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authorEmma Miler <emma.pi@protonmail.com>2022-12-19 19:32:16 +0100
committerGitHub <noreply@github.com>2022-12-19 19:32:16 +0100
commite04f3b36accccb590a2d51b4829256b9964ac3fd (patch)
tree20ee30c82e6f53e6e772be2e1b9613eebca12bf3 /NorthstarDLL/convar.h
parent33f18a735986dcd136bf8ba70ad8331306c28227 (diff)
downloadNorthstarLauncher-e04f3b36accccb590a2d51b4829256b9964ac3fd.tar.gz
NorthstarLauncher-e04f3b36accccb590a2d51b4829256b9964ac3fd.zip
Restructuring (#365)
* Remove launcher proxy * Restructuring * More restructuring * Fix include dirs * Fix merge * Remove clang thing * Filters * Oops
Diffstat (limited to 'NorthstarDLL/convar.h')
-rw-r--r--NorthstarDLL/convar.h192
1 files changed, 0 insertions, 192 deletions
diff --git a/NorthstarDLL/convar.h b/NorthstarDLL/convar.h
deleted file mode 100644
index 176d0d72..00000000
--- a/NorthstarDLL/convar.h
+++ /dev/null
@@ -1,192 +0,0 @@
-#pragma once
-#include "sourceinterface.h"
-#include "color.h"
-#include "cvar.h"
-#include "concommand.h"
-
-// taken directly from iconvar.h
-
-// The default, no flags at all
-#define FCVAR_NONE 0
-
-// Command to ConVars and ConCommands
-// ConVar Systems
-#define FCVAR_UNREGISTERED (1 << 0) // If this is set, don't add to linked list, etc.
-#define FCVAR_DEVELOPMENTONLY (1 << 1) // Hidden in released products. Flag is removed automatically if ALLOW_DEVELOPMENT_CVARS is defined.
-#define FCVAR_GAMEDLL (1 << 2) // defined by the game DLL
-#define FCVAR_CLIENTDLL (1 << 3) // defined by the client DLL
-#define FCVAR_HIDDEN (1 << 4) // Hidden. Doesn't appear in find or auto complete. Like DEVELOPMENTONLY, but can't be compiled out.
-
-// ConVar only
-#define FCVAR_PROTECTED \
- (1 << 5) // It's a server cvar, but we don't send the data since it's a password, etc. Sends 1 if it's not bland/zero, 0 otherwise as
- // value.
-#define FCVAR_SPONLY (1 << 6) // This cvar cannot be changed by clients connected to a multiplayer server.
-#define FCVAR_ARCHIVE (1 << 7) // set to cause it to be saved to vars.rc
-#define FCVAR_NOTIFY (1 << 8) // notifies players when changed
-#define FCVAR_USERINFO (1 << 9) // changes the client's info string
-
-#define FCVAR_PRINTABLEONLY (1 << 10) // This cvar's string cannot contain unprintable characters ( e.g., used for player name etc ).
-#define FCVAR_GAMEDLL_FOR_REMOTE_CLIENTS \
- (1 << 10) // When on concommands this allows remote clients to execute this cmd on the server.
- // We are changing the default behavior of concommands to disallow execution by remote clients without
- // this flag due to the number existing concommands that can lag or crash the server when clients abuse them.
-
-#define FCVAR_UNLOGGED (1 << 11) // If this is a FCVAR_SERVER, don't log changes to the log file / console if we are creating a log
-#define FCVAR_NEVER_AS_STRING (1 << 12) // never try to print that cvar
-
-// It's a ConVar that's shared between the client and the server.
