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author | Jack <66967891+ASpoonPlaysGames@users.noreply.github.com> | 2023-12-20 13:24:07 +0000 |
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committer | GitHub <noreply@github.com> | 2023-12-20 14:24:07 +0100 |
commit | 0438b5c8cfa99ac01c7e142d959aa40f88f1cc70 (patch) | |
tree | bbfdded20f8686cf188dba148db4b6c1b1211872 /NorthstarDLL/engine/r2engine.cpp | |
parent | 210dab2b0e5c686829bafdc857d2910f6b216b85 (diff) | |
download | NorthstarLauncher-0438b5c8cfa99ac01c7e142d959aa40f88f1cc70.tar.gz NorthstarLauncher-0438b5c8cfa99ac01c7e142d959aa40f88f1cc70.zip |
Cherry pick "remove unnecessary namespaces" from primedev (#618)v1.21.2-rc2
Cherry-picks the removal of unnecessary namespaces from `primedev`
https://github.com/F1F7Y/NorthstarPrime/
Co-authored-by: F1F7Y <filip.bartos07@proton.me>
Diffstat (limited to 'NorthstarDLL/engine/r2engine.cpp')
-rw-r--r-- | NorthstarDLL/engine/r2engine.cpp | 30 |
1 files changed, 12 insertions, 18 deletions
diff --git a/NorthstarDLL/engine/r2engine.cpp b/NorthstarDLL/engine/r2engine.cpp index 67a628fd..88500376 100644 --- a/NorthstarDLL/engine/r2engine.cpp +++ b/NorthstarDLL/engine/r2engine.cpp @@ -1,28 +1,22 @@ #include "r2engine.h" -using namespace R2; +Cbuf_GetCurrentPlayerType Cbuf_GetCurrentPlayer; +Cbuf_AddTextType Cbuf_AddText; +Cbuf_ExecuteType Cbuf_Execute; -// use the R2 namespace for game funcs -namespace R2 -{ - Cbuf_GetCurrentPlayerType Cbuf_GetCurrentPlayer; - Cbuf_AddTextType Cbuf_AddText; - Cbuf_ExecuteType Cbuf_Execute; - - bool (*CCommand__Tokenize)(CCommand& self, const char* pCommandString, R2::cmd_source_t commandSource); +bool (*CCommand__Tokenize)(CCommand& self, const char* pCommandString, cmd_source_t commandSource); - CEngine* g_pEngine; +CEngine* g_pEngine; - void (*CBaseClient__Disconnect)(void* self, uint32_t unknownButAlways1, const char* reason, ...); - CBaseClient* g_pClientArray; +void (*CBaseClient__Disconnect)(void* self, uint32_t unknownButAlways1, const char* reason, ...); +CBaseClient* g_pClientArray; - server_state_t* g_pServerState; +server_state_t* g_pServerState; - char* g_pModName = - nullptr; // we cant set this up here atm since we dont have an offset to it in engine, instead we store it in IsRespawnMod +char* g_pModName = + nullptr; // we cant set this up here atm since we dont have an offset to it in engine, instead we store it in IsRespawnMod - CGlobalVars* g_pGlobals; -} // namespace R2 +CGlobalVars* g_pGlobals; ON_DLL_LOAD("engine.dll", R2Engine, (CModule module)) { @@ -30,7 +24,7 @@ ON_DLL_LOAD("engine.dll", R2Engine, (CModule module)) Cbuf_AddText = module.Offset(0x1203B0).RCast<Cbuf_AddTextType>(); Cbuf_Execute = module.Offset(0x1204B0).RCast<Cbuf_ExecuteType>(); - CCommand__Tokenize = module.Offset(0x418380).RCast<bool (*)(CCommand&, const char*, R2::cmd_source_t)>(); + CCommand__Tokenize = module.Offset(0x418380).RCast<bool (*)(CCommand&, const char*, cmd_source_t)>(); g_pEngine = module.Offset(0x7D70C8).Deref().RCast<CEngine*>(); |