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authorEmma Miler <emma.pi@protonmail.com>2022-12-19 19:32:16 +0100
committerGitHub <noreply@github.com>2022-12-19 19:32:16 +0100
commite04f3b36accccb590a2d51b4829256b9964ac3fd (patch)
tree20ee30c82e6f53e6e772be2e1b9613eebca12bf3 /NorthstarDLL/client/clientvideooverrides.cpp
parent33f18a735986dcd136bf8ba70ad8331306c28227 (diff)
downloadNorthstarLauncher-e04f3b36accccb590a2d51b4829256b9964ac3fd.tar.gz
NorthstarLauncher-e04f3b36accccb590a2d51b4829256b9964ac3fd.zip
Restructuring (#365)
* Remove launcher proxy * Restructuring * More restructuring * Fix include dirs * Fix merge * Remove clang thing * Filters * Oops
Diffstat (limited to 'NorthstarDLL/client/clientvideooverrides.cpp')
-rw-r--r--NorthstarDLL/client/clientvideooverrides.cpp42
1 files changed, 42 insertions, 0 deletions
diff --git a/NorthstarDLL/client/clientvideooverrides.cpp b/NorthstarDLL/client/clientvideooverrides.cpp
new file mode 100644
index 00000000..1a5924c7
--- /dev/null
+++ b/NorthstarDLL/client/clientvideooverrides.cpp
@@ -0,0 +1,42 @@
+#include "pch.h"
+#include "mods/modmanager.h"
+
+AUTOHOOK_INIT()
+
+// clang-format off
+AUTOHOOK_PROCADDRESS(BinkOpen, bink2w64.dll, BinkOpen,
+void*, __fastcall, (const char* path, uint32_t flags))
+// clang-format on
+{
+ std::string filename(fs::path(path).filename().string());
+ spdlog::info("BinkOpen {}", filename);
+
+ // figure out which mod is handling the bink
+ Mod* fileOwner = nullptr;
+ for (Mod& mod : g_pModManager->m_LoadedMods)
+ {
+ if (!mod.m_bEnabled)
+ continue;
+
+ if (std::find(mod.BinkVideos.begin(), mod.BinkVideos.end(), filename) != mod.BinkVideos.end())
+ fileOwner = &mod;
+ }
+
+ if (fileOwner)
+ {
+ // create new path
+ fs::path binkPath(fileOwner->m_ModDirectory / "media" / filename);
+ return BinkOpen(binkPath.string().c_str(), flags);
+ }
+ else
+ return BinkOpen(path, flags);
+}
+
+ON_DLL_LOAD_CLIENT("engine.dll", BinkVideo, (CModule module))
+{
+ AUTOHOOK_DISPATCH()
+
+ // remove engine check for whether the bik we're trying to load exists in r2/media, as this will fail for biks in mods
+ // note: the check in engine is actually unnecessary, so it's just useless in practice and we lose nothing by removing it
+ module.Offset(0x459AD).NOP(6);
+}