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author | BobTheBob <32057864+BobTheBob9@users.noreply.github.com> | 2022-08-24 00:32:31 +0100 |
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committer | GitHub <noreply@github.com> | 2022-08-24 00:32:31 +0100 |
commit | f9bc3c9d1834cb8bd5f872b749b057c33e8b0102 (patch) | |
tree | e96e2da0d95798dd42eddf644a82a74555db858f /NorthstarDLL/filesystem.cpp | |
parent | 812893d8219daa60f5b5b7fd22cbd6b175603399 (diff) | |
download | NorthstarLauncher-f9bc3c9d1834cb8bd5f872b749b057c33e8b0102.tar.gz NorthstarLauncher-f9bc3c9d1834cb8bd5f872b749b057c33e8b0102.zip |
Adjust folder structure (#242)
* Adjust folder structure
* change launcher directory name
Diffstat (limited to 'NorthstarDLL/filesystem.cpp')
-rw-r--r-- | NorthstarDLL/filesystem.cpp | 205 |
1 files changed, 205 insertions, 0 deletions
diff --git a/NorthstarDLL/filesystem.cpp b/NorthstarDLL/filesystem.cpp new file mode 100644 index 00000000..c17d813f --- /dev/null +++ b/NorthstarDLL/filesystem.cpp @@ -0,0 +1,205 @@ +#include "pch.h" +#include "filesystem.h" +#include "hooks.h" +#include "hookutils.h" +#include "sourceinterface.h" +#include "modmanager.h" + +#include <iostream> +#include <sstream> + +// hook forward declares +typedef FileHandle_t (*ReadFileFromVPKType)(VPKData* vpkInfo, __int64* b, char* filename); +ReadFileFromVPKType readFileFromVPK; +FileHandle_t ReadFileFromVPKHook(VPKData* vpkInfo, __int64* b, char* filename); + +typedef bool (*ReadFromCacheType)(IFileSystem* filesystem, char* path, void* result); +ReadFromCacheType readFromCache; +bool ReadFromCacheHook(IFileSystem* filesystem, char* path, void* result); + +typedef void (*AddSearchPathType)(IFileSystem* fileSystem, const char* pPath, const char* pathID, SearchPathAdd_t addType); +AddSearchPathType addSearchPathOriginal; +void AddSearchPathHook(IFileSystem* fileSystem, const char* pPath, const char* pathID, SearchPathAdd_t addType); + +typedef FileHandle_t (*ReadFileFromFilesystemType)( + IFileSystem* filesystem, const char* pPath, const char* pOptions, int64_t a4, uint32_t a5); +ReadFileFromFilesystemType readFileFromFilesystem; +FileHandle_t ReadFileFromFilesystemHook(IFileSystem* filesystem, const char* pPath, const char* pOptions, int64_t a4, uint32_t a5); + +typedef VPKData* (*MountVPKType)(IFileSystem* fileSystem, const char* vpkPath); +MountVPKType mountVPK; +VPKData* MountVPKHook(IFileSystem* fileSystem, const char* vpkPath); + +bool readingOriginalFile; +std::string currentModPath; +SourceInterface<IFileSystem>* g_Filesystem; + +void InitialiseFilesystem(HMODULE baseAddress) +{ + g_Filesystem = new SourceInterface<IFileSystem>("filesystem_stdio.dll", "VFileSystem017"); + + // create hooks + HookEnabler hook; + ENABLER_CREATEHOOK(hook, (char*)baseAddress + 0x5CBA0, &ReadFileFromVPKHook, reinterpret_cast<LPVOID*>(&readFileFromVPK)); + ENABLER_CREATEHOOK( + hook, + reinterpret_cast<void*>((*g_Filesystem)->m_vtable->ReadFromCache), + &ReadFromCacheHook, + reinterpret_cast<LPVOID*>(&readFromCache)); + ENABLER_CREATEHOOK( + hook, + reinterpret_cast<void*>((*g_Filesystem)->m_vtable->AddSearchPath), + &AddSearchPathHook, + reinterpret_cast<LPVOID*>(&addSearchPathOriginal)); + ENABLER_CREATEHOOK(hook, (char*)baseAddress + 0x15F20, &ReadFileFromFilesystemHook, reinterpret_cast<LPVOID*>(&readFileFromFilesystem)); + ENABLER_CREATEHOOK( + hook, reinterpret_cast<void*>((*g_Filesystem)->m_vtable->MountVPK), &MountVPKHook, reinterpret_cast<LPVOID*>(&mountVPK)); +} + +std::string ReadVPKFile(const char* path) +{ + // read scripts.rson file, todo: check if this can be overwritten + FileHandle_t fileHandle = (*g_Filesystem)->m_vtable2->Open(&(*g_Filesystem)->m_vtable2, path, "rb", "GAME", 0); + + std::stringstream fileStream; + int bytesRead = 0; + char data[4096]; + do + { + bytesRead = (*g_Filesystem)->m_vtable2->Read(&(*g_Filesystem)->m_vtable2, data, (int)std::size(data), fileHandle); + fileStream.write(data, bytesRead); + } while (bytesRead == std::size(data)); + + (*g_Filesystem)->m_vtable2->Close(*g_Filesystem, fileHandle); + + return fileStream.str(); +} + +std::string ReadVPKOriginalFile(const char* path) +{ + readingOriginalFile = true; + std::string ret = ReadVPKFile(path); + readingOriginalFile = false; + + return ret; +} + +void SetNewModSearchPaths(Mod* mod) +{ + // put our new path to the head if we need to read from a different mod path + // in the future we could also determine whether the file we're setting paths for needs a mod dir, or compiled assets + if (mod != nullptr) + { + if ((fs::absolute(mod->ModDirectory) / MOD_OVERRIDE_DIR).string().compare(currentModPath)) + { + spdlog::info("changing mod search path from {} to {}", currentModPath, mod->ModDirectory.string()); + + addSearchPathOriginal( + &*(*g_Filesystem), (fs::absolute(mod->ModDirectory) / MOD_OVERRIDE_DIR).string().c_str(), "GAME", PATH_ADD_TO_HEAD); + currentModPath = (fs::absolute(mod->ModDirectory) / MOD_OVERRIDE_DIR).string(); + } + } + else // push compiled to head + addSearchPathOriginal(&*(*g_Filesystem), fs::absolute(GetCompiledAssetsPath()).string().c_str(), "GAME", PATH_ADD_TO_HEAD); +} + +bool TryReplaceFile(char* path, bool shouldCompile) +{ + if (readingOriginalFile) + return false; + + if (shouldCompile) + (*g_ModManager).CompileAssetsForFile(path); + + // idk how efficient the lexically normal check is + // can't just set all /s in path to \, since some paths aren't in writeable memory + auto file = g_ModManager->m_modFiles.find(fs::path(path).lexically_normal().string()); + if (file != g_ModManager->m_modFiles.end()) + { + SetNewModSearchPaths(file->second.owningMod); + return true; + } + + return false; +} + +FileHandle_t ReadFileFromVPKHook(VPKData* vpkInfo, __int64* b, char* filename) +{ + // move this to a convar at some point when we can read them in native + // spdlog::info("ReadFileFromVPKHook {} {}", filename, vpkInfo->path); + + // there is literally never any reason to compile here, since we'll always compile in ReadFileFromFilesystemHook in the same codepath + // this is called + if (TryReplaceFile(filename, false)) + { + *b = -1; + return b; + } + + return readFileFromVPK(vpkInfo, b, filename); +} + +bool ReadFromCacheHook(IFileSystem* filesystem, char* path, void* result) +{ + // move this to a convar at some point when we can read them in native + // spdlog::info("ReadFromCacheHook {}", path); + + if (TryReplaceFile(path, true)) + return false; + + return readFromCache(filesystem, path, result); +} + +void AddSearchPathHook(IFileSystem* fileSystem, const char* pPath, const char* pathID, SearchPathAdd_t addType) +{ + addSearchPathOriginal(fileSystem, pPath, pathID, addType); + + // make sure current mod paths are at head + if (!strcmp(pathID, "GAME") && currentModPath.compare(pPath) && addType == PATH_ADD_TO_HEAD) + { + addSearchPathOriginal(fileSystem, currentModPath.c_str(), "GAME", PATH_ADD_TO_HEAD); + addSearchPathOriginal(fileSystem, GetCompiledAssetsPath().string().c_str(), "GAME", PATH_ADD_TO_HEAD); + } +} + +FileHandle_t ReadFileFromFilesystemHook(IFileSystem* filesystem, const char* pPath, const char* pOptions, int64_t a4, uint32_t a5) +{ + // this isn't super efficient, but it's necessary, since calling addsearchpath in readfilefromvpk doesn't work, possibly refactor later + // it also might be possible to hook functions that are called later, idk look into callstack for ReadFileFromVPK + if (!readingOriginalFile) + TryReplaceFile((char*)pPath, true); + + return readFileFromFilesystem(filesystem, pPath, pOptions, a4, a5); +} + +VPKData* MountVPKHook(IFileSystem* fileSystem, const char* vpkPath) +{ + spdlog::info("MountVPK {}", vpkPath); + VPKData* ret = mountVPK(fileSystem, vpkPath); + + for (Mod mod : g_ModManager->m_loadedMods) + { + if (!mod.Enabled) + continue; + + for (ModVPKEntry& vpkEntry : mod.Vpks) + { + // if we're autoloading, just load no matter what + if (!vpkEntry.m_bAutoLoad) + { + // resolve vpk name and try to load one with the same name + // todo: we should be unloading these on map unload manually + std::string mapName(fs::path(vpkPath).filename().string()); + std::string modMapName(fs::path(vpkEntry.m_sVpkPath.c_str()).filename().string()); + if (mapName.compare(modMapName)) + continue; + } + + VPKData* loaded = mountVPK(fileSystem, vpkEntry.m_sVpkPath.c_str()); + if (!ret) // this is primarily for map vpks and stuff, so the map's vpk is what gets returned from here + ret = loaded; + } + } + + return ret; +} |