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authorJan <sentrycraft123@gmail.com>2023-06-29 04:22:33 +0100
committerGitHub <noreply@github.com>2023-06-28 23:22:33 -0400
commitefd907105cf7906c78253631f75bf4fd83f769db (patch)
tree0516853204106852adb06ee1d69a74e8994309a0 /NorthstarDLL/engine
parentb5c4e4e7ed81394070b05296ed087b6043d27667 (diff)
downloadNorthstarLauncher-efd907105cf7906c78253631f75bf4fd83f769db.tar.gz
NorthstarLauncher-efd907105cf7906c78253631f75bf4fd83f769db.zip
* turn implicit type casts into standard compliant explicit type casts * correct includes and library names * correct implicit use of std-namespaced functions * turn incomplete virtual implementations into pure virtuals (this also follows what the Source SDK tier0 header does) * define SqRecurseArgs ahead of implementation to fix templating problems * switch out removed getentity with getthisentity * fix calls to curl_easy_escape with wrong types * replace winapi-specific function with std starts_with function * format squirrel header
Diffstat (limited to 'NorthstarDLL/engine')
-rw-r--r--NorthstarDLL/engine/r2engine.h16
1 files changed, 8 insertions, 8 deletions
diff --git a/NorthstarDLL/engine/r2engine.h b/NorthstarDLL/engine/r2engine.h
index ff8876b8..df0cda74 100644
--- a/NorthstarDLL/engine/r2engine.h
+++ b/NorthstarDLL/engine/r2engine.h
@@ -82,14 +82,14 @@ namespace R2
class CEngine
{
public:
- virtual void unknown() {} // unsure if this is where
- virtual bool Load(bool dedicated, const char* baseDir) {}
- virtual void Unload() {}
- virtual void SetNextState(EngineState_t iNextState) {}
- virtual EngineState_t GetState() {}
- virtual void Frame() {}
- virtual double GetFrameTime() {}
- virtual float GetCurTime() {}
+ virtual void unknown() = 0; // unsure if this is where
+ virtual bool Load(bool dedicated, const char* baseDir) = 0;
+ virtual void Unload() = 0;
+ virtual void SetNextState(EngineState_t iNextState) = 0;
+ virtual EngineState_t GetState() = 0;
+ virtual void Frame() = 0;
+ virtual double GetFrameTime() = 0;
+ virtual float GetCurTime() = 0;
EngineQuitState m_nQuitting;
EngineState_t m_nDllState;