-format off
+AUTOHOOK(CBaseFileSystem__OpenEx, filesystem_stdio.dll + 0x15F50,
+FileHandle_t, __fastcall, (IFileSystem* filesystem, const char* pPath, const char* pOptions, uint32_t flags, const char* pPathID, char **ppszResolvedFilename))
+// clang-format on
{
- // this isn't super efficient, but it's necessary, since calling addsearchpath in readfilefromvpk doesn't work, possibly refactor later
- // it also might be possible to hook functions that are called later, idk look into callstack for ReadFileFromVPK
- if (!readingOriginalFile)
- TryReplaceFile((char*)pPath, true);
-
- return readFileFromFilesystem(filesystem, pPath, pOptions, a4, a5);
+ TryReplaceFile(pPath, true);
+ return CBaseFileSystem__OpenEx(filesystem, pPath, pOptions, flags, pPathID, ppszResolvedFilename);
}
-VPKData* MountVPKHook(IFileSystem* fileSystem, const char* vpkPath)
+HOOK(MountVPKHook, MountVPK, VPKData*, , (IFileSystem * fileSystem, const char* pVpkPath))
{
- spdlog::info("MountVPK {}", vpkPath);
- VPKData* ret = mountVPK(fileSystem, vpkPath);
+ spdlog::info("MountVPK {}", pVpkPath);
+ VPKData* ret = MountVPK(fileSystem, pVpkPath);
- for (Mod mod : g_ModManager->m_loadedMods)
+ for (Mod mod : g_pModManager->m_LoadedMods)
{
- if (!mod.Enabled)
+ if (!mod.m_bEnabled)
continue;
for (ModVPKEntry& vpkEntry : mod.Vpks)
@@ -189,13 +159,13 @@ VPKData* MountVPKHook(IFileSystem* fileSystem, const char* vpkPath)
{
// resolve vpk name and try to load one with the same name
// todo: we should be unloading these on map unload manually
- std::string mapName(fs::path(vpkPath).filename().string());
+ std::string mapName(fs::path(pVpkPath).filename().string());
std::string modMapName(fs::path(vpkEntry.m_sVpkPath.c_str()).filename().string());
if (mapName.compare(modMapName))
continue;
}
- VPKData* loaded = mountVPK(fileSystem, vpkEntry.m_sVpkPath.c_str());
+ VPKData* loaded = MountVPK(fileSystem, vpkEntry.m_sVpkPath.c_str());
if (!ret) // this is primarily for map vpks and stuff, so the map's vpk is what gets returned from here
ret = loaded;
}
@@ -203,3 +173,14 @@ VPKData* MountVPKHook(IFileSystem* fileSystem, const char* vpkPath)
return ret;
}
+
+ON_DLL_LOAD("filesystem_stdio.dll", Filesystem, (CModule module))
+{
+ AUTOHOOK_DISPATCH()
+
+ R2::g_pFilesystem = new SourceInterface<IFileSystem>("filesystem_stdio.dll", "VFileSystem017");
+
+ AddSearchPathHook.Dispatch((*g_pFilesystem)->m_vtable->AddSearchPath);
+ ReadFromCacheHook.Dispatch((*g_pFilesystem)->m_vtable->ReadFromCache);
+ MountVPKHook.Dispatch((*g_pFilesystem)->m_vtable->MountVPK);
+}