-// At signon, the values of all such ConVars are sent from the server to the client (skipped for local client, of course )
-// If a change is requested it must come from the console (i.e., no remote client changes)
-// If a value is changed while a server is active, it's replicated to all connected clients
-#define FCVAR_REPLICATED (1 << 13) // server setting enforced on clients, TODO rename to FCAR_SERVER at some time
-#define FCVAR_CHEAT (1 << 14) // Only useable in singleplayer / debug / multiplayer & sv_cheats
-#define FCVAR_SS (1 << 15) // causes varnameN where N == 2 through max splitscreen slots for mod to be autogenerated
-#define FCVAR_DEMO (1 << 16) // record this cvar when starting a demo file
-#define FCVAR_DONTRECORD (1 << 17) // don't record these command in demofiles
-#define FCVAR_SS_ADDED (1 << 18) // This is one of the "added" FCVAR_SS variables for the splitscreen players
-#define FCVAR_RELEASE (1 << 19) // Cvars tagged with this are the only cvars avaliable to customers
-#define FCVAR_RELOAD_MATERIALS (1 << 20) // If this cvar changes, it forces a material reload
-#define FCVAR_RELOAD_TEXTURES (1 << 21) // If this cvar changes, if forces a texture reload
-
-#define FCVAR_NOT_CONNECTED (1 << 22) // cvar cannot be changed by a client that is connected to a server
-#define FCVAR_MATERIAL_SYSTEM_THREAD (1 << 23) // Indicates this cvar is read from the material system thread
-#define FCVAR_ARCHIVE_PLAYERPROFILE (1 << 24) // respawn-defined flag, same as FCVAR_ARCHIVE but writes to profile.cfg
-
-#define FCVAR_SERVER_CAN_EXECUTE \
- (1 << 28) // the server is allowed to execute this command on clients via
- // ClientCommand/NET_StringCmd/CBaseClientState::ProcessStringCmd.
-#define FCVAR_SERVER_CANNOT_QUERY \
- (1 << 29) // If this is set, then the server is not allowed to query this cvar's value (via IServerPluginHelpers::StartQueryCvarValue).
-
-// !!!NOTE!!! : this is likely incorrect, there are multiple concommands that the vanilla game registers with this flag that 100% should not
-// be remotely executable i.e. multiple commands that only exist on client (screenshot, joystick_initialize) we now use
-// FCVAR_GAMEDLL_FOR_REMOTE_CLIENTS in all places this flag was previously used
-#define FCVAR_CLIENTCMD_CAN_EXECUTE \
- (1 << 30) // IVEngineClient::ClientCmd is allowed to execute this command.
- // Note: IVEngineClient::ClientCmd_Unrestricted can run any client command.
-
-#define FCVAR_ACCESSIBLE_FROM_THREADS (1 << 25) // used as a debugging tool necessary to check material system thread convars
-
-// TODO: could be cool to repurpose these for northstar use somehow?
-// #define FCVAR_AVAILABLE (1<<26)
-// #define FCVAR_AVAILABLE (1<<27)
-// #define FCVAR_AVAILABLE (1<<31)
-
-// flag => string stuff
-const std::multimap<int, const char*> g_PrintCommandFlags = {
- {FCVAR_UNREGISTERED, "UNREGISTERED"},
- {FCVAR_DEVELOPMENTONLY, "DEVELOPMENTONLY"},
- {FCVAR_GAMEDLL, "GAMEDLL"},
- {FCVAR_CLIENTDLL, "CLIENTDLL"},
- {FCVAR_HIDDEN, "HIDDEN"},
- {FCVAR_PROTECTED, "PROTECTED"},
- {FCVAR_SPONLY, "SPONLY"},
- {FCVAR_ARCHIVE, "ARCHIVE"},
- {FCVAR_NOTIFY, "NOTIFY"},
- {FCVAR_USERINFO, "USERINFO"},
-
