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author | BobTheBob9 <for.oliver.kirkham@gmail.com> | 2022-08-22 21:59:18 +0100 |
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committer | BobTheBob9 <for.oliver.kirkham@gmail.com> | 2022-08-22 21:59:18 +0100 |
commit | ee8ae568bc42cb5311edd7294eb0f8f2ae078bd1 (patch) | |
tree | 9cb1cdb308d81772812cd4456f94634ee10b6670 /NorthstarDLL/exploitfixes.cpp | |
parent | 921668fd9578d514258edec7432b656cc5d7041d (diff) | |
download | NorthstarLauncher-ee8ae568bc42cb5311edd7294eb0f8f2ae078bd1.tar.gz NorthstarLauncher-ee8ae568bc42cb5311edd7294eb0f8f2ae078bd1.zip |
add more prs
Diffstat (limited to 'NorthstarDLL/exploitfixes.cpp')
-rw-r--r-- | NorthstarDLL/exploitfixes.cpp | 90 |
1 files changed, 24 insertions, 66 deletions
diff --git a/NorthstarDLL/exploitfixes.cpp b/NorthstarDLL/exploitfixes.cpp index a5d377b4..4ce9f351 100644 --- a/NorthstarDLL/exploitfixes.cpp +++ b/NorthstarDLL/exploitfixes.cpp @@ -33,35 +33,17 @@ bool ValidateFloats(float a, float b = 0, float c = 0) return !isnan(a) && !isnan(b) && !isnan(c); } -struct Vector +struct Float3 { - float x, y, z; + float vals[3]; - Vector(float x = 0, float y = 0, float z = 0) : x(x), y(y), z(z) {} - - bool IsValid() - { - return ValidateFloats(x, y, z); - } -}; - -struct Angle -{ - float pitch, yaw, roll; - - Angle(float pitch = 0, float yaw = 0, float roll = 0) : pitch(pitch), yaw(yaw), roll(roll) {} - - bool IsInvalid() + void MakeValid() { - return !ValidateFloats(pitch, yaw, roll); - - if (!ValidateFloats(pitch, yaw, roll)) - return false; - - return (pitch > 90 || pitch < -90) || (yaw > 180 || yaw < -180) || (roll > 180 || roll < -180); + for (auto& val : vals) + if (isnan(val)) + val = 0; } }; - // block bad netmessages // Servers can literally request a screenshot from any client, yeah no AUTOHOOK(CLC_Screenshot_WriteToBuffer, engine.dll + 0x22AF20, @@ -232,16 +214,16 @@ void, __fastcall, (void* buf, void* pCmd_move, void* pCmd_from)) // 4C 89 44 24 ReadUsercmd(buf, pCmd_move, pCmd_from); // Now let's make sure the CMD we read isnt messed up to prevent numerous exploits (including server crashing) - struct __declspec(align(4)) SV_CUserCmd + struct alignas(4) SV_CUserCmd { DWORD command_number; DWORD tick_count; float command_time; - Angle worldViewAngles; + Float3 worldViewAngles; BYTE gap18[4]; - Angle localViewAngles; - Angle attackangles; - Vector move; + Float3 localViewAngles; + Float3 attackangles; + Float3 move; DWORD buttons; BYTE impulse; short weaponselect; @@ -249,8 +231,8 @@ void, __fastcall, (void* buf, void* pCmd_move, void* pCmd_from)) // 4C 89 44 24 BYTE gap4C[24]; char headoffset; BYTE gap65[11]; - Vector cameraPos; - Angle cameraAngles; + Float3 cameraPos; + Float3 cameraAngles; BYTE gap88[4]; int tickSomething; DWORD dword90; @@ -265,29 +247,17 @@ void, __fastcall, (void* buf, void* pCmd_move, void* pCmd_from)) // 4C 89 44 24 std::string BLOCK_PREFIX = "ReadUsercmd (command_number delta: " + std::to_string(cmd->command_number - fromCmd->command_number) + "): "; - if (cmd->worldViewAngles.IsInvalid()) - { - BLOCKED_INFO("CMD has invalid worldViewAngles"); - goto INVALID_CMD; - } + // fix invalid player angles + cmd->worldViewAngles.MakeValid(); + cmd->attackangles.MakeValid(); + cmd->localViewAngles.MakeValid(); - if (cmd->attackangles.IsInvalid()) - { - BLOCKED_INFO("CMD has invalid attackangles"); - goto INVALID_CMD; - } + // Fix invalid camera angles + cmd->cameraPos.MakeValid(); + cmd->cameraAngles.MakeValid(); - if (cmd->localViewAngles.IsInvalid()) - { - BLOCKED_INFO("CMD has invalid localViewAngles"); - goto INVALID_CMD; - } - - if (cmd->cameraAngles.IsInvalid()) - { - BLOCKED_INFO("CMD has invalid cameraAngles"); - goto INVALID_CMD; - } + // Fix invaid movement vector + cmd->move.MakeValid(); if (cmd->frameTime <= 0 || cmd->tick_count == 0 || cmd->command_time <= 0) { @@ -297,27 +267,15 @@ void, __fastcall, (void* buf, void* pCmd_move, void* pCmd_from)) // 4C 89 44 24 goto INVALID_CMD; // No simulation of bogus-timed cmds } - if (!cmd->move.IsValid()) - { - BLOCKED_INFO("Invalid move vector"); - goto INVALID_CMD; - } - - if (!cmd->cameraPos.IsValid()) - { - BLOCKED_INFO("Invalid cameraPos"); // IIRC this can crash spectating clients or anyone watching replays - goto INVALID_CMD; - } - return; INVALID_CMD: // Fix any gameplay-affecting cmd properties // NOTE: Currently tickcount/frametime is set to 0, this ~shouldn't~ cause any problems - cmd->worldViewAngles = cmd->localViewAngles = cmd->attackangles = cmd->cameraAngles = Angle(0, 0, 0); + cmd->worldViewAngles = cmd->localViewAngles = cmd->attackangles = cmd->cameraAngles = {0, 0, 0}; cmd->tick_count = cmd->frameTime = 0; - cmd->move = cmd->cameraPos = Vector(0, 0, 0); + cmd->move = cmd->cameraPos = {0, 0, 0}; cmd->buttons = 0; cmd->meleetarget = 0; } |