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author | Jack <66967891+ASpoonPlaysGames@users.noreply.github.com> | 2023-12-27 00:32:01 +0000 |
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committer | GitHub <noreply@github.com> | 2023-12-27 01:32:01 +0100 |
commit | f5ab6fb5e8be7b73e6003d4145081d5e0c0ce287 (patch) | |
tree | 90f2c6a4885dbd181799e2325cf33588697674e1 /NorthstarDLL/client/localchatwriter.cpp | |
parent | bb8ed59f6891b1196c5f5bbe7346cd171c8215fa (diff) | |
download | NorthstarLauncher-f5ab6fb5e8be7b73e6003d4145081d5e0c0ce287.tar.gz NorthstarLauncher-f5ab6fb5e8be7b73e6003d4145081d5e0c0ce287.zip |
Folder restructuring from primedev (#624)v1.21.2-rc3v1.21.2
Copies of over the primedev folder structure for easier cherry-picking of further changes
Co-authored-by: F1F7Y <filip.bartos07@proton.me>
Diffstat (limited to 'NorthstarDLL/client/localchatwriter.cpp')
-rw-r--r-- | NorthstarDLL/client/localchatwriter.cpp | 449 |
1 files changed, 0 insertions, 449 deletions
diff --git a/NorthstarDLL/client/localchatwriter.cpp b/NorthstarDLL/client/localchatwriter.cpp deleted file mode 100644 index 35cc065f..00000000 --- a/NorthstarDLL/client/localchatwriter.cpp +++ /dev/null @@ -1,449 +0,0 @@ -#include "localchatwriter.h" - -class vgui_BaseRichText_vtable; - -class vgui_BaseRichText -{ -public: - vgui_BaseRichText_vtable* vtable; -}; - -class vgui_BaseRichText_vtable -{ -public: - char unknown1[1880]; - - void(__fastcall* InsertChar)(vgui_BaseRichText* self, wchar_t ch); - - // yes these are swapped from the Source 2013 code, who knows why - void(__fastcall* InsertStringWide)(vgui_BaseRichText* self, const wchar_t* wszText); - void(__fastcall* InsertStringAnsi)(vgui_BaseRichText* self, const char* text); - - void(__fastcall* SelectNone)(vgui_BaseRichText* self); - void(__fastcall* SelectAllText)(vgui_BaseRichText* self); - void(__fastcall* SelectNoText)(vgui_BaseRichText* self); - void(__fastcall* CutSelected)(vgui_BaseRichText* self); - void(__fastcall* CopySelected)(vgui_BaseRichText* self); - void(__fastcall* SetPanelInteractive)(vgui_BaseRichText* self, bool bInteractive); - void(__fastcall* SetUnusedScrollbarInvisible)(vgui_BaseRichText* self, bool bInvis); - - void* unknown2; - - void(__fastcall* GotoTextStart)(vgui_BaseRichText* self); - void(__fastcall* GotoTextEnd)(vgui_BaseRichText* self); - - void* unknown3[3]; - - void(__fastcall* SetVerticalScrollbar)(vgui_BaseRichText* self, bool state); - void(__fastcall* SetMaximumCharCount)(vgui_BaseRichText* self, int maxChars); - void(__fastcall* InsertColorChange)(vgui_BaseRichText* self, Color col); - void(__fastcall* InsertIndentChange)(vgui_BaseRichText* self, int pixelsIndent); - void(__fastcall* InsertClickableTextStart)(vgui_BaseRichText* self, const char* pchClickAction); - void(__fastcall* InsertClickableTextEnd)(vgui_BaseRichText* self); - void(__fastcall* InsertPossibleURLString)(vgui_BaseRichText* self, const char* text, Color URLTextColor, Color normalTextColor); - void(__fastcall* InsertFade)(vgui_BaseRichText* self, float flSustain, float flLength); - void(__fastcall* ResetAllFades)(vgui_BaseRichText* self, bool bHold, bool bOnlyExpired, float flNewSustain); - void(__fastcall* SetToFullHeight)(vgui_BaseRichText* self); - int(__fastcall* GetNumLines)(vgui_BaseRichText* self); -}; - -class CGameSettings -{ -public: - char unknown1[92]; - int isChatEnabled; -}; - -// Not sure what this actually refers to but chatFadeLength and chatFadeSustain -// have their value at the same offset -class CGameFloatVar -{ -public: - char unknown1[88]; - float value; -}; - -CGameSettings** gGameSettings; -CGameFloatVar** gChatFadeLength; -CGameFloatVar** gChatFadeSustain; - -CHudChat** CHudChat::allHuds; - -typedef void(__fastcall* ConvertANSIToUnicodeType)(LPCSTR ansi, int ansiCharLength, LPWSTR unicode, int unicodeCharLength); -ConvertANSIToUnicodeType ConvertANSIToUnicode; - -LocalChatWriter::SwatchColor swatchColors[4] = { - LocalChatWriter::MainTextColor, - LocalChatWriter::SameTeamNameColor, - LocalChatWriter::EnemyTeamNameColor, - LocalChatWriter::NetworkNameColor, -}; - -Color darkColors[8] = { - Color {0, 0, 0, 255}, - Color {205, 49, 49, 