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author | pg9182 <96569817+pg9182@users.noreply.github.com> | 2023-03-06 12:02:53 -0500 |
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committer | pg9182 <96569817+pg9182@users.noreply.github.com> | 2023-04-17 14:50:10 -0400 |
commit | 87bd14cbe83c0eca42a6c15f4712415627941df2 (patch) | |
tree | 303e089a46e174b5db1766e915254d87c90b746d /NorthstarDLL/engine/hoststate.cpp | |
parent | 45819c0ef2881610ca26261792995a58e6f68631 (diff) | |
download | NorthstarLauncher-87bd14cbe83c0eca42a6c15f4712415627941df2.tar.gz NorthstarLauncher-87bd14cbe83c0eca42a6c15f4712415627941df2.zip |
Replace HTTP auth server with Atlas connectionless packet
Diffstat (limited to 'NorthstarDLL/engine/hoststate.cpp')
-rw-r--r-- | NorthstarDLL/engine/hoststate.cpp | 3 |
1 files changed, 0 insertions, 3 deletions
diff --git a/NorthstarDLL/engine/hoststate.cpp b/NorthstarDLL/engine/hoststate.cpp index d598bd2c..50862e99 100644 --- a/NorthstarDLL/engine/hoststate.cpp +++ b/NorthstarDLL/engine/hoststate.cpp @@ -87,7 +87,6 @@ void, __fastcall, (CHostState* self)) g_pServerPresence->SetPlaylist(GetCurrentPlaylistName()); g_pServerPresence->SetPort(Cvar_hostport->GetInt()); - g_pServerAuthentication->StartPlayerAuthServer(); g_pServerAuthentication->m_bNeedLocalAuthForNewgame = false; } @@ -115,7 +114,6 @@ void, __fastcall, (CHostState* self)) // no server presence, can't do it because no map name in hoststate // and also not super important for sp saves really - g_pServerAuthentication->StartPlayerAuthServer(); g_pServerAuthentication->m_bNeedLocalAuthForNewgame = false; } @@ -143,7 +141,6 @@ void, __fastcall, (CHostState* self)) spdlog::info("HostState: GameShutdown"); g_pServerPresence->DestroyPresence(); - g_pServerAuthentication->StopPlayerAuthServer(); CHostState__State_GameShutdown(self); |