diff options
author | Emma Miler <emma.pi@protonmail.com> | 2022-12-19 19:32:16 +0100 |
---|---|---|
committer | GeckoEidechse <gecko.eidechse+git@pm.me> | 2023-01-04 14:45:48 +0100 |
commit | 27afb0ba38dcf0e74a4d09ba43e73261542b8e96 (patch) | |
tree | 28c737bdecc761fc8ca5257adfafaf2b325e1918 /NorthstarDLL/convar.h | |
parent | af64117f09ba9b70d27c6b6da885d0474180849b (diff) | |
download | NorthstarLauncher-27afb0ba38dcf0e74a4d09ba43e73261542b8e96.tar.gz NorthstarLauncher-27afb0ba38dcf0e74a4d09ba43e73261542b8e96.zip |
Restructuring (#365)
* Remove launcher proxy
* Restructuring
* More restructuring
* Fix include dirs
* Fix merge
* Remove clang thing
* Filters
* Oops
Diffstat (limited to 'NorthstarDLL/convar.h')
-rw-r--r-- | NorthstarDLL/convar.h | 192 |
1 files changed, 0 insertions, 192 deletions
diff --git a/NorthstarDLL/convar.h b/NorthstarDLL/convar.h deleted file mode 100644 index 176d0d72..00000000 --- a/NorthstarDLL/convar.h +++ /dev/null @@ -1,192 +0,0 @@ -#pragma once -#include "sourceinterface.h" -#include "color.h" -#include "cvar.h" -#include "concommand.h" - -// taken directly from iconvar.h - -// The default, no flags at all -#define FCVAR_NONE 0 - -// Command to ConVars and ConCommands -// ConVar Systems -#define FCVAR_UNREGISTERED (1 << 0) // If this is set, don't add to linked list, etc. -#define FCVAR_DEVELOPMENTONLY (1 << 1) // Hidden in released products. Flag is removed automatically if ALLOW_DEVELOPMENT_CVARS is defined. -#define FCVAR_GAMEDLL (1 << 2) // defined by the game DLL -#define FCVAR_CLIENTDLL (1 << 3) // defined by the client DLL -#define FCVAR_HIDDEN (1 << 4) // Hidden. Doesn't appear in find or auto complete. Like DEVELOPMENTONLY, but can't be compiled out. - -// ConVar only -#define FCVAR_PROTECTED \ - (1 << 5) // It's a server cvar, but we don't send the data since it's a password, etc. Sends 1 if it's not bland/zero, 0 otherwise as - // value. -#define FCVAR_SPONLY (1 << 6) // This cvar cannot be changed by clients connected to a multiplayer server. -#define FCVAR_ARCHIVE (1 << 7) // set to cause it to be saved to vars.rc -#define FCVAR_NOTIFY (1 << 8) // notifies players when changed -#define FCVAR_USERINFO (1 << 9) // changes the client's info string - -#define FCVAR_PRINTABLEONLY (1 << 10) // This cvar's string cannot contain unprintable characters ( e.g., used for player name etc ). -#define FCVAR_GAMEDLL_FOR_REMOTE_CLIENTS \ - (1 << 10) // When on concommands this allows remote clients to execute this cmd on the server. - // We are changing the default behavior of concommands to disallow execution by remote clients without - // this flag due to the number existing concommands that can lag or crash the server when clients abuse them. - -#define FCVAR_UNLOGGED (1 << 11) // If this is a FCVAR_SERVER, don't log changes to the log file / console if we are creating a log -#define FCVAR_NEVER_AS_STRING (1 << 12) // never try to print that cvar - -// It's a ConVar that's shared between the client and the server. -// At signon, the values of all such ConVars are sent from the server to the client (skipped for local client, of course ) -// If a