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author | GeckoEidechse <gecko.eidechse+git@pm.me> | 2023-09-17 01:45:16 +0200 |
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committer | GeckoEidechse <gecko.eidechse+git@pm.me> | 2023-09-17 01:45:16 +0200 |
commit | 5cbe9f7317899cd815b38d9f083bc99738fc1dd3 (patch) | |
tree | 9afdce5ae5e76f68be85c25a84afcff86f31d3f8 /NorthstarDLL/dedicated/dedicated.cpp | |
parent | b7823492e802456d44e4919940267081bf436f08 (diff) | |
download | NorthstarLauncher-5cbe9f7317899cd815b38d9f083bc99738fc1dd3.tar.gz NorthstarLauncher-5cbe9f7317899cd815b38d9f083bc99738fc1dd3.zip |
test ci format checkindentation-test
Diffstat (limited to 'NorthstarDLL/dedicated/dedicated.cpp')
-rw-r--r-- | NorthstarDLL/dedicated/dedicated.cpp | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/NorthstarDLL/dedicated/dedicated.cpp b/NorthstarDLL/dedicated/dedicated.cpp index 34282f51..45a5d061 100644 --- a/NorthstarDLL/dedicated/dedicated.cpp +++ b/NorthstarDLL/dedicated/dedicated.cpp @@ -65,7 +65,7 @@ void RunServer(CDedicatedExports* dedicated) g_pEngine->Frame(); std::this_thread::sleep_for( - std::chrono::duration<double, std::ratio<1>>(g_pGlobals->m_flTickInterval - fmin(Tier0::Plat_FloatTime() - frameStart, 0.25))); + std::chrono::duration<double, std::ratio<1>>(g_pGlobals->m_flTickInterval - fmin(Tier0::Plat_FloatTime() - frameStart, 0.25))); } } @@ -75,13 +75,13 @@ class DedicatedConsoleServerPresence : public ServerPresenceReporter void ReportPresence(const ServerPresence* pServerPresence) override { SetConsoleTitleA(fmt::format( - "{} - {} {}/{} players ({})", - pServerPresence->m_sServerName, - pServerPresence->m_MapName, - pServerPresence->m_iPlayerCount, - pServerPresence->m_iMaxPlayers, - pServerPresence->m_PlaylistName) - .c_str()); + "{} - {} {}/{} players ({})", + pServerPresence->m_sServerName, + pServerPresence->m_MapName, + pServerPresence->m_iPlayerCount, + pServerPresence->m_iMaxPlayers, + pServerPresence->m_PlaylistName) + .c_str()); } }; @@ -292,7 +292,7 @@ ON_DLL_LOAD_DEDI("server.dll", DedicatedServerGameDLL, (CModule module)) { module.Offset(0x6BA350).Patch("C3"); // dont load skins.rson from rpak if we don't have rpaks, as loading it will cause a crash module.Offset(0x6BA300).Patch( - "B8 C8 00 00 00 C3"); // return 200 as the number of skins from server.dll + 6BA300, this is the normal value read from - // skins.rson and should be updated when we need it more modular + "B8 C8 00 00 00 C3"); // return 200 as the number of skins from server.dll + 6BA300, this is the normal value read from + // skins.rson and should be updated when we need it more modular } } |