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authorunknown <for.oliver.kirkham@gmail.com>2023-02-13 16:29:29 +0000
committerBobTheBob <for.oliver.kirkham@gmail.com>2023-02-22 22:18:57 +0000
commitc6c95424345a3065cdcaf86377b414d0da2d6313 (patch)
tree614a2a190631c575507659ebf3737e35f08f1518 /NorthstarDLL/engine
parent93871f36c2e36996d880aa68d6445c7d3802c100 (diff)
downloadNorthstarLauncher-c6c95424345a3065cdcaf86377b414d0da2d6313.tar.gz
NorthstarLauncher-c6c95424345a3065cdcaf86377b414d0da2d6313.zip
local commit for merging main
Diffstat (limited to 'NorthstarDLL/engine')
-rw-r--r--NorthstarDLL/engine/hoststate.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/NorthstarDLL/engine/hoststate.cpp b/NorthstarDLL/engine/hoststate.cpp
index 44a66113..ec4733d6 100644
--- a/NorthstarDLL/engine/hoststate.cpp
+++ b/NorthstarDLL/engine/hoststate.cpp
@@ -133,6 +133,10 @@ void, __fastcall, (CHostState* self))
g_pServerPresence->SetMap(g_pHostState->m_levelName);
}
+// TODO: due to exception in code for singleplayer (see connect command) this func will never run
+// when connect is ran on the ip localhost, while connected to a local listen server
+// i dont really care
+
// clang-format off
AUTOHOOK(CHostState__State_GameShutdown, engine.dll + 0x16E640,
void, __fastcall, (CHostState* self))