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authorEmma Miler <emma.pi@protonmail.com>2022-12-19 19:32:16 +0100
committerGitHub <noreply@github.com>2022-12-19 19:32:16 +0100
commite04f3b36accccb590a2d51b4829256b9964ac3fd (patch)
tree20ee30c82e6f53e6e772be2e1b9613eebca12bf3 /NorthstarDLL/engine/r2engine.h
parent33f18a735986dcd136bf8ba70ad8331306c28227 (diff)
downloadNorthstarLauncher-e04f3b36accccb590a2d51b4829256b9964ac3fd.tar.gz
NorthstarLauncher-e04f3b36accccb590a2d51b4829256b9964ac3fd.zip
Restructuring (#365)
* Remove launcher proxy * Restructuring * More restructuring * Fix include dirs * Fix merge * Remove clang thing * Filters * Oops
Diffstat (limited to 'NorthstarDLL/engine/r2engine.h')
-rw-r--r--NorthstarDLL/engine/r2engine.h185
1 files changed, 185 insertions, 0 deletions
diff --git a/NorthstarDLL/engine/r2engine.h b/NorthstarDLL/engine/r2engine.h
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+#pragma once
+#include "shared/keyvalues.h"
+
+// use the R2 namespace for game funcs
+namespace R2
+{
+ // Cbuf
+ enum class ECommandTarget_t
+ {
+ CBUF_FIRST_PLAYER = 0,
+ CBUF_LAST_PLAYER = 1, // MAX_SPLITSCREEN_CLIENTS - 1, MAX_SPLITSCREEN_CLIENTS = 2
+ CBUF_SERVER = CBUF_LAST_PLAYER + 1,
+
+ CBUF_COUNT,
+ };
+
+ enum class cmd_source_t
+ {
+ // Added to the console buffer by gameplay code. Generally unrestricted.
+ kCommandSrcCode,
+
+ // Sent from code via engine->ClientCmd, which is restricted to commands visible
+ // via FCVAR_GAMEDLL_FOR_REMOTE_CLIENTS.
+ kCommandSrcClientCmd,
+
+ // Typed in at the console or via a user key-bind. Generally unrestricted, although
+ // the client will throttle commands sent to the server this way to 16 per second.
+ kCommandSrcUserInput,
+
+ // Came in over a net connection as a clc_stringcmd
+ // host_client will be valid during this state.
+ //
+ // Restricted to FCVAR_GAMEDLL commands (but not convars) and special non-ConCommand
+ // server commands hardcoded into gameplay code (e.g. "joingame")
+ kCommandSrcNetClient,
+
+ // Received from the server as the client
+ //
+ // Restricted to commands with FCVAR_SERVER_CAN_EXECUTE
+ kCommandSrcNetServer,
+
+ // Being played back from a demo file
+ //
+ // Not currently restricted by convar flag, but some commands manually ignore calls
+ // from this source. FIXME: Should be heavily restricted as demo commands can come
+ // from untrusted sources.
