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author | BobTheBob9 <for.oliver.kirkham@gmail.com> | 2022-07-07 21:31:41 +0100 |
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committer | BobTheBob9 <for.oliver.kirkham@gmail.com> | 2022-07-07 21:31:41 +0100 |
commit | 2ae34b67e36b8ba05132d481876eb4ed7a826283 (patch) | |
tree | 63f44c8e2dcdc959d7a5317a3a7b36efedbd7d38 /NorthstarDLL/convar.h | |
parent | 3406de7aaaf52cbef20b1549f2d7da0255d30f51 (diff) | |
download | NorthstarLauncher-2ae34b67e36b8ba05132d481876eb4ed7a826283.tar.gz NorthstarLauncher-2ae34b67e36b8ba05132d481876eb4ed7a826283.zip |
almost fully replaced hooking lib
Diffstat (limited to 'NorthstarDLL/convar.h')
-rw-r--r-- | NorthstarDLL/convar.h | 386 |
1 files changed, 193 insertions, 193 deletions
diff --git a/NorthstarDLL/convar.h b/NorthstarDLL/convar.h index e7fb5397..4f6efe10 100644 --- a/NorthstarDLL/convar.h +++ b/NorthstarDLL/convar.h @@ -1,193 +1,193 @@ -#pragma once -#include "sourceinterface.h" -#include "color.h" -#include "cvar.h" -#include "concommand.h" - -// taken directly from iconvar.h - -// The default, no flags at all -#define FCVAR_NONE 0 - -// Command to ConVars and ConCommands -// ConVar Systems -#define FCVAR_UNREGISTERED (1 << 0) // If this is set, don't add to linked list, etc. -#define FCVAR_DEVELOPMENTONLY (1 << 1) // Hidden in released products. Flag is removed automatically if ALLOW_DEVELOPMENT_CVARS is defined. -#define FCVAR_GAMEDLL (1 << 2) // defined by the game DLL -#define FCVAR_CLIENTDLL (1 << 3) // defined by the client DLL -#define FCVAR_HIDDEN (1 << 4) // Hidden. Doesn't appear in find or auto complete. Like DEVELOPMENTONLY, but can't be compiled out. - -// ConVar only -#define FCVAR_PROTECTED \ - (1 << 5) // It's a server cvar, but we don't send the data since it's a password, etc. Sends 1 if it's not bland/zero, 0 otherwise as - // value. -#define FCVAR_SPONLY (1 << 6) // This cvar cannot be changed by clients connected to a multiplayer server. -#define FCVAR_ARCHIVE (1 << 7) // set to cause it to be saved to vars.rc -#define FCVAR_NOTIFY (1 << 8) // notifies players when changed -#define FCVAR_USERINFO (1 << 9) // changes the client's info string - -#define FCVAR_PRINTABLEONLY (1 << 10) // This cvar's string cannot contain unprintable characters ( e.g., used for player name etc ). -#define FCVAR_GAMEDLL_FOR_REMOTE_CLIENTS \ - (1 << 10) // When on concommands this allows remote clients to execute this cmd on the server. - // We are changing the default behavior of concommands to disallow execution by remote clients without - // this flag due to the number existing concommands that can lag or crash the server when clients abuse them. - -#define FCVAR_UNLOGGED (1 << 11) // If this is a FCVAR_SERVER, don't log changes to the log file / console if we are creating a log -#define FCVAR_NEVER_AS_STRING (1 << 12) // never try to print that cvar - -// It's a ConVar that's shared between the client and the server. -// At signon, the values of all such ConVars are sent from the server to the client (skipped for local client, of course ) -// If a change is requested it must come from the console (i.e., no remote client changes) -// If a value is changed while a server is active, it's replicated to all connected clients -#define FCVAR_REPLICATED (1 << 13) // server setting enforced on clients, TODO rename to FCAR_SERVER at some time -#define FCVAR_CHEAT (1 << 14) // Only useable in singleplayer / debug / multiplayer & sv_cheats -#define FCVAR_SS (1 << 15) // causes varnameN where N == 2 through max splitscreen slots for mod to be autogenerated -#define FCVAR_DEMO (1 << 