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author | Jan <sentrycraft123@gmail.com> | 2023-06-29 04:22:33 +0100 |
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committer | GitHub <noreply@github.com> | 2023-06-28 23:22:33 -0400 |
commit | efd907105cf7906c78253631f75bf4fd83f769db (patch) | |
tree | 0516853204106852adb06ee1d69a74e8994309a0 /NorthstarDLL/engine/r2engine.h | |
parent | b5c4e4e7ed81394070b05296ed087b6043d27667 (diff) | |
download | NorthstarLauncher-efd907105cf7906c78253631f75bf4fd83f769db.tar.gz NorthstarLauncher-efd907105cf7906c78253631f75bf4fd83f769db.zip |
Code cleanup (#478)v1.16.0-rc1v1.15.1-rc1v1.15.11.15.X
* turn implicit type casts into standard compliant explicit type casts
* correct includes and library names
* correct implicit use of std-namespaced functions
* turn incomplete virtual implementations into pure virtuals (this also follows what the Source SDK tier0 header does)
* define SqRecurseArgs ahead of implementation to fix templating problems
* switch out removed getentity with getthisentity
* fix calls to curl_easy_escape with wrong types
* replace winapi-specific function with std starts_with function
* format squirrel header
Diffstat (limited to 'NorthstarDLL/engine/r2engine.h')
-rw-r--r-- | NorthstarDLL/engine/r2engine.h | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/NorthstarDLL/engine/r2engine.h b/NorthstarDLL/engine/r2engine.h index ff8876b8..df0cda74 100644 --- a/NorthstarDLL/engine/r2engine.h +++ b/NorthstarDLL/engine/r2engine.h @@ -82,14 +82,14 @@ namespace R2 class CEngine { public: - virtual void unknown() {} // unsure if this is where - virtual bool Load(bool dedicated, const char* baseDir) {} - virtual void Unload() {} - virtual void SetNextState(EngineState_t iNextState) {} - virtual EngineState_t GetState() {} - virtual void Frame() {} - virtual double GetFrameTime() {} - virtual float GetCurTime() {} + virtual void unknown() = 0; // unsure if this is where + virtual bool Load(bool dedicated, const char* baseDir) = 0; + virtual void Unload() = 0; + virtual void SetNextState(EngineState_t iNextState) = 0; + virtual EngineState_t GetState() = 0; + virtual void Frame() = 0; + virtual double GetFrameTime() = 0; + virtual float GetCurTime() = 0; EngineQuitState m_nQuitting; EngineState_t m_nDllState; |