+ kCommandSrcDemoFile,
+
+ // Invalid value used when cleared
+ kCommandSrcInvalid = -1
+ };
+
+ typedef ECommandTarget_t (*Cbuf_GetCurrentPlayerType)();
+ extern Cbuf_GetCurrentPlayerType Cbuf_GetCurrentPlayer;
+
+ typedef void (*Cbuf_AddTextType)(ECommandTarget_t eTarget, const char* text, cmd_source_t source);
+ extern Cbuf_AddTextType Cbuf_AddText;
+
+ typedef void (*Cbuf_ExecuteType)();
+ extern Cbuf_ExecuteType Cbuf_Execute;
+
+ // CEngine
+
+ enum EngineQuitState
+ {
+ QUIT_NOTQUITTING = 0,
+ QUIT_TODESKTOP,
+ QUIT_RESTART
+ };
+
+ enum class EngineState_t
+ {
+ DLL_INACTIVE = 0, // no dll
+ DLL_ACTIVE, // engine is focused
+ DLL_CLOSE, // closing down dll
+ DLL_RESTART, // engine is shutting down but will restart right away
+ DLL_PAUSED, // engine is paused, can become active from this state
+ };
+
+ class CEngine
+ {
+ public:
+ virtual void unknown() {} // unsure if this is where
+ virtual bool Load(bool dedicated, const char* baseDir) {}
+ virtual void Unload() {}
+ virtual void SetNextState(EngineState_t iNextState) {}
+ virtual EngineState_t GetState() {}
+ virtual void Frame() {}
+ virtual double GetFrameTime() {}
+ virtual float GetCurTime() {}
+
+ EngineQuitState m_nQuitting;
+ EngineState_t m_nDllState;
+ EngineState_t m_nNextDllState;
+ double m_flCurrentTime;
+ float m_flFrameTime;
+ double m_flPreviousTime;
+ float m_flFilteredTime;
+ float m_flMinFrameTime; // Expected duration of a frame, or zero if it is unlimited.
+ };
+
+ extern CEngine* g_pEngine;
+
+ extern void (*CBaseClient__Disconnect)(void* self, uint32_t unknownButAlways1, const char* reason, ...);
+
+#pragma once
+ typedef enum
+ {
+ NA_NULL = 0,
+ NA_LOOPBACK,
+ NA_IP,
+ } netadrtype_t;
+
+#pragma pack(push, 1)
+ typedef struct netadr_s
+ {
+ netadrtype_t type;
+ unsigned char ip[16]; // IPv6
+ // IPv4's 127.0.0.1 is [::ffff:127.0.0.1], that is:
+ // 00 00 00 00 00 00 00 00 00 00 FF FF 7F 00 00 01
+ unsigned short port;
+ } netadr_t;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+ typedef struct netpacket_s
+ {
+ netadr_t adr; // sender address
+ // int source; // received source
+ char unk[10];
+ double received_time;
+ unsigned char* data; // pointer to raw packet data
+ void* message; // easy bitbuf data access // 'inpacket.message' etc etc (pointer)
+ char unk2[16];
+ int size;
+
+ // bf_read message; // easy bitbuf data access // 'inpacket.message' etc etc (pointer)
+ // int size; // size in bytes
+ // int wiresize; // size in bytes before decompression
+ // bool stream; // was send as stream
+ // struct netpacket_s* pNext; // for internal use, should be NULL in public
+ } netpacket_t;
+#pragma pack(pop)
+
+ // #56169 $DB69 PData size
+ // #512 $200 Trailing data
+ // #100 $64 Safety buffer
+ const int PERSISTENCE_MAX_SIZE = 0xDDCD;
+
+ // note: NOT_READY and READY are the only entries we have here that are defined by the vanilla game
+ // entries after this are custom and used to determine the source of persistence, e.g. whether it is local or remote
+ enum class ePersistenceReady : char
+ {
+ NOT_READY,
+ READY = 3,
+ READY_INSECURE = 3,
+ READY_REMOTE
+ };
+
+ // clang-format off
+ OFFSET_STRUCT(CBaseClient)
+ {
+ STRUCT_SIZE(0x2D728)
+ FIELD(0x16, char m_Name[64])
+ FIELD(0x258, KeyValues* m_ConVars)
+ FIELD(0x4A0, ePersistenceReady m_iPersistenceReady)
+ FIELD(0x4FA, char m_PersistenceBuffer[PERSISTENCE_MAX_SIZE])
+ FIELD(0xF500, char m_UID[32])
+ };
+ // clang-format on
+
+ extern CBaseClient* g_pClientArray;
+
+ enum server_state_t
+ {
+ ss_dead = 0, // Dead
+ ss_loading, // Spawning
+ ss_active, // Running
+ ss_paused, // Running, but paused
+ };
+
+ extern server_state_t* g_pServerState;
+
+ extern char* g_pModName;
+} // namespace R2