16) // record this cvar when starting a demo file -#define FCVAR_DONTRECORD (1 << 17) // don't record these command in demofiles -#define FCVAR_SS_ADDED (1 << 18) // This is one of the "added" FCVAR_SS variables for the splitscreen players -#define FCVAR_RELEASE (1 << 19) // Cvars tagged with this are the only cvars avaliable to customers -#define FCVAR_RELOAD_MATERIALS (1 << 20) // If this cvar changes, it forces a material reload -#define FCVAR_RELOAD_TEXTURES (1 << 21) // If this cvar changes, if forces a texture reload - -#define FCVAR_NOT_CONNECTED (1 << 22) // cvar cannot be changed by a client that is connected to a server -#define FCVAR_MATERIAL_SYSTEM_THREAD (1 << 23) // Indicates this cvar is read from the material system thread -#define FCVAR_ARCHIVE_PLAYERPROFILE (1 << 24) // respawn-defined flag, same as FCVAR_ARCHIVE but writes to profile.cfg - -#define FCVAR_SERVER_CAN_EXECUTE \ - (1 << 28) // the server is allowed to execute this command on clients via - // ClientCommand/NET_StringCmd/CBaseClientState::ProcessStringCmd. -#define FCVAR_SERVER_CANNOT_QUERY \ - (1 << 29) // If this is set, then the server is not allowed to query this cvar's value (via IServerPluginHelpers::StartQueryCvarValue). - -// !!!NOTE!!! : this is likely incorrect, there are multiple concommands that the vanilla game registers with this flag that 100% should not be remotely executable -// i.e. multiple commands that only exist on client (screenshot, joystick_initialize) -// we now use FCVAR_GAMEDLL_FOR_REMOTE_CLIENTS in all places this flag was previously used -#define FCVAR_CLIENTCMD_CAN_EXECUTE \ - (1 << 30) // IVEngineClient::ClientCmd is allowed to execute this command. - // Note: IVEngineClient::ClientCmd_Unrestricted can run any client command. - -#define FCVAR_ACCESSIBLE_FROM_THREADS (1 << 25) // used as a debugging tool necessary to check material system thread convars - -// TODO: could be cool to repurpose these for northstar use somehow? -// #define FCVAR_AVAILABLE (1<<26) -// #define FCVAR_AVAILABLE (1<<27) -// #define FCVAR_AVAILABLE (1<<31) - -// flag => string stuff -const std::multimap<int, const char*> g_PrintCommandFlags = { - {FCVAR_UNREGISTERED, "UNREGISTERED"}, - {FCVAR_DEVELOPMENTONLY, "DEVELOPMENTONLY"}, - {FCVAR_GAMEDLL, "GAMEDLL"}, - {FCVAR_CLIENTDLL, "CLIENTDLL"}, - {FCVAR_HIDDEN, "HIDDEN"}, - {FCVAR_PROTECTED, "PROTECTED"}, - {FCVAR_SPONLY, "SPONLY"}, - {FCVAR_ARCHIVE, "ARCHIVE"}, - {FCVAR_NOTIFY, "NOTIFY"}, - {FCVAR_USERINFO, "USERINFO"}, - - // TODO: PRINTABLEONLY and GAMEDLL_FOR_REMOTE_CLIENTS are both 1<<10, one is for vars and one is for commands - // this fucking sucks i think - {FCVAR_PRINTABLEONLY, "PRINTABLEONLY"}, - {FCVAR_GAMEDLL_FOR_REMOTE_CLIENTS, "GAMEDLL_FOR_REMOTE_CLIENTS"}, - - {FCVAR_UNLOGGED, "UNLOGGED"}, - {FCVAR_NEVER_AS_STRING, "NEVER_AS_STRING"}, - {FCVAR_REPLICATED, "REPLICATED"}, - {FCVAR_CHEAT, "CHEAT"}, - {FCVAR_SS, "SS"}, - {FCVAR_DEMO, "DEMO"}, - {FCVAR_DONTRECORD, "DONTRECORD"}, - {FCVAR_SS_ADDED, "SS_ADDED"}, - {FCVAR_RELEASE, "RELEASE"}, - {FCVAR_RELOAD_MATERIALS, "RELOAD_MATERIALS"}, - {FCVAR_RELOAD_TEXTURES, "RELOAD_TEXTURES"}, - {FCVAR_NOT_CONNECTED, "NOT_CONNECTED"}, - {FCVAR_MATERIAL_SYSTEM_THREAD, "MATERIAL_SYSTEM_THREAD"}, - {FCVAR_ARCHIVE_PLAYERPROFILE, "ARCHIVE_PLAYERPROFILE"}, - {FCVAR_SERVER_CAN_EXECUTE, "SERVER_CAN_EXECUTE"}, - {FCVAR_SERVER_CANNOT_QUERY, "SERVER_CANNOT_QUERY"}, - {FCVAR_CLIENTCMD_CAN_EXECUTE, "UNKNOWN"}, - {FCVAR_ACCESSIBLE_FROM_THREADS, "ACCESSIBLE_FROM_THREADS"} -}; - -//----------------------------------------------------------------------------- -// Forward declarations -//----------------------------------------------------------------------------- -class ConCommandBase; -class ConCommand; -class ConVar; - -typedef void (*FnChangeCallback_t)(ConVar* var, const char* pOldValue, float flOldValue); - -//----------------------------------------------------------------------------- -// Purpose: A console variable -//----------------------------------------------------------------------------- -class ConVar -{ - public: - ConVar(void) {}; - ConVar(const char* pszName, const char* pszDefaultValue, int nFlags, const char* pszHelpString); - ConVar( - const char* pszName, - const char* pszDefaultValue, - int nFlags, - const char* pszHelpString, - bool bMin, - float fMin, - bool bMax, - float fMax, - FnChangeCallback_t pCallback); - ~ConVar(void); - - const char* GetBaseName(void) const; - const char* GetHelpText(void) const; - - void AddFlags(int nFlags); - void RemoveFlags(int nFlags); - - bool GetBool(void) const; - float GetFloat(void) const; - int GetInt(void) const; - Color GetColor(void) const; - const char* GetString(void) const; - - bool GetMin(float& flMinValue) const; - bool GetMax(float& flMaxValue) const; - float GetMinValue(void) const; - float GetMaxValue(void) const; - - bool HasMin(void) const; - bool HasMax(void) const; - - void SetValue(int nValue); - void SetValue(float flValue); - void SetValue(const char* pszValue); - void SetValue(Color clValue); - - void ChangeStringValue(const char* pszTempValue, float flOldValue); - bool SetColorFromString(const char* pszValue); - bool ClampValue(float& value); - - bool IsRegistered(void) const; - bool IsCommand(void) const; - bool IsFlagSet(int nFlags) const; - - struct CVValue_t - { - const char* m_pszString; - int64_t m_iStringLength; - float m_fValue; - int m_nValue; - }; - - ConCommandBase m_ConCommandBase {}; // 0x0000 - const char* m_pszDefaultValue {}; // 0x0040 - CVValue_t m_Value {}; // 0x0048 - bool m_bHasMin {}; // 0x005C - float m_fMinVal {}; // 0x0060 - bool m_bHasMax {}; // 0x0064 - float m_fMaxVal {}; // 0x0068 - void* m_pMalloc {}; // 0x0070 - char m_pPad80[10] {}; // 0x0080 -}; // Size: 0x0080 +#pragma once
+#include "sourceinterface.h"
+#include "color.h"
+#include "cvar.h"
+#include "concommand.h"
+
+// taken directly from iconvar.h
+
+// The default, no flags at all
+#define FCVAR_NONE 0
+
+// Command to ConVars and ConCommands
+// ConVar Systems
+#define FCVAR_UNREGISTERED (1 << 0) // If this is set, don't add to linked list, etc.
+#define FCVAR_DEVELOPMENTONLY (1 << 1) // Hidden in released products. Flag is removed automatically if ALLOW_DEVELOPMENT_CVARS is defined.
+#define FCVAR_GAMEDLL (1 << 2) // defined by the game DLL
+#define FCVAR_CLIENTDLL (1 << 3) // defined by the client DLL
+#define FCVAR_HIDDEN (1 << 4) // Hidden. Doesn't appear in find or auto complete. Like DEVELOPMENTONLY, but can't be compiled out.
+
+// ConVar only
+#define FCVAR_PROTECTED \
+ (1 << 5) // It's a server cvar, but we don't send the data since it's a password, etc. Sends 1 if it's not bland/zero, 0 otherwise as
+ // value.
+#define FCVAR_SPONLY (1 << 6) // This cvar cannot be changed by clients connected to a multiplayer server.
+#define FCVAR_ARCHIVE (1 << 7) // set to cause it to be saved to vars.rc
+#define FCVAR_NOTIFY (1 << 8) // notifies players when changed
+#define FCVAR_USERINFO (1 << 9) // changes the client's info string
+
+#define FCVAR_PRINTABLEONLY (1 << 10) // This cvar's string cannot contain unprintable characters ( e.g., used for player name etc ).
+#define FCVAR_GAMEDLL_FOR_REMOTE_CLIENTS \
+ (1 << 10) // When on concommands this allows remote clients to execute this cmd on the server.
