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author | Emma Miler <emma.pi@protonmail.com> | 2022-12-19 19:32:16 +0100 |
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committer | GitHub <noreply@github.com> | 2022-12-19 19:32:16 +0100 |
commit | e04f3b36accccb590a2d51b4829256b9964ac3fd (patch) | |
tree | 20ee30c82e6f53e6e772be2e1b9613eebca12bf3 /NorthstarDLL/engine/r2engine.h | |
parent | 33f18a735986dcd136bf8ba70ad8331306c28227 (diff) | |
download | NorthstarLauncher-e04f3b36accccb590a2d51b4829256b9964ac3fd.tar.gz NorthstarLauncher-e04f3b36accccb590a2d51b4829256b9964ac3fd.zip |
Restructuring (#365)
* Remove launcher proxy
* Restructuring
* More restructuring
* Fix include dirs
* Fix merge
* Remove clang thing
* Filters
* Oops
Diffstat (limited to 'NorthstarDLL/engine/r2engine.h')
-rw-r--r-- | NorthstarDLL/engine/r2engine.h | 185 |
1 files changed, 185 insertions, 0 deletions
diff --git a/NorthstarDLL/engine/r2engine.h b/NorthstarDLL/engine/r2engine.h new file mode 100644 index 00000000..68b762e1 --- /dev/null +++ b/NorthstarDLL/engine/r2engine.h @@ -0,0 +1,185 @@ +#pragma once +#include "shared/keyvalues.h" + +// use the R2 namespace for game funcs +namespace R2 +{ + // Cbuf + enum class ECommandTarget_t + { + CBUF_FIRST_PLAYER = 0, + CBUF_LAST_PLAYER = 1, // MAX_SPLITSCREEN_CLIENTS - 1, MAX_SPLITSCREEN_CLIENTS = 2 + CBUF_SERVER = CBUF_LAST_PLAYER + 1, + + CBUF_COUNT, + }; + + enum class cmd_source_t + { + // Added to the console buffer by gameplay code. Generally unrestricted. + kCommandSrcCode, + + // Sent from code via engine->ClientCmd, which is restricted to commands visible + // via FCVAR_GAMEDLL_FOR_REMOTE_CLIENTS. + kCommandSrcClientCmd, + + // Typed in at the console or via a user key-bind. Generally unrestricted, although + // the client will throttle commands sent to the server this way to 16 per second. + kCommandSrcUserInput, + + // Came in over a net connection as a clc_stringcmd + // host_client will be valid during this state. + // + // Restricted to FCVAR_GAMEDLL commands (but not convars) and special non-ConCommand + // server commands hardcoded into gameplay code (e.g. "joingame") + kCommandSrcNetClient, + + // Received from the server as the client + // + // Restricted to commands with FCVAR_SERVER_CAN_EXECUTE + kCommandSrcNetServer, + + // Being played back from a demo file + // + // Not currently restricted by convar flag, but some commands manually ignore calls + // from this source. FIXME: Should be heavily restricted as demo commands can come + // from untrusted sources. + kCommandSrcDemoFile, + + // Invalid value used when cleared + kCommandSrcInvalid = -1 + }; + + typedef ECommandTarget_t (*Cbuf_GetCurrentPlayerType)(); + extern Cbuf_GetCurrentPlayerType Cbuf_GetCurrentPlayer; + + typedef void (*Cbuf_AddTextType)(ECommandTarget_t eTarget, const char* text, cmd_source_t source); + extern Cbuf_AddTextType Cbuf_AddText; + + typedef void (*Cbuf_ExecuteType)(); + extern Cbuf_ExecuteType Cbuf_Execute; + + // CEngine + + enum EngineQuitState + { + QUIT_NOTQUITTING = 0, + QUIT_TODESKTOP, + QUIT_RESTART + }; + + enum class EngineState_t + { + DLL_INACTIVE = 0, // no dll + DLL_ACTIVE, // engine is focused + DLL_CLOSE, // closing down dll + DLL_RESTART, // engine is shutting down but will restart right away + DLL_PAUSED, // engine is paused, can become active from this state + }; + + class CEngine + { + public: + virtual void unknown() {} // unsure if this is where + virtual bool Load(bool dedicated, const char* baseDir) {} + virtual void Unload() {} + virtual void SetNextState(EngineState_t iNextState) {} + virtual EngineState_t GetState() {} + virtual void Frame() {} + virtual double GetFrameTime() {} + virtual float GetCurTime() {} + + EngineQuitState m_nQuitting; + EngineState_t m_nDllState; + EngineState_t m_nNextDllState; + double m_flCurrentTime; + float m_flFrameTime; + double m_flPreviousTime; + float m_flFilteredTime; + float m_flMinFrameTime; // Expected duration of a frame, or zero if it is unlimited. + }; + + extern CEngine* g_pEngine; + + extern void (*CBaseClient__Disconnect)(void* self, uint32_t unknownButAlways1, const char* reason, ...); + +#pragma once + typedef enum + { + NA_NULL = 0, + NA_LOOPBACK, + NA_IP, + } netadrtype_t; + +#pragma pack(push, 1) + typedef struct netadr_s + { + netadrtype_t type; + unsigned char ip[16]; // IPv6 + // IPv4's 127.0.0.1 is [::ffff:127.0.0.1], that is: + // 00 00 00 00 00 00 00 00 00 00 FF FF 7F 00 00 01 + unsigned short port; + } netadr_t; +#pragma pack(pop) + +#pragma pack(push, 1) + typedef struct netpacket_s + { + netadr_t adr; // sender address + // int source; // received source + char unk[10]; + double received_time; + unsigned char* data; // pointer to raw packet data + void* message; // easy bitbuf data access // 'inpacket.message' etc etc (pointer) + char unk2[16]; + int size; + + // bf_read message; // easy bitbuf data access // 'inpacket.message' etc etc (pointer) + // int size; // size in bytes + // int wiresize; // size in bytes before decompression + // bool stream; // was send as stream + // struct netpacket_s* pNext; // for internal use, should be NULL in public + } netpacket_t; +#pragma pack(pop) + + // #56169 $DB69 PData size + // #512 $200 Trailing data + // #100 $64 Safety buffer + const int PERSISTENCE_MAX_SIZE = 0xDDCD; + + // note: NOT_READY and READY are the only entries we have here that are defined by the vanilla game + // entries after this are custom and used to determine the source of persistence, e.g. whether it is local or remote + enum class ePersistenceReady : char + { + NOT_READY, + READY = 3, + READY_INSECURE = 3, + READY_REMOTE + }; + + // clang-format off + OFFSET_STRUCT(CBaseClient) + { + STRUCT_SIZE(0x2D728) + FIELD(0x16, char m_Name[64]) + FIELD(0x258, KeyValues* m_ConVars) + FIELD(0x4A0, ePersistenceReady m_iPersistenceReady) + FIELD(0x4FA, char m_PersistenceBuffer[PERSISTENCE_MAX_SIZE]) + FIELD(0xF500, char m_UID[32]) + }; + // clang-format on + + extern CBaseClient* g_pClientArray; + + enum server_state_t + { + ss_dead = 0, // Dead + ss_loading, // Spawning + ss_active, // Running + ss_paused, // Running, but paused + }; + + extern server_state_t* g_pServerState; + + extern char* g_pModName; +} // namespace R2 |