- // TODO: PRINTABLEONLY and GAMEDLL_FOR_REMOTE_CLIENTS are both 1<<10, one is for vars and one is for commands
- // this fucking sucks i think
- {FCVAR_PRINTABLEONLY, "PRINTABLEONLY"},
- {FCVAR_GAMEDLL_FOR_REMOTE_CLIENTS, "GAMEDLL_FOR_REMOTE_CLIENTS"},
-
- {FCVAR_UNLOGGED, "UNLOGGED"},
- {FCVAR_NEVER_AS_STRING, "NEVER_AS_STRING"},
- {FCVAR_REPLICATED, "REPLICATED"},
- {FCVAR_CHEAT, "CHEAT"},
- {FCVAR_SS, "SS"},
- {FCVAR_DEMO, "DEMO"},
- {FCVAR_DONTRECORD, "DONTRECORD"},
- {FCVAR_SS_ADDED, "SS_ADDED"},
- {FCVAR_RELEASE, "RELEASE"},
- {FCVAR_RELOAD_MATERIALS, "RELOAD_MATERIALS"},
- {FCVAR_RELOAD_TEXTURES, "RELOAD_TEXTURES"},
- {FCVAR_NOT_CONNECTED, "NOT_CONNECTED"},
- {FCVAR_MATERIAL_SYSTEM_THREAD, "MATERIAL_SYSTEM_THREAD"},
- {FCVAR_ARCHIVE_PLAYERPROFILE, "ARCHIVE_PLAYERPROFILE"},
- {FCVAR_SERVER_CAN_EXECUTE, "SERVER_CAN_EXECUTE"},
- {FCVAR_SERVER_CANNOT_QUERY, "SERVER_CANNOT_QUERY"},
- {FCVAR_CLIENTCMD_CAN_EXECUTE, "UNKNOWN"},
- {FCVAR_ACCESSIBLE_FROM_THREADS, "ACCESSIBLE_FROM_THREADS"}};
-
-//-----------------------------------------------------------------------------
-// Forward declarations
-//-----------------------------------------------------------------------------
-class ConCommandBase;
-class ConCommand;
-class ConVar;
-
-typedef void (*FnChangeCallback_t)(ConVar* var, const char* pOldValue, float flOldValue);
-
-//-----------------------------------------------------------------------------
-// Purpose: A console variable
-//-----------------------------------------------------------------------------
-class ConVar
-{
- public:
- ConVar(void) {};
- ConVar(const char* pszName, const char* pszDefaultValue, int nFlags, const char* pszHelpString);
- ConVar(
- const char* pszName,
- const char* pszDefaultValue,
- int nFlags,
- const char* pszHelpString,
- bool bMin,
- float fMin,
- bool bMax,
- float fMax,
- FnChangeCallback_t pCallback);
- ~ConVar(void);
-
- const char* GetBaseName(void) const;
- const char* GetHelpText(void) const;
-
- void AddFlags(int nFlags);
- void RemoveFlags(int nFlags);
-
- bool GetBool(void) const;
- float GetFloat(void) const;
- int GetInt(void) const;
- Color GetColor(void) const;
- const char* GetString(void) const;
-
- bool GetMin(float& flMinValue) const;
- bool GetMax(float& flMaxValue) const;
- float GetMinValue(void) const;
- float GetMaxValue(void) const;
-
- bool HasMin(void) const;
- bool HasMax(void) const;
-
- void SetValue(int nValue);
- void SetValue(float flValue);
- void SetValue(const char* pszValue);
- void SetValue(Color clValue);
-
- void ChangeStringValue(const char* pszTempValue, float flOldValue);
- bool SetColorFromString(const char* pszValue);
- bool ClampValue(float& value);
-
- bool IsRegistered(void) const;
- bool IsCommand(void) const;
- bool IsFlagSet(int nFlags) const;
-
- struct CVValue_t
- {
- const char* m_pszString;
- int64_t m_iStringLength;
- float m_fValue;
- int m_nValue;
- };
-
- ConCommandBase m_ConCommandBase {}; // 0x0000
- const char* m_pszDefaultValue {}; // 0x0040
- CVValue_t m_Value {}; // 0x0048
- bool m_bHasMin {}; // 0x005C
- float m_fMinVal {}; // 0x0060
- bool m_bHasMax {}; // 0x0064
- float m_fMaxVal {}; // 0x0068
- void* m_pMalloc {}; // 0x0070
- char m_pPad80[10] {}; // 0x0080
-}; // Size: 0x0080