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authorEmma Miler <emma.pi@protonmail.com>2022-12-19 19:32:16 +0100
committerGitHub <noreply@github.com>2022-12-19 19:32:16 +0100
commite04f3b36accccb590a2d51b4829256b9964ac3fd (patch)
tree20ee30c82e6f53e6e772be2e1b9613eebca12bf3 /NorthstarDLL/dedicated/dedicatedmaterialsystem.cpp
parent33f18a735986dcd136bf8ba70ad8331306c28227 (diff)
downloadNorthstarLauncher-e04f3b36accccb590a2d51b4829256b9964ac3fd.tar.gz
NorthstarLauncher-e04f3b36accccb590a2d51b4829256b9964ac3fd.zip
Restructuring (#365)
* Remove launcher proxy * Restructuring * More restructuring * Fix include dirs * Fix merge * Remove clang thing * Filters * Oops
Diffstat (limited to 'NorthstarDLL/dedicated/dedicatedmaterialsystem.cpp')
-rw-r--r--NorthstarDLL/dedicated/dedicatedmaterialsystem.cpp41
1 files changed, 41 insertions, 0 deletions
diff --git a/NorthstarDLL/dedicated/dedicatedmaterialsystem.cpp b/NorthstarDLL/dedicated/dedicatedmaterialsystem.cpp
new file mode 100644
index 00000000..37b74576
--- /dev/null
+++ b/NorthstarDLL/dedicated/dedicatedmaterialsystem.cpp
@@ -0,0 +1,41 @@
+#include "pch.h"
+#include "dedicated.h"
+#include "core/tier0.h"
+
+AUTOHOOK_INIT()
+
+// clang-format off
+AUTOHOOK(D3D11CreateDevice, materialsystem_dx11.dll + 0xD9A0E,
+HRESULT, __stdcall, (
+ void* pAdapter,
+ int DriverType,
+ HMODULE Software,
+ UINT Flags,
+ int* pFeatureLevels,
+ UINT FeatureLevels,
+ UINT SDKVersion,
+ void** ppDevice,
+ int* pFeatureLevel,
+ void** ppImmediateContext))
+// clang-format on
+{
+ // note: this is super duper temp pretty much just messing around with it
+ // does run surprisingly well on dedi for a software driver tho if you ignore the +1gb ram usage at times, seems like dedi doesn't
+ // really call gpu much even with renderthread still being a thing will be using this hook for actual d3d stubbing and stuff later
+
+ // note: this has been succeeded by the d3d11 and gfsdk stubs, and is only being kept around for posterity and as a fallback option
+ if (Tier0::CommandLine()->CheckParm("-softwared3d11"))
+ DriverType = 5; // D3D_DRIVER_TYPE_WARP
+
+ return D3D11CreateDevice(
+ pAdapter, DriverType, Software, Flags, pFeatureLevels, FeatureLevels, SDKVersion, ppDevice, pFeatureLevel, ppImmediateContext);
+}
+
+ON_DLL_LOAD_DEDI("materialsystem_dx11.dll", DedicatedServerMaterialSystem, (CModule module))
+{
+ AUTOHOOK_DISPATCH()
+
+ // CMaterialSystem::FindMaterial
+ // make the game always use the error material
+ module.Offset(0x5F0F1).Patch("E9 34 03 00");
+}