change is requested it must come from the console (i.e., no remote client changes) -// If a value is changed while a server is active, it's replicated to all connected clients -#define FCVAR_REPLICATED (1 << 13) // server setting enforced on clients, TODO rename to FCAR_SERVER at some time -#define FCVAR_CHEAT (1 << 14) // Only useable in singleplayer / debug / multiplayer & sv_cheats -#define FCVAR_SS (1 << 15) // causes varnameN where N == 2 through max splitscreen slots for mod to be autogenerated -#define FCVAR_DEMO (1 << 16) // record this cvar when starting a demo file -#define FCVAR_DONTRECORD (1 << 17) // don't record these command in demofiles -#define FCVAR_SS_ADDED (1 << 18) // This is one of the "added" FCVAR_SS variables for the splitscreen players -#define FCVAR_RELEASE (1 << 19) // Cvars tagged with this are the only cvars avaliable to customers -#define FCVAR_RELOAD_MATERIALS (1 << 20) // If this cvar changes, it forces a material reload -#define FCVAR_RELOAD_TEXTURES (1 << 21) // If this cvar changes, if forces a texture reload - -#define FCVAR_NOT_CONNECTED (1 << 22) // cvar cannot be changed by a client that is connected to a server -#define FCVAR_MATERIAL_SYSTEM_THREAD (1 << 23) // Indicates this cvar is read from the material system thread -#define FCVAR_ARCHIVE_PLAYERPROFILE (1 << 24) // respawn-defined flag, same as FCVAR_ARCHIVE but writes to profile.cfg - -#define FCVAR_SERVER_CAN_EXECUTE \ - (1 << 28) // the server is allowed to execute this command on clients via - // ClientCommand/NET_StringCmd/CBaseClientState::ProcessStringCmd. -#define FCVAR_SERVER_CANNOT_QUERY \ - (1 << 29) // If this is set, then the server is not allowed to query this cvar's value (via IServerPluginHelpers::StartQueryCvarValue). - -// !!!NOTE!!! : this is likely incorrect, there are multiple concommands that the vanilla game registers with this flag that 100% should not -// be remotely executable i.e. multiple commands that only exist on client (screenshot, joystick_initialize) we now use -// FCVAR_GAMEDLL_FOR_REMOTE_CLIENTS in all places this flag was previously used -#define FCVAR_CLIENTCMD_CAN_EXECUTE \ - (1 << 30) // IVEngineClient::ClientCmd is allowed to execute this command. - // Note: IVEngineClient::ClientCmd_Unrestricted can run any client command. - -#define FCVAR_ACCESSIBLE_FROM_THREADS (1 << 25) // used as a debugging tool necessary to check material system thread convars - -// TODO: could be cool to repurpose these for northstar use somehow? -// #define FCVAR_AVAILABLE (1<<26) -// #define FCVAR_AVAILABLE (1<<27) -// #define FCVAR_AVAILABLE (1<<31) - -// flag => string stuff -const std::multimap<int, const char*> g_PrintCommandFlags = { - {FCVAR_UNREGISTERED, "UNREGISTERED"}, - {FCVAR_DEVELOPMENTONLY, "DEVELOPMENTONLY"}, - {FCVAR_GAMEDLL, "GAMEDLL"}, - {FCVAR_CLIENTDLL, "CLIENTDLL"}, - {FCVAR_HIDDEN, "HIDDEN"}, - {FCVAR_PROTECTED, "PROTECTED"}, - {FCVAR_SPONLY, "SPONLY"}, - {FCVAR_ARCHIVE, "ARCHIVE"}, - {FCVAR_NOTIFY, "NOTIFY"}, - {FCVAR_USERINFO, "USERINFO"}, - - // TODO: PRINTABLEONLY and GAMEDLL_FOR_REMOTE_CLIENTS are both 1<<10, one is for vars and one is for commands - // this fucking sucks i think - {FCVAR_PRINTABLEONLY, "PRINTABLEONLY"}, - {FCVAR_GAMEDLL_FOR_REMOTE_CLIENTS, "GAMEDLL_FOR_REMOTE_CLIENTS"}, - - {FCVAR_UNLOGGED, "UNLOGGED"}, - {FCVAR_NEVER_AS_STRING, "NEVER_AS_STRING"}, - {FCVAR_REPLICATED, "REPLICATED"}, - {FCVAR_CHEAT, "CHEAT"}, - {FCVAR_SS, "SS"}, - {FCVAR_DEMO, "DEMO"}, - {FCVAR_DONTRECORD, "DONTRECORD"}, - {FCVAR_SS_ADDED, "SS_ADDED"}, - {FCVAR_RELEASE, "RELEASE"}, - {FCVAR_RELOAD_MATERIALS, "RELOAD_MATERIALS"}, - {FCVAR_RELOAD_TEXTURES, "RELOAD_TEXTURES"}, - {FCVAR_NOT_CONNECTED, "NOT_CONNECTED"}, - {FCVAR_MATERIAL_SYSTEM_THREAD, "MATERIAL_SYSTEM_THREAD"}, - {FCVAR_ARCHIVE_PLAYERPROFILE, "ARCHIVE_PLAYERPROFILE"}, - {FCVAR_SERVER_CAN_EXECUTE, "SERVER_CAN_EXECUTE"}, - {FCVAR_SERVER_CANNOT_QUERY, "SERVER_CANNOT_QUERY"}, - {FCVAR_CLIENTCMD_CAN_EXECUTE, "UNKNOWN"}, - {FCVAR_ACCESSIBLE_FROM_THREADS, "ACCESSIBLE_FROM_THREADS"}}; - -//----------------------------------------------------------------------------- -// Forward declarations -//----------------------------------------------------------------------------- -class ConCommandBase; -class ConCommand; -class ConVar; - -typedef void (*FnChangeCallback_t)(ConVar* var, const char* pOldValue, float flOldValue); - -//----------------------------------------------------------------------------- -// Purpose: A console variable -//----------------------------------------------------------------------------- -class ConVar -{ - public: - ConVar(void) {}; - ConVar(const char* pszName, const char* pszDefaultValue, int nFlags, const char* pszHelpString); - ConVar( - const char* pszName, - const char* pszDefaultValue, - int nFlags, - const char* pszHelpString, - bool bMin, - float fMin, - bool bMax, - float fMax, - FnChangeCallback_t pCallback); - ~ConVar(void); - - const char* GetBaseName(void) const; - const char* GetHelpText(void) const; - - void AddFlags(int nFlags); - void RemoveFlags(int nFlags); - - bool GetBool(void) const; - float GetFloat(void) const; - int GetInt(void) const; - Color GetColor(void) const; - const char* GetString(void) const; - - bool GetMin(float& flMinValue) const; - bool GetMax(float& flMaxValue) const; - float GetMinValue(void) const; - float GetMaxValue(void) const; - - bool HasMin(void) const; - bool HasMax(void) const; - - void SetValue(int nValue); - void SetValue(float flValue); - void SetValue(const char* pszValue); - void SetValue(Color clValue); - - void ChangeStringValue(const char* pszTempValue, float flOldValue); - bool SetColorFromString(const char* pszValue); - bool ClampValue(float& value); - - bool IsRegistered(void) const; - bool IsCommand(void) const; - bool IsFlagSet(int nFlags) const; - - struct CVValue_t - { - const char* m_pszString; - int64_t m_iStringLength; - float m_fValue; - int m_nValue; - }; - - ConCommandBase m_ConCommandBase {}; // 0x0000 - const char* m_pszDefaultValue {}; // 0x0040 - CVValue_t m_Value {}; // 0x0048 - bool m_bHasMin {}; // 0x005C - float m_fMinVal {}; // 0x0060 - bool m_bHasMax {}; // 0x0064 - float m_fMaxVal {}; // 0x0068 - void* m_pMalloc {}; // 0x0070 - char m_pPad80[10] {}; // 0x0080 -}; // Size: 0x0080 |