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authorF1F7Y <64418963+F1F7Y@users.noreply.github.com>2023-07-07 12:28:35 +0200
committerGitHub <noreply@github.com>2023-07-07 12:28:35 +0200
commit513705e33f59273c5b463c0da874a0066e8d0589 (patch)
tree76c66af8d46d0cdd864cefcc2ef9a237a80ddb5b /NorthstarDLL/dedicated
parent043fb83d8febc9d277064d5b24e60832375a110f (diff)
downloadNorthstarLauncher-513705e33f59273c5b463c0da874a0066e8d0589.tar.gz
NorthstarLauncher-513705e33f59273c5b463c0da874a0066e8d0589.zip
Memory class renaming (#469)
- Renames `MemoryAddress` to `CMemoryAddress` - Renames `CMemoryAddress::As` to `CMemoryAddress::RCast`
Diffstat (limited to 'NorthstarDLL/dedicated')
-rw-r--r--NorthstarDLL/dedicated/dedicated.cpp4
-rw-r--r--NorthstarDLL/dedicated/dedicatedlogtoclient.cpp2
2 files changed, 3 insertions, 3 deletions
diff --git a/NorthstarDLL/dedicated/dedicated.cpp b/NorthstarDLL/dedicated/dedicated.cpp
index a28de0ec..34282f51 100644
--- a/NorthstarDLL/dedicated/dedicated.cpp
+++ b/NorthstarDLL/dedicated/dedicated.cpp
@@ -137,7 +137,7 @@ ON_DLL_LOAD_DEDI_RELIESON("engine.dll", DedicatedServer, ServerPresence, (CModul
{
// CModAppSystemGroup::Create
// force the engine into dedicated mode by changing the first comparison to IsServerOnly to an assignment
- MemoryAddress base = module.Offset(0x1C4EBD);
+ CMemoryAddress base = module.Offset(0x1C4EBD);
// cmp => mov
base.Offset(1).Patch("C6 87");
@@ -203,7 +203,7 @@ ON_DLL_LOAD_DEDI_RELIESON("engine.dll", DedicatedServer, ServerPresence, (CModul
dedicatedExports->Sys_Printf = Sys_Printf;
dedicatedExports->RunServer = RunServer;
- *module.Offset(0x13F0B668).As<CDedicatedExports**>() = dedicatedExports;
+ *module.Offset(0x13F0B668).RCast<CDedicatedExports**>() = dedicatedExports;
// extra potential patches:
// nop engine.dll+1c67d1 and +1c67d8 to skip videomode creategamewindow
diff --git a/NorthstarDLL/dedicated/dedicatedlogtoclient.cpp b/NorthstarDLL/dedicated/dedicatedlogtoclient.cpp
index bb62cb36..8d19372f 100644
--- a/NorthstarDLL/dedicated/dedicatedlogtoclient.cpp
+++ b/NorthstarDLL/dedicated/dedicatedlogtoclient.cpp
@@ -45,5 +45,5 @@ void DedicatedServerLogToClientSink::flush_() {}
ON_DLL_LOAD_DEDI("engine.dll", DedicatedServerLogToClient, (CModule module))
{
- CGameClient__ClientPrintf = module.Offset(0x1016A0).As<void (*)(R2::CBaseClient*, const char*, ...)>();
+ CGameClient__ClientPrintf = module.Offset(0x1016A0).RCast<void (*)(R2::CBaseClient*, const char*, ...)>();
}