255}, - Color {13, 188, 121, 255}, - Color {229, 229, 16, 255}, - Color {36, 114, 200, 255}, - Color {188, 63, 188, 255}, - Color {17, 168, 205, 255}, - Color {229, 229, 229, 255}}; - -Color lightColors[8] = { - Color {102, 102, 102, 255}, - Color {241, 76, 76, 255}, - Color {35, 209, 139, 255}, - Color {245, 245, 67, 255}, - Color {59, 142, 234, 255}, - Color {214, 112, 214, 255}, - Color {41, 184, 219, 255}, - Color {255, 255, 255, 255}}; - -class AnsiEscapeParser -{ -public: - explicit AnsiEscapeParser(LocalChatWriter* writer) : m_writer(writer) {} - - void HandleVal(unsigned long val) - { - switch (m_next) - { - case Next::ControlType: - m_next = HandleControlType(val); - break; - case Next::ForegroundType: - m_next = HandleForegroundType(val); - break; - case Next::Foreground8Bit: - m_next = HandleForeground8Bit(val); - break; - case Next::ForegroundR: - m_next = HandleForegroundR(val); - break; - case Next::ForegroundG: - m_next = HandleForegroundG(val); - break; - case Next::ForegroundB: - m_next = HandleForegroundB(val); - break; - } - } - -private: - enum class Next - { - ControlType, - ForegroundType, - Foreground8Bit, - ForegroundR, - ForegroundG, - ForegroundB - }; - - LocalChatWriter* m_writer; - Next m_next = Next::ControlType; - Color m_expandedColor {0, 0, 0, 0}; - - Next HandleControlType(unsigned long val) - { - // Reset - if (val == 0 || val == 39) - { - m_writer->InsertSwatchColorChange(LocalChatWriter::MainTextColor); - return Next::ControlType; - } - - // Dark foreground color - if (val >= 30 && val < 38) - { - m_writer->InsertColorChange(darkColors[val - 30]); - return Next::ControlType; - } - - // Light foreground color - if (val >= 90 && val < 98) - { - m_writer->InsertColorChange(lightColors[val - 90]); - return Next::ControlType; - } - - // Game swatch color - if (val >= 110 && val < 114) - { - m_writer->InsertSwatchColorChange(swatchColors[val - 110]); - return Next::ControlType; - } - - // Expanded foreground color - if (val == 38) - { - return Next::ForegroundType; - } - - return Next::ControlType; - } - - Next HandleForegroundType(unsigned long val) - { - // Next values are r,g,b - if (val == 2) - { - m_expandedColor.SetColor(0, 0, 0, 255); - return Next::ForegroundR; - } - // Next value is 8-bit swatch color - if (val == 5) - { - return Next::Foreground8Bit; - } - - // Invalid - return Next::ControlType; - } - - Next HandleForeground8Bit(unsigned long val) - { - if (val < 8) - { - m_writer->InsertColorChange(darkColors[val]); - } - else if (val < 16) - { - m_writer->InsertColorChange(lightColors[val - 8]); - } - else if (val < 232) - { - unsigned char code = val - 16; - unsigned char blue = code % 6; - unsigned char green = ((code - blue) / 6) % 6; - unsigned char red = (code - blue - (green * 6)) / 36; - m_writer->InsertColorChange(Color {(unsigned char)(red * 51), (unsigned char)(green * 51), (unsigned char)(blue * 51), 255}); - } - else if (val < UCHAR_MAX) - { - unsigned char brightness = (val - 232) * 10 + 8; - m_writer->InsertColorChange(Color {brightness, brightness, brightness, 255}); - } - - return Next::ControlType; - } - - Next HandleForegroundR(unsigned long val) - { - if (val >= UCHAR_MAX) - return Next::ControlType; - - m_expandedColor[0] = (unsigned char)val; - return Next::ForegroundG; - } - - Next HandleForegroundG(unsigned long val) - { - if (val >= UCHAR_MAX) - return Next::ControlType; - - m_expandedColor[1] = (unsigned char)val; - return Next::ForegroundB; - } - - Next HandleForegroundB(unsigned long val) - { - if (val >= UCHAR_MAX) - return Next::ControlType; - - m_expandedColor[2] = (unsigned char)val; - m_writer->InsertColorChange(m_expandedColor); - return Next::ControlType; - } -}; - -LocalChatWriter::LocalChatWriter(Context context) : m_context(context) {} - -void LocalChatWriter::Write(const char* str) -{ - char writeBuffer[256]; - - while (true) - { - const char* startOfEscape = strstr(str, "\033["); - - if (startOfEscape == NULL) - { - // No more escape sequences, write the remaining text and exit - InsertText(str); - break; - } - - if (startOfEscape != str) - { - // There is some text before the escape sequence, just print that - size_t copyChars = startOfEscape - str; - if (copyChars > 255) - copyChars = 255; - - strncpy_s(writeBuffer, copyChars + 1, str, copyChars); - - InsertText(writeBuffer); - } - - const char* escape = startOfEscape + 2; - str = ApplyAnsiEscape(escape); - } -} - -void LocalChatWriter::WriteLine(const char* str) -{ - InsertChar(L'\n'); - InsertSwatchColorChange(MainTextColor); - Write(str); -} - -void LocalChatWriter::InsertChar(wchar_t ch) -{ - for (CHudChat* hud = *CHudChat::allHuds; hud != NULL; hud = hud->next) - { - if (hud->m_unknownContext != (int)m_context) - continue; - - hud->m_richText->vtable->InsertChar(hud->m_richText, ch); - } - - if (ch != L'\n') - { - InsertDefaultFade(); - } -} - -void LocalChatWriter::InsertText(const char* str) -{ - spdlog::info(str); - - WCHAR messageUnicode[288]; - ConvertANSIToUnicode(str, -1, messageUnicode, 274); - - for (CHudChat* hud = *CHudChat::allHuds; hud != NULL; hud = hud->next) - { - if (hud->m_unknownContext != (int)m_context) - continue; - - hud->m_richText->vtable->InsertStringWide(hud->m_richText, messageUnicode); - } - - InsertDefaultFade(); -} - -void LocalChatWriter::InsertText(const wchar_t* str) -{ - for (CHudChat* hud = *CHudChat::allHuds; hud != NULL; hud = hud->next) - { - if (hud->m_unknownContext != (int)m_context) - continue; - - hud->m_richText->vtable->InsertStringWide(hud->m_richText, str); - } - - InsertDefaultFade(); -} - -void LocalChatWriter::InsertColorChange(Color color) -{ - for (CHudChat* hud = *CHudChat::allHuds; hud != NULL; hud = hud->next) - { - if (hud->m_unknownContext != (int)m_context) - continue; - - hud->m_richText->vtable->InsertColorChange(hud->m_richText, color); - } -} - -static Color GetHudSwatchColor(CHudChat* hud, LocalChatWriter::SwatchColor swatchColor) -{ - switch (swatchColor) - { - case LocalChatWriter::MainTextColor: - return hud->m_mainTextColor; - - case LocalChatWriter::SameTeamNameColor: - return hud->m_sameTeamColor; - - case LocalChatWriter::EnemyTeamNameColor: - return hud->m_enemyTeamColor; - - case LocalChatWriter::NetworkNameColor: - return hud->m_networkNameColor; - } - - return Color(0, 0, 0, 0); -} - -void LocalChatWriter::InsertSwatchColorChange(SwatchColor swatchColor) -{ - for (CHudChat* hud = *CHudChat::allHuds; hud != NULL; hud = hud->next) - { - if (hud->m_unknownContext != (int)m_context) - continue; - hud->m_richText->vtable->InsertColorChange(hud->m_richText, GetHudSwatchColor(hud, swatchColor)); - } -} - -const char* LocalChatWriter::ApplyAnsiEscape(const char* escape) -{ - AnsiEscapeParser decoder(this); - while (true) - { - char* afterControlType = NULL; - unsigned long controlType = strtoul(escape, &afterControlType, 10); - - // Malformed cases: - // afterControlType = NULL: strtoul errored - // controlType = 0 and escape doesn't actually start with 0: wasn't a number - if (afterControlType == NULL || (controlType == 0 && escape[0] != '0')) - { - return escape; - } - - decoder.HandleVal(controlType); - - // m indicates the end of the sequence - if (afterControlType[0] == 'm') - { - return afterControlType + 1; - } - - // : or ; indicates more values remain, anything else is malformed - if (afterControlType[0] != ':' && afterControlType[0] != ';') - { - return afterControlType; - } - - escape = afterControlType + 1; - } -} - -void LocalChatWriter::InsertDefaultFade() -{ - float fadeLength = 0.f; - float fadeSustain = 0.f; - if ((*gGameSettings)->isChatEnabled) - { - fadeLength = (*gChatFadeLength)->value; - fadeSustain = (*gChatFadeSustain)->value; - } - - for (CHudChat* hud = *CHudChat::allHuds; hud != NULL; hud = hud->next) - { - if (hud->m_unknownContext != (int)m_context) - continue; - hud->m_richText->vtable->InsertFade(hud->m_richText, fadeSustain, fadeLength); - } -} - -ON_DLL_LOAD_CLIENT("client.dll", LocalChatWriter, (CModule module)) -{ - gGameSettings = module.Offset(0x11BAA48).RCast<CGameSettings**>(); - gChatFadeLength = module.Offset(0x11BAB78).RCast<CGameFloatVar**>(); - gChatFadeSustain = module.Offset(0x11BAC08).RCast<CGameFloatVar**>(); - CHudChat::allHuds = module.Offset(0x11BA9E8).RCast<CHudChat**>(); - - ConvertANSIToUnicode = module.Offset(0x7339A0).RCast<ConvertANSIToUnicodeType>(); -} |