+ // We are changing the default behavior of concommands to disallow execution by remote clients without
+ // this flag due to the number existing concommands that can lag or crash the server when clients abuse them.
+
+#define FCVAR_UNLOGGED (1 << 11) // If this is a FCVAR_SERVER, don't log changes to the log file / console if we are creating a log
+#define FCVAR_NEVER_AS_STRING (1 << 12) // never try to print that cvar
+
+// It's a ConVar that's shared between the client and the server.
+// At signon, the values of all such ConVars are sent from the server to the client (skipped for local client, of course )
+// If a change is requested it must come from the console (i.e., no remote client changes)
+// If a value is changed while a server is active, it's replicated to all connected clients
+#define FCVAR_REPLICATED (1 << 13) // server setting enforced on clients, TODO rename to FCAR_SERVER at some time
+#define FCVAR_CHEAT (1 << 14) // Only useable in singleplayer / debug / multiplayer & sv_cheats
+#define FCVAR_SS (1 << 15) // causes varnameN where N == 2 through max splitscreen slots for mod to be autogenerated
+#define FCVAR_DEMO (1 << 16) // record this cvar when starting a demo file
+#define FCVAR_DONTRECORD (1 << 17) // don't record these command in demofiles
+#define FCVAR_SS_ADDED (1 << 18) // This is one of the "added" FCVAR_SS variables for the splitscreen players
+#define FCVAR_RELEASE (1 << 19) // Cvars tagged with this are the only cvars avaliable to customers
+#define FCVAR_RELOAD_MATERIALS (1 << 20) // If this cvar changes, it forces a material reload
+#define FCVAR_RELOAD_TEXTURES (1 << 21) // If this cvar changes, if forces a texture reload
+
+#define FCVAR_NOT_CONNECTED (1 << 22) // cvar cannot be changed by a client that is connected to a server
+#define FCVAR_MATERIAL_SYSTEM_THREAD (1 << 23) // Indicates this cvar is read from the material system thread
+#define FCVAR_ARCHIVE_PLAYERPROFILE (1 << 24) // respawn-defined flag, same as FCVAR_ARCHIVE but writes to profile.cfg
+
+#define FCVAR_SERVER_CAN_EXECUTE \
+ (1 << 28) // the server is allowed to execute this command on clients via
+ // ClientCommand/NET_StringCmd/CBaseClientState::ProcessStringCmd.
+#define FCVAR_SERVER_CANNOT_QUERY \
+ (1 << 29) // If this is set, then the server is not allowed to query this cvar's value (via IServerPluginHelpers::StartQueryCvarValue).
+
+// !!!NOTE!!! : this is likely incorrect, there are multiple concommands that the vanilla game registers with this flag that 100% should not be remotely executable
+// i.e. multiple commands that only exist on client (screenshot, joystick_initialize)
+// we now use FCVAR_GAMEDLL_FOR_REMOTE_CLIENTS in all places this flag was previously used
+#define FCVAR_CLIENTCMD_CAN_EXECUTE \
+ (1 << 30) // IVEngineClient::ClientCmd is allowed to execute this command.
+ // Note: IVEngineClient::ClientCmd_Unrestricted can run any client command.
+
+#define FCVAR_ACCESSIBLE_FROM_THREADS (1 << 25) // used as a debugging tool necessary to check material system thread convars
+
+// TODO: could be cool to repurpose these for northstar use somehow?
+// #define FCVAR_AVAILABLE (1<<26)
+// #define FCVAR_AVAILABLE (1<<27)
+// #define FCVAR_AVAILABLE (1<<31)
+
+// flag => string stuff
+const std::multimap<int, const char*> g_PrintCommandFlags = {
+ {FCVAR_UNREGISTERED, "UNREGISTERED"},
+ {FCVAR_DEVELOPMENTONLY, "DEVELOPMENTONLY"},
+ {FCVAR_GAMEDLL, "GAMEDLL"},
+ {FCVAR_CLIENTDLL, "CLIENTDLL"},
+ {FCVAR_HIDDEN, "HIDDEN"},
+ {FCVAR_PROTECTED, "PROTECTED"},
+ {FCVAR_SPONLY, "SPONLY"},
+ {FCVAR_ARCHIVE, "ARCHIVE"},
+ {FCVAR_NOTIFY, "NOTIFY"},
+ {FCVAR_USERINFO, "USERINFO"},
+
+ // TODO: PRINTABLEONLY and GAMEDLL_FOR_REMOTE_CLIENTS are both 1<<10, one is for vars and one is for commands
+ // this fucking sucks i think
+ {FCVAR_PRINTABLEONLY, "PRINTABLEONLY"},
+ {FCVAR_GAMEDLL_FOR_REMOTE_CLIENTS, "GAMEDLL_FOR_REMOTE_CLIENTS"},
+
+ {FCVAR_UNLOGGED, "UNLOGGED"},
+ {FCVAR_NEVER_AS_STRING, "NEVER_AS_STRING"},
+ {FCVAR_REPLICATED, "REPLICATED"},
+ {FCVAR_CHEAT, "CHEAT"},
+ {FCVAR_SS, "SS"},
+ {FCVAR_DEMO, "DEMO"},
+ {FCVAR_DONTRECORD, "DONTRECORD"},
+ {FCVAR_SS_ADDED, "SS_ADDED"},
+ {FCVAR_RELEASE, "RELEASE"},
+ {FCVAR_RELOAD_MATERIALS, "RELOAD_MATERIALS"},
+ {FCVAR_RELOAD_TEXTURES, "RELOAD_TEXTURES"},
+ {FCVAR_NOT_CONNECTED, "NOT_CONNECTED"},
+ {FCVAR_MATERIAL_SYSTEM_THREAD, "MATERIAL_SYSTEM_THREAD"},
+ {FCVAR_ARCHIVE_PLAYERPROFILE, "ARCHIVE_PLAYERPROFILE"},
+ {FCVAR_SERVER_CAN_EXECUTE, "SERVER_CAN_EXECUTE"},
+ {FCVAR_SERVER_CANNOT_QUERY, "SERVER_CANNOT_QUERY"},
+ {FCVAR_CLIENTCMD_CAN_EXECUTE, "UNKNOWN"},
+ {FCVAR_ACCESSIBLE_FROM_THREADS, "ACCESSIBLE_FROM_THREADS"}
+};
+
+//-----------------------------------------------------------------------------
+// Forward declarations
+//-----------------------------------------------------------------------------
+class ConCommandBase;
+class ConCommand;
+class ConVar;
+
+typedef void (*FnChangeCallback_t)(ConVar* var, const char* pOldValue, float flOldValue);
+
+//-----------------------------------------------------------------------------
+// Purpose: A console variable
+//-----------------------------------------------------------------------------
+class ConVar
+{
+ public:
+ ConVar(void) {};
+ ConVar(const char* pszName, const char* pszDefaultValue, int nFlags, const char* pszHelpString);
+ ConVar(
+ const char* pszName,
+ const char* pszDefaultValue,
+ int nFlags,
+ const char* pszHelpString,
+ bool bMin,
+ float fMin,
+ bool bMax,
+ float fMax,
+ FnChangeCallback_t pCallback);
+ ~ConVar(void);
+
+ const char* GetBaseName(void) const;
+ const char* GetHelpText(void) const;
+
+ void AddFlags(int nFlags);
+ void RemoveFlags(int nFlags);
+
+ bool GetBool(void) const;
+ float GetFloat(void) const;
+ int GetInt(void) const;
+ Color GetColor(void) const;
+ const char* GetString(void) const;
+
+ bool GetMin(float& flMinValue) const;
+ bool GetMax(float& flMaxValue) const;
+ float GetMinValue(void) const;
+ float GetMaxValue(void) const;
+
+ bool HasMin(void) const;
+ bool HasMax(void) const;
+
+ void SetValue(int nValue);
+ void SetValue(float flValue);
+ void SetValue(const char* pszValue);
+ void SetValue(Color clValue);
+
+ void ChangeStringValue(const char* pszTempValue, float flOldValue);
+ bool SetColorFromString(const char* pszValue);
+ bool ClampValue(float& value);
+
+ bool IsRegistered(void) const;
+ bool IsCommand(void) const;
+ bool IsFlagSet(int nFlags) const;
+
+ struct CVValue_t
+ {
+ const char* m_pszString;
+ int64_t m_iStringLength;
+ float m_fValue;
+ int m_nValue;
+ };
+
+ ConCommandBase m_ConCommandBase {}; // 0x0000
+ const char* m_pszDefaultValue {}; // 0x0040
+ CVValue_t m_Value {}; // 0x0048
+ bool m_bHasMin {}; // 0x005C
+ float m_fMinVal {}; // 0x0060
+ bool m_bHasMax {}; // 0x0064
+ float m_fMaxVal {}; // 0x0068
+ void* m_pMalloc {}; // 0x0070
+ char m_pPad80[10] {}; // 0x0080
+}; // Size: 0x0080
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